RELEASE NOTES Sim Update 1 – Release – 1.3.23.0
If you are playing on PC, outdated packages in your community folder may have an unexpected impact on the title’s performance and behavior.
If you suffer from stability issues or long loading times, move your community package(s) to another folder before relaunching the title.
Marketplace
Many of you are eagerly anticipating the inclusion of the Marketplace. We are excited to share that the Marketplace is coming shortly, as we are making final tweaks to ensure it meets everyone’s expectations.
Stability & Performance
- Fixed rare crash during airport generation
- Fixed crash when selecting livery after reloading the game while not flying the default variation
- Fixed crash when using ‘Skip to’ feature at beginning of exam.
- Fixed potential crash when switching ON/OFF the VR mode during a flight
- Renamed “Bandwidth” to “Download” in DisplayFPS panel to avoid misinterpretation by the community
- Optimized texture memory usage of WASM gauges
- Fixed crash when closing the game during package mounting.
- Fixed crash when many avatars meet up online
- Fixed crash on Xbox that would occur when accessing areas close to the antemeridian, such as the Savusavu Airport (NFNS) for instance
- Improved loading times for packages with lots of individual files
General Bug Fixes
- Fixed an issue where the controller was losing inputs if the user went into the filters advanced map layers leaves the sub menu then go back in it
- Fixed an issue where going to the world map filters layers would sometimes soft lock the user when going to another page
- Fixed community packages preventing streamed packages with the same name from being found by the sim.
- Fixed wrong HUD color (purple/white instead of green) on some aircraft
- Fixed scene flickering on Xbox sometimes when memory usage is high
- Added profanity check on Callsign and FlightNumber in aircraft configurator
- Fixed a bug where non selectable aircraft were not taken into consideration by various system after a mount/unmount or after a Build Package
- Fixed an issue where going into a showcase “Fixed camera” in the camera panel would cause the camera to go in the cockpit view when reopening the same panel
- Fixed multiplayer nameplate display range to low
- Fixed UI render issue of items outside of their frame
- Fixed Deluxe/Premium/Aviator content not being streamed when booting the game for the first time
- The camera panel no longer forces the cockpit view when opened
- Fixed swapped colors between Offline and Online friends
- Fixed missing music on legacy Discovery flight Activities
- Fixed CLOCK_HOURS/MINUTES_INC/DEC events not behaving as expected
- Fixed several time-related issues such as ZULU/CLOCK SET events not behaving as expected
- Fixed usage of real time instead of flight time when initializing switches (fixes light issues when starting a flight with a sim time that is different from the real time)
- Fixed community packages being duplicated inside content.xml on each boot. Already existing duplicates are removed from file on boot.
- Increased screen exposure under heavy cloud cover
Backwards Compatibility Bug Fixes
- Fixed FS2020 planes exterior lights bleeding into cockpit when displayed in FS2024
- Fixed wrong font selected when rendering XML Gauge elements
- Forced 2024 SimVar AMBIENT LIGHT SENSOR to return a very high value if requested from a 2020 sim (can happen if referencing an instrument that has been updated in 2024)
- Fixed textures referenced in FX files not properly loaded when the package is streamed
- Fixed emissives brightness
Aircraft
- New aircraft: the Cessna 185F Skywagon from Carenado.
- Improved the grouping of 2020 aircraft with an empty icao_model in the Aircraft Selector/Configurator
Airbus A310-300
iniBuilds fixed Airbus A310-300:
Changelist v0.0.15
- iniBuilds fixed: memory optimizations
Airbus A320neo
iniBuilds fixed Airbus A320neo:
Changelist v0.0.17
- iniBuilds fixed: memory optimizations
Airbus A321
iniBuilds fixed Airbus A321:
Changelist v0.0.17
- iniBuilds fixed: memory optimizations
Airbus A330-300
iniBuilds fixed Airbus A330-300:
Changelist v0.0.17
- [FMS] If you make a custom way point in the FMS and store the name as EEP1 and then try and put this on the fix take it think the name is an airport but it’s not of course
- [FMS] When below FL100 speed brackets show 260 should be 255 as margin on CST below FL 100 is 5 kts
- [FMS] Set managed speed target message should also be on top of attitude globe not just MCDU message
- [FMS] When you try and add a waypoint on the main F-PLN page and it’s not in the database it takes you directly to the CREATE a WAYPOINT page
- [HYD] ACCU PRESS not reducing when you cycle it on the ground used to work a while ago
- [ENG] AVAIL coming when N3 still going up should wait for complete engine start before showing AVAIL
- [WXR] PWS should not show in amber on ECAM MEMO until TO CONF test pressed if not selected on at the moment it shows all the time
- Engine spool up times
- [XL] Texture for GND RCR CTL shown as OFF not ON blue like other A330s
- [XL] Pre-segment VNAV logic improved
- AFS – rudder trim reset logic bug fixed
- When trying to restart ENG in flight with APU the BLEED PSI is always too low even at the correct FL. From FL 200 you should be able to start them but aircraft giving 15/16 PSI only from the APU bleed this is an issue as some users get dobule engine flameout due to that strange issue and then can’t restart the flight at all
- All sounds too loud, as if master volume raised to 200%
- Cargo door issues
- APU Bleed Air Logic – Not respecting ceiling
- C&D: panel flood lights are on
- Dome light not having an effect on the overhead panel
- C&D clock setting
- WXR rdr 0.0 deg missing +
- Turnoff and taxi lights are too dim
- ND wxr rdr brightness knob rotation offset
Airbus 400M Atlas
iniBuilds fixed Airbus A400M Atlas:
Changelist v0.0.18
- [Multiplayer] [Audio] Audio is not heard by other players
- [Audio] Missing Tire Sound Effects on Touchdown
- Airspeed indicator color marker ranges does not match
- WASM Crash – Sec page / Off-plan WP entry
- [Sound] External View vs Internal View – Loudness levels
- NW water/dust spray bug
- Chocks & GPU not visible bug
- Erratic ETA to nex on nav-plan display
- Engine audio levels are out of spec…
- ISA reading ±1 bug (edited)
Amphibian Aerospace Albatross G111 / HU-16
Mike Johnson fixed Amphibian Aerospace Albatross G111 / HU-16:
Changelist v2.0.5
- Landing lights on HU-16 stuck in down position and always illuminated
- Copilot and Passengers not showing up after loading in EFB (note, this only works with runway start. Apron start will not load passengers through EFB at all
- Autopilot not holding ALT and VS properly (fixed, lack of pitch trim authority)
- ATC misidentified the HU16 is a Diamond aircraft
- Window edge blur artifacts
- American flag on starboard side of HU16 vert tail needs to be flipped
- HU16 sponson water effects misplaced
- G1000 CDI nav source, frequency swap, control and lighting issues
- You can now “stand up” in the nose hatch opening- Improvements to water/wake effects
Changelist v2.0.6
- ATC was misidentifying the HU16 and G111 as Diamond aircraft (fixed, they now identify as Grummans)
- Turn coordinator animations fixed (HU-16 only)
- Engine torque gauges fixed (G-111 only)
- Landing light angle control switches were reversed (HU-16 only)
- Transponder state on apron cold & dark start now properly set to standby mode
- HU-16 nose bubble and G-111 side window bubble flickering in external views fixed
- Window edge blur/refraction artifacts
- Tire animations corrected (they were visibly desynchronizing from the wheels at low speeds).
- Workaround fix implemented for amphibian wheels constantly spinning while operating on water (the underlying sim bug causing this remains, but is hidden now).
- 2024’s currently buggy windshield rain effects temporarily replaced with a working 2020 version (until Asobo can implement a permanent fix).
- Voltage meter reading fixed when gen modes selected (properly reflects low rpm generator cut-out now).
- Fixed strobe light bulb distance visibility.
- G1000 CDI nav source, frequency swap, brightness and input fixes (duplicate clicks on transponder code entry etc fixed).
- EFB flight plan sending to G1000 and GNS530 fixed.
- G-111 panel strip light and map lights fixed (were not shutting off fully with master switch off).
- All HU-16 avionics brightness issues fixed (GNS 530, KAP 140, Transponder etc.).
- Warning light brightness discrepancies fixed.
- American flag on starboard side of HU16 vertical tail was incorrectly oriented.
- Autopilot was not holding ALT and VS properly (fixed, W&B issue and lack of pitch trim authority).
- Landing lights on HU-16 were stuck in down position and always illuminated.
- Copilot and Passengers were not showing up after loading in EFB (apron start passenger loading still buggy though, sim issue).
- Fixed multiplayer wing flex issues (hopefully).
- Walkaround item click spot fussiness reduced.
- Various tooltip fixes.
- All new custom propeller animations created.
- New custom anchoring system created (see notes below, or the flight manual, for operation and restrictions).
- New HU-16 variant: search & rescue version, with nose radome and medical stretchers (cosmetic only, see career mode compatibility problem in known issues).
