Welcome to the Microsoft Flight Simulator 2024 Sim Update 1 public beta test!
The Sim Update 01 Beta is now available on Steam, Windows PC, and Xbox.
Please find instructions to join the Sim Update 01 Beta below. You must own Microsoft Flight Simulator 2024 (or have an appropriate Xbox Game Pass subscription) to participate on the platform of your choice.
Please note the in-sim Marketplace is planned to release with Sim Update 1 but will not be accessible during the Beta. You will still be able to access your available owned content via My Library and utilize the same functionality currently present in the sim.
WHAT TO KNOW BEFORE YOU JOIN
MS Store PC Users: There is always a risk that you may have to re-install the sim when joining/leaving a flight, so please keep this in mind before participating.
If you have MSFS content installed completely on a custom path, you will have a much lower chance that a full re-install will be necessary when the update is officially released. However, if your sim content is installed in the default path selected by the in-game content manager, you may have to reinstall the whole sim when moving from the test build to the public build. We recommend that those who wish to test with us ensure your sim content is located in a custom path before joining the flight to avoid full reinstallations in the future (Details on how to do this can be found here). The best set up would be for your store app to live on the default C: drive and sim content on a custom drive.
Please remember if you decide to join the Beta and install the build, you will likely have to re-install your sim if you wish to leave the Beta before it ends. If you did not opt out of the last Beta, you will automatically stay in this Beta and receive the next build.
In addition, while in Multiplayer Mode, you will only see users who are in the same build as you.
MICROSOFT STORE PC AND XBOX
- Open the ‘Xbox Insider Hub’ on your PC or Xbox (or install it via the Microsoft Store if you do not have it yet).
- On the left side, click ‘Previews’.
- Look for ‘Microsoft Flight Simulator 2024 Beta’ and select ‘Join’ or ‘Manage’.
- From the list of Groups, select ‘MSFS 2024 – Sim Update 01 Beta’ and click Save.
- Wait for the registration to complete, then restart your Xbox console or PC—this prompts the Store to refresh and get the update.
- After restarting, launch Microsoft Flight Simulator 2024 and you’ll be prompted to update.
- If you don’t wish to restart immediately after joining, you can wait a few hours for the Store refresh and get the update, then launch the game.
If you would like to leave the pre-release test before it ends and re-install the live build, follow these instructions:
- Open the ‘Xbox Insider Hub’ app.
- Navigate to ‘Previews’ > ‘Microsoft Flight Simulator 2024 Beta’ .
- Select ‘Manage’.
- On the left side, select ‘Leave preview’.
- Wait for the unenrollment to complete, restart your Xbox or PC, then launch the game.
- PC Users: If not on a Custom path, you will have to reinstall the sim to restore the prior build.
STEAM
- Open your Steam Library
- Right-click Microsoft Flight Simulator 2024
- Click “Properties”
- Click “Betas”
- Select “flight_sim_2024_beta – Sim Update 01″
If you would like to exit the pre-release test before it ends and revert back to the live build, follow these instructions:
- Open your Steam Library
- Right-click Microsoft Flight Simulator
- Click “Properties”
- Click “Betas”
- Select “None”
Thank you and we look forward to your feedback!
MSFS Team
RELEASE NOTES Sim Update 1 – 1.3.7.0
If you are playing on PC, outdated packages in your community folder may have an unexpected impact on the title’s performance and behavior. If you suffer from stability issues or long loading times, move your community package(s) to another folder before relaunching the title.
Stability & Performance
- Fixed a rare crash during airport generation
- Fixed a crash when using ‘Skip to’ feature at beginning of exam
- Fixed a potential crash when switching ON/OFF the VR mode during a flight
- Renamed “Bandwidth” to “Download speed” in FPS debug panel for clarity
- Optimized texture memory usage of WASM gauges
- Fixed a crash when closing the game during package mounting
General Bug Fixes
- Fixed an issue where the controller was losing inputs if the user went into the filters advanced map layers leaves the sub menu then go back in it
- Fixed an issue where going in the worldmap filters layers would sometimes soft lock the user when going in another page
- Fixed community packages preventing streamed packages with the same name from being found by the sim.
