microsoft flight simulator 2024 | Sim Update 4 – release notes – 1.6.32.0
If you are playing on PC, outdated packages in your community folder may have an unexpected impact on the title’s performance and behavior.
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Please note: Further Release Notes for some aircraft and airports will be added to the appropriate sections as they are made available.
Quick links- JUMP to:
- Glass Cockpits
- General Aircraft
- Career
- World
- Marketplace
- DevMode
- All Aircraft Updates
- Bespoke Airports and Scenery Updates
New Content and Features
- The collection page of the World Photographer mode now only displays the title of the hovered objective
- Added loading spinner in avatar creator page
- Added a new graphic setting on consoles to display or hide seatbelts
- Added helicopter vortex ring protection assistance
Stability & Performance
- Fixed a rare crash during boot video when using FSR
- Optimized grass rendering.
- Performance optimization of input system.
- Fixed a crash in the tissue simulation.
- Fixed a crash in the tire mark and footprint system.
- Performance optimizations on airport, ATC, aircraft, and scenery.
- Performance optimizations of boat and road traffic.
- Performance optimizations of the sim flow code.
- Fixed a crash in the world map.
- Fixed a crash in the ATC system.
- Fixed a crash in the smart camera system.
- Fixed a crash in the AI path following system.
- Fixed a crash in the flight planner.
- Fixed a crash in the airport vehicle simulation.
- Fixed a crash in the radar system.
- Fixed crash in the ATC tower system.
- Fixed a crash in the special effects system.
- Fixed crashes in the navigation graph system.
- Fixed a crash in the airport taxiway simulation.
- Optimization of main CPU thread.
- Optimization of the main CPU code for event display.
- Added a new parameter in SimBase.Document : ” SimBase.DependOnSettings”. It takes a string for an option’s name. IT allows the xml to be read if the option is true (works only with on/off options). Added the param to the Seatbelts.xml to have seatbelt only when the new option “Seatbelts” in graphic settings is true
- Optimized scenery objects culling compute.
- Optimization of graphic user interface (menu pages).
- Fixed CFD not compatible with inverted flight.
- Fixed a crash in the copilot system.
- Fixed a crash in the airport system.
- Fixed a crash in the CFD simulation.
- Fixed a crash in the gltf scene graph.
- Fixed a rare crash occurrence when adjusting flight plan waypoints altitude.
- Fixed a crash in the path following.
- Fixed a crash in the cabin service system.
- Fixed a crash in WASM.
- Fixed a crash in the pushback system.
- Fixed a crash in the ATC menu system.
- Fixed incorrectly named root parameter display in pitch flight model debug window.
- Fixed partially ineffective incidence parameter for new htail objects ([OBJ_AIRGEO_HTAIL.N]).
- Fixed a crash in the flight planning system.
- Fixed a crash in the camera system.
- Fixed a crash in the aircraft unallocation system.
- Fixed a crash related to air traffic.
- Fixed a crash in the aircraft loading and creation system.
- Fixed a crash in the cabin service system.
- Fixed partially missing usage of sweep parameter in new airplane htail object surfaces.
- On PC and Xbox, changed the way the mip evictions is handled to improve texture management and reduce stutters.
- On Xbox, GPU is now used to manage the mipstreaming to reduce stutter frequency.
- Improved texture quality management to reduce stutters.
- Fixed that some UI element sometimes failed to spawn , resulting in empty tile for example in World Photographer
- Partially mitigated stutters caused by low memory
- Fixed a rare crash when selecting icon on the World Map
- Fixed a memory leak and a crash when you’re in free flight with ATC open, restart , then stay in ATC
- Fixed a crash in the cabin service navigation graph system.
- Fixed a crash in the METAR system.
- Fixed some pop-in when invisible objects are changed to be visible.
- Fixed the erroneous formatting of a Fuel System error message that could cause a crash
- Fixed a crash that could occur in TIN city areas.
- Adjusted triggers at which avionics are disabled when memory is getting low, and added notification message when doing so.
- Fixed random crashes when animating Inverse Kinematics of 3D pilot (MSFS2020 packages only)
- Add new Multiplayer replication models option (High Fidelity / Simplified)
- Fixed an issue that could lead to out of memory
- Improved loading of runways materials during RTC
- Fixed concurrent accesses to Atmosphere Cache which could lead to crashes when add-ons write to AIRSPEED SimVars
- Fixed a crash occurring sometimes when default audio device is not available
- Fixed stutter in ATC panel when receiving new messages
- Fixed a crash when manipulating departure/arrival info in Free Flight mode
- Fixed FPS drop due to tessellation on DEM skirts
- Set minimum text size bigger on handheld platforms
- Fixed a crash in the cabin service system.
- Improved material loading to reduce popping during transitions
- Fixed a crash in the aircraft simulation.
- Fixed a crash in the aircraft loading when the flight model cfg file was incomplete or contained incorrect data.
- Modified DisplayFPS debug to have clearer memory statistics.
- Fixed a crash when closing / opening the weather panel multiple times
- Optimization of renderer
- Fixed instancing draw distance and limit its min size to 0.25%
- Fixed some infinite loadings
- Performance optimization of the terrain engine.
- Fixed an infinite loading when starting a flight with a scenery from a package, then stopping the flight and disabling the package, and restarting a flight at the same location.
- Fixed a crash when switching in and out of Virtual Reality
General Bug Fixes
- Fixed an issue where plane thumbnails were not used correctly in activities briefing
- Fixed smoke FX not correctly simulated in career firefighting initial attack after skipping previous steps
- Fixed the ghost line in the bottom of the panel camera
- Opening the “Companies” page now only play the validation sound a single time
- Validation sound is now only played once when going in the Free Flight plane selection
- Fixed panel.cfg registration font and style different than 2020
- Fixed wrong livery displayed in the aircraft selector on start
- Fixed an issue where the credits would close before reaching the end
- Fixed an issue where refreshing the airport data could cause a stutter, most visible when selecting a departure or an arrival in the Free Flight/world photographer
- Fixed an issue where the departure time in the logbook was not set to the real time of the flight
- Added the missing scrolls using a gamepad on help pages
- Fixed AI aircraft contrails not showing if the user altitude is too low
- The weather layers in the advanced layers in the World Map filters are now usable with with “IFR” and “Blend”
- Fixed an issue where some panels were not retaining position and size information when restarting certain game mode
- The animation where missions appears on the career World Map is now noticeably smoother
- Fixed an issue where some lists were not fully displayed resolutions small than 1080p
- Fixed text during the boot process being tiny on high resolution screens
- Fixed an issue where the chat history disappeared after the user changed an option
- Fixed gamepad disabled when hovering an external UI panel
- Fixed Character Creator text not being translated
- Fixed an issue where changing the voice chat output or input device would appear to not work properly
- Fixed an issue where some input could be displayed in the controls screen regardless of the selected device in the “Devices list”
- Fixed an issue where some discovery tiles could have wrong styling
- Fixed an issue where some options line could have wrong values when switching from one screen to another
- Improved Avatar load inside the Character Selector
- Fixed Character customisation button not being visually disabled when the customisation is unavailable.
- Fixed Vpainting in panel.cfg using the font color transparent
- Fixed Arabic text rendered left to right instead of right to left on adaptive plane and adaptive mission text
- Fixed the shortcuts were sometimes not displayed correctly during missions
- Fixed avatar sometimes positioned incorrectly during RTC
- Fixed wrong display of wind layer from live weather in world map (PS5 only)
- Several Virtual Reality fixes:
- Authorized the toolbar in VR in external view
- Saved the state of panels when switching between VR and not VR
- Plugged in the aircraft HUD in VR, it is de-activatable with the options as it is outside of VR
- Fixed visual effects being rendered when material is invalid (was drawing wireframe quads instead of expected effect)
- Fixed a hang that can occurs when exiting a flight with a WASM Aircraft
- Fixed company name always rendered right to left in freelance when spawning in place where local alphabet is rendered right to left
- Added message when market is unavailable
- Added missing terminate call after sceMsgDialogOpen
- Fixed users can still send messages with ‘Enable Text Chat’ disabled
- Updated the options TTs with the correct description.
- Fixed parsing of SimVar units when loading an electrical system
- Removed exit aircraft when not in photographers activities
- Fixed soft lock when exiting settings menu right after a modification
- Fixed random crashes in XML Gauges loading (fixes crashes when selecting the A2A Comanche in the Aircraft Selector)
- Fixed crash when launching a flight and cancelling the loading with plane containing WASM Modules
- Fixed avatar image transparency when HDR is off on a compatible display
- Fixed ATC messages not properly displayed when Windows active code page set to multi-bytes (ex: UTF-8, Shift-JIS)
- Fixed the quick camera of the camera panel disappeared
- Fixed HUD color randomly changing after flight restart
- Fixed an issue where the “Unbind” button in the input bar could be displayed after going through the “controls” menu
- Fixed character portraits sometimes being empty after booting the game
- Fixed an issue where the detailed list of controls could be visually empty after modifying a control
- Fixed cases where VFX could be spawned below ground.
- Fixed an issue where the arrows on the tabs of the ATC were not always present
- Fixed custom aerials sometimes creating tiling or black tiles
- Mitigated an issue where incorrect thumbnails could be loaded for the character presets in the character creator
- Fixed WASM gauges not always fully loaded prior to starting the flight (could generate odd aircraft behavior on start and/or restart)
- Fixed 3rd party custom panels not available outside Free Flight mode
- Fixed wrong HUD color
- Fixed an issue where wind layers were not affected by the wind effect setting
- Fixed an issue where the selected livery was not immediately displayed in the Free Flight page
- Fixed incorrect registration number size depending on the registration text
- Fixed material emissive not being reset when turning lights off
- Fixed an issue where name plates were disappearing too fast when getting away from traffic
- Fixed non-Latin text rendering on banner
- Added a sound when switching between tabs in the options
- Fixed an issue where a stutter would appear after a short while in the ATC
- Fixed an issue where the traffic was resetting when opening the weather panel
- Fixed the multi-window delete button in the general advanced options
- Fixed non-Latin character not rendered on company name
- Fixed an issue where toggling the “real time” switch would not properly update the time in Free Flight
- Fixed World Map stamps display when changing resolution in career mode
- Fixed Airliners tends to be too high when setting an airport as arrival and spawning airborne
Install, Performance & Graphics
- Added some files from standard packages to base installation to speed up first boot or updates
- Added Community2024 folder, used to allow sharing of Community packages with Microsoft Flight Simulator 2020, without making this iteration load 2024 packages.
- Mitigated black patches on water
- Fixed new users were sometime stuck at 0% loading when launching the game for the first time
- Fixed UI flickers when both FSR3 and NVIDIA DLSS are enabled
- Fixed a culling issue on the edge of the screen that could cause terrain to disappear.
Backwards Compatibility Bug Fixes
- Fixed aircraft registration blinking when switching livery on aircraft selector
- Fixed coherent call
SET_MAP_PARAMSto allow LatLongAlt and LatLong argument
Glass Cockpits
- Fixed WASM gauge not loading properly after a restart
G1000 NXI
- Fixed an issue where the CRS knob did not change the selected OBS course when GPS OBS mode was active.
- Fixed an issue where VPTH would not show when armed in certain scenarios.
- Fixed an issue where the nearest airport menu did not show any airports in some areas of the world.
- Applied performance optimizations to the rendering of waypoints on the map.
- The G3000’s built-in GPS receivers are now simulated to have a 12+3 channel configuration.
- Fixed an issue where spurious traffic icons were sometimes displayed on the map.
Garmin G3000 / G5000
- Fixed an issue where the AFCS status box did not always properly indicate vertical mode reversions.
- Applied performance optimizations to the rendering of various PFD elements.
- Applied performance optimizations to the rendering of waypoints on the map.
- The G3X’s internal GPS receivers are now simulated to have a 11+1 channel configuration.
- Adjusted the field of view of the PFD synthetic vision display to more closely match that of the real unit.
- Fixed an issue where spurious traffic icons were sometimes displayed on the map.
- Fixed an issue where user facility idents could be incorrectly numbered when sending a plan from the EFB.
Garmin G3X Touch
- Applied performance optimizations to the rendering of various elements.
- Fixed an issue where the AFCS status box did not always properly indicate vertical mode reversions.
- Applied performance optimizations to the rendering of waypoints on the map.
- Fixed an issue where spurious traffic icons were sometimes displayed on the map.
- Adjusted the field of view of the PFD synthetic vision display to more closely match that of the real unit.
- Fixed an issue where spurious traffic icons were sometimes displayed on the map.
- Fixed an issue where user facility idents could be incorrectly numbered when sending a plan from the EFB.
GNS 430/GNS 530
- Fixed an issue where the 530 arc map and 430 CDI page would not display waypoint data or CI deviation for an off route direct-to (applies to both 2020 backwards compatible and 2024 versions)
- Fixed an issue where waypoint text input could cause some pages to become unresponsive and unable to enter a waypoint any longer (applies to both 2020 backwards compatible and 2024 versions)
- Applied performance optimizations to the rendering of waypoints on the map.
- Fixed an issue where spurious traffic icons were sometimes displayed on the map.
- Fixed an issue where spurious traffic icons were sometimes displayed on the map.
IIDS (integrated instrument display system)
- Fixed IIDS pressure always in the caution area.
Primus Epic 2.0 Integrated Avionics System
- Improved PFD performance on the ground.
- Fixed PFD NO TAKEOFF warning alert position and styling
- Added PFD alerts for overspeed condition. Third party developers can also trigger alerts for high cabin alt, high cabin pressure and landing gear config.
- Applied performance optimizations to the rendering of waypoints on the map.
- The unit now automatically loads the simulator/EFB route on start up, if one is available.
- Fixed swapped altitudes for between constraints shown on the map.
- Fixed sync of flight plans from the world map EFB.
- Fixed an issue with flight path vectorization that could cause the generated flight path to oscillate between two significantly different states.
- Fixed incorrect RNP on legs to/from runways.
- Fixed VGP mode using GPS alt rather than baro alt for LP and VNAV approaches.
- Fixed VGP mode never capturing the glidepath.
- Fixed TOC regularly appearing while cruising.
- Adjusted the field of view of the PFD synthetic vision display to more closely match that of the real unit.
Pro Line 21 Integrated Avionics System
- Applied performance optimizations to the rendering of the PFD and MFD.
- Applied performance optimizations to the rendering of waypoints on the map.
- Fixed an issue where user facility idents could be incorrectly numbered when sending a plan from the EFB.
- Fixed an issue where visual approaches would not load.
- Fixed an issue with flight path vectorization that could cause the generated flight path to oscillate between two significantly different states.
UNS-1Ew SBAS-Flight Management System
- Applied performance optimizations to the rendering of waypoints on the map.
- Fixed an issue where spurious traffic icons were sometimes displayed on the map.
- Fixed an issue where the position could not be accepted on the INIT page.
- Fixed an issue where the origin airport could be automatically set erroneously.
Physics
- С-17 (classic and G1000), Extra 330LT:
- Integrated full inertia tensor support, MOI recalculation fixes for aircraft weight changes, and rotational dynamics fix.
- Added support for a full inertia tensor used in aircraft rotation modelling via the new “empty_inertia_tensor” parameter in the [WEIGHT_AND_BALANCE] section of flight_model.cfg file (see SDK for details).
- When this parameter is specified, it also enables the following fixes:
- Fixed incorrect effect of payload stations on MOI changes. Note: if you previously compensated for this by increasing the empty aircraft MOIs, re-adjustment may now be necessary.
- Fixed incorrect MOI recalculation during in-simulation weight changes.
- Fixed several issues in rotational dynamics modelling: the laws of conservation and evolution of angular momentum and rotational kinetic energy are now satisfied with high accuracy.
- Increased limits for angular velocity (to 10 revs/sec) and angular acceleration (to 100 revs/sec^2). These limits only safeguard against crashes from incorrect flight model settings and are not expected to trigger in normal gameplay.
- Fixed self impacting build up burst of wake turbulence that would happen when helicopters were touching the ground and that would cause absorbed torque / RPM changes on some helicopters.
- Fixed OBJ_EA1_SURFACE calculation of air foil surface normal (Z component)
- Fixed initialization of “modifier_position_scalar” & “modifier_surface_relative_position_scalar” in “[OBJ_EA1_*]” sections of flight_model.cfg when not explicitly specified.
Flight System
CFD simulation
- Fixed CFD was sometimes not properly affecting surrounding vegetation
Flight planning
- Improved map waypoint declutter performance.
- Fixed helipad procedures not always following wind direction correctly
EFB
- In the Pilot book app, aligned the flight list to the top when there are not enough flights to take the whole screen space
- Map now centers on the airplane position when the EFB is first opened and there is no flight plan.
- Map now centers on the flight plan when the EFB is first opened.
- Fixed an issue where the traffic icon incorrectly appeared at the center of the map after restarting the game with traffic disabled in map settings.
- In the Aircraft app, ensured the load mass indications are properly updated when water ballast is being dropped
- In the Aircraft app, ensured the necessary fuel indication is properly updated after refuelling in employee missions
- Performance optimization when requesting facilities or returning nearest search results. The facilities will now only be returned to the view that requested it.
- In the Pilot book app, fixed the flight hours total so that it matches the logbook
- In the Pilot book app, fixed the order of the flights listed in the logbook within one day so that it displays in chronological order
- In the Aircraft app, moved the “landing ground roll” checklists to the post flight category
- In the Aircraft app, divided the seats maximum mass between available passenger loads for legacy aircraft in the mass & balance menu
- In the Aircraft app, added value labels on loads to ease the comprehension when using the quick fill slider in the mass & balance menu
- In the Aircraft app, revamped the seats boarding alert stylesheet in the mass & balance menu
- Fixed the EFB was not accessible in VR when there was a cockpit screen behind
- In the Flight Planner app, fixed an issue where not enough fuel would be loaded with more complex fuel tank configurations.
- In the Flight Planner app, fixed an issue where max fuel capacity would be incorrect.
- In the Flight Planner app, fixed an issue where loading fuel or payload to 100% would sometimes not work.
- In the Flight Planner app, fixed an issue where the layout could shift when selecting a facility.
- In the Flight Planner app, fixed a map issue where airport identifiers would be cut off if longer than five characters in the search bar results.
- In the Flight Planner app, fixed a performance calculations issue where the vertical flight path would sometimes not start at the runway elevation.
- In the Flight Planner app, fixed an issue where changing runway or procedure for an already selected airport in the route page would delete the selected parking location on the World Map or in a Career mission.
- In the Flight Planner app, fixed an issue where a Max Zero-Fuel Weight (MZFW) specified in an aircraft’s
flight_model.cfgwould not be used. - In the Flight Planner app, fixed an issue where the aircraft max passenger count would be incorrect.
- In the Flight Planner app, fixed an issue where altitude or speed constraints could be dropped in the middle of procedures.
- In the Flight Planner app, fixed an issue where the ignore geometric descent path option was not being shown in the correct context.
- In the Flight Planner app, performance calculations now use up to 24 hours of weather forecast data to improve the accuracy of performance predictions along the flight plan.
- Fixed an issue where the map scale bar could sometimes report an incorrect range.
- Changed the pathing of the VFR pattern approach downwind entry to be consistent with the simulator.
- Fixed an issue where the calculated length of altitude-terminated legs could sometimes be inappropriately long.
- Increased the maximum zoom level of the map.
- Increased available space for long leg names. Names that are still too long will also now scroll when they are hovered.
- Reworked styles to reduce visual noise.
- Changing the departure or arrival runway will now only auto-select a departure, arrival and/or approach if none were previously selected.
- Improved formatting of some leg data columns.
- Leg ETE (estimated time enroute) is now more accurate.
- Reduced stutters and performance impact when modifications to the flight plan are made.
- Reworked styles to be more uniform with both the rest of the EFB and the online flight planner.
- Reduced the memory footprint of the map.
- Added support for advanced performance planning for turbojet/turbofan aircraft. Note that individual aircraft must be specifically configured to support this feature, and as such this feature will initially not be available for all turbojet/turbofan aircraft.
- Added the ability to configure additional parameters for flight planning calculations: whether to use RVSM rules when automatically selecting cruise altitudes, cruise step size, cost index, and fuel bias.
- Fixed an issue where sometimes focusing the flight plan or previewed procedure on the map did not result in a view where all legs were visible. Note that even with this fix, some legs still may be cropped in the focused view if all the legs cannot fit on the map at the lowest zoom level.
- Fixed position display for facilities with either latitude or longitude 0.
- Changed the pathing of the VFR pattern approach reverse teardrop entry to be consistent with the simulator.
- Fixed an issue where headwind/tailwind was inverted when calculating predicted ground speed for certain legs in the flight plan.
- Fixed an issue that could cause performance/vertical path calculations to sometimes incorrectly fail.
- Changing the zoom of the map using mouse wheel scroll while the map is following the airplane no longer causes the map to un-follow the airplane.
- Fixed an issue where user facility idents could be incorrectly numbered when sending a plan from the EFB.
- Fixed character rendering error for ja-JP, zh-CN and ko-KR
Minimap
- Fixed some waypoints names not displayed correctly on the minimap in Career
Aircraft
- Added fuel_flow_scalar_idle to more easily control the effect of the throttle on the fuel flow
- Improved aircraft weight debug page to display weight stations.
- Fixed can’t interact with aircraft on cursor mode while being the avatar
- Fixed aircraft cannot be controlled while being in fixed external camera views
- Fixed an issue preventing aircraft specs to be displayed on edited and Community content
- Added range limitations for two CFD variables in the cfg that could have caused crashes. CFD_VoxelNbVoxels now limited to 8 – 40. CFD_VoxelSizeScale now limited to 0.1 to 10.
- Improved debug of aerodynamic forces applied onto surfaces to make very small forces more visible.
- Improved simulation of traffic and multiplayer aircraft wake turbulence.
- Fixing some inconsistencies and unit issues in the Pitch debug for aircraft.
- Added support for new parameter external_camera_maximum_pitch to the camera.cfg to tune the 3rd person camera pitch limits.
- Fixed water splash FXs to prevent cuts at high speed
- Fixed an issue with the ground effect simulation in the CFD simulation introduced with SU4.
- Fixed an issue that caused Approach.FLT to be loaded on skip to descent, even on cases where the aircraft should in a final configuration. It should now load final.FLT.
- Fixed helicopter rotor animation rotoscopic effect.
- Added optional helicopter Vortex Ring State Protection assistance (see Settings menu). It automatically adjusts the collective to prevent entry into Vortex Ring State (VRS), which may occur during excessive descent at low airspeeds or while performing rapid deceleration (quick stops). For developers: see SDK for details.
- Fixed issue with excessive turbulence & thermals introduced with the SU4 beta.
- Added structural_electrical_deice_rate cfg param to control the deice rate.
- Fixed an issue preventing AI Rotorcraft’s rotors from properly operating.
Air Tractor AT-802
- Fixed floating leak decal
- Fixed emissive in firefighting panel
Airbus Helicopters H125
- Reworked electrical system
- LowAltitude VFXs (that produce dust from rotors) have been optimized to reduce impact on FPS
- The H125’s bottom display’s brightness can now be controlled using the INST LIGHT Knob.
Boeing 737 MAX 8
- Fixed floating flares around taxi lights
- Fixed an issue where the autopilot would not follow the flight director when LNAV was not armed prior to takeoff and subsequently manually activated after takeoff.
- Fixed missing text cause white square on Commercial Freelance Livery
- Applied performance optimizations to the rendering of the PFD, MFD, and HUD.
- Added additional parameters to G3000 autopilot speed knob template to allow customization of sound events.
- Applied performance optimizations to the rendering of waypoints on the map.
- Fixed an issue with flight path vectorization that could cause the generated flight path to oscillate between two significantly different states.
Boeing F/A-18E
- Fixed Canopy Frost FX not consistent across all LODs.
- Added external camera pitch parameter for better visual comfort in loop.
De Havilland Canada CL-415
- Improved Physic of water dropping FX
- Improved visual of WaterDrop FX at low speed
Diamond DA62
- Fixed wrong logo and missing text causing white square on Private 03 Adaptive Livery
- Fixed missing glass over wing lights
Guimbal Cabri G2
- The Cabri G2’s EPM brightness controls are now functional.
- Added highlighting visual helpers for standard checkpoints of the page “Preflight inspection – external”
Heart Aerospace ES-30
- Fixed Cargo Door animation.
Hot Air Balloon
- Fixed an issue causing the Hot Air Balloons to be zoomed in during the Configuration screen.
- Fixed Hot Air Balloons sometimes flying away in aircraft configurator
Hot Air Balloon FlyDOO
- Fixed an issue preventing the Balloon Vent Keybind from working properly on the FlyDoo
Jetson Aero Jetson One
- Fixed an issue where Jetson One could be in the wrong category in the aircraft selector
Junkers F13
- Fixed an issue where AI traffic would get pushback services denied multiple times.
MX Aircraft Company MXS-R
- Added smoke FX on MXS-R
Zivko Aeronautics Edge 540
- Added smoke FX on Edge 540
- Fixed wheels missing contact points
Aircraft Core Systems
- Fixed some emissive flashing issues when disabling an interaction highlight
Electricity system
- Fixed a crash on some the electrical system var get when the passed index was greater than int max
Failure / Wear & Tear
- Fixed brakes Wear and Tear incorrectly ignoring Aircraft Stress assistance option
Pneumatic & ECS System
- Fixed PNEUMATICS PACK TEMPERATURE simvar always returning 0
Aircraft Tech
- Fixed poor shadow quality and flickering when authored bounding sphere of aircraft did not match with geometry. The game now recomputes a bounding sphere containing only the visible meshes. LOD selection keeps the previous computation of the bounding sphere, and is not impacted.
- Added checks for missing interaction file upon loading navigation graphs (this will help aircraft developers detecting mistakes that may break these interactions)
Model Behavior
- Fixed lvar registration in compiled behavior
- Fixed an issue causing the Asobo_AS307_Template ModelBehaviors template to create an approach button with a tooltip contains a state that does not match the current sim state.
- Fixed an issue that caused SimAttachments that were hidden due to their LoD to stop executing their ModelBehaviors even with the always_execute_model_behavior param set to 1
- Changed the zoom behavior of the map so that the perceived zoom does not change as the center of the map moves around.
Modular Aircraft
- Fixed FLT_SIM category inside livery.cfg to still be considered instead of only the correct FLT_SIM.0
- Fixed livery.cfg panel dynamic parameters not overriding default values defined in common/preset panel.cfg
Aircraft Gameplay
- Fixed wing runner spawning filted in the air
- Fixed towplane accumulating speed when the sim is paused
ATC
- Added VOR and NDB station altitudes to the facility listener.
- Fixed some ATC messages that can’t be heard on COM2
- Fixed clearance being lost when doing a back on track during the taxi phase
- Fixed ATC being muted after a back on track
- Fixed PUSH_BACK sometimes failing due to Ground Services not correctly initialized
External HUD
- Added support for cockpit.cfg parameters for the Helicopter Power HUD Gauge
- Added hud_show_radar_alt to add a small Radar Altitude gauge to the external HUD.
Preflight
- Fixed an issue that prevented covers & chokes from being remove outside of preflight mode. There is still a limitation preventing the covers from being added while in flight.
- Fixed passenger boarding sometimes getting stuck when boarding through a Jetway or by feet
Passive Aircraft
- Fixed Pink airplane spawning on top of c90 passive + Fixed Eye Icon appearing in the wrong position for yoke and pedals in Cabri G2
- Fixed on Bell 205 Main Rotor not spinning at certain LOD ranges + Added Green Livery
Career
- Added specialization icon in missions filters
- Fixed an issue where changing departure procedure or runway from the mission briefing screen via the EFB could cause vehicles and aircraft to fly into the air when skipping to taxi
- Fixed an issue where minimal indicated Marketplace aircraft prices would be incorrect when browsing for new aircraft in My Companies
- Improved automatic pushback to ensure the aircraft is being pushed into the direction of the intended taxi path and closer to the centerline.
- Fixed mission failed when crashing right after the skip to shutdown
- Added a reward compensation when the game crashes during a mission
General Bug Fixes
- Fixed a few weather presets: removed snow from some missions where it should not snow.