- New G-111 variant: long range (external tanks) version.
- Anchor lights implemented on both aircraft (for night beaching / anchoring).
- Nose hatch and upper cockpit hatches are now exit-able to a degree.
- G-111 cockpit reflections and lighting improved.
- Significantly improved bow and pylon splash and wake effects. Simplified propeller wash effect (hopefully curing the random green square missing effects streaming bug).
- Insects / dirt accumulation on windshields implemented (with custom accumulation code, see notes below).
- Several minor model and texture improvements throughout both aircraft.
- Several Weight & balance, handling, and performance accuracy improvements.
- Pylon water drag increased. The pylons will react more realistically to wave hits now, causing the plane to yaw slightly, but be very careful about putting too much pressure on them, as hard water impacts can now destroy the plane, just as in reality.
- EFB aircraft outline background added to weight and balance pages.
- EFB now mounted in aircraft, above pilot’s side windshield (can be toggled on/off, persistent setting, via clipboard).
- Cargo stations now available for loading (but EFB is still buggy with these, as it is with cargo loading on all other aircraft. Sim bug.).
- New clipboard options: Display or hide the EFB and its mount in the cockpit (persistent between sessions), Anchor deployment / retraction (see notes), and Windshield cleaning / insect suppression.
- Pilot’s Guide PDF updated.
Changelist v2.0.7
- Beacon light was bleeding through into the aft cabin on G-111.
- Landing lights occasionally non-functional on flight start. I’ve implemented a new workaround method for this but the underlying bugs (effects not always properly attaching to nodes at aircraft load, and .FLT file light settings not loading properly) still need to be fixed by Asobo.
- Right aileron trim actuators were not attached properly on the airframe model.
- Propeller blades were not animating correctly to coarse pitch when in feathered mode (was a visual bug only, feathering works properly).
- Landing light angles can no longer be set differentially between left and right, but they should now show correctly in multiplayer.
- Rudder trim total effectiveness slightly reduced, allowing for finer control.
- Aileron drag at moderate to high deflection angles reduced (was much too strong).
Changelist v2.0.8
- Workaround (hopefully!?) for major rendering issue with windshield refraction coming in SU1 (basically unflyable without a fix).
- Windshield texture improvements.
- Smoother oil cooler flap and cowl flap animations.
Changelist v2.1.0
- GPS and Avionics emissive values fixed (req. due to SU1 scene brightness/exposure changes).
- Windshield edging flickering fixed.
- Insects removed from fuselage side glass.
- HU-16 cockpit label fixes.
- Royal Canadian Airforce Livery (historical) added.
- Beacon light was bleeding through into the aft cabin on G-111.
- Landing lights occasionally non-functional on flight start. I’ve implemented a new workaround method for this but the underlying bugs (effects not always properly attaching to nodes at aircraft load, and .FLT file light settings not loading properly) still need to be fixed by Asobo.
- Right aileron trim actuators were not attached properly on the airframe model.
- Propeller blades were not animating correctly to coarse pitch when in feathered mode (was a visual bug only, feathering works properly).
- Landing light angles can no longer be set differentially between left and right, but they should now show correctly in multiplayer.
- Rudder trim total effectiveness slightly reduced, allowing for finer control.
- Aileron drag at moderate to high deflection angles reduced (was much too strong).
Beechcraft Baron G58
iniBuilds fixed Beechcraft Baron G58:
Changelist v0.0.7
- Tail number does not show up on the external view.
- Engine exhausts lack heat animation.
- Multiple issues with tooltips.
- Navigation, strobe and wing lightbulbs are too dim.
- Camera is in the aircraft during the rtc because of the RTC nodes position.
- Simvar “Flaps current speed limitation” incorrectly set.
- Aircraft will move after turning on the engines even with parking brakes set.
- Covers are not removed when loading the Taxi.flt.
- No collision on wings.
- Prop synch inop.
- ALT load is faked, indicators are still in the green when turning both ALT off.
Changelist v0.0.8
- Cowl flap not animating.
- Prop feathering not animated correctly.
- Registration livery colors.
Changelist v0.0.9
- Adjustment to make career compatibility work.
Changelist v0.0.10
- Unable to load co-pilot.
- Aircraft becomes disabled in career when updating from 0.0.6 package to 0.0.8 if purchased in career with previous package. File Path Structure changed.
- Most buttons and switches don’t have SFX.
- Multiple knobs and switches lack audio.
Beechcraft Bonanza G36
iniBuilds fixed Beechcraft Bonanza G36:
Changelist v0.0.7
- Multiple buttons doesn’t have tooltips in cabin view.
- No pitot covers.
- Simvar “Flaps current speed limitation” incorrectly set.
- The door doesn’t close itself when the avatar enters the aircraft, and It’s possible to fly with the door open.
- Pilot and copilot navigation graph are badly positioned: in common/navigation_graph/navigation_graph_pilot, nodes .0 et .1 do not have any position parameters, so I suppose they are considered on 0,0,0.
- Some passenger node from navigation graph had wrong orientation (180° rotation).
- Parking brake is not set up when starting cold & dark.
- Exterior visual checks.
- Electircal synopics always show 0.
- Cowl flaps don’t animate.
- Yoke clickspot too big cannot select some light switches when hidden.
Changelist v0.0.8
- [PrivateCharter] Pax nodes not on the ground.
- NAV 1 radio does not play audio.
- Title crashes when loading into free flight on Xbox.
- Water and dust visual effects not present.
- Propeller control does not visually alter pitch of prop.
- Fuel pump switch is inoperable when interacted with in the cockpit.
- [FlightSeeing] Pax nodes too close to the aircraft.
- Rear cabin door interaction.
- Screen visor interaction.
Changelist v0.0.9
- Tail texture issue.
- Nose gear compression animation.
Beechcraft C90 GTX King Air
Carenado fixed Beechcraft C90 GTX King Air:
Changelist v1.0.8
- Add avionic WT21 v2.
- Tooltips and checklists items.
- Improved execution of pre-flight inspection.
- Improved LOD Ext/Int.
- Improved contact points.
- Improved animations Ext/Int.
- Improved lights, heat and dirt effects.
- Improved liveries layout.
- Chocks invisible at medium distance (LOD).
- Multiple issues with the audio inside the Cockpit.
- Player is not able to remove engine covers on the left wing during preflight.
Boeing 737 MAX 8
- Fixed CLB derate logic to be in accordance with the FCOM
- CLB 1 and CLB 2 derate modes now revert to CLB when the derate fades out at high altitude
- Fixed an issue where CDU2 would be blank when spawning on the runway
- Fixed TAKEOFF SPEEDS DELETED sometimes showing incorrectly when spawning on the runway
- Fixed ident page navigation database dates
- Added LDG ALT flag on PFD and improved landing altitude logic
- Removed landing altitude from HUD altitude tape
- Now targetting +0.1 psid cabin pressure differential during takeoff
- Takeoff prepressurization only happens if the engines are running and bleed air is available now
- Removed altitude trend vector from PFD
Boeing 747-400 Global Supertanker
Working Title fixed Boeing 747-400 Global Supertanker:
Changelist v2.0.11
- Added APU heat blur.
- Added APU knob emissive.
- Added APU switches to the Before Starting Engines checklist.
- Added EFB to the cockpit.
- Added EFB takeoff and landing performance tables.
- fixed studio name in aircraft selection title.
- fixed duplicate runway legs inserted into the flightplan with some SIDs.
- fixed pilot-defined waypoints failing to insert and not calculating correct flight path.
- fixed flight paths at the connection between STAR and approach transition.
- fixed merging of approach transition and final approach when the transition joins the FAF.
- fixed the bank limit selector and made it default to the AUTO position.
- Improved altitude select knob input acceleration.
Boeing 747-400 LCF Dreamlifter
Working Title fixed Boeing 747-400 LCF Dreamlifter:
Changelist 2.0.14
- Fixed excessive turn radius on ND for approach and missed approach legs.
- Added automatic loading of airport transition altitude and level.
- Implemented updated simulation of aircraft hydraulics, including wear and tear and allowing for partial or full systems to be disable.
- fixed autostart (CTRL+E) not starting engines.
- Takeoff pre-pressurization only happens if the engines are running and bleed air is available now.
- Now targeting +0.1 psid cabin pressure differential during takeoff.
- Added LDG ALT flag on PFD and improved landing altitude logic.
- fixed ident page navigation database dates.
- fixed CLB derate logic to be in accordance with the FCOM.
- fixed VNAV path overshoot at T/D when descent speed is equal to or slightly lower than the cruise speed.
- fixed rough autopilot altitude capturing.
- fixed EFB performance data distance calculations.
Changelist v2.0.15
- Added alternate gear extension.
- Added engine/vortex ground fx.
- fixed AP disconnect bar animation.