- Fixed UI render issue of items outside of their frame
- The camera panel no longer forces the cockpit view when opened
- Fixed CLOCK_HOURS/MINUTES_INC/DEC events not behaving as expected
- Fixed several time-related issues such as ZULU/CLOCK SET events not behaving as expected
- Fixed usage of real time instead of flight time when initializing switches (fixes light issues when starting a flight with a sim time that is different from the real time)
- Fixed community packages being duplicated inside content.xml on each boot. Already existing duplicates are removed from file on boot.
- Increased screen exposure under heavy cloud cover
Backwards Compatibility Bug Fixes
- Fixed wrong font selected when rendering XML Gauge elements
- Forced 2024 SimVar AMBIENT LIGHT SENSOR to return a very high value if requested from a 2020 sim (can happen if referencing an instrument that has been updated in 2024)
- Fixed textures referenced in FX files not properly loaded when the package is streamed
- Emissives brightness fixes
Aircraft Core System
Fuel System
- Fixed an issue causing some aircraft to start with 0 fuel.
Glass Cockpits
LX9070
- Fixed LX9070 glass cockpit broken UI when flying the DG1001
Physics
- Fixed helicopter CFD / rotor wash aerodynamics issues on edges of platforms.
EFB
- Fixed status bar datetime being UTC-1 instead of UTC.
Career
General Bug Fixes
- Fixed missions not starting at the date and time indicated in the briefing
- Fixed unexpected server error occurring when playing a mission at midnight
- Fixed unexpected server error after quickly activating and removing active pause
- Disabled the skip phase button while in active pause
Missions
- Fixed step description indicating wrong input for rotor brake activation
- Fixed the step “Announce clear runway” that prevented Player from reaching the maximum score on Airline Procedure objective.
- Removed the ATC step asking to contact the Airport at Arrival if there’s no Control Tower.
- Fixed an issue with ATC steps no longer completing if player exited the aircraft after turning the engine on
- Fixed multiple textual mistakes throughout career and certifications
Agricultural Aviation
- Fixed issues where fields used in Agricultural Aviation were sometimes covered by trees.
Medevac
- Fixed mission flow not continuing when ATC was speaking at the same time as medical crew before patient check.
- Fixed “Retract landing gears” step appearing during descent phase.
Certifications
CPL – Commercial Pilot License – Rotorcraft
- Fixed an issue with Player possibly getting stuck after hard landing if skids were broken
IFR – instrument rating
- Fixed aviator performance when landing on the right runway
- Fixed an issue with CDI and transponder not configured properly
Online Services
- Fixed friends plane that sometime does not appear on the worldmap
World
- Removed Giant Trees from corrupted TIN Areas.
- Fixed a few cases introducing blur in aerials.
Airports
- Fixed airport lights not supporting multiples meshes or root orientation.
- Fixed strobe pole rotation.
- Fixed some airport lights spawning with flare but without mesh support.
MyLibrary
- When a user enables a content in My Library, the content is now automatically activated and visible in game without the need of a reboot
- Added a popup with loading gauge to feedback on Activation/Deactivation process time
- Fixed swap from a FS2024 item to FS2020 legacy item
- Added the “not creator approved” information when a FS2020 legacy content carried over in the player inventory has not yet been validated by its creator
- Fixed several joystick navigation issues
- Fixed screen reader which was not reading all tags
- Fixed sorting
- Fixed filtering
- Improved and fixed some Localization
Peripherals
Various peripheral fixes
- Fixed use of placeholder image in control settings
- Fixed Rotor trim mapped to the wrong POV in some helicopters default profiles
- Fixed inverted left/right brake axis issue which triggered 100% brake application
- Fixed inconsistent menu mapping for help pages
Activities
Training
- Fixed multiple textual mistakes in Helicopter Pedals Training
- Fixed missing engine detent notification to Airliner Landing Training
- Fixed scoring and flow of IFR RNAV Training
- Fixed multiple textual issues throughout Helicopter Training set
Free Flight
- Made so the search bar in the free flight aircraft selection screen now use keywords from all variations of each aircraft model
- Fixed flight condition weather live always available
- Fixed flight condition live player only available when player is in live time/weather
- Fix using always buffered live weather even in custom/preset weather.