- Fixed Character image not updating properly when going back from customization
- Fixed unit not updating correctly when returning to briefing from the settings
- Fixed briefing flight distance not formatting correctly
- Fixed parasite game between some screens in MyCompanies
- Fixed back on track deactivated during shutdown phase
- Fixed some missions departing at the wrong position when changing departure through the EFB before the flight
- Fixed an issue where missions would allow aircraft to take off or land in airports too close to their altitude ceiling
- Fixed flight ribbons sometimes disappearing before going past it
- Fixed Aircraft statistic showing in freelance aircraft selection when no aircraft on site can be selected as current aircraft
- Fixed rotorcraft flow when departure airport has an helipad and a runway but no parking spot
- Fixed ATC waiting for handoff during landing phase
- Fixed back on track not working for landing in IFR missions
- Fixed landing validating when being close to the ground before reaching the helipad
- Added a fall-back if aircraft collides with a building during the pushback. We trigger the skip to taxi.
- Fixed specialization menu lagging a bit when scrolling fast by adding a delay before updating the specialization overview
- Fixed taxi ribbons stopping before the helipads when passing through a hold short
- Fixed sound playing in reward screen for bonus progression when no bonus is to be applied
- Fixed mp layers advanced wind effect not working in career
Free Flight
- Fixed skydiver, patient and hoist controller not linked to EFB in Free Flight
Missions
- Fixed bug when using Skip button during cutscene may cause aircraft to crash on takeoff.
- Fixed bug if NPC plane is landing when player is on hold short, player is never cleared to take off
- Fixed an issue where the position announcement would get stuck after a back on track in Cargo and Commercial missions.
- Added new back on track logic in commercial and cargo missions. After a crash during cruise flight, the player is now teleported to the last validated waypoint on their flight plan.
- Added new back on track logic depending on whether the flight plan is IFR or not during the climb and cruise phases.
- Fixed final announcement objective validation delay.
- Adjustment of the maximum authorized taxi speed to 30 knots, players will now be warned before receiving a penalty.
- Added a back on track when the player is stuck on the ground after breaking an essential part.
- Added a specific mission failure when the player takes off without permission.
- Fixed landing announcement in certification
- Fixed DA62 trigger a “G-Force exceed” during RTC
- Fixed ATC landing steps remain displayed after a tarmac stranding
- Fixed “Prohibited Airspace” penalty during RTC
- Fixed airliner condition after a back on track in preflight
- Fixed landing request not always displayed in VFR flight
- Fixed an issue that caused some missions to instant fail on start.
- Fixed taxi to parking clearance objective reappears after player infringe the taxi procedure.
- Fixed some helipad issues that could sometime prevent mission step validation.
- Fixed cruise back on track in ferry flight, cargo transport, private charter and commercial flight.
Aerial Firefighting – Initial Attack
- Fixed an issue where the objective flow would get stuck if the player crashed immediately after dropping water.
Agricultural Aviation
- Fixed an issue causing reduced performance after spraying for a while.
Familiarization Flight
- Fixed instructor missing on reward screen
- Fixed “Go back in aircraft” and “Enter aircraft” steps displayed at the same time
- Fixed “Fly to waypoint” objective not completing after a back-on-track
Flightseeing
- Fixed POI markers not displayed
Medevac
- Fixed the co-pilot’s reading dialogue when no co-pilot is present.
Passenger Transport – Airline
- Fixed soft lock when skipping to taxi during boarding process for the Passenger Transport airline.
Passenger Transport (Rotorcraft)
- Revision of mission objectives to better align them with ATC procedures
- Fixed pattern ribbon not displayed for arrival airport
Search & Rescue
- Improved smoke rescue FX who is now projected upwards with gravity vector instead of Local vector to prevent orientation problems
- Fixed bush takeoff objective missing “Remove parking brakes” step
- Fixed back on track happening when player outside the aircraft
Search & Rescue – Hoist (Rotorcraft)
- Fixed hoist and cabin service state after a back on track during hoist phase
- Fixed rescuer not going down while hovering the target
- Fixed rescuer stuck when going out of hover area during animation
Skydive Aviation
- Fixed skydiver’s parachute sometimes blow out while being still in aircraft
- Fixed skydiver’s parachute missing
Certifications
- Removed trailing “Traffic” from CTAF calls.
- Fixed taxi infringed when crossing the runway
- Fixed mission completed while crashing on the runway
Jet engine rating
- Fixed hold short position not matching taxi path
Rotorcraft hook
- Fixed drop zone levitating
Turbine rating
- Fixed taxi request after several helicopter crashes
- Removed “Connect to airport” ATC communication which was not relevant
World
- Fixed clouds potentially having different origins when starting flights from the same position.
- Fixed eternal snow applied too much
- Fixed a crash in the tree generation.
- Fixed rendering issue on beacon lights
- Fixed a crash in specific areas of the world when photogrammetry was set to active and the camera was very close to the ground.
- Fixed corrupted textures sometimes appearing on photogrammetry bridges
- Fixed building exclusion from taxiways.
- COMMUNITY FEEDBACK: Fixed Blurry Sepia Night Lighting: Corrected night lighting to remove excessive bloom, and sepia masking. Improved street light display distance
Airports
- Fixed airport light objects randomly not showing or when there is no runway.
- Fixed issue with mipstreaming on projected meshes
- Fixed Toggle Ramptruck input to only toggle a ramp instead of toggling passenger boarding.
- Fixed pushbacks not available on some parking types
- Fixed vegetation appearing too close to runway
- Removed workers that end up moving in the plane’s path on small parking spots
- Fixed floating lights when launching a flight
- Modified several aspects of airports live traffic with ongoing reworks and improvements: Taxi AI, Landing AI, Landing conditions, AI spawning and takeoff when data is missing, Blocked taxiway.
- COMMUNITY FEEDBACK: Fixed unconnected jetways
- Fixed the fuel panel not opening when stopping at a fuel pump
- Fixed building exclusion from airport taxiways
Generic Airports
- LIOUJ – Removed building to prevent collision with the helipad
- EIDW – Fixed terraforming issue
- KFRG – Adjusted taxiway paths
- EGAZ – Deleted airport as it doesn’t exist IRL
- CYHU – Adjusted taxiway paths
- KDEC – Adjusted taxiway paths
- EGBP – Added some ground textures to prevent airplane imagery on terrain
- SDET – Fixed huge building near the airport
- KJ7SN – Fixed helipad into TIN building
- LEBL – Fixed missing part of jetways
- RKSI – Fixed jetway not connected to the airplane
- Several airports have had their identifiers changed in the database :
- OJ6 => KHDL
- 0AK2 => A40
- 0N6 => 28DE
- 01TX => 10X
- 0J9 => 0NE9
- KLAS – Fixed airport name to “Harry Reid International Airport”
- LSN26 – Fixed helipad duplicated with LSZB
- NZLKA – Fixed helipad overlapping with trees & ground
- 02UT – Fixed runways & taxiways to prevent career issues
- LF3357 – Fixed terraforming issue on parking area
- KTUS – Removed airplane parking on maintenance area
- EDRK – Fixed terraforming issue on the nearby river
- FYRT – Fixed runway on water
- EPWR – Fixed radome on control tower
- KRIC – Fixed missing terminal building
- MMPR – Fixed some jetways clipping with airplanes
- RJDM – Fixed missing runway lights
- LFBD – Fixed some jetways too far from parking spots
- OR27 – Fixed wrong location of the airport
- LFBZ – Fixed some helipads overlapping with parking spots
- EPWA – Fixed jetway connections
- ELLX – Fixed missing apron
- ZYLS – Fixed wrong ICAO – New one = ZLYS
- LFBO – Fixed wrong grass runway to helipad departure
- LGST – Fixed terraforming issue on runway 23
- 15CL : Delete airport as doesn’t exist anymore
- KABQ : Fix jetways clipping into airplanes
- KMIA : Fix jetways clipping into airplanes
- KPIT : Fix terraforming issue near runway 14
- PHNL : Fix parking spot overlapping with building
- KXNA : Fix jetways clipping through aircraft
- I45 – Adjusted parking positions
- KBEO – Deleted as the airport doesn’t exist in real life
- SBJH – Added missing airport
- SBLE / SDV7 / SSZM – Fixed airports with incorrect coordinates
- 3FD1 – Deleted airport as no exist anymore IRL
- LYKS – Moved the airport to the current location
- LZSE – Fixed parking spots clipping into building
- MYBO – Deleted airport as it’s a helipad
- YBWW – Reworked of the airport
- 01TE : Delete airport as doesn’t exist anymore
- SKJU : Fixed runway type from grass to water
- SIXK : Fixed no textures on runway
- WSSS : Fixed terraforming issue
- KLAS : Fixed runway terraforming issue
- EKCW0 : Fixed building collision with building
- EKSR : Fixed trees covering helipad area
- FCBB : Fixed runway 05/23 incorrectly marked as closed & remove old runway 05R/23L
- EGEY – Fixed trees at the end of runway
- LBIA – Added missing airport
- KPLU – Fixed parking spots collision with buildings
- KPHX – Fixed parking area without buildings (delete the area)
- YAGWX – Fixed terraforming issue
- SCEL – Fixed missing terminal
- KEXE – Fixed airport doesn’t exist IRL
- EHBK – Fixed vegetation
- ENAL – Fixed control tower position
- 9OH4 – Fixed terrain deformation
- SVMI : Fixed parking spots overlapping building
- MROC : Fixed parking spots overlapping building
- ENGM : Fixed parking spots overlapping building
- EKSM : Fixed parking spots overlapping building
- EGXI : Fixed terraforming issue
- Several airports were removed from the database :
- 02MD / 03CO / 03IA / 04AZ / 07IA / 08IL / 08TS / 08WI
- 0FL0 / 0KS2 / 0KS6 / 0MO6 / 0NC1 / 0WI8 / 10F / 11TN
- 13OH / 14FA / 14FD / 14TA / 14WA / 15AZ / 15FD / 16KY
- 18FA / 18SC / 19IN / 1GA6 / 1MI6 / 1MN2 / 1MT4 / 1OH7
- 1OI7 / 2H3 / 36XS / 38FD / 3PA2 / 40X / 43MN / 48Y
- 4KA / 4O2 / 4U4 / 74CA / 74OK / 77MO / 7NY8 / 82PA
- 88IN / 8OA9 / 96TS / 99IL / 9CL5 / AGGD / AYAL / BPF
- C02 / CA22 / CLP / CYFF / CYFP / FL05 / HADA / HTXX
- IA66 / ID42 / K37F / KARU / KCOP / KLOC / KOT / LGA
- MY74 / OQU / PKRN / SAEE / SAJV / SAKD / SAUM / SAVI
- SBZY / SKLE / TCT / U09 / XA0 / XA40 / XA49 / XS89
- YALD / YBUB / YCPP / YKAA / YQUA / ZMAA
- ELNT – Adjusted parking position to avoid collision with building
- VHSK – Adjusted parking position to avoid collision with building
- LFSB – Fixed terraforming issue
- ZGUO – Retook the airport to match with reality
- EDOA – Adjusted parking position to avoid collision with building
- KCOS – Fixed terraforming issue
- PHMU – Adjusted parking position to avoid collision with building
Fauna
- Fixed fauna layer glitch when zooming on world map
Traffic
Air Traffic
- Added the possibility to spawn a random aircraft via the Parking Occupation debug window
- Fixed crashes and memory handling when using this window
- Fixed issues in live traffic in airport
- Fixed some cases where AI traffic would not acknowledge taxi clearances.
- Marine Traffic
- Removed Flight Simulator 2020 ships and replaced them by Flight Simulator 2024 ships for the living world in low graphic preset
Road Traffic
- Fixed traffic vehicles not moving on residential roads
Marketplace
- Fixed an issue where the Last Seen section would not update
- Added an option to select all creators in Marketplace and MyLibrary filters
- Added a notification when rented items are on sale
- Improved framerate when entering Marketplace
- Fixed Marketplace being inaccessible after long game sessions
- Fixed an issue where price discount after renting would not be applied to upgrades
- Items are now sorted by rating when browsing catalog or categories
- Filters are now saved between tow sessions when searching in Categories or Full Catalog
- Fixed an issue where the price for the 2020 to 2024 Upgrade was wrong on the item thumbnails.
- Fixed an issue where rented items could not be rated once the renting expired
- Items corresponding exactly to an user’s search will be displayed first in the results
MyLibrary
- Fixed various sorting issues regarding the “Installed” tab
- Removed failed download/install icon on packs when the content concerned by the fail isn’t currently displayed
- Fixed the dependency popup appearing when the dependencies were already selected for enabling or disabling
- Added failure of packages folder transfer when the targeted disk is either lost or too full during the transfer
Multiplayer
- Fixed logo on player’s plane not being duplicated in multiplayer
- Fixed multiplayer plane movement when the pilot is in Photo Mode
- Fixed Multiplayer nametags not visible over 5 Miles
- Fix visual and audio fx not properly replicated in multiplayer for hot air balloon
Virtual Reality
- Added Foveated Rendering Scale to graphics settings.
- Replaced the full 2 eyes view on desktop monitor with a single cropped 16:9 view.
- Keep head pose and XR data when Quest 3 stops tracking to not break the mirror rendering.
- Fixed Broken VelocityBuffer blurring anything in the right eye sky.
- Fixed the controllers of Virtual Reality were always activated even when using the mouse
- Fixed the ready to fly was not interactable in virtual reality
- Fixed the UI was disappearing when the VR mode of the game was deactivated from outside the game (for example via the meta link app)
- Fixed cockpit LoDs which were unaffected by VR lod factor.
Controls
- Fixed some unusable actions being listed in control settings
- Fixed the input bindings not updating after deletion in the controls settings
- Added haptic feedback on Afterburner, Burner, Spraying/Waterbombing, Smoke, Gear up/down
- Added the unassigned input actions when filtering via analog/digital/axis in the settings menu
- Fixed “TOGGLE HEAD TRACKING” not having input repetition off by default when mapping the action, possibly reactivating head tracking after turning it off and vice versa
- In the hardware settings, you must select a curve before viewing and editing it.
- Fixed an issue where the wrong device button displayed the selected state when plugging/unplugging devices in the controls settings
- Fixed INCREASE THROTTLE and DECREASE THROTTLE actions not triggering when looking at avionics display
- Fixed the blinking frame when first entering the controls settings menu
- Fixed the inputs that were prevented by self-deactivation of a device
- Fixed some actions not displaying in the control settings for Helicopters
Peripherals
- Fixed virtual keyboard not showing when selecting input field on handheld devices
- Added support for PS5 DualSense gamepad on PC platform
Various Peripheral Fixes
- Fixed conflicts in the mapping of the menus
- Fixed actions to pause the sim being un-bindable on keyboard and gamepad, possibly soft locking users once a flight is resumed
- Skipping RTC is now mapped to Space on keyboards to avoid conflicts with pausing
- “BACK TO FLY” action is now mapped to the same input as “BACK ON TRACK” for default profiles that have both
Activities
Backward Compatibility
- [Discovery] Fixed weather set to default parameters when entering flight
Red Bull Races
- Modified pylon’s collisions to be a cone shape and have the same size as the pylons
- Added a new logic to cut pylons
- Added a new simvar PYLON_HEIGHT, units meters, not settable, descr : Height of a pylon
- Added a new simvar PYLON_COLLISION_POSITION, units meters, not settable, descr : position relative to pylon when something touch the pylon
Training
- Fixed Failure screen in VFR → Landmark Navigation mission
- Fixed a marker name in Helicopter Take off training
- Fix beluga forced assistances in training
- Fixed bug flow when player performs a water landing before completing the objectives.
- Fixed briefing text in VFR – Departure training to match new Navigation Log in EFB
Challenges Series
- Fixed avatar missing in rtc at the beginning of the challenges
- Fixed the race timer was not visible in pause
- Fixed the assistance markers were not visible in challenges
World Photographer
- Fixed ghosting issue in Discovery Fauna
Flight conditions
- Fixed back on track when not in aircraft
Toolbar and In-game panels
- Fixed the toolbar could close when pressing the “close panel button”, and could not be re-opened
Player Profile
Statistics
- Fix first flight achievement
Photo Album
- [Console] allow to save picture in console profile
Pilot Customization
- [Xbox] fix picture saving of player avatar
Character assets & animations
Player Character
- Fixed character collision un-crouching automatically and being sometimes in collisions
- Fixed character model rotate with headset rotation, creating a pivot point behind the head
Quick links- JUMP to:
- Glass Cockpits
- General Aircraft
- Career
- World
- Marketplace
- DevMode
- All Aircraft Updates
- Bespoke Airports and Scenery Updates
DevMode
- Updated the “Debug Aircraft Weight” tool to support the optional full inertia tensor and to display the status of associated rotational dynamics fix.
- Updated SimVars watcher to match the actual data (SimVars) in the Sim.
General
- Fixed possible issue with normals/reflections when using incorrect metallic factor in a gltf
- Fixed wrong text displayed in variation field in the aircraft selector for FS2020 aircraft
- ModellibThumbnailBaker: Added an option to bake all thumbnails of a package.
- Fixed world not ready when returning from Aircraft Capture Tool
- Added bush trip mission template
- Fixed possible crash in the Aircraft Capture Tool if the selected aircraft is not correctly loaded
- Fixed Sim Prop Container icon sometimes not rendering properly in package creation wizard.
- BglExplorer: Display runway material guid.
Project Editor
- Fixed error message not displayed when building gltf
- Fixed not reusing the original flt file when reloading the aircraft after a build
- Added copy position button to airport creation wizard + removed useless generate icao button.
- Fixed discovery, landing and tutorial mission templates
- Added INPUT_PROFILE content-type to the project editor which can be use as a filter in the Marketplace
- Added support for extra files to ModularSimObject asset group
- Fixed build error when a thumbs.db is in the package folder
Scenery Editor
- Fixed vertex color gradient for projected meshes
- Reworked polygon properties UX
- “Add point” action in right-click context now selects the added point for polygon based objects (polygons, aprons, painted lines, etc)
- Added “Reset points altitude” option to right-click context menu of Rectangle and Polygon based objects
- Fixed other points moving unexpectedly when moving a polygon point.
- Improved overall ergonomics of elevation profile creation window.
- Rework beacon lights (fixed wrong position, increased draw distance, fixed incorrect intensity, fixed beacons not visible in the editor)
- Fixed invalid scenery files automatically converted to SPC
- Prevent invalid terraforming profile. Reduce the minimal distance allowed between profile points.
- Fixed missing “Optimizable” flag for trees in SimpropContainer.
- Added tooltips for “Optimizable” and “Only in edition” flag.
- Added texture UV offset for polygons
- Added fall back name for Visual Effects with no tag using file name.
- Made the object list alphabetically ordered without case-sensitivity.
- Fixed crash when using one-click placing with no object selected
- Fixed “remove duplicate objects”
- Fixed “Create Legacy Hierarchy” not opening the confirm popup anymore.
- Fixed snap to normal taking into account trees
- Fixed sub edition point selection after splitting an edge, new point is now selected
- Added conversion option in aprons context menu to convert to polygons.
- Fixed projected mesh showing the actual mesh after a delete and undo when it should not appear.
- Added option to convert Projected meshes & vector placements to independent (and vice-versa) in their respective context menu (right-click).
- Fixed independent projected meshes disappearing when updating nearby airport.
- Faster scenery objects snapping to ground
- Fixed floating simobjects (e.g. flames on oilrigs)
- Fixed crash when disabling/enabling devmode
- Fixed fast light distance for VectorPlacement and instanced models.
- Fixed bounding box culling issue with instanced models.
- Fixed crash in the profile editor when clicking outside the window
- Fixed grass flying above big slopes
- Avoid CPU max out at 100% when editing airports. Changed “Hide / Skip vegetation details” to “Hide / skip ground details”
- Support random meshes in vector placements.
- Added forced altitude for VectorPlacement . Fixed instancing snapped to the ground too slowly.
- Fixed potential crash when loading a polygon based element (polygons, vector placements, aprons, etc) with no points.
- Added a delete command to remove projected meshes from airports
Material Editor
- Added the possibility to filter per material GUID
SimObject Editor
- The attachment root field now correctly list the local attachments
- Fixed some param with alias not correctly read
- Updated limited values for cyclic_pitch_centre & cyclic_bank_centre
- Fixed Modular Graph layout error on undo
- Added a param to auto resync the aircraft on modifications
- Added button to open the flight_performance debug to the corresponding tab in the SimObject Editor
- Added a curve editor for 2dArrays and NdArrays parameters
- Fixed possible duplication of node in the modular graph
- Added hidden parameters in ctrl+f results
- Updated Career Compatibility tab UI to display targeted specializations in a better way
- Updated system.cfg / electrical so a supplier or consumer can be provided with it’s name/id or config
- Fixed editable_color from livery.cfg not correctly read if not entirely lowercase
- Fixed fuel system engine index limited to 1 – 4
- Fixed unable to remove some optional parameters from the UI
- Fixed surface_angle in obj_ea1_surface in flightmodel incorrectly allowing indexed params
- Fixed several non working conditions
- Fixed parsing issue with last line of CFG file due to wrongly terminated string
- Fixed a crash when editing the flight_model.cfg Performance Data if there is no approach rate / IAS
Visual Effects Editor
- Fixed crash when duplicating a BezierCurve node (and other edits being impossible) after editing a point’s value from the Current point position field under the Current Point Settings header
Biome Editor
- Added helpers to know if a biome will override an existing one
- Fixed possible crash when reloading the biomes
- Fixed issue with drag and drop in lists
- Improved field names
- Added a log windows to show Build/Reload error in the editor
- Improved Editor default values and error messages to prevent building wrong biome xml files
- Added biome loading error messages in the console
SDK
- Fixed an issue where legacy 2020 facility nearest and ident search JS APIs could return truncated 6+ char ICAOs that were incompatible with 2020 API consumers. These ICAOs are now properly omitted from the results.
- Added option to use 360*240px (MSFS 2024 MyLibrary format) images in the ContentInfo as thumbnails for Community content.
General
- Added an error message if a glTF skeleton references nodes with duplicated Asobo_unique_id as this might break some animations. Only the message was added, the behavior is not impacted.
- Changed the way procedural profile are loaded. It is now possible to add content to an existing profile by adding a profile file (with the same profile name) in the VFS
- Relaxed restrictions on VFS overriding (Globally Overriden Base Sim Files): ModelBehaviorDefs need explicit overrides only for some subfolders instead of entire folder.
- Fixed modifications to package definition not triggering a regeneration of manifest.json
Samples
- Added Blend scene for jetway sample
- Added new blend scene for jetway scene
- Added Blend scene for Bear Sample
- Fixed sound in Wasm Sound Sample – wwise events were missing in sound.xml
- Fixed typo in Living World – Traffic Vehicle sample
- Fixed typo in Wasm samples. Replaced XXX_gauge_kull by XXX_gauge_kill
- Removed linker debug info from the Release configuration of the GdiPlusModule project in the WasmAircraft sample
- Added new Cabri G2 blend scenes
- Updated DA62 blend scenes
SimConnect
- Added possibility to use name index for data definition
- Fixed random crash when Data Definitions are cleared while existing requests reference it
- Fixed EnumerateSimObjectsAndLiveries interface with Wasm which made the call of this function ineffective
- Fixed SimConnect_SubscribeToFacilities(_EX1) that has been broken on SU4
- Fixed 2 crashes in the simconnect system (buffer overflow and scheduling), added warning messages.
- Fixed calculation of AI aircraft starting position when spawned EnRoute (fixes aircraft randomly not spawning when using SimConnect_AICreateEnrouteATCAircraft)
- Fixed SimConnect C# enum name
SimVars
- Fixed an issue that caused the non-indexed version of the PITOT HEAT SWITCH simvar to sometimes return true even though all pitot heat switches are set to off.
- Fixed usage of
SIMVAR_ANIMATION_DELTA_TIMEnot returning the correct value in material and vfx behavior updates - Added a new SimVar VORTEX_RING_STATE_PROTECTION_ASSISTANCE_IMPACT which indicates how much the current collective lever position has been increased by the Vortex Ring State Protection Assistance, compared to the player’s input.
Input Events
- Fixed mapping conflict between custom events and sim mapping in SimConnect_MapInputEventToClientEvent
WASM API
- Added in Vars API callback to inform removing of I O and Z Var and Reseting of LVar
- Renamed function in vars API to use A E L I O Z
- Fixed visual studio detection of C++ version in Wasm projects
- Fixed access to fsUtilsGetStrCRC in standalone module
- Added support for struct variables and string in Vars API
- Fixed FsFlowUnregisterAll function that didn’t handle callbacks being registered if it was called in the same frame as a fsFlowRegister
- Added fsVarsGetLVarName in Vars API to replace get_name_of_named_variable
- Added better error handling when WASM module fails to load which will avoid random crashes
- Fixed reload Wasm systems on build package
- Fixed failed gauges visual feedback showing for all those of a VCockpit even if only a subset failed (fixes
- A320 CLOCK gauge erroneously showed as failed)
- Added visual feedback for failed WASM gauges (red/orange background + some relevant information to identify the faulty package/module)
- Added a C++ Wrapper around Vars API in SimUtils Library
- Fixed sharing violation when reading a directory where a file is opened for writing
- Fixed key event handler not called (could alter interactions in various aircraft or modules)
- Fixed WASI fd_write function returning an error when unable to write the requested number of bytes
- Fixed WASI fd_pwrite function missing conversion of iovs & nwritten pointers from linear memory to host memory (could lead to crashes)
- Fixed WASI fd_read function returning an error when unable to read the requested number of bytes
- Fixed WASI fd_pread function missing conversion of iovs & nread pointers from linear memory to host memory (could lead to crashes)
- Added Support for BVar in Var API
- Added possibility to target other object in Vars API
- Fixed Wasm module with WasmSystems not reloading/recompiling when restarting
JS API
- Fix blue flight path ribbon shown for some cases of intercept legs e.g. VLC4A at LEAL.
Tools
- Added gltf renormalization in VFS Projector – Gltf and bin are now transformed in gltf projector to be usable
- Added missing ATC language support in MSFS Localization Manager
Exporter 3DSMAX
- Removed “Flux” intensity for lights
- Moved “Flare Only” to Flare category
- Removed useless projected decal lights
- Fixed scene hierarchy refresh + mesh inspector statistics display
Exporter Blender
- Export paths are now automatically converted to relative when edited by the user or upon scene save.
- “nla_tracks” export animation mode set by default
- Fixed merge node breaking with object instances
- Fixed anisotropic extension name
- Fixed export_as_submodel with remove_lod_prefix enabled
- Baked material animation frames when export
- Fixed not exporting “Flip back face normal” when “double sided” is not enabled
- Fixed preset settings affected to presets when the settings of the group has changed
- Fixed light temperature not working and added temperature preview in UI
- Fixed “Merged Node” export option: collisions and lights are now preserved.
- Fixed hidden collections not being exported.
- Added support for Instantiated collection on export.
- Set Gltf export setting “Disable Viewport for Other Objects” to false by default , as enabling it can break animation in certain scenarios.
- Fixed lights kelvin mode.
- Fixed UV1 and UV2 being swapped when exporting with ‘Export in Background’ disabled in Blender 3.6.
- Fixed issue where the ambient occlusion texture’s XML was not generated when ‘Keep Original’ was enabled.
- Cleaned up shader nodes dedicated to export that remains in the original material
- Added warning when exporting presets with zero layers selected
- Reworked material emissive scale to improve viewport visualization and make value ranges easier to interpret. See EMISSIVE_PREV.md for details on setting up the viewport for correct preview
- Fixed progress bar and panel tabs affected by undo/redo.
- Fixed uv reorder breaking when there is uv layer named UV2
- Added automatic ‘make relative’ on save: external files (textures, links, libraries, etc.) are now saved with relative paths instead of absolute ones, preventing missing file issues when sharing .blend files. This behavior can be disabled in the add-on preferences.
- Fixed export AO
- Added reset nodes and reset roots origin in parameters
- Fixed texture export errors for textures with special characters in their names.
- Added reparent children to their parent when gltf is exported as submodel
- Fixed textures being exported to the root of the GLTF folder even when a custom texture folder was defined.
- Changed default invisible material color to transparent blue.
- Added source radius and inner angle preview for Advanced and SkyPortal lights.
Additional Aircraft Updates
Aero Vodochody L39
- Added missing collisions when doing the pre-flight / walk-around.
- Add the aircraft’s outline to the EFB.
- Fixed the navigation graph not loading the pilot / copilot correctly.
- Fixed speeds in the FLT files.
AeroElvira Optica
- Fixed various issues with the GNS 530 and KAP 140.
- Fixed VLOC issues with the autopilot.
- Fixed a NAV CDI issue with the GNS 530.
- Fixed excessive landing rate.
- Updated pixel resolutions in PANEL.CFG.
- Updated COCKPIT.CFG with glass gauge coding.
- Removed COM2 / NAV2 / COM3 / ADF coding.