Boeing 787-10 Dreamliner
Working Title fixed Boeing 787-10 Dreamliner:
Changelist v2.0.11
- The altitude selector now stops at the selected BARO minima when in the AUTO position.
- Correct turn radius on ND for approach and missed approach legs.
- fixed an issue where an inactive route had to be executed twice, and some data was lost.
- Added automatic loading of airport transition altitude and level.
- Takeoff pre-pressurization only happens if the engines are running and bleed air is available now.
- Now targeting +0.1 psid cabin pressure differential during takeoff.
- fixed excessive turn radius for approach and missed approach legs.
- Added LDG ALT flag on PFD and improved landing altitude logic.
- fixed ident page navigation database dates.
- CLB 1 and CLB 2 derate modes now revert to CLB when the derate fades out at high altitude.
- fixed VNAV path overshoot at T/D when descent speed is equal to or slightly lower than the cruise speed.
- fixed inverted tooltip values on emergency lights switch.
- fixed rough autopilot altitude capturing.
- Disabled FD door access knob since no animation currently exists for it.
- fixed inverted mouse scroll wheel interaction on emergency lights switch.
- fixed EFB performance data distance calculations.
- fixed interior of cargo doors not being animated.
- fixed rudder pedals not animating correctly.
- fixed the in-sim checklists to include everything in the CDU checklists.
Changelist v2.0.12
- Added engine/vortex ground FX.
- fixed avionics not loading.
- fixed rudder not moving linearly.
- fixed AP disconnect bar animation.
- fixed inverted emergency lights switch.
Boeing C-17 Globemaster III
MilTech fixed Boeing C-17 Globemaster III:
Changelist v1.0.5
- Contrast and weathering on all liveries, improved throughout.
- Main Landing Gear sinking on the ground on heavy loads.
- Added additional weathering to cockpit textures.
- Rivets white outline when viewed from afar.
- Improved Engine Cowling texture.
- Primer Livery registration incorrect.
- Ground Spoiler ARM Knob, corrected the Tooltips.
- Increased resolution on Tablet EFB Textures.
- Maximum fuel load in Lbs displaying incorrectly due to wrong fuel type on Flight Model.
- When spawning on the runway, stab trim is configured for takeoff.
- ATC designation fixed.
- Incorrect naming order in aircraft resolved (manufacturer name missing).
- COMM/SKE Tooltips corrected.
- Issues on the engine geometry.
- Other minor tooltip edits.
- ATC Callsigns overwritten for some liveries.
- Stab Trim alarm adjusted.
- RA/BA was inverted on the HUDs.
- Course variables completely disconnected from varios Navigation Display screens.
- ETA to destination at low speeds calculation improved.
- Transponder on ND now displaying correctly mode.
- Overspeed alarm triggering at 250kts under 8000ft.
- Yaw damper not engaging with autopilot when using keybinds/hardware binds.
- Aircraft nose disappearing on Walkaround mode.
- Various LOD issues.
- Engine blast effects detached fixed.
- Multilanguage LOC Translations added.
- Added “Documentation” page to EFB, with links direct to the Aircraft Manual.
- Walkaround items improved – Engine Covers can now be removed from walkaround, added tire pressure checks. Added preflight walkaround to Checklist.
- Additional conditions for a successful engine start added – Engines will fail to start if PRI or SEC Hyd Pumps are on, fail to start if APU Bleed is off.
- APU can be started without fuel pumps (gravity feed), but will be fuel deprived after two minutes if boost pumps are off.
- Engine Ignition will auto-switch off when N2 greater than 52%.
- Added APU to allow feeding from Fuel manifold.
- Fuel transfer among tanks is now possible using the FILL and XFER valves/pumps.
- Engine crossfeed is now possible. NOTE: Crossfeeding and fuel transfer is not possible at the same time.
- Fuel Dump is now possible.
- Cargo Bay flag temporarily disabled, being moved and reanimated.
Boeing CH-47D Chinook
Blackbird fixed Boeing CH-47D Chinook:
Changelist v1.0.0
- Fix highlights for external interactions.
- Fix pins for external interactions.
- Adjust checklist for external preflight.
- Change interaction direction for wiper knob.
- Change tooltips for starter selector switch.
- Move cockpit windows to external model to fix reflections.
- Adjust bottom position of external ramp.
- Add engine and inlet covers.
- Fix auto-shutdown scripted behavior.
- Fix for fuel qty total display.
- Add text localizations.
Changelist v1.0.1
- Fixes to various tooltips on circuit breaker panel, ics panel, and fuel panel.
- Fix to animation on radar altimeter high limit knobs.
Cessna 172 Skyhawk (G1000)
- Fixed aircraft icon on the MFD being displayed as a dot instead of an aircraft.
Cessna 188 AGtruck
Carenado fixed Cessna 188 AGtruck:
Changelist v1.0.6
- Pilot position (spawn point).
- Improved Interior LODs.
- Improved Exterior LODs.
- Improved LODs landing gear.
- fixed Checklist:highlights, tooltips, cameras.
- Improved cockpit/light emissivity.
- Improved Spray effect.
- Improved HUB spray system indicators.
- fixed highlights and checklist tooltips.
- Circuit Brakers implemented.
- fixed landing gear compression/dampering.
- fixed External power anaimation.
- Added dynamic “Remove before flight” ribbon.
- Added Exhaust Heat Effect.
- 3D liveries improvement.
- Improved exterior registration plates.
- Added dust/ground markings effect.
- fixed exterior light textures.
Changelist v1.0.7
- The Aircraft is missing Agricultural features that are required for career mode.
- Stick cannot be grabbed by vr controllers.
- Minor discrepancy with manual in Before takeoff checklist.
- Turn coordinator lags after initial input is made by pilot.
- Is not available for purchase in career mode new or used.
Cessna 208 B Grand Caravan Ex
- Fixed MFD icon being a dot instead of an aircraft
Cessna 400 Corvalis TT
Carenado fixed Cessna 400 Corvalis TT:
Changelist v1.0.5
- Upgrade to WT G1000 v2.
- fixed propeller shadow…
- Added Exhaust Heat Effect.
- 3D liveries improvement.
- Improved pre-flight inspection tooltips.
- Added dynamic “Remove before flight” ribbon.
- Improved interior LODs.
- Improved Exterior LODs.
- Static discharger animations.
- Improved oil measurement and baggage door animations.
- Improved propeller and spinner LODs.
- Improved exterior registration plates.
- Improved cabin/cockpit light emissivity.
- Added dust/ground markings effect.
- Nose wheel disconnection with rudder.
Changelist v1.0.6
- Props do not change angles when feathering.
- LOD Popping on Cessna C400 Corvalis TT Instrument Panel.
- Pitot Heat does not accelerate de-icing of pitot tube.
- Unable to naturally pick up icing.
- Takeoff and Landing performance does not load properly.
- No mention of increasing throttle before doing a magneto check in checklist.
- Shutdown checklist missing checks.
- Before Takeoff checklist missing checks.
- Missing after start checklist.
- Missing hot engine start checklist.
- Only one fuel cap can be interacted with.
- Missing interior preflight checklist.
- Passengers can be seen walking next to the aircraft while completing the VIP Private Charter #FCW2212 – Pskov – Flight Closing mission…
- Some dials on the G1000 are missing audio.
- Aircraft has difficulty accelerating beyond white arc.
- Z-fighting on the Battery Switches.
- Spawning the plane in a dense area like KJFK or EGLL causes title to crash XBOX with Lockhart profiling.
- Missing Takeoff checklists.
- Aircraft can exceed service ceiling.
Cessna 404 Titan
Carenado fixed Cessna 404 Titan:
Changelist v1.0.5
- Added 4 more liveries (8 in total).
- FO heading indicator flips crossing 0.
- Radio stack disappears at night.
- Cockpit lights and some panels/instruments work without power.
- FO attitude indicator upside down in landing view.
- LODs improvements.
- Medic assets adjustment LODs.
- Textures improvements.
- Mixture levels disaligned.
- Some animation of cargo variants were not working fine.
- Cargo door and oil compartment automatically close moving away.
- Passengers position adjustments.
- Nav Source Selector 3d and texture correction.
- HSI bug fixed.
- Emissivities lights adjustments.
- Front wheel correction (radious).
- Misplaces chocks.
- Target specialization edition in aircraft.cfg (as indicated).
- Compass animation.
- Unnatural propeller audio is heard when increasing throttle in cockpit.
- Propellers change pitch depending upon zoom distance.
Changelist v1.0.6
- Improved Interior LODs.
- Improved Exterior LODs.
- Improved propeller & spinner LODs.
- Improved cabin light emissivity.
- Corrected highlights and checklist tooltips.
- Circuit brakers implemented.
- Added dynamic “Remove before flight” ribbon.
- Added Exhaust Heat Effect.
- 3D liveries improvement.
- Improved exterior registration plates.