- Pilots can now use server UTC live weather with any date.
DevMode
- Fixed VFS Projector randomly hanging when opening files
General
- Fixed Material UV animation
Project Editor
- Fix misleading error ‘Cannot open layout.json’ at the beginning of package build inside project editor.
- Fixed Export Items window always exporting all packages from the project instead of only the selected ones.
- Fixed incorrect value for month in revision notes
Scenery Editor
- Fixed build error when a scenery object has both “NoSnow” and “SnapToBuilding” flags
- Fixed backward compatibility with dirt on taxiway parkings
- Fixed incorrect position of building exclusion polygon around taxiway parkings.
- Fixed taxiway parkings building exclusion not updating during edition in Scenery editor.
- Fixed multi edit not working properly for some properties (ex: parking headings).
- Fixed missing shader when an airport light use the material code FakeBingTerrain or geodecal.
- Removed runway landing tire gum for 2020 packages.
- Added option in the exclusion rectangles to remove single trees
- Fixed taxiway signs too bright. Expose the parameter in airport archetype.
SimObject Editor
- Fixed parsing legacy hashmap parameter
SDK
Samples
- Fixed memory corruption in the Network Aircraft preset of the WASM Aircraft that could lead to the module crashing
SimConnect
- Added new specific object IDs to request data for Aircraft, Avatar or Current user object (SIMCONNECT_OBJECT_ID_USER_AIRCRAFT, SIMCONNECT_OBJECT_ID_USER_AVATAR, SIMCONNECT_OBJECT_ID_USER_CURRENT)
SimVars
- Fixed PRESSURIZATION_CABIN_ALTITUDE_GOAL simvar which incorrectly indicated the current altitude.
- Fixed SimVars ZULU DAY OF WEEK, ZULU DAY OF MONTH, ZULU MONTH OF YEAR, ZULU DAY OF YEAR, ZULU YEAR
WASM API
- Fixed WASM System running in main menu after a flight
- Fixed potential crashes (buffer overflow) when using the Network API to send a PUT HTTP request that returns a body
- Fixed VFX API spawning effects on Avatar when in walkaround mode
- Fixed WASM module not always reloaded on restart
- Fixed not all gauge reload sometimes on restart
- Fixed crash in WASM allocator causing random dirty on allocation
- Fixed a crash in WASM when requesting ICAO in some context
- Fixed WASM module dirty status cleaning not cleaning when restart a WASM that crash during kill callback
- Fixed read from work folder when using Fs IO API
- Fixed the WASI fd_readdir function – it now lists (in a non-recursive way) files that match the provided VFS path and belong to the same package as the WASM module
- Fixed random locks when using the Network extension
- Added Write function in WASM Fs IO API
JS API
- Fixed B:Events never received when called only from JS
Tools
- 3DSMax:
- Fixed remove IBL Menu when SDK 2020 is installed
- Blender:
- Update plugin for 4.2 LTS
- Fixed alpha mode for Blender 4.2LTS
- Fixed “Reload LODS” for grouped by collection
- Fixed light intensity and light collection when opening a scene
- Fixed lights conversion
- Fixed glass width conversion
- Fixed Blender plugin version
- Fixed Rain options
- Fixed windshield extension
- Fixed set freeze factor to default when we re-open a saved blend scene
- Remove wear overlay UV scale from propeller material
- Fixed maximum values for clear coat normal tiling and clear coat roughness tiling