- Removed various avionics code from the FLT files.
- Removed the g-meter from the External HUD.
- Fixed various Career bugs and polished flight states.
- Fixed CDI / VOR tracking issues.
- Fixed Career and Variant thumbnails.
- Fixed various autopilot heading issues.
- Fixed various emissive issues with avionics brightness.
- Updated controls reactivity.
- Updated elevator, aileron, and rudder scaling.
- Updated elevator, aileron, and rudder gyro stability.
- Updated flying FLTs for missing parameter SimOnGround=False.
- Added Exterior Door entrance sounds.
Airbus 400M Atlas
- Fixed – Back on track after take-off spawns aircraft in a state that triggers flaps overspeed immediately
- Fixed – Plane respawns with the engines off after a crash or after a skip to destination
- Fixed – Fuel assistance on free flight does not work
- Fixed – Aircraft fuel burn is incorrect
- Fixed – Plane respawns with the engines off after a crash or after a skip to destination
- Fixed – EFB does not allow user to change aircraft fuel quantity
- Fixed – Gyroscopic controls not enabled for aircraft
- Fixed – WASM crash when entering LSZH arrival
- Fixed – Aircraft controls blocked by autopilot engagement
- Fixed – Some EFB pages (seat, fuel) do not always update upon selecting a different aircraft
- Fixed – Aircraft speed too low at cruise spawn altitude
- Fixed – Throttle increase/decrease controls are moving the throttle lever through detents on aircraft
- Fixed – Axis setup in iniBuilds proprietary EFB might block users from using the throttle
- Fixed – Issue with entering aircraft using L1 door
- Fixed – Chocks/brake applied during cold and dark
- Fixed – Battery not reliably on for career mode respawn
- Fixed – Flow API related fit changes
- Fixed – Throttle increase/decrease controls are moving the throttle lever through detents on aircraft
- Fixed – Axis setup in iniBuilds proprietary EFB might block users from using the throttle
- Fixed – Throttle issues – Detent gamepad issue
- Partially Fixed – Battery issue
- Added missing EFB plan view thumbnail
- Fixed – Final and approach FLT conflict with flaps causing overspeed error for player
- Fixed – WASM syncing of flaps and gear status when skipping
- Fixed – Skip function in career is not an option after takeoff. Upon reaching cruise altitude, no skip option to top of descent is offered by mission
- Fixed – TCAS does not display other traffic on Navigational Display when selected ON with TA or TCAS selected active
- Fixed – Unable to taxi aircraft after starting it from cold and dark – brakes remain engaged
- Fixed – All cockpit screens black on runway spawn except EFB
- Fixed – Internal icing effect looks unnatural
- Fixed – Aircraft information tab is empty
- Fixed – Sim freezes in Career when aircraft reaches cruise altitude. Altitude was requested to be lower and granted by ATC. Froze at FL250 and FL200
- Fixed – Missing apronWithBatteriesWithoutCovers.flt
- Fixed – Rain effect on the windshield not implemented
- Fixed – Aircraft cannot reach 40000FT which is a part of the mission
- Fixed – No audio is heard with ATC. Break in squelch can be heard and text can be read in ATC messenger, but nothing is heard despite all speakers at 100%
- Fixed – After a skip to taxi, the engines are off. The starting sequences is relaunched automatically
- Fixed – Several tooltips and checklist items are not localized in all supported languages
- Fixed – Aircraft information tab is empty
- Fixed – Captain Hud is flickering
- Fixed – Engine#2 does not have a heat blur
- Fixed – Contrails are missing
- Fixed – Missing apronWithBatteriesWithoutCovers.flt
- Fixed – Once airborne, cockpit HUB flickers constantly from all camera angles
Airbus A310-300
- Fixed fuel burn
- Fixed cabin seat LODs
- Improved LOD0 tricount on various cabin elements
- Improved cabin LODs
- Improved shadow render
- Fixed unlimited fuel assistance during free flight
- Fixed out of trim when exiting active pause and pause menu
- Fixed issue allowing user to change aircraft fuel quantity
- Fixed issue where aircraft sometimes rolls at start of landing challenge
- Fixed gyroscopic controls not enabled for aircraft
- Fixed air start results A/P Inop due to yaw damper and pitch trim FLT CTL SYS being off
- Fixed – Aircraft loads into mission with no fuel
- Fixed left set of gear wheel’s animation
- Fixed aircraft speed too low at cruise spawn altitude
- Fixed aircraft speed too high at final spawn altitude
- Fixed incorrect tooltip on throttle and rudder trim
- Fixed incorrect airbridge attachment
- Fixed battery not reliably on for Career mode spawn
- Fixed instances where aircraft sometimes starts challenges with engines not functional after a restart
- Fixed throttle that could not be manually moved with controller
- Fixed that Passenger Transport missions are not available for the aircraft
- Fixed – APU panel state overhead configuratio (not white lights and IRS aligned)
- Fixed – Autobrake MAX set by default in final FLT
- Fixed – Flaps set to full conflict in some FLTs
- Fixed – Final and Approach FLT conflich with flaps vausing overspeed error for player
- Fixed – WASM syncing of flaps and gear status when skipping
- Added – missing EFB plan view thumbnail
- Fixed – After selecting ALT+N for skip to descent, the aircraft is in an unstable state not maintaining the altitude, speed or heading selected on the flight control panel
- Fixed – Auto-shutdown does not work so the user must manually do it
- Fixed – Somethings (1/8 flights) the blye hydraulic system will not work or indicate low pressure even though it should be working
- Fixed – If using Skip to Taxi and Takeoff the transponder is never set to on as a results ATC will request
- Fixed – Sun visors disappear when the cursor hovers over them on the aircraft
- Fixed – The aircraft’s transponder seems not to be working
- Fixed – TCAS does not display other traffic on TCAS when selected ON with TA or TCAS selected active
- Fixed – Engine sounds on aircraft persist when master volume is set to zero
- Fixed – In Career, skipping from taxi to takeoff drops all that had been set up in FMS and selected on the flight control panel. Skipping to descent also erases the FMS and FCP
- Fixed – In career activity using the skip function from taxi to takeoff, the FMS resets and is required to initialize again to continue the mission
- Fixed – In career using the skip function, Green Lo Pressure is on them ECAM and indicates a failure of the Green Hyd System. Must use electric pump to remedy and continue mission
- Fixed – Adding enroute waypoints manually to the CDU causes the flight plan to be duplicated at the bottom and does not properly route
- Fixed – Avionics does not import the flight plan when it is selected to send from the EFB to the avionics. The FMS does no freeze when the import is attempted
- Fixed – In Congonhas Activity, aircraft is unstable during ready to fly screen after aircraft crashes and activity is restarted
- Fixed – User observes fluctuating aircraft settings when flying the aircraft
- Fixed – Custom tail number does not appear on the aircraft
- Fixed – The paint near doors is cut off on World Travel Livery
- Fixed – LOD distance is too short
- Fixed – Passengers seatbelts are improperly placed
- Fixed – Checklist is not included in the drop down EFB but is included in the cockpit EFB
- Fixed – The wheels are placed too deep in the ground
- Fixed – CTRL + E does not autostart engines
- Fixed – Trim Elevator Tooltip does not show up
- Fixed – After landing at first destination, the MCDU is frozen and prevents a turn for an additional flight
- Fixed – On an ILS approach, LOC* is displayed on FMA after the localizer has been intercepted and on glideslope. FMA should change from LOC* to LOC
- Fixed – In career mode, passengers have loaded 100% but the sim says the load percentage is at 0%
- Fixed – Checklist is not included in the Drop Down EFB but is included in the cockpit EFB
- Fixed – Aircraft Over Gs on RTC screen in career and other skip related state issues prevent career use properly
- Fixed – Cannot scroll through approach/departure pages to select approaches on the CDU
Airbus A320neo
- Fixed – Engine shutdown indications incorrect – other than Fuel Flow indications show engine at idle
- Fixed – Selecting AIRPORT button from MCDU MENU crashes WASM
- Fixed – Unlimited fuel assistance on free flight does not work
- Fixed – iniBuilds Airbus fuel burn incorrect
- New cabin seat LODs
- Improved LOD0 tricount on various cabin elements
- New and improved cabin LODs
- Shadow rendering optimization. Disabled shadows on objects which would not be commonly seen in the cabin, or rarely cast a shadow
- Fixed – Aircraft out of trim when exiting active pause and pause menu
- Fixed – Engines spool down during skip to taxi or takeoff
- Fixed – EFB does not allow user to change aircraft fuel quantity
- Fixed – Gyroscopic controls not enabled for aircraft
- Fixed – CIP Variant incorrectly configured for Charter Service VIP missions in career mode
- Fixed – Aircraft controls lock by autopilot engagement
- Fixed – Some EFB pages (seats, fuel) do not always update upon selecting a different aircraft
- Fixed – Aircraft speed too low at cruise spawn altitude
- Fixed – Aircraft speed too high at final spawn altitude
- Fixed – The sounds of surroundings do not change when opening the window in the cockpit
- Fixed – Throttle increase/decrease controls are moving the throttle lever through detents on iniBuilds Airliner aircraft
- Fixed – Throttle detent position for CLB and MCT are not tooltip correctly for the detent position like all other Airbus aircraft in the sim. 25 is labeled for CLB and 33 of MCT
- Fixed – Battery not reliably on for career mode spawn
- Fixed – Flow API related fit changes
- Fixed – Throttle issues – Detent gamepad issue
- Partially Fixed – Battery issue
- Fixed – CFM Leap brand spotted on the aircraft
- Fixed – Excess flap speed triggered incorrectly by first flap setting
- Fixed – In career for the airline passenger mission to Paris, skip to descent results in flap exceedance, TCAS on STBY, and on ILS without LS activated
- Fixed – Mission performance_data flight model cfg entry
- Fixed – Missing localization in some languages
- Fixed – FLTs use SimVarForSpawningInTheAir instead of SimVars
- Fixed – Low quality textures on the Wizzair and Spirit liveries
- Fixed – Some liveries do not show custom tail numbers
- Fixed – Custom fx png without xml causing ingestion error
- Fixed – Flight Control Panel buttons for LOC, Autothrottle and Flight Director have the incorrect tooltip for OFF/ON when selected and unselected
- Fixed – Adding enroute waypoints manually to the CDU causes the flight plan to be duplicated at the bottom and does not properly route
- Fixed – The window texture on back right doors flickers
- Fixed – Interior icing effects look unnatural
- Fixed – See through gap in the back doors
- Fixed – Some operables in the cockpit do not animate
- Fixed – Some tooltip titles and checklist descriptions are not translated in Polish
- Fixed – In career, Skip to Taxi results in the aircraft only battery power available and no engines running. Only solution is to select Panel State on EFB and select Ready for Takeoff in order to taxi
- Fixed – Spawning in the air in free flight results in unstable aircraft state with several flight control, navigation and electrical issues.
- Fixed – Pilot and passengers are not properly seated
- Loc update
- Fixed – Spawning in the air in free flight results in unstable aircraft state with several flight control, navigation and electrical issues.
- Fixed – Pilot and passengers are not properly seated
- Fixed – Airbus A320neo has a chance to be unstable at start of any landing challenge that is assigned to it
- Fixed – Engine does not start on Taxi mission step
- Fixed – QNH altimeter setting on pilot and copilot does not stop flashing despite matching on both sides on the ground and airborne. Only stops flashing if standard (std) is selected
- Fixed – In career for passenger transport airline, if the pilot enters the cockpit before skipping to Taxi, the engines are not running when the skip to taxi is selected
- Fixed – Skip to feature in career kills engines and shuts down aircraft
- Fixed – Cockpit airflow
- Fixed – Missing/incorrect aircraft information present in aircraft selection and configure menus
- Fixed – Thrown WASM exception when ending a free flight
- Fixed – MCDU and EFB not communicating – unable to cross load flight plan
- Fixed – Engine does not start on taxi mission step
- Fixed – Skip to feature in career kills engines and shuts down aircraft
- Fixed – Avatar spawn nodes in the wrong place
- Fixed – Loading a flight plan with enroute waypoint from EFB to avionics breaks the aircraft flight model and systems
- Fixed – Hangar description missing from all LOC
- Fixed – Aircraft Over Gs on RTC screen in career and other skip related state issues prevent career use properly
- Fixed – Cannot scroll through approach/departure pages to select approaches on the CDU
- Fixed – Pilot spawn point in RTC
- Fixed – Pre-flight interactions
- Fixed – Passenger navigation nodes reverting career mode loading
- Fixed – Loading A320 V2 resulting in crash after starting free flight on Xbox Series S
- Fixed – Onbatterycoversremoved flt
- Fixed – Chock and engine cover visibility on all flt files
- Fixed – TCAS display
Airbus A321
- Fixed – Engine shutdown indications incorrect – other than Fuel Flow indications show engine at idle
- Fixed – Selecting AIRPORT button from MCDU MENU crashses WASM
- Fixed – Unlimited fuel assistance on free flight does not work
- Fixed – iniBuilds Airbus fuel burn incorrect
- New cabin seat LODs
- Improved LOD0 tricount on various cabin elements
- New and improved cabin LODs
- Shadow rendering optimization. Disabled shadows on objects which would not be commonly seen in the cabin, or rarely cast a shadow
- Fixed – Aircraft out of trim when exiting active pause and pause menu
- Fixed – Engines spool down during skip to taxi or takeoff
- Fixed – EFB does not allow user to change aircraft fuel quantity
- Fixed – Aircraft controls locked by autopilot engagement
- Fixed – Some EFB pages (seats, fuel) do not always update upon selecting a different aircraft
- Fixed – Aircraft speed too low at cruise spawn altitude
- Fixed – Aircraft speed too high at final spawn altitude
- Fixed – The sounds of surroundings do not change when opening the window in the cockpit
- Fixed – Throttle increase/decrease controls are moving the throttle lever through detents on iniBuilds Airliner aircraft
- Fixed – Throttle detent position for CLB and MCT are not tooltip correctly for the detent position like all other Airbus aircraft in the sim. 25 is labeled for CLB and 33 of MCT
- Fixed – Battery not reliably on for career mode spawn
- Fixed – Flow API related fit changes
- Fixed – Throttle increase/decrease controls are moving the throttle lever through detents on iniBuilds Airliner aircraft
- Fixed – Throttle issues – Detent gamepad issue
- Partially Fixed – Battery issue
- Added – missing EFB plan view thumbnail
- Fixed – Final and approach FLT conflict with Flaps causing overspeed error for player
- Fixed – WASM syncing of flaps and gear status when skipping
- Fixed – Bad spawn when skip to landing
- Fixed – Missing performance_data flight model cgf entry
- Fixed – Missing localization in some languages
- Fixed – FLTs use SimVarForSpawningInTheAir instead of SimVars
- Fixed – Adding enroute waypoints manually to the CDU causes the flight plan to be duplicated at the bottom and does not properly route
- Fixed – TCAS shows CAS Standby despite being on
- Fixed – Airflow pack audio drowns out other audio while operating the aircraft in the simulator
- Fixed – Altimeter setting on PFD on pilot and copilot does not stop flashing despite matching on both sides on the ground and airborne. Only stops flashing if standard (std) is selected
- Fixed – In career, when the EFB flight plan is sent to the avionics the MCDUs freeze and the user is not able to proceed with the career flight
- Fixed – In career for passenger transport airline, if the pilot enters the cockpit before skipping to Taxi, the engines are not running when the skip to taxi is selected
- Loc updated
- Fixed – Skip to feature in career kills engines and shuts down aircraft
- Fixed – QNH altimeter setting on pilot and copilot does not stop flashing despite matching on both sides on the ground and airborne. Only stops flashing on Taxi mission step
- Fixed – Aircraft requires a tailwheel cert to fly in Career as it is considered tailwheel in files
- Fixed – Windshield wipers don’t work
- Fixed – Beacon light is visible inside the aircraft
- Fixed – Aircraft engine is way quieter based on turbofans loudness unit when full throttle on the ground in both perspectives
- Fixed – External texture issues
- Fixed – Bad camera presets
- Fixed – Moving map display does not indicate the aircraft on GPF course despite being on course per the flight plan in the MCDU
- Fixed – Seatbelts are not correctly placed
- Fixed – Multiple checklist and tooltip strings are untranslated in all supported languages
- Fixed – Horizontal stabilizer has odd animation
Airbus A330-200
- Fixed – Engine shutdown indications incorrect – other than Fuel Flow indications show engine at idl
- Fixed – Unlimited fuel assistance on free flight does not work
- Fixed – iniBuilds Airbus fuel burn incorrect
- Fixed – Aircraft out of trim when exiting active pause and pause menu
- Fixed – Engines spool down during skip to taxi or takeoff
- Fixed – EFB does not allow user to change aircraft fuel quantity
- Fixed – Gyroscopic controls not enabled for aircraft
- Fixed – Airbus A330 is not compatible for Charter Service – VIP Airliner and appears as NOT MATCHING when viewed in the DrawDebugCareerProfiles window
- Fixed – Some EFB pages (seats, fuel) do not always update upon selecting a different aircraft
- Fixed – Aircraft controls blocked by autopilot engagement
- Fixed – Throttle inputs not clamped when using gamepad
- Fixed – Airbus A330-200 respawning with electrical off and chocks + engine covers on during ground services
- Fixed – Aircraft speed too low at cruise spawn altitude
- Fixed – Aircraft speed to hugh at final spawn altitude
- Fixed – Battery not reliably on for career mode spawn
- Fixed – Flow API related fit changes
- Fixed – Axis setup in iniBuilds proprietary EFB might block users from using the throttle
- Fixed – Throttle issues – Detent gamepad issue
- Partially Fixed – Battery issue
- Fixed – Navigation graph incorrect
- Fixed – Copilot navigation graph has duplicate nodes
- Career mode update in progress
- Added missing EFB plan view thumbnail
- Fixed – Final and Approach FLT conflict with Flaps causing overspeed error for player
- Fixed – WASM syncing of flaps and gear status when skipping
- Fixed – Missing tag for -300 passenger navigation graph causing passengers to not load
- Fixed – Issue with VIP mission spawn points and edges
- Fixed – After selecting ALT+N for skip to descent, the aircraft is in an unstable state not maintaining the altitude, speed or heading selected on the flight control panel
- Fixed – Landing gear doors display as extended when they are retracted, depending on the camera angle with the aircraft
- Fixed – Skip to descent still causes overspeed
- Fixed – After landing at KLAX and coming out of reverse for taxi speed, the TCAS calls out Traffic Traffic … Clear of conflict. This mode should be inhibited on the ground
- Fixed – Immediately after takeoff, cabin pressure exceedance warning and ECAM revealed the cabin was at 30,00 feet when climbing through 2000 feet
- Fixed – Upon reaching cruise altitude with Throttles in CLB, the autothrottles mode is removed, and the speed is not maintained with FMS speed. The ATHR should not be deselected automatically
- Fixed – Adding enroute waypoints manually to the CDU causes the flight plan to be duplicated at the bottom and does not properly route
- Fixed – Using Skip to Descent causes aircraft to change configuration and autopilot settings rapidly
- Fixed – Passengers cannot be boarded in Private Charter – Airline missions
- Fixed – Parking brake not set when loading Taxi.FLT
- Fixed – Startup shortcut (RB + Dpad Down) doesn’t seem to work
- Fixed – Main landing gear doors outer textures are stuck in open position
- Fixed – Multiple strings are not localized in all LOCPAK files
- Fixed – A330-P2F and series have a power off panel state in Free Flight and Career. No electrical power sources are operable (BAT/APU/CTL+E) and EFB panel state options do not function
- Fixed – A330-300 RR VIP holding short of runway has flashing altimeter on FPD for Pilot and Copilot. QNH and hPa both flashes
- Fixed – Career skip function places all A330 variants forward of the hold short line when skipping to takeoff
- Fixed – Instrument screens don’t pop out in aircraft
- Fixed – A330-300 RR engine rotation wrong direction
- Fixed – ATC does not function on Cargo Transport – Heavy mission
- Fixed – VIP mission in career from KSFO to KLAX does not skip to descent despite the option available and selected
- Fixed – Aircraft Over Gs on RTC screen in career and other skip related state issues prevent career use properly
- Fixed – Floating seatbelts are visible in the passenger cabin
- Fixed – Red floating texture appears at certain distance
- Fixed – Aircraft information tab is empty
- Fixed – Engine audio is quieter and does not meet Turbofan/Jet standard LU unit in both perspectives
- Fixed – Unable to manually enter squawk code into transponder
- Fixed – EN-US and DE-DE AC description are missing
- Fixed – Missing apronWithBatteriesWithoutCovers.flt
- Fixed – Avatar spawn nodes in the wrong place
- Fixed – Airbus A330-2 Instrument views not functioning correctly
- Fixed – The player will continue to crash if they crash the aircraft in any Cargo Transport – Heavy mission
- Fixed – Engine audio is quieter and does not meet Turbofan/Jet standard LU unit in both perspectives
- Fixed – Airbus A330-2 instrument views not functioning correctly
- Fixed – Aircraft Over Gs on RTC screen in career and other skip related state issues prevent career use properly
- Fixed – Avatar spawn nodes in the wrong place
Airbus A330-300
- Fixed – Engine shutdown indications incorrect – other than Fuel Flow indications show engine at idle
- Fixed – Unlimited fuel assistance on free flight does not work
- Fixed – iniBuilds Airbus fuel burn incorrect
- Fixed – Aircraft out of trim when exiting active pause and pause menu
- Fixed – Engines spool down during skip to taxi or takeoff
- Fixed – EFB does not allow user to change aircraft fuel quantity
- Fixed – Gyroscopic controls not enabled for aircraft
- Fixed – Airbus A330 is not compatible for Charter Service – VIP Airliner and appears as NOT MATCHING when viewed in the DrawDebugCareerProfiles window
- Fixed – Some EFB pages (seats, fuel) do not always update upon selecting a different aircraft
- Fixed – Aircraft controls blocked by autopilot engagement
- Fixed – Throttle inputs not clamped when using gamepad
- Fixed – Airbus A330-200 respawning with electrical off and chocks + engine covers on during ground services
- Fixed – Aicraft speed too low at cruise spawn altitude
- Fixed – Aircraft speed to hugh at final spawn altitude
- Fixed – Battery not reliably on for career mode spawn
- Fixed – Flow API related fit changes
- Fixed – Axis setup in iniBuilds proprietary EFB might block users from using the throttle
- Fixed – Throttle issues – Detent gamepad issue
- Partially Fixed – Battery issue
- Fixed – Navigation graph incorrect
- Fixed – Copilot navigation graph has duplicate nodes
- Career mode update in progress
- Added missing EFB plan view thumbnail
- Fixed – Final and Approach FLT conflict with Flaps causing overspeed error for player
- Fixed – WASM syncing of flaps and gear status when skipping
- Fixed – Missing tag for -300 passenger navigation graph causing passengers to not load
- Fixed – Issue with VIP mission spawn points and edges
- Fixed – After selecting ALT+N for skip to descent, the aircraft is in an unstable state not maintaining the altitude, speed or heading selected on the flight control panel
- Fixed – Landing gear doors display as extended when they are retracted, depending on the camera angle with the aircraft
- Fixed – Skip to descent still causes overspeed
- Fixed – After landing at KLAX and coming out of reverse for taxi speed, the TCAS calls out Traffic Traffic … Clear of conflict. This mode should be inhibited on the ground
- Fixed – Immediately after takeoff, cabin pressure exceedance warning and ECAM revealed the cabin was at 30,00 feet when climbing through 2000 feet
- Fixed – Upon reaching cruise altitude with Throttles in CLB, the autothrottles mode is removed, and the speed is not maintained with FMS speed. The ATHR should not be deselected automatically
- Fixed – Adding enroute waypoints manually to the CDU causes the flight plan to be duplicated at the bottom and does not properly route
- Fixed – Using Skip to Descent causes aircraft to change configuration and autopilot settings rapidly
- Fixed – Passengers cannot be boarded in Private Charter – Airline missions
- Fixed – Parking brake not set when loading Taxi.FLT
- Fixed – Startup shortcut (RB + Dpad Down) doesn’t seem to work
- Fixed – Main landing gear doors outer textures are stuck in open position
- Fixed – Multiple strings are not localized in all LOCPAK files
- Fixed – A330-P2F and series have a power off panel state in Free Flight and Career. No electrical power sources are operable (BAT/APU/CTL+E) and EFB panel state options do not function
- Fixed – A330-300 RR VIP holding short of runway has flashing altimeter on FPD for Pilot and Copilot. QNH and hPa both flashes
- Fixed – Career skip function places all A330 variants forward of the hold short line when skipping to takeoff
- Fixed – Instrument screens don’t pop out in aircraft
- Fixed – ATC does not function on Cargo Transport – Heavy mission
- Fixed – VIP mission in career from KSFO to KLAX does not skip to descent despite the option available and selected
- Fixed – Aicraft Over Gs on RTC screen in career and other skip related state issues prevent career use properly
- Fixed – Floating seatbelts are visible in the passenger cabin
- Fixed – Red floating texture appears at certain distance
- Fixed – Aircraft information tab is empty
- Fixed – Engine audio is quieter and does not meet Turbofan/Jet standard LU unit in both perspectives
- Fixed – Unable to manually enter squawk code into transponder
- Fixed – EN-US and DE-DE AC description are missing
- Fixed – Missing apronWithBatteriesWithoutCovers.flt
- Fixed – Avatar spawn nodes in the wrong place
- Fixed – Airbus A330-2 Instrument views not functioning correctly
- Fixed – The player will continue to crash if they crash the aircraft in any Cargo Transport – Heavy mission
- Fixed – Engine audio is quieter and does not meet Turbofan/Jet standard LU unit in both perspectives
- Fixed – Airbus A330-2 instrument views not functioning correctly
- Fixed – Aircraft Over Gs on RTC screen in career and other skip related state issues prevent career use properly
- Fixed – Avatar spawn nodes in the wrong place
Airbus A330-300P2F
- Fixed – Engine shutdown indications incorrect – other than Fuel Flow indications show engine at idle
- Fixed – Unlimited fuel assistance on free flight does not work
- Fixed – iniBuilds Airbus fuel burn incorrect
- Fixed – Aircraft out of trim when exiting active pause and pause menu
- Fixed – Engines spool down during skip to taxi or takeoff
- Fixed – EFB does not allow user to change aircraft fuel quantity
- Fixed – Gyroscopic controls not enabled for aircraft
- Fixed – Airbus A330 is not compatible for Charter Service – VIP Airliner and appears as NOT MATCHING when viewed in the DrawDebugCareerProfiles window
- Fixed – Some EFB pages (seats, fuel) do not always update upon selecting a different aircraft
- Fixed – Aircraft controls blocked by autopilot engagement
- Fixed – Throttle inputs not clamped when using gamepad
- Fixed – Airbus A330-200 respawning with electrical off and chocks + engine covers on during ground services
- Fixed – Aircraft speed too low at cruise spawn altitude
- Fixed – Aircraft speed to hugh at final spawn altitude
- Fixed – Battery not reliably on for career mode spawn
- Fixed – Flow API related fit changes
- Fixed – Axis setup in iniBuilds proprietary EFB might block users from using the throttle
- Fixed – Throttle issues – Detent gamepad issue
- Partially Fixed – Battery issue
- Fixed – Navigation graph incorrect
- Fixed – Copilot navigation graph has duplicate nodes
- Career mode update in progress
- Added missing EFB plan view thumbnail
- Fixed – Final and Approach FLT conflict with Flaps causing overspeed error for player
- Fixed – WASM syncing of flaps and gear status when skipping
- Fixed – Missing tag for -300 passenger navigation graph causing passengers to not load
- Fixed – Issue with VIP mission spawn points and edges
- Fixed – After selecting ALT+N for skip to descent, the aircraft is in an unstable state not maintaining the altitude, speed or heaing selected on the flight control panel
- Fixed – Landing gear doors display as extended when they are retracted, depending on the camera angle with the aircraft
- Fixed – Skip to descent still causes overspeed
- Fixed – After landing at KLAX and coming out of reverse for taxi speed, the TCAS calls out Traffic Traffic … Clear of conflict. This mode should be inhibited on the ground
- Fixed – Immediately after takeoff, cabin pressure exceedance warning and ECAM revealed the cabin was at 30,00 feet when climbing through 2000 feet
- Fixed – Upon reaching cruise altitude with Throttles in CLB, the autothrottle mode is removed, and the speed is not maintained with FMS speed. The ATHR should not be deselected automatically
- Fixed – Adding enroute waypoints manually to the CDU causes the flight plan to be duplicated at the bottom and does not properly route
- Fixed – Using Skip to Descent causes aircraft to change configuration and autopilot settings rapidly
- Fixed – Passengers cannot be boarded in Private Charter – Airline missions
- Fixed – Parking brake not set when loading Taxi.FLT
- Fixed – Startup shortcut (RB + Dpad Down) doesn’t seem to work
- Fixed – Main landing gear doors outer textures are stuck in open position
- Fixed – Multiple strings are not localized in all LOCPAK files
- Fixed – A330-P2F and series have a power off panel state in Free Flight and Career. No electrical power sources are operable (BAT/APU/CTL+E) and EFB panel state options do not function
- Fixed – A330-300 RR VIP holding short of runway has flashing altimeter on FPD for Pilot and Copilot. QNH and hPa both flashes
- Fixed – Career skip function places all A330 variants forward of the hold short line when skipping to takeoff
- Fixed – Instrument screens don’t pop out in aircraft
- Fixed – ATC does not function on Cargo Transport – Heavy mission
- Fixed – VIP mission in career from KSFO to KLAX does not skip to descent despite the option available and selected
- Fixed – Aircraft Over Gs on RTC screen in career and other skip related state issues prevent career use properly
- Fixed – Floating seatbelts are visible in the passenger cabin
- Fixed – Red floating texture appears at certain distance
- Fixed – Aircraft information tab is empty
- Fixed – Engine audio is quieter and does not meet Turbofan/Jet standard LU unit in both perspectives
- Fixed – Unable to manually enter squawk code into transponder
- Fixed – EN-US and DE-DE AC description are missing
- Fixed – Missing apronWithBatteriesWithoutCovers.flt
- Fixed – Avatar spawn nodes in the wrong place
- Fixed – Airbus A330-2 Instrument views not functioning correctly
- Fixed – The player will continue to crash if they crash the aircraft in any Cargo Transport – Heavy mission
- Fixed – Engine audio is quieter and does not meet Turbofan/Jet standard LU unit in both perspectives
- Fixed – Airbus A330-2 instrument views not functioning correctly
- Fixed – Aircraft Over Gs on RTC screen in career and other skip related state issues prevent career use properly
- Fixed – Avatar spawn nodes in the wrong place
Airbus A330-743L Beluga XL
- Fixed – Engine shutdown indications incorrect – other than Fuel Flow indications show engine at idle
- Fixed – Unlimited fuel assistance on free flight does not work
- Fixed – RTC spawns player on top of airport terminal building sometimes
- Fixed – Aircraft fuel burn incorrect
- Fixed – Wheels are half way under the ground on the mission description page
- Fixed – Aircraft out of trim when exiting active pause and pause menus
- Fixed – EFB does not allow user to change aircraft fuel quantity
- Fixed – Gyroscopic controls not enabled for aircraft
- Fixed – WASM crash when entering LSZH arrival
- Fixed – Aircraft spawns with screens off during Heavy test certification mission
- Fixed – Skip to descent causes the aircraft to be out of trim and pitch down/dive
- Fixed – Airborne start spawns aircraft in non-standard state
- Fixed – Setting fuel from sim EFB not affecting aircraft fuel state
- Fixed – Throttle inputs not clamped when using gamepad
- Fixed – Aircraft speed too low at cruise spawn altitude
- Fixed – Aircraft speed too high at final spawn altitude
- Fixed – Sometimes aircraft spawns with batteries off, which blocks career missions
- Fixed – Axis setup in iniBuilds proprietary EFB might block users from using the throttle
- Fixed – Default engine audio is too loud
- Fixed – Sometimes aircraft spawns with batteries off, which blocks career missions
- Fixed – Axis setup in iniBuilds proprietary EFB might block users from using the throttle
- Fixed – Throttle issues – Detent gamepad issue
- Partially Fixed – Battery issue
- Fixed – Navigation graph incorrect
- Added missing EFB plan view thumbnail
- Fixed – Final and approach FLT conflict with flaps causing overspeed error for player
- Fixed – WASM syncing of flaps and gear status when skipping
- Fixed – SimVarForSpawningInTheAir and replaced with SimVars velocity variables
- Fixed – Crew door is missing ladder animation and has transparency/missing texture on rear of door
- Fixed – Default engine audio is too loud – ADF 2 does not point to tuned station
- Fixed – Crew door is missing ladder animation and has transparency/missing texture on rear of door
- Fixed – Default engine audio is too loud
- Fixed – ADF 2 does not point to tuned station
- Fixed – Too slow when spawning airborne
- Fixed – Engine sounds persist when master volume is set to zero
- Fixed – TA/RA/TCAS are on regardless of switch state
- Fixed – Cannot open cargo door
- Fixed – Adding enroute waypoints manually to the CDU causes the flight plan to desync
- Fixed – Multiple untranslated strings in all locpak
- Fixed – No mission step displays to turn aircraft engines on for aircraft
- Fixed – Multiple visual bugs during career mode RTC
- Fixed – Unable to start up the Airbus Beluga XL in Cargo Transport – Super Heavy
Airbus Helicopter EC135
- Fixed an issue with the aircraft bouncing on the ground.