- Added dust/ground markings effect.
- Fixed exterior light textures.
- Animation of trim and flaps indicator.
- Thrust indication on external HUB.
- Improved fuel cap and external power indicator.
- Fixed of light switch position at start-up.
- Animation of baggage doors.
Changelist v1.0.7
- Engine’s SFX intensity does not change when Cockpit’s door is opened.
- A few interactive objects lack SFX.
- Sun Visor and Passengers’ door lack SFX.
- Some interactive objects lack SFX.
- Medical transport variant passengers are not properly seated/positioned.
- Opening windows does not affect audio from outside the aircraft.
- Heat blur is unnatural.
- Garmin’s Volume knobs are mislabeled on the model.
- Circuit Breakers and Gyroscope arrest do not have Tooltips.
- Rheostats are mistyped as Rehostats.
- Release the Parking Break is not mentioned in the Checklist.
- Leading edges of horizontal stabilizer do not de-ice.
- ADF and Radio knobs are mislabeled on the model.
- Altimeter LOD: Altimeter reads 0 at beyond a specific zoom: LOD.
- Rain streaks behave unnaturally.
- Out of place white texture present on tail number on some liveries.
- Aircraft disappears at a certain distance.
- Elevator trim animation is reversed.
- Aircraft has no water wake effect.
- Identify system is behaving unnaturally.
- VR Incompatible Controllers Message when switching display to VR Headset.
- Medical transport character model rigs render at LOD 2 while viewing them with the cockpit camera.
- Brakes still work at lowest possible Wear&Tear value.
- Right fuel gage shows no fuel burn after 10 minutes at full throttle.
- Service Ceiling is too low for both configurations.
Cessna 408 SkyCourier
Carenado fixed Cessna 408 SkyCourier:
Changelist v1.0.7
- Update WT G1000 v2.
- Aircraft has no water wake effect.
- Exhaust heat effect can be spawned inside the aircraft.
- Camera does not pan to some interactables when using the Visual Helper in the checklist.
- VS works in reverse direction as labeled.
- Aural Warning Test engages when spawning Cold and Dark.
- Yoke Tooltip is missing.
- Sun Visor Tooltip is misplaced.
- Some interactables have incorrect inputs.
- Overspeed Warning Test functions when Cold and Dark.
- Heat blur effect looks unnatural.
- Rain effect on the windshield acts unnaturallly while aircraft is moving.
- Aircraft disappears at certain distance.
- FMS Keyboard LOD.
- Landing gear wheels do not spin.
- Few LOD issues inside cockpit.
- Unable to start engines manually with Checklist Manual Completion.
- Before start checklist incorrect steps.
- Before start checklist battery step issue.
- Radios don’t tune to proper digits.
- XPDR input is doubled from PFD softkeys, and completely unresponsive on FMS.
- Takeoff and Landing Performance Tools INOP on EFB.
- Several dashboard interactables do not have sound effects.
- Player avatar is seated too deep into backrest.
- NAV frequency – MHz knob is not animated.
- Cessna 408 EFB Flightplan Not Transferring to G1000.
- Core simmer/pilot] Cold and dark start using checklist does not work.
- Cessna C408 Condition Levers Unbindable.
- Autopilot VS mode does not maintain select climb or descent rate.
- VR Controllers are not fully supported.
Cessna Citation CJ4
Working Title fixed Cessna Citation CJ4:
Changelist v2.0.12
- Add new default livery with fixed z-fighting.
- Temporarily remove all default liveries until z-fighting is fixed.
Cessna Citation Longitude
Working Title fixed Cessna Citation Longitude:
Changelist v.0.3.10
- Temporarily remove all default liveries until z-fighting is fixed.
- Added additional EFB checklists.
- Added an additional instrument camera preset (Instrument 11) that gives a view of all avionics screens except the copilot outboard GTC.
- Adjusted some instrument camera presets.
- The TOGGLE_ALL_AIRCRAFT_DOORS, TOGGLE_AIRCRAFT_EXIT_FAST, and TOGGLE_AIRCRAFT_EXIT key events now work properly for all doors.
- fixed an issue where the baggage door would remain open after playing the passenger boarding cinematic in career missions.
- fixed the display of CAS messages on the PFD.
- fixed an issue where sometimes the parking brake lever could not be moved.
- fixed an issue where the PTCU could sometimes provide hydraulic power to a system using the hydraulic pumps without an electrical power source or cross-system hydraulic pressure.
- Disabled the emergency exit.”
Changelist v0.3.6
- Pulse lights are now inhibited when landing lights are selected on.
- Fixed an issue where the airplane was using the incorrect fuel type.
Changelist v0.3.8
- Added EFB takeoff and landing performance data.
- Fixed airspeed indicator color bands on the external HUD.
Cirrus Aircraft SR22
Working Title fixed Cirrus Aircraft SR22:
Changelist 2.0.8
- Added flight performance config data (takeoff distances, landing distances).
- The selected altitude is now rounded to the nearest 10 ft when using altitude sync.
- fixed shared seat error with career compatibility.
Changelist 2.0.9
- fixed issue with severe windshield glare causing a clouded effect.
- fixed navigation green and red lights not emitting any light on the ground.
- fixed the misaligned water/snow ground FX.
- fixed mixture lever moving at full throttle.
Changelist v2.0.10
- Added prop wash ground FX.
- Added additional items to exterior checklists and improved checklist level of detail.
- fixed the Approach mode autopilot button tooltips.
- Added remaining exterior checklists.
- fixed performance data calculations in the EFB.”
Cirrus Vision SF50 (Vision Jet)
Working Title fixed Cirrus Vision SF50 (Vision Jet):
Changelist v0.4.3
- Added additional non-English localization.
- fixed engine sounds during engine start.
- fixed an issue where the airplane was using the incorrect fuel type.
- Windshield IPS now correctly cycles between pump 1 and pump 2.
- The Aircraft Status synoptic now displays the correct amount of windshield IPS fluid in text.
- The Ice Protection synoptic now displays the correct windshield IPS state.
Changelist v0.4.5
- Fixed airspeed indicator color bands on the external HUD.
- Added EFB takeoff and landing performance data.
- The selected altitude is now rounded to the nearest 10 ft when using altitude sync.
- Autopilot is no longer inhibited while on the ground or below 400 ft AGL.
- fixed the tooltip description for the baggage door.
- fixed an issue where the interaction for the speed INC/DEC wheel was inverted.
- Adjusted the maximum allowed airspeed references set by FMS based on aircraft configuration.
- The instrument lighting knob now changes the backlight intensity of the G3000 screens and GTC buttons and knobs.
- Adjusted the positions of the pilot and quickview cameras.
- The autothrottle disconnect button on the left side of the throttle lever handle now has the correct function instead of being used as a TO/GA button.
- TO/GA button interaction was moved to a clickspot to the left of the throttle lever, near the forward end of the handle. You may also interact with the TO/GA button through a secondary interaction on the throttle lever.”
Diamond DV20
iniBuilds fixed Diamond DV20:
Changelist v0.0.9
- Ignition switch has no labels.
- Engine start checklist incorrect for fuel pump checks.
- Confusing variations in selection menu. They are the same in title and appearance.
- When you enter the plane, the door doesn’t close itself.
- Starting key doesn’t have tooltips.
- Carburator heat, parking brake levers don’t have tooltips.
- ELT doesn’t have tooltip.
- Flaps switch doesn’t have tooltip.
- Dirty effect on canopy.
- Missing pilot station in EFB mass and balance.
- A pax is always spawned regardless the EFB setting.
- No level of details in checklist.”
Dornier SeaStar
ATSimulation fixed Dornier SeaStar:
Changelist v1.8.6
- Engine sound level raised.
- Wings bend for LOD 2 and 3 provided.
- Windshield wiper knob, decal and behavior fixed.
- Windshield texture improved (some inappropriate fingerprints cut).
- Visors behavior updated, now they are movable.
- Flaps and trim switches behavior fixed (now they are animated even if you use keyboard or gamepad).
- Interactive points fixed (coordinates of fuel truck and GPU provided, wires and hoses became visible when the point is open).
- Doors behavior improved (now you may come in with any door and it will be closed after that).
- Exterior mesh improved (little interior-thought-exterior bugs fixed).
- Exterior interaction parts tooltips fixed.
- Some invisible shadow-mesh added into interior to fix inappropriate light glitches.
- Tablet hide feature added.
- Caution lamp decal updated.
- Flight dynamics updated a bit for more realistic (my opinion) pitch angle during horizontal flight.
Changelist v1.8.7
- Propellers visual redone with FS2024 pipeline/feature.
- Visible chocks on water spawn fixed (btw. CL-415 has same issue, quite tricky to fix, probably something should be done on sim engine side).
- Interior collision mesh updated.
- Epic 2 SeaStar pluging updated with last WT upload.
- Epic 2 internal checklist added.