- Adjusted TOT values
- Adjusted fuel burn rate.
- Adjusted CDS backlighting.
- Adjusted instrument and backup Attitude Indicator knob function.
- Fixed the Vertical Speed Indicator not indicating correctly.
- Fixed the AFT and FWD fuel transfer switches being reversed.
- Fixed the BUS TIE I and II remaining powered on when turned OFF.
- Fixed the fuel burn being too low for both engines.
- Fixed the COM radios and transponder not powering on with auto-start.
- Fixed the Announce Taxi Step not completing in Career.
- Added velocity settings to the appropriate sections of HOVER.FLT and RUNWAY.FLT.
- Fixed an issue where the aircraft rapid pitched up when starting in the air.
- Fixed an issue where the engine parameters were not responding to pilot input.
- Adjusted parameters in CRUISE.FLT
- Adjusted the flight model.
- Adjusted the rotor animation.
- Adjusted parameters in the FLT files.
- Adjusted engine performance.
- Fixed an issue with the engine’s fuel flow.
- Fixed the Engine Startup checklist.
- Fixed some localization issues with the checklists.
- Fixed the tooltip for the CDS test switch.
- Fixed the AFT/FWD fuel pumps.
- Fixed the COM2 radio.
- Fixed the intensity of the tail rotor.
- Fixed issues with the electrical bus.
- Fixed the copilot’s HSI.
- Adjusted sound system
- Rotor blur texture changes
- Fixed issues on audio panel
- Added air ambulance preset
- Fixed some localization strings
- Flight dynamics reworked
- Fixed turn coordinator function and emission
- Localization updates
- TOT, TQ, N2 value tweaks
- Fixed preflight element naming and order
- Fixed interior instrument tooltips
- Fixed fuel load
- Fixed auto-stop function
- Fixed startup sequence
- Fixed defrost system functions
- Fixed bus TIE switch animations
- Fixed COM2 volume change on audio panel
- Flight dynamic tweaks
- Fixed engine oil pressure on startup
- Fixed landing light and CDS write out
- Fixed ADAC livery
- Fixed autostart
- Fixed manual startup
- Rotor brake is more effective
- Fixed cargo and passenger configurations
- Fixed fuel capacity
- Fixed BUS TIE switch functionality
- Fixed fuel transfer pump funtion
- Minor system logic changes
- Fixed circuit breakers
- Fixed tooltip and system names
- Reduced power output
- Fixed exterior and interior visuals
- Various avionics fixes
- Added police livery
- Adjusted autostart
Airbus Helicopters H225
- Fixed – Loading an instrument approach deletes previous waypoints in flight plan
- Fixed – Low LOD in pause menu
- Fixed – MISD button on MFD has no clear function or feedback
- Fixed – Aircraft encounters dynamic rollover on ground at flat pitch when moving the cyclic
- Fixed – Fuel consumption significantly higher than realistic values
- Fixed – Fuel distribution does not match rotorcraft flight manual
- Fixed – ECS system not functioning correctly – valves don’t hold position, rheostats inaccurate, no temperature change
- Fixed – Triggers GOV lights and NR FADEC failure on engine instrument display
- Fixed – Wear and tear system not functioning or causing system degredation
- Fixed – ECS system cold/hot toggle hot staying in selected position
- Fixed – When skipping a segment mid-flight or respawning after crashing, the Airbus H225 will have throttle set to 0
- Fixed – On of tail’s light emits white light while source’s color is red
- Fixed – Main battery switch non-functional when starting cold and dark
- Fixed – Collective underpowered, unable to exceed 80% torque at full collective
- Fixed – AP1 and AP2 buttons not functioning
- Fixed – LOD pops are present inside the aircraft’s cabin
- Fixed – Heat blur effect is present inside the cockpit
- Fixed – Missing ADF bearing pointer despite functioning ADF radio
- Fixed – BARO UPLIM CRS and DH knobs will not change value on the flight and navigation display
- Fixed – COM 2 and NAV 2 radio push buttons cannot be selected
- Fixed – Control unit lighting knobs can be controlled using only one knob
- Fixed – Black text on black background on the Gray livery
- Fixed – Gray texture appears on LOD7 for spectating players when viewing at relatively close distance in a multiplayer instance
- Fixed – Rain animation is not implemented on the aircraft
- Fixed – Magnetic compass is non-functional
- Fixed – VR controllers cannot interact (grab) flight controls
- Fixed – Helicopter fuel shut-off switches not listed in before start checklist
- Fixed – Items in checklist do not have descriptions
- Fixed – Transponder spawns on OFF position during free flight
- Fixed – Skipping manual engine startup makes the H225 aircraft inoperable
- Fixed – Aircraft spawns with zero airspeed in an OGE hover when using Airstart
- Fixed – Aircraft lacks exhaust animation
- Fixed – Airbus Helicopters H225 states that it can be used for certain missions in Career but will also state it’s blocked from using in Career in the Usable In when viewing the More info page in the Marketplace
- Fixed – Rescue door fails to open during SAR hoist operation
- Fixed – Engine health parameters (TQ, TOT) over limit upon spawn
- Fixed – Spawns in free flight with N1 and TOT exceeding maximum limits
- Fixed – RH and LH fuel cut-off handles do not operate fuel shut-off, aircraft continues to run despite fuel starvation
- Fixed – General CUT-OUT handles not functioning to shut off engines and cut electrical consumers
- Fixed – AFCS and SAS disengages for AP during approaches and navigation loaded into CMA9000 MCDU
- Fixed – Fuel consumption significantly higher than realistic values
- Fixed – Fuel distribution does not match rotorcraft flight manual
- Fixed – Electrical system displays excessive amps and no green indication for ESS Bus, TRU1, TRu2 and emergency supply
- Fixed – Right cooling temperature knob has incorrect control inputs
- Fixed – SAS system fail – required for advanced helicopters in the sim
- Fixed – Slip/skid indicator not deflecting correctly during turns
- Fixed – EFB not receiving flight plans from MCDU
- Fixed – Incorrect airspeed limitations displayed on H225 airspeed indicator and MFD
- Fixed – Autostart (Ctrl+E) triggers GOV lights and NR FADEC failure on engine instrument display
- Fixed – MISD button on MFD has no clear function or feedback
- Fixed – DMAP and FND buttons on MFD have not functionality
- Fixed – Player pilot floating in the middle of the passenger seating
- Fixed – Collective doesn’t respond with default gamepad mapping
- Fixed – Aircraft rotors have no animation on multiplayer
- Fixed – H225 Helicopter magnetic compass is non-functional
- Fixed – Main battery switch non-functional when starting cold and dark
- Fixed – Backup attitude indicator will not reset to standard pressure using STB button
- Fixed – GPS RNAV providing only ANAV with no lateral guidance
- Fixed – CMA9000 MCDU navigation flight plan inputs incorrect localizer frequency
- Fixed – ECS system not functioning correctly – valves don’t hold position, rheostats inaccurate, no temperature change
- Fixed – Transponder IDENT flag does not appear when IDENT is pressed
- Fixed – FMS and NAVD CPL autopilot modes do not synchronize
- Fixed – One of the tail’s light emits white light while source’s color is red
- Fixed – Helicopter can exceed POH OGE/IGE chart performance and service ceiling
- Fixed – Aircraft encounters dynamic rollover on ground at flat pitch when moving the cyclic
- Fixed – Helicopter is able to easily recover from settling with power/vortex ring state
- Fixed – Wear and tear system not functioning or causing system degredation
- Fixed – No throttle meter is displayed. No ability to increase or decrease throttle
- Fixed – Rotor brake is far too weak
- Fixed – Flight plan from FMS does not copy to PFD
- Fixed – LSK buttons on PFD are non-functional
- Fixed – Electrical system displays excessive amps and no green indication for ESS bus, TRU1, TRU2, and emergency supply
- Fixed – Fuel consumption significantly higher than realistic values
- Fixed – Nose wheel lock checklist action is mistranslated in multiple languages
- Fixed – Visual ground effects are missing
- Fixed – Airbus Helicopters H225 thumbnail set to MSFS 2024 default unless livery is set to blue
- Fixed – Victim does not move towards aircraft despite animation
- Fixed – Unable to request takeoff in Career Passenger Mission
- Fixed – Fuel booster pumps turned on prematurely in before start checklist
- Fixed – Rescue worker spawns standing in the air in the middle of the aircraft on the Search & Rescue variant
- Fixed – HUD lacks tachometer or Nr/N1 readout
- Fixed – Aircraft power UI is missing while in third person view
- Fixed – Green livery thumbnail does not match the in-game appearance
- Fixed – Airbus H225 image doesn’t appear
- Fixed – H225 Helicopter does not weathervane into the wind
- Fixed – Aircraft always appears as the default livery in multiplayer
- Fixed – Pilot avatar sits erratically in the aircraft’s interior
- Fixed issue where pilot avatar loads into backseat on Ready to Fly screen
- Resolved issue causing missing copilot
- Corrected LOD0 rendering bug on ESC menu
- Fixed issue with helicopter losing textures and turning gray and LOD 7/7
- Addressed missing thumbnail images on Departure/Arrival screens
- Fixed aggressive stuttering after entering pause menu or crashing in career mode
- Corrected pilot and copilot positioning in SAR/Cargo configurations
- Fixed cargo hold LOD issues when zooming in/out
- Adjusted rescue worker spawning behavior (now spawns as actual rescue worker, not pilot)
- Checklist cam now properly focuses on N1
- Removed debug text AIRCRAFT.UI_INSTRUMENTATION from Configure UI
- Fixed display errors in the mass and balance menu; seats now show correctly and passengers spawn
- Gamepad mapping for collective input now functional
- Collective and throttle now respond correctly to both gamepad and key binds
- Fixed issue with aircraft behaving as if it were flying when on Ready to Fly screen
- Cold and dark state no correctly disables panel functionality
- Engine crank switch inputs now correctly mapped (no longer inverted)
- CTRL + E now properly triggers auto shut down
- Auto start now functions as intended
- Aircraft no longer shuts down automatically on the Ready to Fly screen
- Resolved issue where skipping manual engine startup rendered aircraft inoperable
- Player avatar no longer clips through the aircraft
- External preflight checklist and interactables now available
- Checklists are not properly localized across all supported languages
- Fixed EXT LOD texture issue on Pause menu
- Addressed INT LOD clipping
- Tail number from Settings now correctly displays on aircraft
- Livery artwork has been updated and corrected
- Fixed collective axis blocking / disconnected
- Fixed starting with almost no fuel
- Fixed cabin variant images
Amphibian Aerospace Albatross G111 / HU-16 / G111T
- Fixed an error in fire extinguisher switch code.
- Fixed minor geometry issues in the cockpit.
- Fixed minor flickering issue with EFB in the cockpit.
- Disabled the non-functional pushback tug.
- (G-111) Fixed an occasional glass flickering on interior of fuselage side doors.
- (HU-16) Improved HSI compatibility with the TDS GTNXi GPS mod.
- Fixed fuel selector handle behavior inconsistencies and animation issues.
- Added squat strut (anti-tip brace) functionality (in walkround and clipboard).
- Fixed an issue with the contact point on the HU-16.
- Fixed the anchor system not deploying or retracting when there is no hydraulic pressure available.
- Fixed some hydraulic valves not being set correctly during certain flight startups.
- (HU-16) Fixed airspeed and trim issues in CRUISE.FLT.
- Fixed incorrect switch states in cold and dark starts on the water, and on land off airport.
- Improved water effects on fuselage and gear during beaching.
- (G-111) Fixed minor cockpit texture issues.
Archer Midnight
- Reverted pilot node tag to PILOT_SEAT
- Increase spacing between passengers and moved spawn points to avoid clashes between passengers and between ground crews
- Changed spawn points for passenger transport navigation graph to be on the right side of the aircraft, fixes pre-mission cinematic
- Chocks are now effective in stopping and barring the aircraft from taxiing and will limit forward / backward movement
- Fixed an issue causing the pilot to sometimes spawn in the wrong location during careers
- Fixed an issue causing breaks to be ineffective during ground operations
- Few strings are not translated in certain LOC pack files
- Interaction issues with the Autopilot thumbstick and TOGA buttons on the joysticks
- 3D tire animation needed to be adjusted
- Archer screen brightness seems lacking
- Both inceptors can now be manipulated using mouse and VR motion controller
- Audio levels adjusted so loudness is within spec
- Corrected EFB seating presentation
- Resolved multiplayer audio missing
- Improved over aggressive autopilot response
- Fixed exception
- Fixed visible LOD pops
- Aircraft loads in backwards when skipping to the landing section of the mission
- Unable to request takeoff from tower step. Enter key does not work
Aviat Pitts Special S1S
- Fixed – The collision boxes for the left wing and right wheel of the Aviat Pitts Special S-1S are not properly aligned with the aircraft model.
- Fixed – Interior Canopy tooltip using legacy layout.
- Fixed – Cannot complete mission (ferry flight) because shutdown is requiring parking brake.
- Fixed – Skipping to Taxi does not turn on the fuel selector.
- Fixed – Player spawns facing away from the plane for FEFPLN mission.
- Fixed – A few checks in Locpack files are not translated in all languages.
- Fixed – EFB does not show takeoff/landing distance information.
- Fixed – Some checklist items are not translated.
Aviat Pitts Special S2S
- Fixed – Camera can clip through the Cockpit.
- Fixed – Smoke that comes out while starting the engines goes out of Cockpit panel.
- Fixed – The Collison mesh of the Pitts S-2S is not in parity with the visual model of the aircraft.
- Fixed – Interior of the aircraft’s cockpit will not appear when the player is looking from the outside or third person.
- Fixed – Camera goes through the aircraft during cinematic.
- Fixed – Aircraft missing from tailwheel endorsement aircraft available after exam.
- Fixed – Skip to Taxi has fuel selector off which kills the engine.
- Fixed – Skip to descent results in immediate engine failure because the fuel selector is in the OFF position despite being on MAIN tank prior to skip.
- Fixed – Communications panel is not operational and is not tooltip.
- Fixed – Cannot complete mission (ferry flight) because shutdown is requiring parking brake.
- Fixed – Not enough elevator authority at higher speeds.
- Fixed – Stick cannot be hidden making radios hard to interact with.
- Fixed – Some inoperable buttons are missing the INOP tooltip when highlighting them in the cockpit.
Beechcraft Baron G58
- Fixed – Duplicate sound xml.
- Fixed – Walk Around Preflight Inspection lacks Visual Helper highlights in Checklist.
- Fixed – Yoke cannot be hidden by using a Pointer.
- Fixed – Magnetos cannot be properly operated with VR controllers.
- Fixed – Garmin Airspeed indicator does not match POH ranges.
- Fixed – Several operables in the Cockpit display Door-related tooltips.
- Fixed – Utility Doors cannot be opened with click-and-drag mouse action.
- Fixed – Multiple tooltips do not appear appropriately.
- Fixed – Doors’ textures are misaligning when Player is using them.
- Fixed – Checklist requires player to check Avionics without turning them ON.
- Fixed – Checklist requires player to check Avionics without turning them ON.
- Fixed – Doors’ textures are misaligning when Player is using them.
- Fixed – Aircraft’ Tail Number appears cut off on the fuselage.
- Fixed – Missing G58 Private Charter in career.
- Fixed – Some Tooltip titles and one Checklist title are not translated in Polish (pl-PL).
- Fixed – Multiple tooltips do not appear appropriately.
- Fixed – Custom tail number is not visible on the fuselage.
- Fixed – Take off and landing performance does not generate in the EFB.
Beechcraft Bonanza G36
- Fixed – Visual Helper does not highlight exterior elements.
- Fixed – The string GENERAL.CHECKLIST.COWLFLAPS.CLUE: Cowl flap must be fully open (lever full down), is not localized in all supported languages.
- Fixed – Trim from back elevator is duplicated and remains in one place.
- Fixed – Low Fuel Level Warning is absent.
- Fixed – Pitot heat CAS message incorrect.
- Fixed – Pilot seating position.
- Fixed – Pilot missing from EFM mass and balance.
- Added – EFB aircraft outline in weight and balance tab.
- Fixed – Landing light appears to have a negative filter effect.
- Fixed – Chocks and pitot cover appear after gear up at certain zoom level.
- Fixed – Pax nodes not on the ground.
- Fixed – PFD and Master Switch Electrical Mapping Issue.
- Fixed – No Turkish locpak file.
- Fixed – Pitot heat CAS message incorrect.
- Fixed – Aircraft needs updates for career compatibility to correct it from transferring when broken
- Fixed – Player character shifts seating position and clips outside plane during onboarding in career.
- Fixed – Pre-flight objects are not removed when skipping to taxi in some mission types featuring the Textron Aviation Beechcraft Bonanza G36.
- Fixed – Click-spot for chocks is difficult to find.
- Fixed – Click-spot for pitot tube cover is too large.
- Fixed – EFB does not calculate Takeoff/Landing distances.
- Fixed – Pax nodes not on the ground.
- Fixed – Loading passengers during flightseeing career mission causes pilot to be in wrong position.
- Fixed – Pax nodes too close to the aircraft.
- Fixed – Cowl flaps don’t animate.
- Fixed – Cockpit foley is not fully implemented for interactables within the cockpit..
- Skip to takeoff has the user faced the wrong way and already on the runway
- Aircraft will reorient itself in the direction it was facing before the player skipped to landing
- NPC will continuously keep walking into aircraft during boarding scene
- Fixed – When skipping to Taxi, Pitot cover and chocks are not automatically removed.
- Fixed – Opening cutscene for missions using Archer Midnight has camera and character facing the wrong direction.
- Fixed – Several operables in the Cockpit animate erratically.
- Fixed – Altitude Hold Mode does not work.
- Fixed – Checklist is missing several sections.
- Fixed – Few imprecise Tooltips in the aircraft’s interior.
- Fixed – Aircraft exceeds the maximum vertical climb rate of 750 ft during Hover phase.
- Fixed – MENU.PAYLOAD.FORWARD_PAX debug strings in the Mass and balance menu.
- Fixed – Service ceiling is too high.
- Fixed – Character lighting improvement based on environment.
- Fixed – Above Approach mode there is an arrow indicating that the feature is on while Tooltip states it is off.
- Fixed – Visible LOD pops.
- Fixed – Unable to progress wait for engine startup mission step with Archer Midnight.
- Fixed – PILOT LIGHT, MOVE PILOT LIGHT, and Door are not localized in any language except en-US.
- Fixed – Few errors found on the Package Analyzer tab as per SU2 Beta analyzer.
Beechcraft C90 GTX King Air
- Fixed – Landing gear wheels do not animate.
- Fixed – Bad bearing pointers.
- Fixed – PFD does not update next waypoint from FMS like the MFD does. Autopilot/FMS/MFD still work.
- Fixed – Cannot adjust range on MFD.
- Fixed – Transponder always shows off even though it is on and working.
- Fixed – Beechcraft C90 Aviator performance penalty max speed exceeded after skip to descent.
- Fixed – An additional speck of light hovers close to the actual frontal light.
- Fixed – Aircraft performance airspeed is too slow and fuel flow is too high.
- Fixed – Engine condition levers and Wiper’s knob can be moved only in one direction while using a Pointer.
Beechcraft KingAir 350i
- Fixed – Pressurization is inop (not blocker as this no longer affects career or Free Flight as a failure purely visual).
- Fixed – Copilot now loads but his arm clips the arm rest bad, and the arm rest indicates it can move but it does not.
- Fixed – Engine condition levers are defaulted to low idle state in auto start, cold/dark, and runway start. (not they also have no difference between high and low idle).
- Fixed – EFB Weight Stations for passengers contain debug text.
- Fixed – Cannot Remove Copilot from the aircraft.
- Fixed – missing sim on ground for some flts.
- Fixed – missing aircraft outline in EFB.
- Fixed – Various (strobe) lights are misplaced / floating on the King Air 350i.
- Fixed – The right side of the elevator is non-interactive during preflight checks on the Textron King Air 350i.
- Fixed – The Right Cargo door is missing UI label text on the Textron King Air 350i.
- Fixed – No tooltip information on the tires.
- Fixed – Checklist out of order or PFD needs engine information when operating without avionics master on.
- Fixed – Left engine propeller hub does not have collision.
- Fixed – Captain and First Officer Air Speed Indicators are INOP.
- Fixed – No tooltip information on the tires.
- Fixed – Various (strobe) lights are misplaced / floating on the King Air 350i.
Bell 407
- Fixed – Duplicate sound xml entry.
- Fixed – Passenger navigation graph and career mode.
- Added – EFB helicopter outline.
- Fixed – Some of text and labels are either unreadable or in low resolution.
- Fixed – Autostart does not function properly and engine quits.
- Fixed – LOD Issues on Resume/Main Menu Screen.
- Fixed – Some knobs lack turning animation.
Boeing 747-400 Global Supertanker
- Fixed aircraft engine and instrumentation text localization for career purchase confirmation screen.
- Fixed floating objects below aircraft.
- Fixed transponder knob animations behaving oddly.
- Fixed the radio swap buttons not animating.
- Fixed Polish translations for some localization tooltips in the cockpit.
- Added non-English localization for aircraft variation names in the aircraft configuration menu.
- Fixed broken ‘Look-At’ items in the checklists so clicking on the items takes you to the correct area/item.
- Fixed some floating objects in the exterior of the aircraft.
- Fixed transponder knobs not animating.
- Added wing flex.
- Improved procedure stringing to fix path vectorization for certain procedures such as LEAL VLC4A.
- Fixed an issue where cruise winds were not always uplinked for the correct levels.
- Fixed an issue where spurious traffic icons were sometimes displayed on the map.
- Fixed an issue with flight path vectorization that could cause the generated flight path to oscillate between two significantly different states.
- Fixed fuel density to reflect Jet-A fuel type (6.69 lbs/gal).
- Fixed right spoilers moving with left spoilers when used for roll control.
- Fixed left inboard flap fairing not animating with flaps.
- Fixed some gaps being visible in the cockpit where they shouldn’t be.
- Fixed various issues with LODs involving appearance and missing parts of the model.
- Removed various floating objects that shouldn’t be there.
- Fixed landing gear compression changing when the camera is zoomed or panned.
- Added support for advanced performance calculations for the airplane in MSFS Flight Planner and the in-sim EFB.
- Applied performance optimizations to the rendering of the PFD, and the EICAS on the MFDs.
- Fixed Battery and Standby Power state on spawn in missions.
- Improved interior and exterior lighting.
- Fixed glareshield and pedestal light sources.
- Fixed some external control surface animations not working correctly.
- Adjusted center gear strut length.
- Adjust nose and center gear steering animation ratio.
- Adjusted overhead panel lighting.
- Fixed Radio 3 ‘R/T INT’ switch animation.
- Fixed the overhead hydraulic pump selectors to include the AUX positions for pumps 1 and 4, but position is disabled until aux pumps are added in the future.
- Fixed the bank angle MCP knob to allow all degree positions.
- Removed wheel chocks from apron starting point.
- Fixed the nose and main landing gear wear and tear preflight walkaround points.
- To exit the aircraft from the cockpit, you can now use the cockpit curtain.
- Fixed – Oxygen mask panel missing on pilot’s side of the cockpit.
- Fixed – Floodlights have no visual source.
- Fixed – PFD brightness knobs rotate when their indicators stay in place.
- Fixed – Aircraft wheels are not aligned with the ground.
- Fixed – Multiple backlight descriptions on OVHD Panel are dimmed.
- Fixed – Airframe model does not have a belly beacon light.
- Fixed – Cabin door animations are missing.
- Fixed – Standby attitude indicator pitch animation is offset by 5 degrees.
- Fixed – Low-detail engine fan model missing.
- Fixed – Cockpit decals appear washed out when not emissive.
- Fixed – Exterior passenger and cargo doors have no animation.
- Fixed – Third audio panel R/T INT switch has 2 animation names.
- Fixed – Wing collision on the GST is ahead of the actual wing.
- Fixed – Transponder has black plane covering view.
- Fixed – #4 Hydraulic Demand switch should have a position for AUX.
- Fixed – #1 Hydraulic Demand Knob should have no AUX position labelled.
- Fixed – Icing causes z-fighting on engine.
- Fixed – Bank limit knob decal is missing position lines.
- Fixed – Pilot and copilot drop controller screens have no collisions enabled.
- Fixed – APU labels appear clipped and have artifacts.
- Fixed – Engine numbers cant be seen on nacelle anti ice panel when emissive is lit.
- Fixed – Some buttons have recessed section for OFF labels where they shouldnt.
- Fixed – ON button labels are green when they should be white-ish.
- Fixed – Engine numbers cant be seen on nacelle anti ice panel when emissive is lit.
- Fixed – Flap placard unreadable.
- Fixed – Several buttons and knobs in the cockpit lack animation.
- Fixed – Warning Caution Master button always appears illuminated with aircraft power on or off and throughout all phase of flight.
- Fixed – Cockpit camera can clip into a middle instrument panel.
- Fixed – Several textures and text placards appear improperly.
- Fixed – Unable to interact with the yoke using VR controllers.
- Fixed – Cockpit curtain is not a separate node in the model.
- Fixed – Flaperons do not have a linear animation.
- Fixed – Livery is missing LODs which results in airframe being white at slight zoom levels.
- Fixed – Right aileron doesn’t have linear animation between stops.
- Fixed – Icing on engines only appears in LOD0.
- Fixed – Tail and engines are missing livery.
- Wind predictions uplink added.
- Added RTE uplink in the CDU.
- Added missing non-English localization.
- Fixed pilot/copilot avatar seating positions.
- Fixed EFB aircraft outline.
- Fixed EFB liquid tank titles.
Boeing 747-400 LCF Dreamlifter
- Fixed aircraft engine and instrumentation text localization for career purchase confirmation screen.
- Fixed the aircraft livery looking flat.
- Fixed the autobrake, MFD range and transponder knob animations not behaving correctly.
- Added cargo models.
- Fixed the radio swap buttons not animating.
- Fixed the LCF spawn weight being set too high.
- Fixed Polish translations for some localization tooltips in the cockpit.
- Added non-English localization for aircraft variation names in the aircraft configuration menu.
- Fixed the cargo payload menu in the EFB allowing you to overfill the aircraft.
- Adjusted cargo payload maximum weights to be more accurate.
- Fixed engine 2 not having any paint.
- Improved windshield dirt accumulation.
- Fixed an issue with the landing gear steering visuals.
- Adjusted spawn values for throttle, engine, and airspeed data to be the same for spawning on approach or on final.
- Fixed baro setting knob animation not working.
- Fixed maximum landing gear extended airspeed to be 270 knots.
- Improved throttle and engine initialization state when spawning in states with running engines.
- Adjusted speed when spawning on final approach.
- Fixed various visual glitches.
- Fixed some items not animating when operating them.
- Fixed aircraft spawning too low.
- Added wing flex.
- Added steering of the main body wheels
- Before start checklist now informs the user to request ground air through the FMC to start the engine.
- Improved procedure stringing to fix path vectorization for certain procedures such as LEAL VLC4A.
- Fixed an issue where cruise winds were not always uplinked for the correct levels.
- Fixed an issue where spurious traffic icons were sometimes displayed on the map.
- Fixed an issue with flight path vectorization that could cause the generated flight path to oscillate between two significantly different states.
- Fixed fuel density to reflect Jet-A fuel type (6.69 lbs/gal).
- Fixed elevator animation changing based on camera zoom and panning.
- Fixed landing gear compression changing with camera zoom and panning.
- Fixed various livery issues.
- Fixed some parts of the model being removed incorrectly.
- Fixed typo on emergency exit hatch.
- Fixed missing textures on copilot seat.
- Fixed floating meshes on the wings.
- Added support for advanced performance calculations for the airplane in MSFS Flight Planner and the in-sim EFB.
- Applied performance optimizations to the rendering of the PFD, and the EICAS on the MFDs.
- To exit the aircraft from the cockpit, you can now use the cockpit curtain.
- Fixed not being able to use the cargo doors of the aircraft.
- Added lighting to the standby instruments to make them clearer a night, controlled by the pilots-side instrument lighting knob.
- Fixed Battery and StandBy Power state on spawn in missions.
- Improved interior and exterior lighting.
- Fixed glareshield and pedestal light sources.
- Fixed MCP decal emissives to illuminate when dark.
- Removed wheel chocks from apron starting point.
- Fixed the nose and main landing gear wear and tear preflight walkaround points.
- Fixed the bank angle MCP knob to allow all degree positions.
- Fixed the overhead hydraulic pump selectors to include the AUX positions for pumps 1 and 4, but position is disabled until aux pumps are added in the future.
- Fixed transponder knob animations to turn the correct direction.
- Fixed some external control surface animations not working correctly.
- Adjusted center gear strut length.
- Adjust nose and center gear steering animation ratio.
- Fixed – Moving away by a small distance after maxxing out LOD results in textures vanishing.
- Fixed – Interior lights have no visual source.
- Fixed – Textures missing on multiple sidewalls outside the Cockpit in the upper Cargo Compartment.
- Fixed – Multiple backlight descriptions on OVHD Panel are dimmed.
- Fixed – Model has no pedestal light source node.
- Fixed – Standby Steam Gauges – No Lighting.
- Fixed – Radio offside tuning light emissive is missing.
- Fixed – Cockpit decals are now too transparent.
- Fixed – Transponder knob animation issues.
- Fixed – #1 and #2 engine HYD demand switches should be 4-position.
- Fixed – LOD popping on wings, engines, dirt effects, and strange flap surfaces in front of wing.
- Fixed – Several labels are different shades when lit as emissive, or not visible at all when unlit.
- Fixed – Icing has z-fighting with livery.
- Fixed – Additional beacon light floating next to fuselage.
- Fixed – Bank limit knob label decals have missing lines.
- Fixed – Many decals are washed out compared to others.
- Fixed – [LCF][2024][Art] ON button labels are green when they should be white-ish.
- Fixed – Domelight source is misaligned.
- Fixed – Exterior Icing effect flickers and can vanish within Exterior Camera.
- Fixed – Textures of the spare bulbs are flickering.
- Fixed – There is no rain effect on front windows.
- Fixed – Navigation Lights are too dim.
- Fixed – Some operables in the cockpit are not animated.
- Fixed – Unable to interact with the yoke using VR controllers.
- Fixed – Copilot’s right hand screen has a mirrored view.
- Fixed – Cargo doors cannot be opened.
- Fixed – Cockpit curtain is not a separate node in the model.
- Fixed – Right wing has winglet in LOD1+ that should not be there.
- Fixed – Dreamlifter livery has z-fighting at full zoom.
- Fixed – Right engines at full zoom have some of cover turn metallic grey.
- Wind predictions uplink added.
- Added missing non-English localization.
- Fixed EFB aircraft outline.
- Fixed EFB cargo section names.
Boeing 747-8 Intercontinental
- Fixed aircraft engine and instrumentation text localization for career purchase confirmation screen.
- Fixed APU bleed and PACKs not being set to on when auto-starting (CTRL-E) the aircraft.
- Fixed nose/wing landing gear tire placements.
- Fixed heat blur for all four engines.
- Fixed APU bleed button initializing to on when spawning on the runway.
- Fixed spoilers not animating correctly.
- Fixed some floating objects being visible in external view.
- Fixed the engine fan blades spinning in the incorrect direction.
- Fixed some control surfaces not being flush with the wing when retracted.
- Fixed some issues with appearance of the cockpit in VR.
- Adjusted pilot spawn position in missions to not clip through the pushback tug.
- Added non-English localization for aircraft variation names in the aircraft configuration menu.
- Fixed engines 3 and 4 not having reverse thrust animation.
- Fixed maximum landing gear extended airspeed to be 270 knots.
- Improved throttle and engine initialization state when spawning in states with running engines.
- Adjusted speed when spawning on final approach.
- Fixed EFB outline thumbnails not appearing.
- Fixed bus tie tooltips to be more user friendly.
- Fixed aircraft spawning too low.
- Fixed some issues with LOD popping.
- Fixed some issues with parts of the aircraft disappearing at various zoom levels.
- Various art improvements.
- Fixed an issue with engines not flexing with the wing flex.
- Fixed some buttons having missing sounds.
- Added nose cargo door animation to 747-8F. The nose cargo door can be opened through the FMC SETTINGS page.
- Added sound effects for the nose cargo door opening and closing.
- Added cargo models to interior of 747-8F when cargo is loaded through the EFB.
- Added support for advanced performance calculations for the airplane in MSFS Flight Planner and the in-sim EFB.
- 747-8F now displays the correct aircraft model on the FMC.
- Changed empty and max gross weights to better reflect the aircraft model and data.
- Fixed career/flight spawning for climb, cruise, approach, and final phases of flight, aircraft will spawn with the correct airspeed, flaps setting, gear setting and throttle setting values.
- Fixed 8F career availability for cargo mission.
- Fixed missing nose wheel chocks when aircraft is parked.
- Added APU heat blur and engine blast fx.
- Fixed thumbnails so the wheels are not sunk into the ground.
- Fixed preflight walk-around so tires, brakes and struts are all interactable.
- Applied performance optimizations to the rendering of the PFD, and EICAS on the MFDs.
- Fixed all brakes acting as the right brake.
- Fixed Battery and StandBy Power state on spawn in missions.
- Fixed rudder trim needle not moving to indicate rudder trim correctly.
- Fixed VR users not being able to control the aircraft by selecting the yoke.
- Fixed body gear steering not working.
- Fixed inverted outer aileron animations.
- Improved interior lighting.
- Fixed pedestal light source.
- Removed pitot covers, engine covers and wheel chocks from the external preflight walkaround.
- Adjusted cockpit sounds of battery, fans and packs.
- Fixed an issue where the maximum zero-fuel weight for the airplane used by the Flight Planner app in the sim EFB was incorrect.
- Art Changelist
- Fixed – Right outer engine always shows covers at low LODs.
- Fixed – Engine missing LOD on the right side of the fuselage with the Boeing 747-8.
- Fixed – Yoke collision meshes are missing.
- Fixed – Stickers under buttons are flickering.
- Fixed – Rudder trim indicator is full left when starting cold/dark or spawning. Rudder trim does not change the indicator.
- Fixed – Cargo nose door is missing animations.
- Fixed – Overhead pedestal dome light is missing emissive mesh.
Boeing 747-8F
- Fixed aircraft engine and instrumentation text localization for career purchase confirmation screen.
- Fixed APU bleed and PACKs not being set to on when auto-starting (CTRL-E) the aircraft.
- Fixed nose/wing landing gear tire placements.
- Fixed heat blur for all four engines.
- Fixed APU bleed button initializing to on when spawning on the runway.
- Fixed spoilers not animating correctly.
- Fixed some floating objects being visible in external view.
- Fixed the engine fan blades spinning in the incorrect direction.
- Fixed some control surfaces not being flush with the wing when retracted.
- Fixed some issues with appearance of the cockpit in VR.
- Adjust pilot spawn position in missions to not clip through the pushback tug.
- Added non-English localization for aircraft variation names in the aircraft configuration menu.
- Fixed engines 3 and 4 not having reverse thrust animation.
- Fixed maximum landing gear extended airspeed to be 270 knots.
- Improved throttle and engine initialization state when spawning in states with running engines.
- Adjusted speed when spawning on final approach.
- Fixed EFB outline thumbnails not appearing.
- Fixed bus tie tooltips to be more user friendly.
- Fixed aircraft spawning too low.
- Fixed some issues with LOD popping.
- Fixed some issues with parts of the aircraft disappearing at various zoom levels.
- Various art improvements.
- Fixed an issue with engines not flexing with the wing flex.
- Fixed some buttons having missing sounds.
- Added nose cargo door animation to 747-8F. The nose cargo door can be opened through the FMC SETTINGS page.
- Added sound effects for the nose cargo door opening and closing.
- Added cargo models to interior of 747-8F when cargo is loaded through the EFB.
- Added support for advanced performance calculations for the airplane in MSFS Flight Planner and the in-sim EFB.
- 747-8F now displays the correct aircraft model on the FMC.
- Changed empty and max gross weights to better reflect the aircraft model and data.
- Fixed career/flight spawning for climb, cruise, approach and final phases of flight, aircraft will spawn with the correct airspeed, flaps setting, gear setting and throttle setting values.
- Fixed 8F career availability for cargo mission.
- Fixed missing nose wheel chocks when aircraft is parked.
- Added APU heat blur and engine blast fx.
- Fixed thumbnails so the wheels are not sunk into the ground.
- Fixed preflight walk-around so tires, brakes and struts are all interactable.
- Applied performance optimizations to the rendering of the PFD, and EICAS on the MFDs.
- Fixed all brakes acting as the right brake.
- Fixed Battery and StandBy Power state on spawn in missions.
- Fixed rudder trim needle not moving to indicate rudder trim correctly.
- Fixed VR users not being able to control the aircraft by selecting the yoke.
- Fixed body gear steering not working.
- Fixed inverted outer aileron animations.
- Improved interior lighting.
- Fixed pedestal light source.
- Removed pitot covers, engine covers and wheel chocks from the external preflight walkaround.
- Adjusted cockpit sounds of battery, fans and packs.
- Fixed an issue where the maximum zero-fuel weight for the airplane used by the Flight Planner app in the sim EFB was incorrect.
- Art Changelist
- Fixed – Right outer engine always shows covers at low LODs.
- Fixed – Engine missing LOD on the right side of the fuselage with the Boeing 747-8.
- Fixed – Yoke collision meshes are missing.
- Fixed – Stickers under buttons are flickering.
- Fixed – Rudder trim indicator is full left when starting cold/dark or spawning. Rudder trim does not change the indicator.
- Fixed – Cargo nose door is missing animations.
- Fixed – Overhead pedestal dome light is missing emissive mesh.
Boeing 787-10 Dreamliner
- Fixed nav lights and strobes not moving as the wing flexes.
- Fixed copilot WARNING light always being visible.
- Added non-English localization for aircraft variation names in the aircraft configuration menu.
- Fixed aircraft engine and instrumentation text localization for career purchase confirmation screen.
- Fixed the right fuel pump PRESS lights always being on.
- The APU GEN OFF light should now only appear if the APU GEN is not doing what is commanded.
- Fixed IRS ON BAT light always being illuminated.
- Fixed various decals always being illuminated, even when aircraft is unpowered.
- Fixed cockpit door tooltip.
- Cockpit door now highlights.
- Fixed a floating decal in the cockpit.
- Added the ability to open any cabin doors.
- Fixed an issue where ground services wouldn’t open the cargo or passenger doors.
- Added windshield wipers that are able to operate independently of each other.
- Windshield wipers now disperse rain.
- Fixed maximum landing gear extended airspeed to be 270 knots.
- Improved throttle and engine initialization state when spawning in states with running engines.
- Adjusted speed when spawning on final approach.
- Fixed Polish localization translations.
- Fixed elevator animation not working.
- Fixed aircraft spawning too low.
- Improved precision of fuel usage predictions in the CDU.
- Improved procedure stringing to fix path vectorization for certain procedures such as LEAL VLC4A.
- Fixed an issue where cruise winds were not always uplinked for the correct levels.
- Fixed an issue where spurious traffic icons were sometimes displayed on the map.
- Fixed an issue where the VSD caused terrain/weather to not be properly clipped.
- Fixed an issue where the VSD leg labels did not align with the leg path profile.
- Fixed an issue with flight path vectorization that could cause the generated flight path to oscillate between two significantly different states.
- Fixed camera not being in correct position for VR.
- Inhibit low oil pressure and temperature warnings when engines are starting up.
- Fixed fuel density to reflect Jet-A fuel type (6.69 lbs/gal).
- Fixed bug where speedbrakes wouldn’t extend unless handle was >50% extended.
- Fixed bug where engines wouldn’t start when skipping to taxi in missions.
- IRS is on and external power is now connected when starting mission on apron.
- Added support for advanced performance calculations for the airplane in MSFS Flight Planner and the in-sim EFB.
- Applied performance optimizations to the rendering of the PFD and MFDs.
- Fixed hangar thumbnails for all liveries.
- Fixed aircraft powerplant information in the hangar.
- Wing flex added.
- Updated exterior and cockpit base model LODs.
- FS24 tyre physics added.
- Windshield looks like it is covered in leather.
- Cockpit drone collision occluder is missing.
- Cockpit seat textures insanely clean and bright, modify to grey wool variant.
- Cockpit missing detail materials.
- Cockpit blurry repeating textures.
- Materials are misconfigured for transparent flaps/switch guards and glass.
- Most cockpit panels feature a noisy/low quality detail, resolve with flags.
- Gaps between several cockpit panels.
- Removed United Polaris branding from cabin.
- Removed 737 MAX branding and screens from cabin.
- Windshield draw order priority with interior windshield.
- Update texture flags to remove banding.
- Optimized attachments.
- Fixed – Wing flex bones setup improperly.
- Fixed – Exterior passenger and cargo doors have no animation.
- Fixed – Boeing house livery has lots of clipping and uses incorrect colour.
- Fixed – 787 logo z-fighting on vertical stabilizer.
- Fixed – Z-fighting on fuselage where the wings connect.
- Fixed – Multiple LOD pop issues.
- Fixed – Windshield Wipers turn on together with either left or right control selector.
- Fixed – Cockpit Camera can move outside the aircraft.
- Fixed – art Wheels do not move.
- Fixed – Several issues regarding Custom Tail Number feature.
- Fixed – Gears clip into doors while extending and hiding.
- Fixed – Some of the liveries are not being displayed in free flight map UI.
- Fixed – Main wheels do not appear to be rotating on takeoff roll and disappear at times while aircraft is accelerating on takeoff.
- Fixed – Displays too glossy.
- Fixed – Wheel chocks are not displayed at the gate or ramp during walk around preflight.
- Fixed – Selecting the GPWS system in the Tuning Control Panel (TCP) displays that the system is inop despite that it is operational and installed on the aircraft.
- Fixed – #2 and #3 VOR/ADF receiver are inoperative.
- Fixed – Pilot and Copilot MFD selector in inoperative.
- Fixed – Fire detection system and fire handles are inoperative.
- Fixed – TCAS tilt on the Tuning Control Panel (TCP) for Above and Below is not usable. Above should be used for takeoff. Below should be used for Descent.
- Fixed – Icing is not visible from inside the cockpit.
- Fixed – Icing effect LOD pop.
- Fixed – Overhead panel text decals need to be separated from the panel.
- Fixed – Electrical push drive button missing SEQ2.
- Fixed – Incorrect seatbelt setup.
- Fixed – Cockpit door has no animation and is not a separate node.
- Fixed – Pilot foot heater still has invalid node name.
- Fixed – Strobe and nav lights are missing/too dim.
- Fixed – All windows lack Rain effect.
- Fixed – Low resolution textures and mirrored OIL TANK FILL ACCESS label on engines.
- Fixed – Low quality textures on the Default livery.
- Fixed – No WINDOW BACKUP emissives.
- Fixed – Aircraft exterior is completely removed when viewed at full zoom from the front.
- Fixed – Aircraft is fully invisible when in pause menu.
- Fixed – Helper nodes need to be added for nav and strobe light positions.
- Fixed – Landing gear body doors should be closed when landing gear is extended.
- Wind predictions uplink added.
- Added RTE uplink in the CDU.
- Improved precision of fuel usage predictions in the CDU.
- Added missing non-English localization.
- Fixed EFB aircraft outline.
- Fixed livery menu thumbnail images.
- Fixed EFB cargo loading errors.
Boeing C-17 Globemaster III
- Fixed XML Issue due to unsupported characters
- Cargo bay loads have been modularized and LODed individually, with several optimizations and polycount reductions for improved performance and reduction in memory consumption.
- Revised LODs of modular components.
- Removed several duplicated materials in the cargo bay and cockpit.
- Removed several detailed maps in the interest of performance.
- Reprojected and rescaled textures for improved efficiency and memory consumption.
- Further downscaling textures, particularly in the cargo bay.
- Clean-built and reexported.
- Removed noReduce and noMipmaps tags from all textures for better memory management.
- Rescaled detail maps for improved memory usage.
- Further memory optimizations, 350 MBs reduced on VRAM.
- VR controller compatibility is now fully implemented for cockpit controls.
- Engine produces no heat blur regression fixed.
- Aircraft wheels lack Preflight Pins during preflight walkaround fixed.
- All avatars do not appear in External/Showcase Camera regression fixed.
- Pilot and Copilot MFDs and HUDs have been consolidated into single-instance gauges, displaying identical information to reduce VRAM load. Only PFD Pages are now accessible.
- Copilot FMCs now mirror the pilot’s, leaving only two functional FMCs to improve performance on consoles.
- On both Central MFDs, PFD Pages have been disabled to reduce individual instances of WT21 and reduce VRAM load.
- Random floating circle on HUD (GFPV) Removed.
- Front part of the aircraft disappears to other players across multiplayer when viewed from the cockpit fixed.
- Aircraft spawns without functional avionics on Xbox Series S Fixed.
- Preflight Walkaround checks and checklist categories are now localized.
- Various localization improvements.
- Flight Path Vector logic has been improved on both PFD and HUD, now it is directly calculated from pitch and Angle of Attack.
- Reduced VRAM Consumption and other performance improvements.
- Fix candidate for CTD on Xbox Series S. Reduced VRAM memory consumption by over 700 MBs.
- Bison tail art on RCAF Livery has been improved and corrected for accuracy.
- Front part of the other Player’s aircraft disappearing while in the cockpit view has been fixed.
- Some of the external sound effects are not audible in the Cockpit resolved.
- Aircraft lighting keybinds (TOGGLE ALL LIGHTS, TOGGLE TAXI LIGHTS, TOGGLE LANDING LIGHTS, TOGGLE BEACON LIGHTS, TOGGLE NAV LIGHTS) have been all properly integrated and are now fully supported.
- HUD and PFD Flight Path Vector discrepancies are now corrected.
- Various translations missing from LOC Files have now been added.
Boeing CH-47D Chinook
- Removal of passenger and flightseeing targeted specializations.
- Envelope collision mesh simplified to resolve clipping issues.
- Config settings adjusted to allow proper interior display when in exterior view.
- Addition of master caution light clear on autostart.
- Addition of collective values for in-flight FLT files to prevent immediate descent when loading or skipping to an in-flight segment.
- Localization fixes.
- Changes to weight and balance XML.
- Several configuration fixes to resolve checks for cargo and construction careers.
- GNS530 and associated xml code modified so that navigation works with HSI correctly.
- Additional LOD models have been added so that ultra far distances work without model disappearing.
- Added missing animations for ADF knobs.
- Both barometric pressure and radar altimeters issues have been fixed and retested for accuracy.
- Improved localization text in the apu start procedure.
- Improved drone collision mesh to reduce clipping through model.
North American P-51 Mustang
- Fixed – Rain effects on the windshields look unnatural.
- Fixed – Several interactables are missing foley sounds upon interaction within the cockpit.
- Fixed – Aircraft’s engine exhausts lack heat animation.
- Fixed – Starboard wing control surfaces do not animate.
- Fixed – Unnatural shadows caused by the sun.
- Fixed – Changing Rudder Trim does not update the value straight away.
- Fixed – Turn and slip indicator is not functioning properly and the needle skips when performing maneuvers.
- Fixed – Aircraft’s propeller lacks feathering animation.
North American T-6 Texan
- Fixed – There is a sizeable geometry gap between the cockpit canopy and the fuselage while in the cockpit camera view.
- Fixed – Radio magnetic indicator RMI is acting as a compass and does not point to radio navigation aids.
- Fixed – Several interactables are missing foley sounds upon interaction within the cockpit.
CAP-4 Paulistinha
- Fixed – Fuel Selector set on Both withdraws fuel only from Lower Tank.
- Fixed – Cap-4 parking brake is not set after skipping to taxi in career missions.
- Fixed – There is a floating screw located near the propeller
- Fixed – Cockpit does not render in External view
- Fixed – Incorrect values in 2 strings in the ko-KR locpak
- Fixed – Engine dies if throttle is pulled back to idle and plane is stopped.
- Fixed – PP-HCP livery tail number text is cut off or clipping through geometry of plane.
- Fixed – N-505 livery tail number text is cut off or clipping through geometry of plane.
- Fixed – Aircraft models are very small in the configure menu.
- Added – EFB mass and balance outline.
- Fixed – COM Radio and Transponder displays in the Cap-4 Paulistinha exhibit excessive bloom/illumination at night.
- Fixed – Missing Tooltip on Landing Gear and Landing gear strut
Cessna 152
- Fixed – Duplicate sound xml.
- Fixed – Passengers get stuck next to the nose of the aircraft in RTCs.
- Fixed – Player can walk through plane geometry in multiple locations.
- Fixed – Passengers cannot be loaded into the plane with the EFB.
- Fixed – Player cannot reenter plane by clicking door handle on second attempt and must use hotkeys thereafter.
- Fixed – Flap Overspeed penalty not applied during Cessna 152 mission.
- Fixed – Player penalized for having landing light turned off when skipping ahead.
- Fixed – Airplane spawns airborne ready to fly with 30 degree of flaps.
- Fixed – NAV radios can not be set using EFB.
- Fixed – Flashing beacon and Nav item in wrong portion of checklist.
- Fixed – Fuel Shutoff Valve should read On.
- Fixed – Engine oil level check does not exist in game.
- Fixed – Multiple minor discrepancies with in game and POH before starting engine checklist.
- Fixed – Flashing beacon and Nav item in wrong portion of checklist.
- Fixed – Seats and seatbelts item occurs twice in game checklist.
- Fixed – Flaps set for takeoff does not appear in POH.
- Fixed – Rotation speed should be listed with checklist item and action Elevator control.
- Fixed – EFB missing outline in mass and balance.
- Fixed – Airspeed should be added to climb checklist.
- Fixed – The landing portion of checklist is missing entirely from the in game checklist.
- Fixed – Engine RPM not reaching redline during takeoff.
- Fixed – Aircraft climb rate too good.
- Fixed – Adjusted park brake effectiveness.
- Fixed – Ground friction adjusted to prevent takeoff with parking brake applied.
- Fixed – Oil cover can be closed while Oil cap is pulled out.
- Fixed – Cessna 152 Aerobat and Cessna 152 override each other where both should be present in career menus.
- Fixed – Aircraft identification placard lacks contrast and can be difficult to read.
- Fixed – Door interaction template to use correct interactive point.
- Fixed – Emissive for beacon strobe and nav lights are very dim on the Cessna c152
- Fixed – Tail / registration placard difficult to read due to lack of contrast
- Fixed – Plane will taxi and take off with parking brake on
- Fixed – Chocks are not removed if the Player uses Skip To Taxi
Cessna 152 Aerobat
- Fixed – Duplicate sound xml.
- Fixed – Left Elevator cannot be moved during inspection.
- Fixed – Plane will taxi and take off with parking brake on.
- Fixed – Tooltip Audio signal of marker beacons and Checklist item Tires are not localized in Polish (PL-PL).
- Fixed – Skipping ahead to take off does not remove chocks.
- Fixed – Aircraft identification placard lacks contrast and can be difficult to read.
- Fixed – Textron Aviation Cessna 152 Aerobat no flaps overspeed aviator performance penalty when flaps enabled exceeding flaps speeds.
- Fixed – Player can walk through plane geometry in multiple locations.
- Fixed – Entering the pause menu will cause plane to enter fueling state.
- Fixed – Cessna 152 Aerobat and Cessna 152 override each other where both should be present in career menus.
- Fixed – Fuel Shutoff Valve should read On.
- Fixed – Engine oil level check does not exist in game.
- Fixed – Multiple minor discrepancies with in game and POH before starting engine checklist.
- Fixed – Flashing beacon and Nav item in wrong portion of checklist.
- Fixed – Seats and seatbelts item occurs twice in game checklist.
- Fixed – Flaps set for takeoff does not appear in POH.
- Fixed – Rotation speed should be listed with checklist item and action Elevator control.
- Fixed – Airspeed should be added to climb checklist.