- Epic 2 yellow crosses on power on added.
- Minor emissive issues fixed for Audio and AP panels.
- Ambient light from Tablet added.
- Sounds for Audio, AP and Epic 2 panels provided.
- The sun visors of the aircraft keep flickering.
- There is a visible z-fighting.
- Unnatural texture at the nose of the aircraft, that’s dependent on sun position.
- A lot of buttons and switches do not have audio while pressing.
- Visual Inspection camera is off-center of the inspected item for most checklist items when using the Look at feature.
- Nose strut examination cannot be completed when inspecting it while in walk-around mode.
- Visual Inspection UI is missing for most checklist items when using the Look at feature within the EFB.
- There are no lights in passenger cabin.
- Some cockpit elements become transparent when looked at from the outside of the aircraft in Showcase/External Camera.
Changelist v1.8.8
- LODs visual and behaviour fixed.
- Exterior windows animation added.
- Interior cameras positions fixed.
- Seat belts and No electronics warning light added in the cabin.
- Inside temperature and ECS work simulated.
- Hydraulics system auto mode simulated. Hydraulics pump switched on on gears movement.
- Several tooltips fixed.
- Epic2 MFD swap button fixed.
- Several fixed internal camera positions clip.
- Pilot is sitting clipped into the back of their seat.
- Seat belt, smoking, emergency Cabin lights do not function (VR).
- Right Aileron stops animating when Left Aileron malfunctions.
- Aircraft disappears/texture pop when zoomed out in Showcase Camera.
- Visual Inspection camera is off-center of the inspected item for most checklist items when using the Look at feature in the EFB.
- Environment Control System synoptic page does not reflect temperature changes when using various ECS controls in the cockpit.
- Interior Icing looks unnatural and opening the window temporarily removes the effect.
- Fuel synoptics page does not give a steady readout on fuel statistics when engines are turned on in the Simulator.
- Abrupt LOD transition in external view.
- Chocks always appear at certain distances.
- Yellow crosses appear when spawning on runway or in flight.
- Few operables have Tooltips issues.
- Fire Agent buttons always lit.
Changelist v1.8.9
- D-IDSW decal texture miss fixed.
- Doors behaviour updated/fixed. Very much like the default C208 now. Pilot’s door for enter\exit, other doors could be open from inside or outside any time on ground.
- GPU behaviour added. Now it’s possible to call for a GPU that will be visually connected and possible to use.
- Copilot and pilot’s belts fixed, belt’s locks added.
- Sound package updated.
- Standby fuel pumps behaviour updated (in auto mode they are on only if fuel press less then 100 kPa).
- BLUE livery fuselage albedo texture resolution doubled.
- Pilots and passengers positions corrected.
- Sun visor visual corrected a bit.
- ECS tuned.
- Passengers are not properly seated.
- Propeller’s RPM value cannot be changed below 87,5% by using the intended button on a controller.
- Loud compressor / propeller sound is briefly heard before engine is fully started after igniting the either engine.
- Hydraulic audio ends before landing gear is fully retracted after retracting landing gear in the Simulator.
- Fuel pump audio does not play when turned on for cockpit and external views.
- A lot of buttons and switches do not have audio while pressing.
- Engine audio exceeds loudness threshold standards when at full throttle on the ground while in cockpit / external camera views.
- EFB landing and takeoff distance calculations are incorrect.
- Opening the Cockpit door does not affect the volume of the Multiplayer audio.
- Low resolution textures on 3rd livery.
- Opening door does not exit the cockpit.
- Pilot is sitting clipped into the back of their seat.
- EFB is able to be clicked through which causes EFB to disappear.
Changelist v1.9.0
- Windshield wiper raindrops clearing texture added.
- Windshield frost updated.
- Raindrops effect added for fuselage texture.
- LODs glass texture fixed.
- LODs passengers nodes added.
- Other players Seastars float in multiplayer.
- Auto Shutdown does not kill engines.
- Aft blowers 1 & 2 circuit breakers are stuck on OFF.”
Draco X
Got Friends fixed Draco X:
Changelist v0.0.7
- Fully localized.
Changelist v0.0.8:
- Temporarily Removed Heat Blur Effects while in VR.
- Updated Various LOC Strings that were incorrect/missing from Polish and Japanese Data.
- fixed Left Fuel Pump LOC String creating issues with Checklist Items.
- Removed Ambient Cockpit Lighting Causing Issues with MSFS 2024.
- Added Parking Brake Condition to Taxi Flight plan for Career Stability.
- Modified First Aid Kit Artwork.
- Increased Display Brightness for Better Manual Brightness Control via G3X Touch.
- fixed Fuel Flow Issue that was blocking BOTH from working correctly on Fuel Selector.
- Replaced Various Multiplayer Variables to Alleviate G3X and Propeller Flickering.”
Fairchild Republic A-10 Thunderbolt II Warthog
MilTech fixed Fairchild Republic A-10 Thunderbolt II Warthog:
Changelist v1.0.8
- New flight model using FS24 Surface Definitions integrated, several aerodynamic entries modified for better handling based on GSE FM.
- External LODs fixed as per recent DevOps ticket.
- Readjusted EFB Cargo screen, moved avionics load station closer to weapons to improve visibility and usability of this menu.
Changelist v1.0.10
- Package restructure.
Changelist v1.0.11
- Added cosmetic weapons.
- Resolved problems with trim and stability of the aircraft.
- New surface definitions added to the flight model.
- Readjusted EFB Cargo tab to improve visibility and usability.
Changelist v1.0.13
- Text change.
Flight Design CTSL
iniBuilds fixed Flight Design CTSL:
Changelist v0.0.8
- Parking brake missing from taxi.flt.
- Fuel system variables on all .flts.
- Navigation graph issues.
- Missing interactions on preflight.
Jetson Area Jetson One
FlightFX fixed Jetson Area Jetson One:
Changelist v1.2.0
- Icing effect creates an overlay on the moving propellers.
- Battery Tooltip in walkaround mode bounces when toggled.
- The aircraft has no SFX in Multiplayer.
- STOW ARMS and PROPELLER COVER interaction points in walkaround are active only at certain angle.
- Misspelled Propeller Tooltip in walkaround says PROPELLAR.
- Visual helper does not highlight nor pan the Camera to Kill Switch and Arm Motors button.
- Share a new LOC file for Jetson for Translation.
JMB Aircraft VL-3
iniBuilds fixed JMB Aircraft VL-3:
Changelist v0.0.8
- Aircraft cfg issues.
- Navigation graph issues.
Changelist v0.0.9
- Thumbnail avatar is too small.
- Standalone transponder screen not functioning.
- Warning and caution lights do not function.
- Fuel pressure always shows low despite proper function.
- Wings, engine and empannage missing collision.
- Autostart does not enable avionics.
- Turn coordinator is missing coordinated turn indicator lines.
- User does not receive a negative aviator performance score for having flaps down during high speeds in several mission types.
- Spawning airborne starts with zero fuel.
- Sometimes interaction to open canopy won’t work.
- No interactions volume.
- All covers linked,no interaction volume.
- With parking brake, plane can be flip with max power.
- Specific covers are not in mission steps and cannot be removed automatically even when skipping to taxi phase (e.g.: Windshield cover, restraints).
- Prop is disappearing and flashing repeatedly in preflight (while walking in front of it).
- Some covers have a blank tooltip (or no tooltip at all.
- Pitot cover is not connected to its Simvar.
- Plane is not in hangar.
- Character is not facing the plane at spawn → issue on SPAWN_EXTERIOR_RTC node in navigation graph.
Changelist v0.0.10
- Pax navigation graph issue preventing pax from showing in career mode.
- Flap control lever and indicator lights do not function accurately.”
Joby Aviation
FlightFX fixed Joby Aviation:
Changelist v.1.4.5
- New Hanger Translations for 2024.
- Sending and requesting route to/from avionics with Tablet does not work.
- Avatar is seated slightly too high.
- Several issues on Aircraft.
- Missions which require a parking brake to be set when parking and shutting down the aircraft cannot be completed with the Joby S4.
- The aircraft has no SFX in Multiplayer.
- Part of Aircraft Identification sticker look unnatural.
- Back doors are not interactable despite having an indicator.
- While airborne between 0-40KTS Garmin will display Acceleration in wrong units.
- Aircraft will accelerate indefinitely when flying backwards if Player starts from the parking space.
Changelist v1.4.6
- Add new translation files.
- Incorrect Navigation Graph.
- Problem with electric engine simvar not set on startup (Circuit Electric Engine On).
- Battery is not at 100% at start.
- Motors get destroyed by wear and tear very fast.
- The camera’s position determines whether the aircraft is turned on when the AIRCRAFT MODE is set to OFF.
- Parking brake required for career.
- The aircraft has no SFX in Multiplayer.
- Several issues occur with aircraft’s tooltips.
- Aircraft System Malfunction Error Reported during Flight.”
Magni M-24 Orion
BlueMesh fixed Magni M-24 Orion:
Changelist v1.1.2
- Some of the sound package variable were wrongly written and cause issues. LocaVar → LocalVar.
- Roll rate increased by 10%.
- Check-List show 2100RPM min for pre rotation.
- Rotor HIGH RPM values.
- The gyro can’t go upside down without loosing a lot of altitude.”
Pilatus PC-6 B2
Hans Hartmann fixed Pilatus PC-6 B2:
Changelist v0.3.0
- Updated .flt files.
- Fixed engine start.
- Fixed missing aircraft registrations.
- Fixed missing engine instruments in G950 MFD.
- Changes to auto start procedure.
Changelist v0.3.1
- Fixed canopy cover visible in skydive career mode (no verification possible due to sim error message).
Changelist v0.3.2
- Added Search and Rescue career support for Gauge Wheels and G950 Wheels variants.
Changelist v 0.3.3
- Fixed elevator trim on G950 floats and Gauge Wheels variants.
Changelist v0.3.4
- Fixed invisible chocks on float variant when loaded cold&dark.
- Added more water effects for float variant.
Changelist v0.3.5
- Doors (except passenger door) are now closing automatically when ground speed exceeds 10 knots.
- Aircraft can only be exited using the door handle when on the ground and parking brake is set.
- If the parking brake is not set, only the door opens and the pilot does not exit the aircraft.
- fixed missing tooltips/tooltip descriptions.
- fixed landing light retraction/extension.”
Pilatus PC-12 NG
Carenado fixed Pilatus PC-12 NG:
Changelist v1.0.7
- Improved LODs.
- Improved 3D liveries.
- Improved cargo door animation.
- Correction of liveries order.
- Improved medical equipment LODs.
- Improved Cargo version interior textures.
- Improved inertial separator operation.
Changelist v1.0.8
- Odd object in free cam.
- Unable to hear another Player’s Aircraft Engine in Multiplayer.
- Climate Control is inop.
- Unable to input airway into Epic 2.
- Pressure Dump does not do anything.
- Checklist cannot be manually completed.
- DME not showing on ILS approach.
- EPS Does not power oxygen, ESIS (standby attitude), or Pressurization system. It should power all three.
- Landing gear hydraulic audio is missing when activated in external camera view.
- A few buttons and engine do not have a Tooltip.
- EFB – Takeoff and Landing Performance Tools not working.
- MFD Swap does not work.
- Course knob adjustment reaction is too slow. takes too much scrolling to actually get to a selected course.
- Aircraft Battery does not drain while generators are disabled.
- Upper and Copilot display units turn on even when on battery only power. They should not.
- Auto throttle does not respect ITT limits and causes engine damage in career mode.
- Flashing amps and battery caution CAS/EIS lower DU during normal start up.
- Auto Start and Auto Stop Shortcuts do not work on a Controller.
- Oxygen system is at zero at all times. (likely causing issues in career).
- Hypoxia in career mode due to oxygen / Pressurization / ECS not modeled correctly.
- Strange Ice visual on props.
- Rain animation missing from the cockpit of the PC-12.
- Exhaust effects are overly exaggerated.
- VOR needle color is incorrect.
- Taxi Light does not illuminate the ground.
- Main pilot seatbelts are not mounted and do not disappear when in cockpit camera.
- Characters in the Air Ambulance variant are improperly seated.
- Aural chime sound plays when starting the aircraft in the external camera view.
- Aircraft engine audio is 5LU quieter than recommended level when at full throttle while on the ground.
- Cabin Temp controls not working correctly and are crossed out on MFD. Related to overall ECS issues.
- Nose wheel door has misaligned numbers.
- Yaw damper is not highlighted by Visual Helper.
- Propellor feathering changes abruptly upon engine shutdown.
- Exterior Icing effect acts unnaturally in two places.
- ECS/Pressurization system is inoperative.
- VR mouse pointer can’t reach to top avionics exact position.
- PFD displays an MSG alert despite not CAS msg present. Cannot clear the MSG on the PFD.
- Rain effect on the front windshield shows up only when Player banks.
- Icing LOD disappears/changes noticably when zooming away from the aircraft.
- Autopilot button is not animated.
- Floating button upon hiding copilot yoke.
- Few issues with LOD.
- Rudder texture z-fights when highlighted by checklist.
- EPS Checklist not labeled correctly.
Pipistrel Taurus M
Got Friends fixed Pipistrel Taurus M:
Changelist v0.0.8:
- Temporarily Removed Heat Blur Effects while in VR.
- Updated LX Family Avionics Suite with Various Ui Improvements.
- Updated LX Family Avionics Suite with Additional Flight plan Support.
- Updated Solar Charging to be On by Default in Multiple Spawn States.
- Updated Solar Recharging Rate due to Battery Depletion Rate too Fast.
- Increased Display Brightness for Dim Switch Conditions.
- Replaced Various Multiplayer Variables to Alleviate Engine Retraction and Propeller Flickering.”
Pipistrel Virus SW 121
iniBuilds fixed Pipistrel Virus SW 121:
Changelist v0.0.7
- Graphics at the rudder are not attached to geometry.
- The throttle and propeller controls labels hover extreme distance from control.
- Navigation graph and cfg”
Powrachute Sky Rascal
BlueMesh fixed Powrachute Sky Rascal:
Changelist v1.0.8
- Checklist shows ““rotation speed”” instead of ““airspeed””.
- In preflight, the seat is not clickable on the right side of the aircraft.
Changelist v1.0.9
- Aircraft does not crash about 40kts.
- VR incompatible message.”
Zlin Aviation Savage Norden
Got Friends fixed Zlin Aviation Savage Norden:
Changelist v0.0.8:
- Temporarily Removed Heat Blur Effects while in VR.
- Removed Ambient Cockpit Lighting Causing Issues with MSFS 2024.
- Increased Display Brightness for Better Manual Brightness Control via G3X Touch.
- Added Banner Hook Attachment Node to all LODs for World Attachment System.
- Improved Flight Model and Right Yaw Tendency during Stable Flight.
- Replaced Various Multiplayer Variables to Alleviate Livery, Cowling, Sleeping and Propeller Flickering.
- Improved Flight Model and Right Yaw Tendency during Stable Flight.
- Replaced Various Multiplayer Variables to Alleviate Livery, Cowling, Sleeping and Propeller Flickering.”
Aircraft Core Systems
Fuel System
- Fixed an issue that caused the
fuel_type
parameter to be ignored from the [Fuel] section if the [Fuel_System] section was defined and with a version of 6 or Latest. - Fixed an issue causing some aircraft to start with 0 fuel.
Glass Cockpits
- Fixed the avionic displays who became extremely overexposed
G1000 NXI
- The autopilot is now inhibited from activating altitude capture mode (ALTS) for a short time each time the autopilot’s pre-selected altitude is manually changed.
- Fixed an issue where sometimes approaches added to the flight plan could have improper connections between the approach transition and the final approach segment.
- Fixed false positives when filtering RNP AR approaches that are unavailable
- Fixed an issue where the electrical power state of NAV/COM radios were sometimes incorrectly represented.
Garmin G3000 / G5000
- The autopilot is now inhibited from activating altitude capture mode (ALTS) for a short time each time the autopilot’s pre-selected altitude is manually changed.
- Fixed an issue where sometimes approaches added to the flight plan could have improper connections between the approach transition and the final approach segment.
- Fixed false positives when filtering RNP AR approaches that are unavailable
- Fixed the display of waypoint ident in certain parts of the GTC Direct To page.
Garmin G3X Touch
- Fixed an issue where after syncing the EFB flight plan to the G3X, enroute waypoints would not be loaded correctly if the first two waypoints in the flight plan were both airports.
- The G3X autopilot is now inhibited from activating altitude capture mode (ALTS) for a short time each time the autopilot’s pre-selected altitude is manually changed.
GNS 430/GNS 530
- The autopilot is now inhibited from activating altitude capture mode (ALTS) for a short time each time the autopilot’s pre-selected altitude is manually changed.
- Fixed an issue where sometimes approaches added to the flight plan could have improper connections between the approach transition and the final approach segment.