- Fixed – The landing portion of checklist is missing entirely from the in game checklist.
- Fixed – Oil cover can be closed while Oil cap is pulled out.
- Fixed – Look at button is non functional for items related to exterior walkaround
- Fixed – Multiple strings are not translated on all LOC files
- Fixed – Fuel truck appears at LOD1
- Fixed – Aircraft’s wings disappear at a certain distance
- Fixed – Rear position light projection is not aligned with light bulb on plane’s rudder
- Fixed – Custom Tail Number is cut off if longer than 4 characters
- Fixed – There is no Tooltip on Pilot’s Yoke the Engine Cover Tooltip is incomplete
- Fixed – Rain effect goes in two different directions on the windshield
- Fixed – The aerial advertising 152 variant is not available for testing in aerial advertisement mission type
Cessna 172 Skyhawk
- Fixed Copilot not spawning.
- Fixed indicator ball behavior and position.
- Corrected fuselage to get the right amount of drag in sideslip. That fixes the required bank angle to compensate the yaw.
- Emissive intensity of panel’s decals increased at daylight.
- Fixed Altimeter_02 strip numbers precision.
- Improved navigation lights no longer oriented to ground.
- Fixed adaptive/text/colors of liveries FlightSeeing 07, 08, 09 and 10.
- The ball indicator got new physics.
- Corrected fuselage to get the right amount of drag in sideslip. That fixes the required bank angle to compensate the yaw.
- Emissive intensity of panel’s decals increased at daylight
- Improved navigation lights no longer oriented to ground
Cessna 185F
- Fixed – Pilot side door is inoperable on the Cessna 185.
- Fixed – Pitot switch not operable.
- Fixed – Some operables in the Cockpit are not animated.
- Fixed – External lights appear too dim during daytime.
- Fixed – Aircraft is not purchasable in career mode.
- Fixed – Few issues regarding Visual Helper in Checklist.
- Fixed – Interior Camera position Instruments 06 is blocked by the Player model.
- Fixed – There is no change in the SFXs of the Environment or the other Player’s aircraft when the aircraft’s windows are open.
- Fixed – The aircraft has multiple LOD issues.
- Fixed – Player teleports around when uncrouching during preflight checks for the Cessna 185.
- Fixed – Career Tool does not provide any Specialization for the aircraft.
- Fixed – Incorrect Range in aircraft statistics.
- Fixed – Throttle Checklist item description is inconsistent with required action.
Cessna 188 AGtruck
- Fixed – Skip-to function causes fertilizer to drop 30 percent points in quantity which makes the volume insufficient for mission completion.
- Fixed – Player will not receive a penalty for flaps down when speed is in the yellow.
- Fixed – Alternator element is absent in Checklist Preflight section.
Cessna 400 Corvalis TT
- Fixed – De-ice systems are not functional.
- Fixed – Steady light from strobes appears when nav lights are turned on.
- Fixed – Aircraft still displays as a circle.
- Fixed – G1000 MFD Icon Not Fixed
- Fixed – Elevator trim inverted when using Velocity One Flight Deck.
- Fixed – Aircraft has difficulty accelerating beyond white arc.
- Fixed – Avionics switch in the OFF position when skipping in career.
- Fixed – Checklist mentions cutting off mixture in after take-off checklist.
- Fixed – Aircraft still displays as a circle.
- Fixed – MS-Commissioned Aircraft G1000 MFD Icon Fixed.
- Fixed – NAV2 radio has no audio.
- Fixed – Nav lights are not bright.
- Fixed – Unable to complete Private Charter using skips.
- Fixed – Some Cessna C400 Corvalis TT liveries are highlighted and blinking blue during preflight.
- Fixed – LOD popping on Cessna C400 Corvalis TT doors.
Cessna 404 Titan
- Fixed – The Cessna 404 Titan has no flap overspeed penalty.
- Fixed – VOR 2 missing Arrow to indicate selected course.
- Fixed – Aircraft spawns on final approach in a nose up stalled condition.
- Fixed – ADF tooltip does not match gauge.
- Fixed – Voltameter shows incorrect indications.
- Fixed – Various untranslated Tooltips in several languages.
- Fixed – Several strings are not translated on Multiple LOC pack files.
- Fixed – Heading Bug rotates automatically 360 degrees once passing 360 degrees.
- Fixed – Voltage is showing incorrectly.
- Fixed – Fuel tank gauges show incorrect value.
- Fixed – Once setting props to feather they cannot be re-feathered if un-feathered.
- Fixed – There’s not enough fuel to complete career missions.
- Fixed – Not available for purchase in career mode.
- Fixed – Opening windows does not affect audio from outside the aircraft.
- Fixed – ELT missing textures.
- Fixed – ADF tooltip does not match gauge.
- Fixed – Pilot door does not open.
- Fixed – Oil gauge clips through the oil cover while closing.
- Fixed – Pilot door does not open.
- Fixed – Primer switch has incorrect control inputs.
- Fixed – There’s not enough fuel to complete career missions.
- Fixed – Heat blur is absent when first loading on a runway and when the aircraft is flying.
- Fixed – Parking brake check do not have a Visual Helper.
- Fixed – Aircraft does not have ground effects on grass surfaces.
- Fixed – Aircraft is not able to climb to 19000 ft to progress the Private Charter mission.
- Fixed – Aircraft always appears as the default livery on Multiplayer.
- Fixed – Not available for purchase in career mode.
- Fixed – Some interactive objects lack SFX.
- Fixed – Rain streaks behave unnaturally.
Cessna 408 SkyCourier
- Fixed – De-ice systems are not functional.
- Fixed – There are MENU.PAYLOAD.PASSENGER debug strings in the Mass and balance menu.
- Fixed – Several Tooltips are not localized in multiple languages.
- Fixed – Several Tooltips are mistranslated in Polish [pl-PL].
- Fixed – Few strings are not translated in some LOC pack files.
- Fixed – Several elements in the cockpit do not have audio effects.
- Fixed – Missing steps and nonexistent switch position in the Checklist.
Cessna Citation CJ4
- Fixed aircraft engine and instrumentation text localization for career purchase confirmation screen.
- Fixed aircraft spawning too low.
- Fixed FMS screen appearing to flicker.
- Fixed takeoff performance calculator not updating QNH from altimeter setting in automatic mode.
- Fixed takeoff flaps value from DEFAULTS settings not being applied to performance plan on creation.
- Added look at function to preflight exterior EFB checklist.
- Removed unneeded ‘HotItems/Lights’ block from the ‘Exterior Preflight’ checklist.
- Fixed screens flickering in VR mode.
- Fixed some visual glitches with the windshield cover.
- Add sounds to cabin door, baggage door and all panel doors.
- Add changing engine sound effects when cabin door is opened.
- Fixed missing L/R ENGINE FIRE label.
- Fixed missing rain effects on windshield and windows.
- Fixed duplicated fuselage access panels.
- Add sounds to cabin door, baggage door and all panel doors.
- Add changing engine sound effects when cabin door is opened.
- Fixed missing L/R ENGINE FIRE label.
- Fixed missing rain effects on windshield and windows.
- Fixed duplicated fuselage access panels.
- Fixed altitude knob push button action tooltip
- Fixed EFB aircraft outline
- Fixed left and right fire bottle arm light tooltips
- Fixed cabin couch seatbelts from showing outside the fuselage
Cessna Citation Longitude
- Fixed an issue where animations for the anti-ice switches were disabled when electrical power was not available.
- Fixed an issue where animations for the interactables on the autopilot panel were disabled when electrical power was not available.
- Add sounds to cabin door, baggage door and all panel doors.
- Add changing engine sound effects when cabin door is opened.
- Added wing flex animations.
- Added 01, Global, Kenmore, Orbit, and Pacifica liveries.
- Improved LOD transitions for the 3D model.
- Removed some broken geometry that could be seen sticking out from the fuselage at certain camera distances and angles.
- Fixed an issue where the wheel chocks were sometimes floating above the ground or clipping into the ground depending on aircraft loading.
- Fixed the colors of the potable water service panel indicator LEDs.
- Fixed the positioning of the aft heated drain mast.
- Fixed various minor visual problems with the 3D model (interior and exterior).
- Adjusted default camera view so the main instrument view and field of view is better.
- Added missing foley sounds to the autopilot speed mode switch.
- Added compatibility for the PARKING_BRAKES_ON and PARKING_BRAKES_OFF key events.
- The titles for the fuel tanks in the EFB mass and balance page are now properly localized.
- Adjusted the selectable flap configurations for takeoff and landing calculations in the EFB.
- Adjusted the altitude at which you spawn in cruise in free flight to 35000 feet.
- Adjusted spawn states after back-on-track in career missions to be more appropriate for the phase of flight.
- Fixed – Aircraft does not have icing effects.
- Fixed – No rain effect on Cockpit windows when using Cockpit Camera.
- Fixed – Refuel/Defuel display screen is not modeled.
- Fixed – Kenmore fuselage livery has missing editable color materials at LOD04, 05, 06.
- Fixed – Pacifica livery is missing texture on rudder at LOD03.
- Fixed – Wing flap and aileron leaks meshes are not animated properly.
- Fixed – Livery meshes are inappropriately applying color to the interior model and other parts of the plane.
- Fixed – There are extraneous engine turbine fan nodes.
- Fixed – Thrust reverser animations are missing from engine GLTFs at LOD04+.
- Fixed – Orbit livery is missing various elements at various LOD levels.
- Fixed – Fuselage GLTF has frost geometry for parts that have been separated into other GLTFs.
- Fixed – Cockpit loses all emissive materials and GTC screens at LOD03+.
- Fixed – Interior emergency exit door nodes are not animated (Please note, we have tested this to work, but in the XMLs, the code is disabled due to career mode issues. All done and tested working from art side.).
- Fixed – Fuselage dirt GLTF duplicates some engine dirt geometry.
- Fixed – Panels Nose GLTF has too many vertices at LOD00, 01.
- Fixed – Wing GLTFs have duplicated dirt meshes.
- Fixed – Livery fuselage GLTFs contain wing, tail, and engine meshes at LOD07.
- Fixed – Fuselage LOD05+ has strange texturing for windows.
- Fixed – Engine GLTFs have multiple LOD issues.
- Fixed – Fuselage GLTF has improper detail scaling between LODs.
- Fixed – Gear GLTFs are culled due to LOD too early.
- Fixed – Fuselage LOD03 has some broken geometry.
- Fixed – Fuselage LOD01 has clipping artifacts with the Default livery.
- Fixed – 01 Livery wing meshes have incorrect texturing at LOD00.
- Fixed – 01 Livery fuselage mesh is missing coloring on the emergency exit at LOD04+.
- Fixed – Default livery fuselage GLTF has duplicated registration nodes at LOD06.
- Fixed – Global livery fuselage GLTF has duplicated registration nodes at LOD04-06.
- Fixed – Global fuselage livery GLTF has broken decals at LOD04 and missing decals at LOD05.
- Fixed – Global livery tail GLTF has broken coloring on the rudder at LOD04+.
- Fixed – Kenmore livery has registration nodes in the wrong GLTFs.
- Fixed – A piece of the left battery compartment door latch is incorrectly animated with the baggage door.
- Fixed – Kenmore livery decal is cut off at the cabin door.
- Fixed – Orbit livery has registration nodes in the wrong GLTFs.
- Fixed – Pacifica livery has registration nodes in the wrong GLTFs.
- Fixed – Pacifica livery has stripes on tail that partially obscure registration number.
- Fixed – Default livery left engine GLTF has incorrect coloring and texturing at LOD05.
- Fixed – Exterior light nodes are missing in some LOD levels.
- Fixed – Right engine GLTF LOD06 has more vertices than LOD05.
- Fixed – Aft heated drain mast is misplaced.
- Fixed – Potable water service panel indicator LEDs are the wrong colors and are obscured at certain LODs.
- Fixed – Right circuit breaker panel labels need polish pass.
- Fixed – Wheel chocks are not animated with the landing gear.
- Fixed – Node origin for left/right main gear wheel chock dummy collision nodes are incorrectly placed.
- Fixed – Precipitation passes through windshield.
- Fixed – Visible LOD pops.
- Fixed – Left Logo light source turns off at certain distance.
- Fixed – Red stripe obscures the Pacifica Airlines logo on Pacifica livery.
- Fixed – HUD CONTROL FAILS TO FUNCTION.
- Fixed – WIRES STICKING OUT OF LEFT SIDE OF AIRCRAFT IN FLIGHT.
- Fixed – External Icing Effect is not placed properly on the wings.
- Fixed – Aircraft has several LOD pops when translating showcase camera closer or farther from the aircraft.
- Fixed – Memory footprint of 3D model is unoptimized.
- Fixed – Icing effects are missing everywhere except the windshield/windows at LOD01+.
- Fixed – Kenmore livery meshes have broken editable color materials at LOD05
- Fixed – Kenmore livery decal is cut off at the cabin door
- Fixed – Kenmore livery has registration nodes in the wrong GLTFs
- Fixed – Default livery fuselage GLTF has duplicated registration nodes at LOD06
- Fixed – Default livery clips into the top of the vertical stabilizer at LOD01
- Fixed – Taxi light nodes are not animated in LOD05+
- Fixed – Livery fuselage GLTFs contain wing, tail, and engine meshes at LOD07
- Fixed – Seam line is uneven
- Fixed – Horizontal stabilizer static wicks are incorrectly oriented and spaced
- Fixed – Left wing dirt LOD01 model contains the wrong geometry
- Fixed – Fuselage dirt GLTF duplicates some engine dirt geometry
- Fixed – Left and right main landing gear door dirt nodes are included in different models in LOD00 vs other LODs
- Fixed – Large gap in textures on the left-back side of the plane
- Fixed – Aircraft has several LOD pops when translating showcase camera closer or farther from the aircraft
- Fixed – Few abnormal animations regarding cockpit’s operables
- Fixed – Right circuit breaker panel labels need polish pass
- Fixed – Tail_Dirt_C node is missing from LOD00
- Fixed – Fuselage dirt attachment contains some tail dirt geometry at LOD01+
- Fixed – Attachment bounding spheres are not centered on the visible geometry
- Fixed – Cockpit attachment LOD transitions are visually poor
- Fixed – Nose landing gear door geometry is in different attachments at different LOD levels
- Fixed – The Longitude pictures show 2020 liveries that are not available in 2024. (Note: We have added the liveries which were not previously included in the package, and updated their thumbnails. Let us know if there are any further requests.)
- Fixed – Door frame seal parts missing of main entry door
- Fixed – Floating elements present
- Fixed – Baggage compartment door brackets clipping with exterior mesh
- Fixed – Floating element in baggage compartment door belonging to battery door latches
- Fixed – Missing/pink textures re-created for seatbelt meshes
- Fixed – Engine nose spinner shader material draw order adjusted for correct object sorting
- Fixed – Improved dome light texture in cockpit with added thick-glass over
- Fixed – Correct default dynamic colouring setup for Orbit, Global, Kenmore and Pacifica liveries.
- Fixed – INT Meshes disappearing too early (culling, not LODs)
- Fixed – EXT Meshes disappearing too early (culling, not LODs)
- Fixed – Performance and node optimization requirements
- Re-Capture Thumbnails
- Optimize bounding spheres and further optimizations to LODs
- Fix metallic windows on LOD texture
- Fixed – Orbit livery nose gear door paint detached (back strut door)
- Separated ‘openables’ into separate attachment to make LOD transitions smoother.
- Fixed – Nose wheel tyre LOD 1-4 wrong texture
- Fixed – Kenmore floating parts of livery on LOD 4-6
- New icing effects added.
- Windshield rain effects added.
- Added wing flex.
- Interior LODs updated.
- Exterior LODs updated.
- Livery LODs updated.
- Missing liveries integrated.
- Tyre physics updated.
CGS Hawk Arrow II
- [FIXED] Visual Helper points to incorrect feature (Nav lights switch).
- [FIXED] There is no penalty for flaps overspeed.
- [FIXED] After skipping or respawning in-air, the throttle turns off and the aircraft dives.
- [FIXED] WIG WAG Mode switches are not translated in Italian (it-IT) language.
- [FIXED] Spawning in air cause the aircraft to drop.
- [FIXED] IT translation was missing for the wig wag switches and the zip doors.
- [FIXED] Spawning in air cause the aircraft to drop.
Cirrus Aircraft SR22
- Fixed aircraft engine and instrumentation text localization for career purchase confirmation screen.
- Fixed weird passenger boarding RTC in some career missions.
- Fixed broken tooltip on external pilot door handle.
- Added non-English localization for aircraft variation names in the aircraft configuration menu.
- Fixed a bug that prevented the aircraft from being used in flightseeing and first flight missions.
- Fixed passengers having weird movement during boarding in career.
- Fixed an issue where the engine is not visible from the exterior.
- Fixed wing landing and taxi lights from showing black spots at certain angles.
- Fixed aircraft spawning too low.
- Fixed aircraft seatbelts disappearing when zooming out.
- Added missing door sounds.
- Added change of engine sound effects when doors are open.
- Fixed seatbelts disappearing when zooming out.
- Flaps can now take damage and cause mission penalties if Vfe is exceeded (150kts for 50% flaps, 110kts for 100% flaps).
- Fixed control surface animations not working.
- Fixed bug where it’s difficult to see wheel spin because wheels were not changed for a blur model.
- Fixed nav lights not appearing red/green.
- Fixed not being able to trim the aircraft through the hat on the yoke.
- Added the landing gear checkpoints to the preflight wear and tear walk-around.
- Fixed lighting for autopilot and audio panel buttons.
- Fixed- LOD pop issues with the aircraft interior and baggage door.
- Fixed – Strobe, Ice and NAV Light sources are too dim.
- Fixed – Com Mic 1 has incorrect art texture.
- Fixed – Avionics lighting is misaligned for the Ice Protect switch.
- Flaps can now take damage and cause mission penalties if Vfe is exceeded (150kts for 50% flaps, 110kts for 100% flaps).
- Fixed control surface animations not working.
- Fixed bug where it’s difficult to see wheel spin because wheels weren’t changed for a blur model.
- Fixed nav lights not appearing red/green.
- Fixed not being able to trim the aircraft through the hat on the yoke.
- Integrated updated model and textures.
- Added cupholder animations.
- Added ability for custom liveries to change registration number text color.
- Added CAPS handle animation.
- TKS fluid can now be filled in the EFB under the Cargo section, allowing for anti-ice to work.
- A fifth middle passenger can now be loaded.
- Fixed an issue where the CAPS parachute would not open when deployed, and improved the CAPS parachute aerodynamic behavior.
- Improved exterior and interior lighting
- Improved rain effects. Rain will now properly sweep over the top of the nose, and horizontally along windows.
- Fixed several buttons glowing at night when lit by panel lighting.
- Adjusted chock positions.
- Fixed door interior/exterior model animation lagging and models detaching.
- Fixed various ambient occlusion issues
- Fixed tail number LOD related issues
- Fixed LOD popping issues.
- Fixed Flightseeing mission availability.
- Fixed EFB aircraft outline.
- Fixed mixture lever tooltip to remain between 0% and 100%.
- Fixed auto shutdown feature.
- Fixed ELT switch animation being reversed.
Cirrus Vision SF50 (Vision Jet)
- Fixed a slight misalignment of the autopilot altitude knob push animation.
- Fixed being unable to grab the joystick when in VR.
- Operation of the ELT via the cockpit remote switch is now simulated.
- Optimized LOD transitions to strike a better balance between visual fidelity with performance.
- Added missing foley sounds for the throttle lever and the elevator trim wheel.
- Added a step to the EFB preflight checklist to remove the wheel chocks.
- The titles for the fuel tanks in the EFB mass and balance page are now properly localized.
- Adjusted the selectable flap configurations for takeoff and landing calculations in the EFB.
- Adjusted engine configuration to bring aircraft performance closer to published values. Notable changes include an increase in fuel burn at high altitudes and an increase in climb rate at all altitudes with thrust settings close to MCT.
- The EIS oil pressure gauge no longer annunciates a low-pressure warning when the engine is not running.
- Fixed an issue in career where crashing during climb you would respawn on the ground instead of in the air.
- Fixed passengers clipping into aircraft wing when boarding in career mode.
- Fixed broken animations for the middle row passenger overhead light knobs.
- Fixed poor ambient occlusion in the cockpit model.
- Added missing animations for pushing the GTC top inner knob, the autopilot heading knob, and the autopilot altitude knob.
- Fixed dust and dirt tire FX from being unnatural looking.
- Fixed – Copilot circuit breaker panel label emissive material is assigned to Object016 node in LOD00.
- Fixed – Cockpit ambient occlusion is missing
- Fixed – Some cockpit operables do not animate properly.
- Fixed an issue where the FADEC would enter engine start modes (READY, LIGHT-OFF, START) when engine performance deteriorated due to fuel starvation.
- Adjusted the sensitivity of the electric fuel pump latch logic to lower the chances of spurious activation (the amber FUEL PUMP ON CAS message).
- Fixed an issue where the ruddervator preflight check interaction was broken when using a gamepad.
- Increased the size of the parking brake handle interaction volume to make it easier to interact with the handle.
- The parking brake handle is now highlighted when the user interacts with it (Lock interaction mode only).
- Fixed a visual glitch where the left main gear strut could sometimes be seen sticking out of the wing when the gear was retracted.
- Improved LOD transitions for the 3D model.
- Various additional miscellaneous visual improvements and fixes for the 3D model (interior and exterior).
- Fixed EFB aircraft outline.
- Adjusted autothrottle tuning to decrease the tendency to oscillate around the target speed.
CubCrafters NX Cub
- Fixed – First Flight and Flightseeing missions crash the title.
- Fixed – Passenger navigation graph weight.
- Fixed – Cruise and approach flt speed set wrong.
- Fixed – Cannot transfer nav frequencies.
- Fixed – Rain flows in different patterns on the windows.
- Fixed – Amps read zero.
- Fixed – Pulse and steady landing light function.
- Fixed – Nava and strobes are floating off the wing.
- Fixed – Cannot transfer nav frequencies.
- Fixed – Flaps do not suffer malfunctions when used at Vne.
- Fixed – Amps read zero.
- Fixed – Several interactables are missing foley sounds upon interaction within the cockpit.
- Fixed – No mission steps to remove CubCrafters NX Cub covers display for missions using this aircraft.
- Fixed – Some interactables do not have spatial audio when interacted with while in the cockpit.
- Fixed – Nav and strobe lights are not bright enough.
- Fixed – Rain flows in different patterns on the windows.
Daher TBM 930
- Fixed an issue where you could not change rudder or aileron trim after spawning on the apron.
- Aileron and rudder trim controls now interact correctly with the AP/Trim switch and the AP/Trim disconnect buttons. If the switch is in the OFF position or either of the disconnect buttons is pressed, aileron and rudder trim controls are now disabled.
- Aileron and rudder trim controls are now disabled when there is no electric power available to the trim servos (power is delivered via Main Bus 1).
- Fixed an issue where you could not interact with the yoke in VR.
- Fixed an LOD issue in the cockpit.
- Fixed EFB aircraft outline.
De Havilland Canada DHC-6 Twin Otter
- Fixed FO HSI CDI needle.
- Fixed Auto feather button doesn’t have a light when armed.
- Fixed multiple highlight and checklist issues.
- Fixed artifacts remaining when opening doors.
- Borek livery doesn’t match real-world counterpart.
- Opening Doors clip into the aircraft’s Covers and Flaps from Parking position.
- Livery lines remain in place when opening doors.
- Visual issues with landing gear of different variants.
- Issues with textures of Borek and Shark liveries.
- Removed PRC-PLC career specialization from aircraft.cfg
- Fixed idle power oil pressure not within green arc.
- Fixed power settings when loading cruise.flt.
- Fixed altimeter knob highlighting when selected in EFB checklist.
- Fixed ski version not moving.
- Added new model delivery.
- Fixed part name for left flap highlighting.
- Fixed broken XML file which prevented some exterior animations.
- Fixed Clipboards remain visible even if the yoke is hidden.
- Fixed doors opening while canopy cover is in place.
- Fixed part name for left flap highlighting.
- Fixed broken XML file which prevented some exterior animations.
- Fixed Clipboards remain visible even if the yoke is hidden.
- Fixed doors opening while canopy cover is in place.
- Changed checklist entry for rudder trim from 10 degrees to 1 degree.
- Changed checklist entry for Anti-Coll & Pos Lts to Beacon & Pos Lts.
- Moved Beacon & Pos Lts to Before Engine Start.
- Added Anti-Collision Lts to Before Line Up.
- Added clickspots to hide yoke-mounted clickspots.
- Fixed water effects for float variant.
- Fixed aircraft can not crash.
- Fixed missing throttle indicator in external HUD.
- Fixed EFB flight route does not transfer to avionics.
- Fixed GNS530/430/Transponder/Autopilot/ADF display brightness at night.
- Fixed several tooltips.
- Fixed FO side turn coordinator ball animation inverted.
- Fixed yoke and gust lock clickspots not unlocking after toggle.
- Reworked wheels contact points.
- Reworked payload stations and passenger navigation graph.
- Doors are now closing automatically when ground speed exceeds 10 knots.
- Aircraft can only be exited using the door handle when on the ground and parking brake is set.
- If the parking brake is not set, only the door opens and the pilot does not exit the aircraft.
- Fixed engine autostart.
- Fixed static port blocked after start from cold & dark.
DeHavilland Canada DHC-2 Beaver
- Unified version number with manifest/json.
- Addition of visible cargo for light, medium, and heavy loads.
- Edits to passenger configs for improved behavior.
- Fixes to ui_fuel_burn entry for mission compatibility.
- Edits to checklist to remove unnecessary entries (entries had previously been flagged for removal, which is why they weren’t included in the localization).
- Addition of aircraft outlines for wheels and floats to the EFB weight and balance page.
DG Aviation LS8-18
- Revised flight model for winch launch.
- Fixed – No clickspot to enter cockpit or open canopy.
- Fixed – Analog Altimeter is incorrect (missing a needle).
- Fixed – Winch launch has bad behavior.
- Fixed – Cannot set pilot weight.
- Fixed – Strange Canopy Reflection in external camera (bad mesh over canopy).
- Fixed – Glider crashes into mountain during Ready to Fly check.
- Fixed – Broken winch launch. Not possible (aerotow works now).
- Fixed – Wing flex broken in SU_03.
- Fixed – Canopy glass not reflective.
- Added – Yaw string ea object.
- Fixed – Yaw String does not work correctly and rotates all over despite relative wind.
- Fixed – C172 will not takeoff as a towplane
Diamond DA40 NG
- Fixed – Pilot’s seat is not displayed in the UI weight and balance.
- Fixed – Electric Master Switch does not turn on screens.
- Fixed – N-number not listed in cockpit instead white box.
- Fixed – Voltage too low, should be 28volts.
- Fixed – STBY BATT always listed in annunciator box.
- Fixed – Exceeding flap speed does not trigger player penalty
- Fixed – Bad trim state in skip to descent (VIP and other missions).
- Fixed – Yoke has no interaction point to grab with VR controllers.
- Fixed – No Flap Overspeed Penalty is applied in Career Mode.
- Fixed – Performance tool only displays No available data.
- Fixed – Issues with loading passengers.
- Fixed – EFB data not present for takeoff/landing distance.
- Fixed – Cannot load copilot. Passengers load okay. Copilot will reset to 0 each time.
- Fixed – Default VR position is bad.
- Fixed – Flightseeing and first flight passenger graphs.
- Fixed – Covers incorrectly set in flt files.
- Fixed – Cruise and approach flts incorrectly setting autopilot status.
- Fixed – Approach and final flt IAS.
- Fixed – Missions with Diamond Aircraft DA-40 NG do not show aircraft image on briefing screen.
- Fixed – Default camera position is positioned in the rear passenger seat for VR users while in the Diamond DA40.
- Fixed – The pilot camera position is set in the backseat while using VR in the Diamond DA-40 NG aircraft.
Diamond DA40 TDI
- Fixed – Issues loading passengers into both variants.
- Fixed – Passengers appear to walk through a vehicle during boarding aircraft cinematic briefly.
- Fixed – Incorrect cfg entry set for career mode.
- Fixed – Caution Warning Advisory Panel does not illuminate when tested and does not illuminate any warnings or cautions for any system failures. It is not operational.
- Fixed – EFB takeoff and landing performance data is missing.
- Fixed – No flap overspeed penalty.
- Fixed – Heat blur effect is missing.
- Fixed – Landing Gear wheels do not animate properly.
- Fixed – Magnetic compass is incorrect.