- Fixed false positives when filtering RNP AR approaches that are unavailable
LX9070
- Fixed LX9070 glasscockpit broken UI when flying the DG1001
Primus Epic 2.0 Integrated Avionics System
- Fixed an issue where old arrival and approach legs were left in the flightplan after being deselected
- Fixed an issue where an erroneous leg to the destination runway appeared in the flightplan after the missed approach in some cases
- Fixed various input fields not losing focus when the enter key is pressed
- Fixed various input fields not being editable via the TSC keyboard
- The localizer course is now also set when Tune Nav 1/2 is selected for a localizer
- Fixed an issue where some facilities did not appear in the select object dialog, and improved the layout
- Fixed an issue where duplicate waypoints with discontinuities appear in the flightplan when amending the route
- When the active leg is being tracked by LNAV, it will now display as magenta, matching the map colours
- Fixed handling of the enter button on the direc to random window
- Pressing the direct to button on the TSC now scrolls the flightplan to the direct to window
- Fixed incorrect procedure legs being removed when changing procedures
- Fixed erroneous transitions being displayed for SIDs and STARs with no transitions
- Fixed STAR/APPR/transition combinations that are not compatible with existing selections being shown
- Fixed VECTORS approach transition selected by default and no deselectable
- Fixed the activate vectors button positioning and logic
- Fixed PFD overlay menu on wrong side when the artifical horizon is on the outboard side (e.g. SeaStar)
- Fixed soft buttons on the radio management window affecting other display units as well
- Fixed merging of approach transition and final approach when the transition joins the FAF
- Fixed flight paths at the connection between STAR and approach transition
- 3 and 5 letter airport idents are now accepted as origin and destination
- Fixed destination fuel remaining unit on the flight management window
- Fixed an issue where the rightside TSC outer and inner knob functions were swapped when setting the transponder code
- Fixed pilotdefined waypoints failing to insert and not calculating correct flight path
- Fixed an issue where TOD/TOC markers could overlap with initial waypoint due to not hiding when below certain speed
- Fixed an issue where the origin/destination airport waypoint labels could be range filtered
- Fixed flight director coupling button tooltip not appearing
- Convert feet in Airport Elevation to meters
- The autopilot now rejects invalid flight director coupling flags (
L:XMLVAR_AUTOPILOT_LR
) - Fixed FMS message alignment on PFD
- Selecting to amend the flight plan route now scrolls to the amend route list item
- The select object dialog (for duplicates) is now sorted by proximity to the aircraft
- Added multi function controller event handling for for COM, NAV, XPDR, DIR TO buttons
- Added PBD/PBPB info on Show Info pane
- Some avionics settings will now persist between flights
- Implemented transponder alternative mode switching
- Added a landing gear extended speed limit which can be set from
panel.xml
using a<Gear type="extended">
tag - Added LIDO and FAA chart viewer, with aircraft ownship implemented and third party ability to extend charts and chart viewer
Pro Line 21 Integrated Avionics System
- Fixed mod plan data being displayed on FPLN page after cancelling the mod
- Fixed navigation database date handling when the cycle spans between 2 different years
- Fixed pilotdefined waypoints failing to insert and not calculating correct flight path
- Fixed the flight director roll bar showing a inaccurate direction
UNS-1Ew SBAS-Flight Management System
- Fix power/dim overlay not displaying properly on the LIST page
- Fix not being able to select a departure if a departure with no transitions has already been selected
- Fix departure page not updating runways after inputting a runway
- Fixed arrival page not updating data from the flight plan on it being loaded
- Fixed merging of approach transition and final approach when the transition joins the FAF
- Fixed flight paths at the connection between STAR and approach transition
- Fixed pilot-defined waypoints failing to insert and not calculating correct flight path
Physics
- Fixed helicopter CFD / rotor wash aerodynamics issues on edges of platforms.
Flight System
NavData
- Updated magnetic variation data to WMM 2025 model
EFB
- Fixed issues where Planner app would drop waypoint name, ICAO, and/or altitude from custom waypoints in PLN files
- Fixed issue where Add Waypoint button could become invisible on route page in Planner app
- Fixed issue where selecting MAN contingency fuel in Planner app did not allow manual fuel entry
- Fixed issue where previous METAR could stay visible when selecting new airport that doesn’t have METAR
- Added shortcuts to size and rotation on Planner app map when EFB is used in 2D panel mode
- Added scale line on Planner app map
- Fixed issue with check mark appearing on hover in procedure selection in Planner app
- Fixed issue where clicking on the info bar would attempt to interact with the map in Planner app
- Added UI feedback to show while chart is loading in chart viewer
- Fixed incorrectly positioned aircraft icon in chart viewer while in landscape mode
- Chart viewer will now spring chart back into view if moved beyond the view
- Addressed issue where back button could go to wrong page from chart viewer
- Added mouse wheel zooming in chart viewer in Planner app
- Fixed issue where runway length was always in meters on airport information page in Planner app
- Fixed airport weather TAF page in Planner app missing hour selector
- Fixed status bar datetime being UTC-1 instead of UTC.
Aircraft Gameplay
Preflight
- Increased default player character camera speed
- Adjusted gamepad player character ROTATE X AXIS and ROTATE Y AXIS action curves to keep previous sensitivity on this peripheral
Career Mode
General Bug Fixes
- Fixed missions not starting at the date and time indicated in the briefing
- Fixed unexpected server error occuring when playing a mission at midnight
- Fixed crash when selecting airport to transfer an aircraft.
- Fixed a crash occurring when transferring an aircraft to a new airport
- Fixed profile bar not accessible when using shortcut in the aircraft management page
- Fixed unexpected server error after quickly activating and removing active pause
- Disabled the skip phase button while in active pause
- Mission distribution on the world map has been improved, including VIP charter missions and night missions.[These career mode changes will arrive later following the release of Sim Update 1]
- Estimated mission currency reward on the world map now takes reputation bonus into account (visual only). [These career mode changes will arrive later following the release of Sim Update 1]
- Passive income is now generated when flying employee missions. [These career mode changes will arrive later following the release of Sim Update 1]
- Fixed an issue where the passive income window is not shown when certain conditions were met meaning that players could not retrieve their passive income. [These career mode changes will arrive later following the release of Sim Update 1]
- Mission difficulty displayed on the world map has been fixed for the following specializations (visual only): [These career mode changes will arrive later following the release of Sim Update 1]
- Agricultural Aviation (Rotorcraft) (5 stars minimum)
- Cargo Transport – Hook (3 stars minimum)
- Scientific Research (2 stars minimum)
- Private Charter – VIP (2 stars minimum)
- Search & Rescue – Hoist (3 stars minimum)
- The following specializations have had their base reward increased: [These career mode changes will arrive later following the release of Sim Update 1]
- Aerial Advertising => 12.5% increase.
- Aerial Agriculture – Plane => 75% increase.
- Aerial Agriculture – Rotorcraft => 32.5% increase.
- Aerial Firefighting – Extended Attack => 35% increase.
- Aerial Firefighting – Initial Attack => 35% increase.
- Cargo Transport – Aerial Construction => 30% increase.
- Cargo Transport – Hook => 8.7% increase.
- Search & Rescue – Airplane => 33% increase.
- Search & Rescue – Rotorcraft => 33% increase.
- Search & Rescue – Rotorcraft Hoist => 66% increase.
- Skydive – Plane => 91% increase.
Missions
- Fixed step description indicating wrong input for rotor brake activation
- Fixed the step “Announce clear runway” that prevented Player from reaching the maximum score on Airline Porcedure objective.
- Removed the ATC step asking to contact the Airport at Arrival if there’s no Control Tower.
- Fixed an issue with ATC steps no longer completing if player exited the aircraft after turning the engine on
- Fixed multiple textual mistakes throughout career and certifications
Agricultural Aviation
- Fixed issues where fields used in Agricultural Aviation were sometimes covered by trees.
Medevac
- Fixed mission flow not continuing when ATC was speaking at the same time as medical crew before patient check.
- Fixed “Retract landing gears” step appearing during descent phase.
Certifications
CPL – Commercial Pilot Licence – Rotorcraft
- Fixed an issue with player possibly getting stuck after hard landing if skids were broken
IFR – instrument rating
- Fixed aviator performance when landing on the right runway
- Fixed an issue with CDI and transponder not configured properly
Online Services
- Fixed friends aircraft that sometimes does not appear on the worldmap
Weather
- Fixed “ALL PLAYERS” multiplayer option not saved when setting live time
World
- GAYA fixed Shared Libraries:
- Fixed multiple Jetway model LOD pops at close distance
- Updating textures
- New assets added
- Fixed cliff textures sometimes displayed on photogrammetry buildings
- Fixed city lights sometimes displayed on photogrammetry landscapes
- Removed Giant Trees from corrupted TIN Areas.
- Fixed a few cases introducing blur in aerials.
- Aerials no longer use supersampling option, they are now always sharp.
Airports
- Fixed airport lights not supporting multiples meshes or root orientation.
- Fixed strobe pole rotation.
- Fixed some airport lights spawning with flare but without mesh support.