- Fixed – Issues loading passengers into both variants.
- Fixed – Missing plane outline in EFB mass and balance menu.
- Fixed – In Charter VIP Mission, Passengers load into DA40 TDI and sit on the Pilot and Copilot.
- Fixed – In Charter VIP and Passenger Ferry mission, skip to descent results in a power on nosedive and possible spiral with trim at 100% nose up.
- Fixed – Flightseeing mission displays passengers never actually enter the aircraft and animated in a continuous walk outside the plane on ground and airborne. Intercom conversations continue as if passengers are in the aircraft.
- Fixed – First Flight displays passengers never actually enter the aircraft and animated in a continuous walk outside the plane on ground and airborne. Intercom conversations continue as if passengers are in the aircraft.
- Fixed – Overhead cabin lighting switches turn the opposite light on and off.
- Fixed – Heat blur effect is missing.
- Fixed – Instrument panel lights do not illuminate with the instrument light rheostat. Only the GPS and Altimeter illuminate. Flood light is operational.
- Fixed – Caution Warning Advisory Panel does not illuminate when tested and does not illuminate any warnings or cautions for any system failures. It is not operational.
- Fixed – Left Aileron displays less flexibility than Right Aileron.
- Fixed – Snow effects can be seen inside the baggage area.
- Fixed – Rain effect only appears on the air inlets and not on entire windows.
- Fixed – Unnatural shadows caused by the sun when viewed from shorter distance.
- Fixed – Fuel selector cutoff INOP.
- Fixed – voltmeter and amp meter INOP.
- Fixed – flight route does not transfer from EFB to avionics
- Fixed – No water effects when wheels contact water
- Fixed – Glow plug light never extinguishes
- Fixed – Fuel selector cutoff INOP
- Fixed – Pilot and Pax torsos protrude through the roof of the DA-40 during loading and blocks access to some controls
Diamond DV20
- Fixed – Debug text on one checklist item.
- Fixed – Multiple issues with Checklist’s visual helper feature.
- Fixed – NPC clipping during RTC of Charter pax mission.
- Added – EFB aircraft outline.
- Fixed – No Flap Overspeed penalty is applied in Career mode.
- Fixed – Aircraft is not experiencing effects of wake turbulence from other aircraft.
- Fixed – Preflight Walk Around Inspection Checklist is incorrect and not consistent with POH.
- Fixed – The Co-pilot avatar does not appear in the aircraft.
- Fixed – Aircraft’ Strobe Lights are red.
- Fixed – EFB does not display Landing data.
- Fixed – Foley is missing for some cockpit interactables when using them in the cockpit.
- Fixed – Some LOD issues.
- Fixed – Fuel pump audio is missing when turned on while in the Simulator.
- Fixed – Oil Dipstick does not come out enough to actually check the oil level.
- Fixed – Nav lights not visible at distance / floating wing tip lights.
Dornier SeaStar
- Fixed MP bug.
- Targeted_specializations commented in aircraft.cfg.
- dressing_codes commented in all livery.cfg.
- Multiply changes in navigation_graph_xxx.cfg.
- Multiply cfg fixes\changes.
Douglas DC-3
- Fixed – v1.3.2 missing cockpit and most of fuselage.
- Fixed – DC-3 not loading to some liveries resulting in ac.app crash.
- Combined base and liveries package and an increased version number.
- Fixed – Engine stops running while one of magnetos is set to Off for a brief moment.
- Fixed – Few issues regarding Visual Helper in Checklist.
- Fixed – Aircraft spawns on approach with 88% aft trim.
- Fixed – GNS screen is too dim at night.
Draco X
- Removed Cargo Graph from Passenger Variant causing Career Ingestion Issues.
- Fixed Condition Lever Issues through Custom Coding Logic.
- Removed Heat Blur Effects in VR until Asobo fixes Foveated Rendering Issues.
- Fixed Switch Drag Issues on Fuel Valve, Stick Aileron Trim and ELT.
- Fixed Condition Lever and Cutoff Issues.
- Fixed Fuel Selector Lever Not Draining Both Tanks.
- Fixed Multiple Interactions with Mouse and Controller.
- Fixed Starter Draining Too Many Amps.
- Fixed Problem with Manually Starting the Engine.
- Fixed Issue with Engine Not Shutting Down in Cutoff While Flying.
- Fixed Engine Fuel Pump Issues and Circuit Breaker Issues.
- Fixed Oil Cooling Down and Heating Up Too Fast.
- Fixed External Airspeed Arc on HUD.
- Fixed Excessive Landing Feet/Sec Landing Rate.
- Further Optimized Stick with VR Controls.
- Removed G-Meter from External HUD.
- Fixed Various Career Bugs and Polished Flight States.
- Fixed Career and Variant Thumbnails.
- Fixed Various Emissive Issues with Avionics Brightness.
- Updated Controls Reactivity.
- Updated Elevator, Aileron and Rudder Scaling.
- Updated Elevator, Aileron and Rudder Gyro Stability.
- Updated Various Polish Localization Tooltips.
- Updated Various Japanese Localization Tooltips.
- Updated Flying FLTs for Missing Parameter SimOnGround=False.
- Updated Various Parameters on WT G3X Touch Panel.xml.
- Updated G5 Digital ADI HTML/JS to Latest.
- Added Exterior Door Entrance Sounds.
- Fixed Down Landing Lights Tooltip.
Fairchild Republic A-10 Thunderbolt II Warthog
- Improved the emissivity of warnings throughout the cabin.
- Corrected textures and logic of the AOA Indicator.
- Added VR Helper support as per the SDK.
- Corrected the issue with PITOT HEAT switch driving random animations in the cockpit.
- Flightplans from WorldMap now correctly sync with the avionics.
Flight Design CTSL
- Fixed – Seats in the Mass and balance menu are displayed inconsistently.
- Fixed – Aircraft can fly with Fuel Valve shut off.
- Fixed – Skip to spawns aircraft exceeding recommended speeds with flaps in.
- Fixed – Wear and tear for aircraft flaps not uniform.
- Fixed – Seats in the Mass and balance menu are displayed inconsistently.
- Fixed – There are no penalties for overspeeding with Flaps engaged.
- Fixed – Seats in the Mass and balance menu are displayed inconsistently.
- Fixed – Aircraft does not produce engine exhaust blur.
- Fixed – The string GENERAL.CHECKLIST.TIRES: Tires, is not localized in several languages.
- Fixed – CTD occurs when attempting to load passengers in career missions.
- Fixed – Updated FLT speeds.
- Fixed – Missing EFB aircraft outline.
- Fixed – CTD occurs when attempting to load passengers in career missions.
- Fixed – CTD After Requesting Passenger Boarding in Flightseeing Mission.
- Fixed – RPM Stuck Around 4500 with Full Throttle, Will Not Exceed.
- Fixed – Engine does not start on Before Taxi mission step.
- Fixed – Engine Choke control does not have tool tip or label.
- Fixed – Fuel cutoff label is hovering at an extreme distance from interactable.
- Fixed – Fuel cutoff label is hovering at an extreme distance from interactable.
Grumman G21A Goose
- Fixed – LOD distance is too short.
- Fixed – Few issues found in Cockpit’s Tooltips.
- Fixed – LOD distance is too short.
- Fixed – Fuel tubes/gauges do not reflect accurate fuel load.
- Fixed – Barometric Pressure knob in the Cockpit does not animate.
- Fixed – Few issues found in Cockpit’s Tooltips.
- Fixed – A few checks in the checklist are not localized in all languages.
- Fixed – The Copilot avatar does not spawn into the aircraft.
- Fixed – EFB missing aircraft outline.
- Fixed – Passenger nodes missing.
- Fixed – Minor art LOD fix.
- Fixed – Landing Lights cannot be seen from the Cockpit.
- Fixed – Fuel tubes/gauges do not reflect accurate fuel loa.
- Fixed – Floating texture in passenger cabin (edited).
Hughes Aircraft Company H-4 Hercules
- [FIXED] AP master off.
- [FIXED] COM Swap button.
- [FIXED] Water wake FX.
- [FIXED] LOD issue in multiplayer.
- [FIXED] Inside the plane is not visible in External view.
- [FIXED] Pilot and Copilot missing.
- [FIXED] Cockpit light is extremely dim.
- [FIXED] Aviator not present in cockpit.
- [FIXED] Exterior lighting extremely dim.
- [FIXED] Aircraft thumbnail missing.
- [FIXED] Thumbnail art missing in free flight.
- [FIXED] Fuel flow gauges does not respond.
- [FIXED] Icing effect is not externally present on windshield glass.
- [FIXED] Seats are not marked in the mass and balance menu, EFB.
- [FIXED] VR interaction point is passing through several instruments.
Icon A5
- Fixed – Garmin screen does not brighten at nighttime.
- Removed unused cfg files to test the crash issue on Xbox.
- Career compatibility not applicable.
- Fixed – GENERAL.CHECKLIST.TIRES and AIRCRAFT.DESCRIPTION items appear untranslated in certain LOC pack files.
- Fixed – Player cannot check fuel quantity correctly when following the Checklist.
- Fixed – Ignition position does not match tooltip/action (animation/art is one position further then it should be).
- Fixed – Aera GPS screen brightness at night.
- Fixed – Nosewheel is off the ground when parked.
- Fixed – Visual Helper does not highlight items in the Walk Around Inspection Checklist.
- Fixed – Pitot Tube does not have a cover.
- Fixed – Cannot adjust pilot/copilot weight. Cannot remove copilot.
- Fixed – Several items are missing from the Checklist.
- Fixed – Missing aircraft outline from EFB.
- Fixed – Unnatural water effects.
- Fixed – FLT speeds not set correctly.
Jetson Aero Jetson One
- Fixed – Cannot set the aircraft’s velocity through code (challenge blocker).
- Fixed – Jetson One’s screen brightness seems lacking in SU4.
- Fixed – Aircraft spawns at ground level when Player uses Airstart.
- Corrected un-translated strings in checklist and tooltips.
- Corrected wrong interaction tool tip for flight mode knob.
- Corrected lights positions and updated for flares visualization.
- Checklist visual helper will now correctly highlight battery plugs during walk around.
- Possibly resolved multiplayer engine sounds not playing.
- Fixed an issue where Jetson One could be in the wrong category in the aircraft selector
JMB Aircraft VL-3
- Fixed – sound.xml duplicates.
- Fixed – Duplicate sound xml.
- Fixed – Inspection checklist items have Look At buttons that don’t do anything when clicking on them in the EFB Preflight checklist.
- Fixed – Motion blur not affecting propeller.
- Fixed – Floating Elevator texture is present on Livery 01.
- Fixed – Propeller is too visible at all power settings.
- Fixed – Missing 3 part tooltip for canopy handle.
- Fixed – The string GENERAL.CHECKLIST_MIN_57_KIAS: Airspeed 57 kt, is not localized in all LOC pack files.
- Fixed – Aircraft taxis too fast at idle.
- Fixed – Fuel system behaves erratically.
- Fixed – Bad taxi behavior. (likely due to excessive idle/low power thrust).
- Removed unused cfg files to test the crash issue on Xbox.
- Fixed – Bad taxi behavior. (likely due to excessive idle/low power thrust).
- Fixed – Pitch Trim lever behaves radically when interacted with VR controllers.
- Fixed – Flap Speed penalty occurs even when below Vfe.
- Fixed – Autostop does not completely shut down plane.
- Fixed – NPCS do not display at expected height during the onboarding cutscene of any mission that uses the JBM Aircraft VL-3.
Joby Aviation S4
- Changed pilot tag to PILOT_SEAT.
- Fixed pilot floating in the wrong location.
- Removed parking brakes from aircraft systems, now simvar PARKING BRAKE AVAILABLE shows false.
- Fixed typo in checklist.
- Fixed – Missing passenger models and animation during the onboarding session in Flightseeing.
- Fixed – Back on track maintains momentum after colliding with ground, potentially softlock.
- Fixed – Joby S4 boarding cutscene has passenger NPCs board from wrong location.
- Fixed – Visual Helper does not work for some of the Checklist elements.
- Fixed – Arm rest’s control inputs are inverted on VR mode (removed interactivity).
- Adjusted Joby screen brightness in SU4.
- Fix KH_GameUtils_G.cpp exception.
- FIXED: Additional tooltip appears when entering Joby.
- FIXED: There’s no covers (not mandatory) ? If covers are added, don’t forget to add the “ApronWithoutCovers.flt” as well.
- FIXED: Incorrect Navigation Graph (passengers can’t walk towards the aircraft during the RTC).
- FIXED: Multiple localization issues on all supported languages.
- FIXED: Joby S4 boarding cutscene has passenger npcs board from wrong location.
Magni M-24 Orion
- [FIXED] Camera clip in fuselage carrer mode RTC.
- [REMOVED] COFPCC specialization removed.
- [FIXED] Magni Gyro M24 incorrect certification requirement tailwheel endorsement.
- [FIXED] Rear propellor is spinning during RTC.
- [FIXED] Missing External Preflight Checklist.
- [FIXED] Magni M24 is off center in the purchase screen.
- [FIXED] Career mode, M-24 detected as tail wheel
- [FIXED] VR output/input ratio in lateral movement
- [FIXED] Aircraft service ceiling
- [FIXED] Fuel Flow
- [FIXED] Accessories circuit breaker
- [FIXED] Pilot cover and chokes tooltips position
- [FIXED] Cockpit camera position clip in the copilot
- [FIXED] Cruise speed in configuration page
MX Aircraft Company MXS-R
- Fixed – Aircraft’s wheels sunken into ground in Red Bull’s Select Aircraft screen.
- Fixed – Auto stop (Control + Shift + E) only pulls the mixture. Electrical and mags stay on.
- Updated Flight Model from Asobo
- Integrated new flight model and engine cfg added from Asobo.
- Fixed – The aircraft MXS-R doesn’t have description in the hangar.
- Fixed – Pilot seat position.
- Fixed – Oil pressure indications do not match.
- Fixed – The avatar is misplaced in the MXS-R.
- Fixed – Pilot Position is wrong. Goes through canopy and stick.
- Fixed – Digital gauges are too bright at night
- Fixed – oil pressure indications do not match.
- Fixed – Pulling the alternator has no change to the amps or voltage drain. Not shutting the engine down shows positive amps reading which should be negative.
- Fixed – Pilot is too far back and not visible in cockpit when in external cameras.
- Fixed – Smoke effect missing and smoke on cockpit light is inop.
- Fixed – Debug text for engine data on the configuration page.
- Fixed – Radio ignores volume setting on the radio volume knob.
- Fixed – Comm2 is present but inop.
- Fixed – Trim position indicator is missing it’s light.
- Fixed – Elevator trim is very sensitive.
- Fixed – Radio frequency knob is not animated (and does not tune Khz) when used in the Simulator.
- Fixed – Additional gauges incorrectly orientated in rotation axis.
- Fixed – Some FLTs missing removal of engine cover causing engine to stop.
- Fixed – Checklist is missing on all supported languages except English.
- Fixed – Most Cockpit camera angle preset views have not been implemented yet.
- Fixed – Multiple strings in LOCPAK files are not translated for all in-game languages.
- Fixed – VR controls are not fully implemented in the MXS-R.
- Fixed – Selecting Right fuel tank drains from the center tank.
- Fixed – Engine synoptics display does not display fuel quantity for right and left tanks.
- Fixed – [EFB] Fuel loaded using EFB not reflected on aircraft fuel gages.
- Fixed – Aircraft does not stall until speed is below 28 knots while flying in the Simulator.
- Fixed – Multiplayer engine sounds are not audible while in close proximity to other players in the Simulator.
- Fixed – Issues with weather and environment sounds in cockpit view.
- Fixed – Player is unable to remove the Propeller covers.
- Fixed – Aircraft has no checklist.
- Fixed – Wing Textures are flickering when manipulating the ailerons.
- Fixed – Back landing gear wheel disappears when it is spinning and clips into the ground when static.
- Fixed – Front landing gear wheels do not touch ground.
- Fixed – Aircraft is missing Ground and Water effects.
- Fixed – Is not equipped with a parking brake in the sim.
- Fixed – Take off and landing performance does not generate in the EFB.
- Fixed – Showcase Camera 9 clips into the wing.
- Fixed – Sound foley is missing for some interactables when used in the cockpit.
- Added smoke FX on MXS-R
Pilatus PC-12 NG
- Integrated the latest WT plug-in.
- Fixed the problem that caused the PC-12 throttle to be unable to be dragged.
- Fixed – Pilatus PC-12 NGX retract landing gear audio does not respect audio settings in external view.
- Fixed – Issues with loading passengers into the aircraft.
- Fixed – Throttle and flaps lever interactions are inop.
- Fixed – Battery switches are not highlighted in the Shutdown section of the Checklist.
- Fixed – Aircraft has too much drag (Form and Parasitic mostly) this affects FLC autopilot modes dramatically.
- Fixed – Multiple Tooltips are not translated in all supported languages.
- Fixed – Wear and tear for alternators has low time until weak even under normal use. And also the electrical system slowly drains despite normal engine indications.
- Fixed – EPS Does not power oxygen, ESIS (standby attitude), or Pressurization system. It should power all three.
- Fixed – Passengers clip into each other.
- Fixed – Cargo in aircraft does not render in missions using Pilatus PC-12 NGX.
- Fixed – Hypoxia in career mode due to oxygen / Pressurization / ECS not modeled correctly.
- Fixed – Hypoxia in career mode due to oxygen / Pressurization / ECS not modeled correctly.
- Fixed – Rain animation missing from the cockpit of the PC-12.
- Fixed – There are several visual issues with the passengers and aircraft during the onboarding RTC for all Charter Service – VIP missions.
- Fixed – EPS Does not power oxygen, ESIS (standby attitude), or Pressurization system. It should power all three.
- Fixed – Standby bus incorrectly is being used as a direct bus to the lower MFD. It should be a backup to Avionics bus 1.
- Fixed – EFB – Takeoff and Landing Performance Tools not working.
- Fixed – Pressure Dump does not do anything.
Pilatus PC-24
- Integrated the latest WT plug-in.
- Fixed – Throttle input unresponsive via peripherals when flying the PC-24
- Fixed – IPS does not function.
- Fixed – Several tooltips are untranslated in supported languages.
- Fixed – Mistranslated tooltip appears in Polish (pl-PL).
- Fixed – Multiple strings are not Localized in Multiple LOCPAK Files.
- Fixed – Issues with loading passengers into the aircraft.
- Fixed – Switches for No Smoking and Seat Belts lights are swapped.
- Fixed – Beacon lights on wings.
- Fixed – IPS does not function.
- Fixed – Throttle input unresponsive via Peripherals when flying the PC-24.
- Fixed – Unable to control the aircraft after landing in career mode while using Skip To function.
- Fixed – Aircraft information is missing in the Configuration Menu.
- Fixed – Direct-to option is not working properly.
- Fixed – Spawning in the air sets Trim to over 60%.
- Fixed – After a skip to descent to an untowered airport, aircraft spawn in the ground.
- Fixed – PC-24 engine surge with auto throttle.
- Fixed – Aircraft Engine produces sound effects while Aircraft Engine sound is set to 0.
- Fixed – Multiple issues with seatbelts.
- Fixed – Some external Lights disappear when zooming out the Camera.
- Fixed – Cabin door does not open in SU3.
- Fixed – Icing effect disappears at certain distance.
- Fixed – No approach or landing clearance provided.
- Fixed – N1 on PFD does not match N1 on HUD.
- Fixed – Throttle input unresponsive via Peripherals when flying the PC-24.
- Fixed – Electrical is not set up properly.
- Fixed – FLC mode acts more like VS Mode.
- Fixed – Yoke has no interaction point to grab with VR controllers.
Pilatus PC-6 B2
- Fixed water rudder.
- Fixed ammeter needle reversed.
- Adapted passenger seating positions.
- Fixed audio panel LEDs.
- Fixed float contact points.
- Fixed fuel system valve initialization.
- Added pitot tube cover.
- Fixed missing aircraft registration.
- Fixed engine autostart on classic models.
- Fixed HUD engine indicators missing green/yellow/red arcs.
- Multiple checklist fixes.
- Fixed EFB flight route does not transfer to avionics.
- Fixed GNS530/430/Transponder/Autopilot/ADF display brightness at night.
- Fixed several tooltips.
- Fixed FO side turn coordinator ball animation inverted.
- Fixed yoke and gust lock clickspots not unlocking after toggle.
- Reworked wheels contact points.
- Reworked payload stations and passenger navigation graph.
- Doors are now closing automatically when ground speed exceeds 10 knots.
- Aircraft can only be exited using the door handle when on the ground and parking brake is set.
- If the parking brake is not set, only the door opens and the pilot does not exit the aircraft.
- Removed pitot, static port and landing gear cover entries from apron.flt.
- Fixed validator errors introduced with SU3.
- Fixed cockpit altimeter INOP.
- Cleaned SU3 beta validation errors.
- Fixed instrument light brightness knob tooltips.
- Doors (except passenger door) are now closing automatically when ground speed exceeds 10 knots.
- Aircraft can only be exited using the door handle when on the ground and parking brake is set.
- If the parking brake is not set, only the door opens and the pilot does not exit the aircraft.
- Fixed missing tooltips/tooltip descriptions
- Fixed landing light retraction/extension
- Fixed autopilot HDG and NAV mode not working
Piper PA28 Dakota 236
- Fixed – LOD issues with tail number.
- Fixed – Aircraft crashes at 160 knots overspeed instead of Vne/redline which should be about 1.2X Vne (174 knots +20% margin).
- Fixed – Piper PA-28 Dakota speed is set too high when skipping to Sightseeing areas.
- Fixed – Dakota debug text present on Aircraft purchase summary screen.
- Fixed – Piper PA-28 Dakota aviator performance flaps overspeed does not appear when enabling flaps at high airspeeds.
- Fixed – The aircraft package name displays in the traffic nameplate for the Piper Aircraft PA28-236 Dakota.
- Fixed – Dakota Flightseeing and First Flight RTC boarding cutscene not configured correctly.
- Fixed – Dakota RTC opening cutscene displays pilot / avatar walking through aircraft wing.
- Fixed – The cockpit door cannot be opened on the Piper PA-28 Dakota aircraft.
- Fixed – Dakota back on track after crashing aircraft on final sets aircraft in an unstable state.
- Fixed – Aircraft nosewheel floats slightly in multiplayer.
- Fixed – Multiple issues with the aircraft in Multiplayer.
- Fixed – Few issues regarding Rain and Snow effects on the Windscreen.
- Fixed – Multiplayer aircraft is floating.
- Fixed – Engine Audio issues.
- Fixed – Fuel level indicator are about 3 gallons off at all times. (they indicate less fuel than is actually in the tank).
- Fixed – Aircraft skip to taxi/takeoff causes the engine to die.
- Fixed – Multiple line in Korean LOC pak not translated.”
- Fixed – Few issues regarding Exterior Lights.
- Fixed – Few issues regarding Rain and Snow effects on the Windscreen.
- Fixed – Aircraft disappears at a certain distance.
- Fixed – Navigation lights knob is changing the part of the Panel light intensity.
- Fixed – Description of Carburetor heat in the Before takeoff checklist is not translated to any language.
- Fixed – Carburetor heat checklist item is incorrect.
- Fixed – Debug string appears in the checklist.
- Fixed – Circuit Breakers on the Co-Pilot Panel are not working and don’t have Tooltips.
- Fixed – Some issues with Checklist in Polish (pl-PL).
- Fixed – Information about aircraft doesn’t show.
- Fixed – Seatbelt appears outside of cabin.
- Fixed – Multiple issues with the aircraft in Multiplayer.
- Fixed – Few operables in the Cockpit animate erratically.
Pipistrel Taurus M
- Fixed Logo Graphic Misspelling on Exterior.
- Fixed Copilot Loading and CG Spawn Weight.
- Fixed Excessive Landing Feet/Sec Landing Rate.
- Fixed multiple FLTS to ensure glider spawns in a gliding configuration.
- Overhauled to Support LX Family Version 2.2.1.
- Added New Variometer Sounds.
- Added Additional Customization Settings.
- Added NB21 Logger Support.
- Added Improved Map and UI Interface.
- Added External Hotkey Support to LXNav/Vario.
- Added Adverse Yaw Control.
- Added Yaw String Visibility Control.
- Added Automatic Grid Cell Height Adjustment.
- Added Grid Quick-Hide Functionality.
- Updated Font Fallbacks.
- Updated Systems.cfg LVars.
- Updated Panel.cfg Fallbacks.
- Updated Panel.xml Configurations.
- Updated Model.xml Coding.
- Added Missing Turkish Language LOC Strings.
- Fixed Various Emissive Issues with Avionics Brightness.
- Updated Controls Reactivity.
- Updated Elevator, Aileron and Rudder Scaling.
- Updated Elevator, Aileron and Rudder Gyro Stability.
- Updated Flying FLTs for Missing Parameter SimOnGround=False.
- Added new Glidertow.FLT for Non-Autonomous Support.
- Fixed Canopy Sound Effect and Engine Sound while Opened.
- Added Exterior Canopy Entrance Sounds.
Pipistrel Virus SW 121
- Fixed – Several strings are not localized in all LOCPAK files.
- Fixed – Several items are untranslated in Polish (pl-PL).
- Fixed – Rain effects appear only on air inlets.
- Fixed – Snow effect is present inside the aircraft’s Cockpit.
- Fixed – Checklist and Visual Helper issues.
- Fixed – Using Skip to Option in Preflight does not remove Engine Cover and Chocks in FEF-PLN and PRC-PSO missions.
- Fixed – Checklist and Visual Helper issues.
- Fixed – Navigation mode is not working after selecting the desired navigation source.
- Fixed – VR controls are not fully implemented in the SW121.
- Fixed – Rain effects appear only on air inlets.
- Fixed – Avionic brightness function does not illuminate relevant surfaces.
- Fixed – There is z-fighting present on a few buttons.
- Fixed – Visual issues with the TOY livery.
- Fixed – Multiple issues with Checklist’s visual helper feature.
- Fixed – Player cannot load passengers into airplane with the EFB.
- Fixed – Checklist features a debug string.
- Fixed – The Player cannot open/close Right door from the external view.
- Fixed – Plane is able to maintain climb rate that greatly exceeds real life counterpart.
- Fixed – A lot of buttons and switches do not have SFX.
- Fixed – External lights disappear at certain distance.
- Fixed – EFB does not generate Landing or Takeoff calculations.
- Fixed – Internal assets of the Oil cover appear to be empty until the Player walks towards the Aircraft.
- Fixed – Aircraft does not have Water Wake Effects.
- Fixed – Visual issues with the TOY livery.
- Fixed – The left wing of the aircraft does not have a collision.
Robin CAP 10
- Fixed – Player is unable to operate the yoke with VR controller.
- Fixed – Flickering exterior textures.
- Fixed – Engine audio is not affected by opening the canopy.
- Fixed – Player is unable to operate the yoke with VR controller.
- Fixed – Aerobatics trim flaps switch is turned on by default in any type of start.
- Fixed – Several LOD issues occur when operating the exterior/showcase camera.”
- Fixed – Heat blur effect is missing.
- Fixed – Skipping to descent triggers Flap Overspeed penalty.
- Fixed – Title Crashes when loading onto demanding airports on Xbox.
- Fixed – Player is unable to operate the yoke with VR controller.
- Fixed – Aircraft Ammeter shows incorrect values.
- Fixed – Flickering exterior textures.
- Fixed – Multiple items in the Cockpit have no audio.
- Fixed – Player cannot check fuel quantity correctly when following the Checklist.
- Fixed – Player is unable to operate the yoke with VR controller.
- Fixed – Oil Dip stick clips through cowling.
- Fixed – Aircraft Ammeter shows incorrect values.
- Fixed – No seatbelts visible.
- Fixed – Aircraft image missing for weight and balance menu in EFB.
- Fixed – FLT speeds.
- Fixed – Few inconsistencies in aircraft’s Checklist.
- Fixed – Missing part of texture on the Elevator.
- Fixed – Oil pressure check is duplicated on starting engine checklist.
- Fixed – Pitot tube cover is mentioned in the checklist but does not exist.
- Fixed – Debug text in tailwheel tooltip.
- Fixed – Multiple issues with rtc as passenger boards airplane.
- Fixed – Massive framerate drop when approaching plane.
- Fixed – Aircraft Ammeter shows incorrect values.
Robin DR400-100 Cadet
- Fixed – Engine sound effect does not change when the cabin door is opening.
- Fixed – Robin DR400/100 is missing it’s Weather Occlusion Mesh.