- KJFK
- LOD Improvements
- KLAX:
- Building overlap improvements
- Vegetation improvements around KLAX airport
- Fixed aircraft spawning position for PARKING 328 and PARKING 329 Parking Spaces of
- Parking Space naming updates
- KSEA:
- Fixed aircraft placement 115 CARGO Parking Space at KSEA airport
- Fixed aircraft placement 195 CARGO Parking Space at KSEA Airport
- Removed UNKNOWN Parking Spaces at KSEA Airport pointing to invalid spots
- Improved terrain LOD pops on South side
- LFLJ
- LOD optimizations
- TFFJ
- LOD optimizations
- VNLK
- LOD Improvements
- EDDM
- Fixed bridge collision at EDDM for aircraft taxiing
- EDDS
- LOD Improvements
- Fixed Terrain tiling surrounding EDDS
- KCGX
- Fixed water covering runway at KCGX
- LFPB
- Improved LODs of Rocket models
- NTTB
- LOD improvements
- PTNG
- LOD improvements on multiple buildings
- YLRE
- Fixed buildings clipping into stationary plane at YLRE
- EDDK
- Material fix on terminal building
- Glider Airports:
- LOD improvements at 88 glider airports
- Fixed vegetation clipping into structures at multiple glider airports
- Terrain improvement at EDPB to fix glider wing spawning inside the ground on load in
- Improved collision boxes at multiple glider airports to fix boxes blocking runway
- Fixed floating buildings at EDLO
- Removed duplicate assets at FYVF
- Removed extra geometry at the NSTYY airport
- Helipads:
- Fixed ZJYN8 Helipad duplication
- Fixed enlarged Box Size Y on all DECAL OBJECTS to control the fade distance
- Fixed SB19L LOD pops
- Helipads in South America adjusted
- Winches:
- ‘Skylaunch’ Winch selectable as a launch method
- ‘Skylaunch Cable Retrieve’ Winch selectable as a launch method
- YLRE
- Fixed buildings clipping into stationary plane
- LZTT: Removed a country flag
- HUEN:
- Removed Z-Fighting on terminal doors
- LODs Improved on HUEN airport assets
- CYTZ
- LOD improvements
MyLibrary
- Added a conflict popup when the user tries to enable multiple version (FS2020 & FS2024) of the same item
- Fix photogrammetry not being disabled ingame when disabling photogrammetry package.
- Fixed items not sorting correctly when sorting by content size
- When a user enables a content in my library, the content is now automatically activated and visible in game without the need of a reboot
- Added a popup with loading gauge to feedback on Activation/Deactivation process time
- Fixed swap from a FS2024 item to FS2020 legacy item
- Added the “not creator approved” information when a FS2020 legacy content carried over in the player inventory has not yet been validated by its creator
- Fixed several Joystick navigation issues
- Fixed Screen reader which was not reading all tags
- Fixed Sorting
- Fixed Filtering
- Improved and fixed some Localization
- Fixed default sorting showing unavailable content at the start of the list
VR
- Fixed environment cockpit occlusion not working in the right eye
- Fixed an issue that caused the Yoke Hider interaction to fail in VR on the F18, 208B and 172
Controls
Peripherals
- Added feedback when setting the input curve axis/sensitivity
- Fixed an issue where the mouse on Xbox was not working properly
- Added secondary standalone profiles for certain peripherals
Various Peripheral Fixes
- Fixed placeholder image in control settings
- Fixed inverted POV and axes mapping on some peripherals
- Fixed inverted left/right brake axis issue which triggered 100% brake application
- Fixed inconsistent menu mapping for help pages
Activities
Training
- Fixed an issue where a player couldn’t pass the “Look Around” objective in “Preflight” training
- Fixed multiple textual mistakes in Helicopter Pedals Training
- Fixed missing engine detent notification to Airliner Landing Training
- Fixed scoring and a “Keep CDI Centered” step of IFR RNAV Training
- Fixed multiple textual issues throughout Helicopter Training set
World Photographer
Free Flight
- Fixed last used variation and livery
- Added save of the last weather preset
- Retrieve and set the last used weather choice
- Fixed additional content not ending in the right category when browsing the plane selector
- Made so the search bar in the freeflight aircraft selection screen now use keywords from all variations of each aircraft model
- Fixed flight condition weather live always available
- Fixed flight condition live player only available when player is in live time/weather
- Fix using always buffered live weather even in custom/preset weather.
- Now can use server UTC live weather with any date.
- Known issue : Live weather won’t apply correctly after using the 24h historical weather
DevMode
- Fixed VFS Projector randomly hanging when opening files
General
- Fixed package export error when the export path contains spaces
- Fixed Material UV animation
Project Editor
- Fix misleading error ‘Cannot open layout.json’ at the beginning of package build inside project editor.
- Fixed Export Items window always exporting all packages from the project instead of only the selected ones.
- Fixed incorrect value for month in revision notes
Scenery Editor
- Fixed build error when a scenery object has both “NoSnow” and “SnapToBuilding” flags
- Fixed backward compatibility with dirt on taxiway parkings
- Fixed taxi signs not rendering when the airport has no taxi light.
- Fixed “Start” element of type “RUNWAY” unsupported in airport scenery files. Now support them for backward compatibility and also convert them to actual runway starts upon loading in the Scenery Editor.
- Fixed incorrect terraforming falloff in FS2020 packages and in the editor.
- Fixed incorrect position of building exclusion polygon around taxiway parkings
- Fixed taxiway parkings building exclusion not updating during edition in Scenery editor
- Fixed multi edit not working properly for some properties (ex: parking headings).
- Fixed object not displayed when an airport light uses either the FakeBingTerrain material code or the geodecal material code.
- Removed runway landing tire gum for 2020 packages.
- Added option in the exclusion rectangles to remove single trees
- Fixed taxiway signs too bright. Expose the parameter in airport archetype.
SimObject Editor
- Fixed delete node not limited to asset group
- Fixed parsing legacy hashmap parameter
SDK
General
- Fixed a bug that the first call to CommandHandler is ignored (trigger_key_event(_EX1) for instance)
Samples
- Fixed memory corruption in the Network Aircraft preset of the Wasm Aircraft that could lead to the module crashing
- Clean windsock sample
SimConnect
- Added new specific object IDs to request data for Aircraft, Avatar or Current user object (SIMCONNECT_OBJECT_ID_USER_AIRCRAFT, SIMCONNECT_OBJECT_ID_USER_AVATAR, SIMCONNECT_OBJECT_ID_USER_CURRENT)
SimVars
- Fixed crash when accessing ELEVATOR TRIM DOWN LIMIT while using an helicopter
- Fixed an issue where FS9GPS simvars were returning ICAOs and idents with non-legacy formats
- Fixed PRESSURIZATION_CABIN_ALTITUDE_GOAL simvar which incorrectly indicated the current altitude.
- Fixed SimVars ZULU DAY OF WEEK, ZULU DAY OF MONTH, ZULU MONTH OF YEAR, ZULU DAY OF YEAR, ZULU YEAR
WASM API
- Fixed WASI fd_readdir implementation not always returning all entries in the scanned folder
- Fixed issue where approach suffix was always an empty string in Planned Route API
- Fixed Wasm System runing in main menu after a flight
- Fixed potential crashes (buffer overflow) when using the Network API to send a PUT HTTP request that returns a body
- Fixed VFX API spawning effects on Avatar when in walkaround mode
- Fixed wasm module not always reloaded on restart
- Fixed not all gauge reload sometimes on restart
- Fixed crash in wasm allocator causing random dirty on allocation
- Fixed a crash in wasm when requesting ICAO in some context
- Fixed Wasm module dirty status cleaning not cleaning when restart a Wasm that crash during kill callback
- Fixed read from work folder when using Fs IO API
- Fixed the WASI fd_readdir function – it now lists (in a non-recursive way) files that match the provided VFS path and belong to the same package as the WASM module
- Fixed random locks when using the Network extension
- Added Write function in Wasm Fs IO API
JS API
- Fixed B:Events never received when called only from JS
Tools
- Fixed fspackagetool issues when using the Steam version of the sim
- Fixed errors during texture conversion while compiling packages due to File I/O interference with other software (antivirus/VS Code Git plugin, etc)
Exporter 3DSMAX
- Fixed max and default values for material ghost
- Fix remove IBL Menu when SDK 2020 is installed
Exporter Blender
- Fixed “clearcoatNormalTiling” extension
- Fixed set default values for existing materials in scene and fix materials properties
- Fixed windshield properties decalaration
- Fixed max and default values for material ghost
- Fixed decal extension export
- Added “unique_id” to neutral_bone added by Khronos exporter
- Fix “Inverse roughness” parameter on clearcoat material type
- Remove “Wear overlay scale” property from sail, tree and vegetation material types
- Remove wear overlay UV scale from propeller
- Blender:
- Fixed lights conversion
- Fixed glass width conversion
- Fixed Blender plugin version
- Fixed Rain options
- Fixed windshield extension
- Fix update SSS color for Blender 4.2LTS
- Set “Export Light” to True by default
- Update plugin for 4.2 LTS
- Fix “Reload LODS” for grouped by collection
- Fix light intensity and light collection when opening a scene
Documentation
- Added Aircraft Development Guidelines for Career Mode