- Fixed – Checklist Missing Step to Turn Electric Fuel Pump ON.
- Fixed – Canopy interaction missing tooltip parts.
- Fixed – Green Navigation Light Appears Illuminated in Cold and Dark State.
- Fixed – Aircraft’s description is not translated in tr-TR language.
- Fixed – Annunciator Panel Does Not Illuminate During Test.
- Fixed – Warning Panel Appears Visually Scintillating.
- Fixed – Preflight Items Not Included in Checklist Prevent Engine Start (Pitot Cover, Chocks, Air Intake Cover).
- Fixed – Aircraft’s starter button does not function when in Career Mode.
- Fixed – Tires Checklist item is not translated in Polish (pl-PL).
- Fixed – Aircraft’s description is not translated in tr-TR language.
- Fixed – Passenger navigation graph clipping vehicle during RTC.”
- Fixed – Autostart does not work (workaround available).
- Fixed – Tires Checklist item is not translated in Polish (pl-PL).
- Fixed – A camera shot for the DR400 displays a minor issue.
- Fixed – NAV Lights look incorrectly.
- Fixed – FLT speeds not set correctly.
- Fixed – Elec system not connecting batteries on some FLTs.
Robinson 66
- Fixed – Auto Start (Ctrl + E) Using Xbox Gamepad Fails to Fully Start Aircraft – Throttle Not Opened.
- Fixed – When using ALT + N to skip to next phase of mission, Torque drops to below 10% and rotor RPM droops.
- Fixed – Skipping to next mission phase with ALT+N places aircraft in an extreme nose down pitch on resume.
- Fixed – Panel light intensity is not functional.
- Fixed – Impossible to take off.
- Fixed – Helicopter Doors Non-Functional in Cold and Dark State.
- Fixed – Lack of Pitch Authority for Forward Cyclic Near VNe at High Power Settings.
- Fixed – FPS Drop occurs when ‘Dust Off’ animation is triggered during Flight.
- Fixed – Avionics Master Switch Will Not Toggle to ON in Cold/Dark Start.
- Fixed – Engine auto-stop does not work.
- Fixed – ELT compartment at the right side of the Aircraft does not close.
- Fixed – Map Range Button adjustment sensitivity is not consistent.
- Fixed – Panel light intensity is not functional.
- Fixed – Exterior Icing Effect is visible only on Aircraft’s windows/doors.
- Fixed – Unable to Complete Career Mission Due to Request for Taxi Not Registering.
- Fixed – Auto Start (Ctrl + E) Using Xbox Gamepad Fails to Fully Start Aircraft – Throttle Not Opened.
- Fixed – R66 Spray System starts with engine off when using ALT+ N to skip to takeoff.
- Fixed – When using ALT+N to skip to next phase of mission, Torque drops to below 10% and rotor RPM droops.
- Fixed – Skipping to next mission phase with ALT+N places aircraft in an extreme nose down pitch on resume.
- Fixed – Typo in In-Flight Climb Checklist.
- Fixed – Hydraulic switch does not turn on during autostart.
- Fixed – Impossible to take off.
- Fixed – Rotor Brake Not Functional as Parking Brake on R66 Helicopter Due to Missing Bead Chain Slot.
- Fixed – Lack of Pitch Authority for Forward Cyclic Near VNe at High Power Settings.
- Fixed – Some textures go blank white at a certain distance.
- Fixed – Orange yaw String Outside of Windscreen Not Matching Turn Coordinator for Trim Indication.
Ryan NYP “Spirit of St. Louis”
- [Removed] Word Poulet in the checklist
- [Fixed] Engine wear and tear overstress at 1800 rpm. Set to 2100.
Saab 340B
- Fixed – Dome light rheostat does not adjust dome light brightness. Stays bright intensity with rheostat turned down.
- Fixed – MFD is on when starting cold/dark even though electrical is all off.
- Fixed – Panel.xml Airframe Name Set Incorrectly.
- Fixed – Panel.xml Bank Angle Limits set incorrectly.
- Fixed – Missing CDI/Localizer on PFD when in approach mode.
- Fixed – HSI CDI never changes Nav source (visually but AP does follow LOC at least).
Stemme S12G
- Fixed Excessive Landing Feet/Sec Landing Rate.
- Fixed External Airspeed Arc on HUD.
- Overhauled to Support LX Family Version 2.2.1.
- Added New Variometer Sounds.
- Added Additional Customization Settings.
- Added NB21 Logger Support.
- Added Improved Map and UI Interface.
- Added External Hotkey Support to LXNav/Vario.
- Added Adverse Yaw Control.
- Added Yaw String Visibility Control.
- Added Automatic Grid Cell Height Adjustment.
- Added Brightness Buttons for Fast Adjustment.
- Added Grid Quick-Hide Functionality.
- Fixed Aircraft Losing Momentum in Active Pause.
- Updated Font Fallbacks.
- Updated Systems.cfg LVars.
- Updated Panel.cfg Fallbacks.
- Updated Panel.xml Configurations.
- Updated Model.xml Coding.
- Updated Various Parameters on WT G3X Touch Panel.xml.
- Fixed Various Autopilot Heading Issues.
- Fixed Various Emissive Issues with Avionics Brightness.
- Updated Controls Reactivity.
- Updated Elevator, Aileron and Rudder Scaling.
- Updated Elevator, Aileron and Rudder Gyro Stability.
- Updated Flying FLTs for Missing Parameter SimOnGround=False.
- Added Exterior Canopy Entrance Sounds.
Zivko Aeronautics Edge 540
- Fixed – V3 (Sonka) auto start does not turn on avionics. Not an issue in V2.
- Fixed – The wheel color from yellow to blue.
- Fixed – Darken the aircraft’s blue tone.
- Added – the missing blue line on the nose representing the sun on Mat Hall livery.
- Fixed – Red and yellow tones to match official Red Bull colors.
- Fixed – the Fuel–Air Ratio indicator to a realistic value (e.g., 12.5).
- Added new flight model and engine cfg added from Asobo.
- Fixed – Several buttons and switches produce no sound effects.
- Fixed – Translations missing for plane descriptions on the Change Plane menu.
- Fixed – Transponder is off when using Autostart (CTRL+E).
- Fixed – Cannot hear radio on start – Radio volume defaults to 1%.
- Fixed – You get a penalty for passing the first gate after activating the smoke from the cockpit.
- Fixed – The trigger for the smoke doesn’t work in the cockpit for the Zikvo V2.
- Fixed – tailnumber missing on panel.
- Fixed – Smoke does not appear.
- Fixed – Several buttons and switches produce no sound effects.
- Fixed – Floor missing from thumbnails of Edge v3s.
- Fixed – Some checklist items do not coincide with any interactable while running through the Preflight Inspection 1 in the Simulator.
- Fixed – No button on throttle/stick that turns smoke on.
- Fixed – Airplane can be flown with fuel selector set to off position.
- Fixed – Most Tooltips are not translated in all languages.
- Fixed – After opening the Canopy, the several textures remain in the Cockpit.
- Fixed – EFIS CIRCUIT BREAKER animation is activated by using the AVIONICS CIRCUIT BREAKER.
- Fixed – Multiple issues with the Matt Hall Organics Livery.
- Fixed – Aircraft starts with engine shut off when starting in the air.
- Fixed – Pilot avatar is not properly seated when starting on a runway spawn in the Simulator.
- Fixed – Audio missing is missing from other players planes when in a multiplayer group.
- Fixed – Audio remains muffled when taking control of the character when sitting in the Cockpit View.
- Fixed – Several buttons and switches produce no sound effects.
- Fixed – V3 variants are missing statistics.
- Fixed – Fuel indicator and AMPS indicator on the Avionics screen always shows 0.
- Fixed – Several tooltips are incomplete or empty.
- Fixed – Visual helper is not working for a few checks.
- Fixed – Yoke has no interaction point to grab with VR controllers.
- Fixed – Aircraft does not have Ground and Water Effects.
- Fixed – [EFB] Takeoff and Landing performance data is not generated.
- Fixed – Brightness cannot be changed on PFD.
- Fixed – Prefixed Cockpit camera positions are not implemented properly.
- Fixed – Aircraft disappears at a certain distance.
- Fixed – Lists page in PFD does not come up when softkey is pressed.
- Fixed – Stall speed is much lower than real life.
- Fixed – Some ToolTips are not translated when viewing them in the cockpit.
- Fixed – In game EFB checklist does not match POH checklist.
- Fixed – Several features have no animations.
- Fixed – PFD speed tape is not color coded when turned on in the Simulator.
- Fixed – Two aircraft can be seen clipping into the ground in the Chiba Select Aircraft hangar.
- Fixed – Missing exterior tt’s and points.
- Fixed – V3 – Smoke system switch animation not working.
- Fixed – Elevator trim is trimming to the wrong side.
- Added smoke FX on Edge 540
- Fixed wheels missing contact points
Zlin Aviation Savage Cub
- Fixed – Canopy Handle has issues when using mouse.
- Fixed – Inspection misspelled as “Inspeccion” in Preflight Checklist with English Language Set.
- Fixed – Checklist Step Displays Brakes – Close Instead of Check.
- Fixed – Checklist Missing Steps to Turn ON Avionics Master and Transponder.
- Fixed – Visual Helpers Missing from Preflight Inspection Checklist at All Assistance Levels.
- Fixed – Missing registrations on all liveries.
- Fixed – Exterior collision mesh.
- Fixed – Cruise, approach and final FLT speed set incorrectly.
- Fixed – Wheel chocks and pitot covers for the Zlin Aviation Savage Cub do not get removed when Skipping to Taxi and Takeoff.
- Fixed – Missing tooltips on left main gear and struts.
- Fixed – Zlin Aviation Savage Cub Collision does not match geo.
- Fixed – There is an extra copilot avatar causing them to blend.
- Fixed – RPM does not reach expected amount.
- Fixed – Title goes into infinite loading when Player starts to load into Search and Rescue Fixed Wing.
- Fixed – Zlin Aviation Savage Cub cannot set parking brake, blocking completion of any mission using aircraft.
- Fixed – Missions with Zlin Aviation Savage Cub do not show aircraft image on briefing screen.
- Fixed – Zlin Aviation Savage Cub missing / no UI for selecting covers or straps.
- Fixed – No mission steps to remove Zlin Aviation Savage Cub covers display for missions using this aircraft.
Zlin Aviation Savage Norden
- Fixed Excessive Feet/Sec Landing Rate.
- Fixed Drag Issue on Leading Edge Slats Controller.”
- Clarification: Livery Style applied for Hangar Previews.
- Clarification: Livery Style resets upon Loading into Flight.
- Clarification: Livery Style selectable via Notebook Options in Cockpit.
- Removed Cloned Smoke VFX causing Conflicts with 1st Party Aircraft.
- Fixed Various Career Bugs and Polished Flight States.
- Flight Model Overhaul tailored towards Realism.
- Fixed Career and Variant Thumbnails.
- Fixed Various Emissive Issues with Avionics Brightness.
- Updated Controls Reactivity.
- Updated Elevator, Aileron and Rudder Scaling.
- Updated Elevator, Aileron and Rudder Gyro Stability.
- Updated Various Polish Localization Tooltips.
- Updated Flying FLTs for Missing Parameter SimOnGround=False.
- Updated Various Parameters on WT G3X Touch Panel.xml.
- Updated Flight Model to meet Service Ceiling Requirements.
- Added Exterior Door Entrance Sounds.
Zlin Aviation Shock Ultra
- Fixed – Pilot’s feet protrude through the bottom of the fuselage.
- Fixed – Oil pressure doesn’t enter green until 3000rpm.
- Fixed – Tailnumber flashes bright like LED EIS screen inside cockpit.
- Fixed – Water rudders have no animation.
- Fixed – Magnetic compass lacks lighting/visibility.
- Fixed – The craft description of compatible Career Mission types list is incorrect in the Zlin Aviation Shock Ultra PDP.
- Fixed – Aircraft’ Floats variant’s ground effects are misaligned.
- Fixed – Pilot’s feet protrude through the bottom of the fuselage.
- Fixed – Engine Indicating System (EIS) not backlit–difficult to read at night.
- Fixed – A few items have misplaced Tooltip.
- Fixed – Both pilots are not properly seated.
- Fixed – Enter and exit with open door logic.
- Fixed – EFB missing aircraft outline variations.
- Fixed – No flaps damage in career mode.
- Fixed – Search and rescue career mode passenger points.
- Fixed – Float/gear control system.
- Fixed – Water rudder deployment handle.
- Fixed – Aircraft’s engine indication system (EIS) inoperative.
- Fixed – Needle missing from Airspeed Indicator.
- Fixed – Magnetic compass doesn’t look textured and flashes.
- Fixed – Aircraft’ Floats variant’s ground effects are misaligned.
- Fixed – Propeller, middle and front assets of the aircraft lack player avatar collision.
- Fixed – Z-fighting on the black and white variants.
- Fixed – Savage cub appears as place holder for variant selection.
- Fixed – Savage cub appears as a variant of Shock Ultra.
- Fixed – Yoke cannot be interacted with using VR controllers.
- Fixed – Airspeed indicator has no needle to indicate airspeed.
- Fixed – Using Skip to Taxi function in some of the Career missions causes them to fail.
Quick links- JUMP to:
- Glass Cockpits
- General Aircraft
- Career
- World
- Marketplace
- DevMode
- All Aircraft Updates
- Bespoke Airports and Scenery Updates
Bespoke Airports and Scenery Updates
- Gaya fixed WU 19 – Eastern South America POIs (v2.0.9):
- Fixed: Lighting too bright on the Basilica of the Eternal Father POI.
- Fixed: Uneven terrain is present at Baron of Maua Bridge POI.
- Fixed: Incorrect name for the Oyapock Bridge POI should be named “Oyapock River Bridge”.
- Fixed: Incorrect texture colors on the Mount Roraima POI.
- Fixed: POI footprint is visibly offset.
- Fixed: Lighting experiences an LOD pop at Holy Spirit Cathedral POI.
- Fixed: Brazil flag is present at Amazon Theatre POI.
- Fixed: Rio Grande de Norte flag is present at Arena das Dunas POI.
- Fixed: Stadium lights experience an LOD pop at Arena das Dunas POI.
- Fixed: Generated building spawn inside of the Providence Stadium POI.
- Fixed: Incorrect spelling on the Presidential Palace of Suriname POI.
- Fixed: Unnatural lighting is present at Arya Dewaker Mandir POI.
- Fixed: Player able to get under Petit-Saut Dam POI.
- Fixed: Terrain clipping through bespoke asset at the Pantanal Biopark POI.
- Fixed: Incorrect name for the New Zeelandia Fort POI.
- Fixed: Generated building in place at the National Shrine of Our Lady of Aparecida POI.
- Fixed: Light posts experience LOD pops at Basilica of the Eternal Father POI.
- Fixed: Collision Meshes allow the player to see inside the Mount Roraima POI.
- Fixed: Estadio Governador Magalhaes Pinto POI is elevated above ground level.
- Fixed: Vegetation clips into Itaipu Dam.
- Fixed: There is visible LOD pop on Stabroek Market.
- Fixed: There is a Brazilian flag visible at Amazon Theatre POI.
- Fixed: Sometimes the fence around Arena Pantanal POI is floating above the terrain.
- Fixed: Vegetation clipping into Itaipu Dam.
- Fixed: Vegetation is growing through the Church of St Francis of Assisi Pampulha.
- Fixed: There is vegetation clipping into the greenhouse in Botanical Garden of Curitiba POI.
- Fixed: Christ the Redeemer POI floating above terrain.
- Fixed: Lighting is unnaturally bright at night at Casa do Baile POI.
- Fixed: Rio Niteroi bridge is cut off at the middle when TIN data is activated.
- Fixed: 2d footprint can be seen near the POI.
- Fixed: Large holes in the water nearby.
- Fixed: Major Z-Fighting under Bridge.
- Gaya fixed WU 18 – Dach 2 POIs (v2.0.9):
- Fixed: The POI have multiple misplaced and missing collisions – 2.0.7.
- Fixed: Missing textures at Brienzer Rothorn Railway.
- Fixed: Missing textures at various POI’s in WU 18.
- Fixed: Gruyeres Castle POI trees appear blocky and low quality, uses WU 19 Tree assets.
- Fixed: Some obstacles around Hinterer Brunnenkogel POI lack collision.
- Fixed: Ort Castle POI is not searchable.
- Fixed: Glowing lighting on the Gondolas at Säntis Transmission Tower.
- Fixed: Some collision boxes are missing or misplaced – 2.0.5.
- Fixed: There are multiple issues with collision for the castle and nearby village – 2.0.5.
- Fixed: Some collision boxes of POI are misplaced – 2.0.5.
- Fixed: Pine Tree asset LOD pop-in present at Wilhelmsturm POI.
- Fixed: The lights around Grunewald Tower POI appear too bright at night.
- Fixed: POI is too bright at night – 2.0.5.
- Fixed: 2d footprint can be seen near the POI.
- Fixed: Structures are not aligned with their footprints.
- Fixed: Terrain seam causes portaling.
- Fixed: Structures are not aligned with their footprints.
- Fixed: Bright lighting at Zugspitze POI on the gondolas.
- Fixed: Multiple Buildings at Brienzer Rothorn Railway are sunken into the terrain.
- Fixed: Missing lighting on Rigi Kulm Hotel POI Antenna.
- Fixed: POI is offset from its footprint.
- Fixed: There are TIN Spikes present in close proximity of Salginatobel Bridge.
- Gaya fixed WU 17 – UK 2 POIs (v2.0.7):
- Fixed: POI is misaligned with footprint.
- Fixed: Kirby Hall POI lacks collision.
- Fixed: Clipping occurs at Newgrange POI.
- Fixed: Tower footprint is visible, and a nearby structure is missing.
- Fixed: Terrain and water elevations are misaligned.
- Fixed: POI is offset from its footprint.
- Fixed: Non-American flag is present.
- Fixed: St. Canice’s Cathedral is missing textures.
- Fixed: Non-US flag is present.
- Gaya fixed WU 16 – Caribbean POIs (v2.0.7):
- Fixed: ‘LANDMARK POI -’ prefixed in title of some search results.
- Fixed: The new Parliament Building in Grenada pathway does not line up with the ground.
- Fixed: POI displays a non-USA flag.
- Fixed: Generated building clipping into POI.
- Gaya fixed WU 15 – Nordic 2 POIs (v2.0.9):
- Fixed: Flat buildings are being populated at Fredensborg Palace.
- Fixed: Collisions are misaligned in one section of the palace – 2.0.7.
- Fixed: Collisions are misaligned in two sections of the bridge.
- Fixed: Two buildings are generated under the bridge – 2.0.7.
- Fixed: Terraforming issues around KSAT Global Ground Station Network POI.
- Fixed: Red lighting too bright at the Puijo Tower POI.
- Fixed: Lighting too bright at the Osterøy Bridge POI.
- Fixed: Saudanes Lighthouse lighting too bright at night.
- Fixed: Lighting too bright on the Nordhordland Bridge POI.
- Fixed: Lighting too bright on Old Little Belt Bridge POI.
- Fixed: The lighting is extremely bright on The Sando Bridge.
- Fixed: Lighting is unnaturally bright at night at Dyrholaey Lighthouse.
- Fixed: Lighting is unnaturally bright at night at Faro Island Bridges POI.
- Fixed: POI model is offset from footprint at Bosjokloster Castle & Gardens.
- Fixed: Summit Station lighting too bright at night.
- Fixed: Sundsvall Bridge lighting too bright at night.
- Fixed: Torsvollur stadium lights LOD pop, do not render until close.
- Fixed: Inconsistent lighting intensity on the Rjukan-Notodden Industrial Heritage Site POI.
- Fixed: LOD popping experienced on windows at night on Hanko Water Tower POI.
- Fixed: The Fredensborg Palace POI can not be searched on the world map.
- Fixed: Missing Collision on the Rjukan-Notodden Industrial Heritage Site POI.
- Fixed: Generated building clipping through Himmelbjerg Tower POI.
- Fixed: Misaligned Collision meshes at the Rjukan-Notodden Industrial Heritage Site POI.
- Fixed: The Gjemnessund Bridge collision boxes are not properly rotated to align with bridge.
- Fixed: Lighting too bright on the Rubjerg Knude Lighthouse POI.
- Fixed: Lighting is unnaturally bright at night at Halogaland Bridge POI.
- Fixed: Collisions are misaligned at Halogaland Bridge POI.
- Fixed: The Gjemnessund Bridge is extremely bright.
- Fixed: Lighting is unnaturally bright at night at Jatkankynttila POI.
- Fixed: Streitisviti Lighthouse lighting too bright at night.
- Fixed: Misaligned collisions at Kalmar Castle POI allows user inside POI.
- Fixed: The Great Belt Bridge lighting is inconsistent.
- Fixed: Coloration of model changes for Knarraros Lighthouse POI at night.
- Fixed: Stegastein Viewpoint collision boxes misaligned, rotated incorrectly.
- Fixed: Skrova Lighthouse collision boxes misaligned, rotated incorrectly.
- Fixed: Lighting is unnaturally bright at night at Karkisten Silta POI.
- Fixed: The powerline collision boxes are not aligned properly at the Grimeton Radio Station.
- Fixed: The Grimeton Radio Station cannot be found by searching for it on the world map.
- Fixed: Isfjord Radio Adventure Hotel collision boxes for radio towers misaligned.
- Fixed: Kokar Church collision misaligned, rotate incorrectly for buildings and walls.
- Fixed: KSAT Global Ground Station Network generated buildings present overlapping POI buildings.
- Fixed: Streitisviti Lighthouse no animation plays for lighthouse lighting rotating.
- Fixed: Storstrom Bridge lighting too bright at night.
- Fixed: Sando Bridge is not searchable on the world map.
- Fixed: Alvsborg bridge lighting too bright at night.
- Fixed: Misaligned Collision meshes at the Paimio Sanatorium POI.
- Fixed: Umea city church lighting too bright at night.
- Fixed: The lighting is extremely bright on The Skarnsund Bridge.
- Fixed: Buildings flattened around the Old Water Tower in Landskrona POI.
- Fixed: Ulriken Cable Car duplicate cable cars display along cable line.
- Fixed: Carlsten Fortress collision boxes misaligned, rotated incorrectly.
- Fixed: Collisions misaligned at Faro Island Bridges POI.
- Fixed: Collisions occur far below Osterøy Bridge POI.
- Fixed: Floating assets at the Reykjanesviti Lighthouse POI.
- Fixed: Generated building placed at wrong location compared to OSM at Aurora Sky Station.
- Fixed: Lighting too bright at the Reykjanesviti Lighthouse POI.
- Fixed: Misaligned collision meshes at the Osterøy Bridge POI.
- Fixed: The North Cape collision boxes misaligned, collision boxes above POI.
- Fixed: The Plus lighting too bright at night.
- Fixed: The Wave collision boxes misaligned.
- Fixed: Aurora Sky Station has generated building clipping into it.
- Fixed: Terrain and water elevations are misaligned.
- Gaya fixed WU 14 – Eastern Europe POIs (v2.0.9):
- Fixed: Hole is present under the rock base – 2.0.8.
- Fixed: Misplaced collision shapes on the POI – 2.0.8.
- Fixed: The POI is too bright at night – 2.0.7.
- Fixed: The POI is too bright at night – 2.0.7.
- Fixed: Diana Observation Tower POI is too bright – 2.0.7.
- Fixed: Fuzer Castle POI is too bright – 2.0.7.
- Fixed: There is visible LOD pop on Tropical Island Resort POI – 2.0.6.
- Fixed: Missing collision on Maslenicki Bridge POI.
- Fixed: Gaps are present in the POI – 2.0.6.
- Fixed: LOD pops on vegetation and assets at Hercegovacka Gracanica POI – 2.0.6.
- Fixed: Major LOD pop on Hluboka Castle POI – 2.0.6.
- Fixed: Night illumination is missing – 2.0.6.
- Fixed: POI have misplaced collisions – 2.0.6.
- Fixed: Major LOD pop on Karlstejn Castle POI – 2.0.6.
- Fixed: POI have misplaced collisions – 2.0.6.
- Fixed: Major LOD pop on Litomysl Castle POI – 2.0.6.
- Fixed: POI have misplaced collisions – 2.0.6.
- Fixed: Collision boxes are partially missing for Kun?tická hora – 2.0.6.
- Fixed: POI have misplaced collisions – 2.0.6.
- Fixed: Major LOD pop on Pannonhalma Archabbey POI – 2.0.6.
- Fixed: POI have misplaced collisions – 2.0.6.
- Fixed: Additional marker is present at Predjama Castle POI – 2.0.6.
- Fixed: Collision boxes are misplaced – 2.0.6.
- Fixed: Misplaced collision shapes at Veliki Tabor Castle POI – 2.0.6.
- Fixed: Night illumination is missing – 2.0.6.
- Fixed: Fuzer Castle POI is missing night lightning – 2.0.6.
- Fixed: Misplaced collision shapes at Calvary Banska Stiavnica POI – 2.0.6.
- Fixed: Visible LOD Pop on Brdo Castle POI – 2.0.6.
- Fixed: LOD pop on Brod Fortress POI – 2.0.6.
- Fixed: POI have misplaced collisions – 2.0.6.
- Fixed: LOD pop on Betliar Manor House POI – 2.0.6.
- Fixed: Additional marker is present on Maksimir Stadion POI – 2.0.6.
- Fixed: Double marker for POI is present – 2.0.6.
- Fixed: Diana Observation Tower POI is missing night lightning – 2.0.6.
- Fixed: Flag of Slovakia is present on the POI – 2.0.6.
- Fixed: POI have misplaced collisions – 2.0.6.
- Fixed: Misplaced collision shapes at Castle of Siklos POI – 2.0.6.
- Fixed: Flag of Croatia is present on Knin Fortress POI – 2.0.6.
- Fixed: LOD pop on Castle of Siklos POI – 2.0.6.
- Fixed: Visible LOD Pop on Dakovo Cathedral POI.
- Fixed: Misplaced collision shapes at Predjama Castle POI – 2.0.6.
- Fixed: Few trees are levitating at the POI – 2.0.6.
- Fixed: POI have misplaced collisions – 2.0.6.
- Fixed: Upon spawning on Mostar Old Bridge POI with Cessna 172 Skyhawk its position is unstable – 2.0.6.
- Fixed: LOD pop on Pecs Cathedral POI – 2.0.6.
- Fixed: POI have misplaced collisions – 2.0.6.
- Fixed: POI have misplaced collisions – 2.0.6.
- Fixed: LOD pop on Socerb Castle POI – 2.0.6.
- Fixed: POI is too bright at night – 2.0.6.
- Fixed: LOD pop on Reformed Great Church of Debrecen POI – 2.0.6.
- Fixed: Misplaced collision shapes present on Monostori Bridge POI – 2.0.6.
- Fixed: Sümeg Castle is too bright at night – 2.0.6.
- Fixed: Big gap in the terrain near the POI – 2.0.6.
- Fixed: St. Nicholas Fortress POI is too bright at night – 2.0.6.
- Fixed: Terrain overlaps some parts of the POI – 2.0.6.
- Fixed: Misplaced collision shapes at St. Nicholas Fortress POI – 2.0.6.
- Fixed: Church of St. Nicholas has no collision – 2.0.6.
- Fixed: The Hum Tower lights too bright at night.
- Fixed: Avaz Twist Tower lights too bright at night.
- Fixed: The ground at the Spis Castle has the incorrect terrain heights.
- Gaya fixed WU 13 – Oceania POIs (v2.0.8):
- Fixed: Pura Ulun Danu Bratan Temple is missing structure and textures.
- Fixed: Unnatrual Terrain deformation around the Hotel Iorana POI.
- Gaya fixed WU 12 – New Zealand POIs (v2.0.8):
- Fixed: The POI has disabled collision when in slew mode – 2.0.7.
- Fixed: Visible LOD pop on the POI – 2.0.7.
- Fixed: Lighting is unnaturally bright at night at Dunedin Railway Station POI.
- Fixed: Dunedin Railway Station building is missing.
- Gaya fixed WU 11 – Canada POIs (v2.0.9):
- Fixed: ‘LANDMARK POI -’ prefixed in title of some search results.
- Fixed: Visible footprint under the POI – 2.0.7.
- Fixed: Z fighting is present underneath Jacques Cartier Bridge POI.
- Fixed: TIN anomalies appear on the bridge.
- Fixed: Confederation Bridge POI has missing textures.
- Gaya fixed WU 10 – USA 2 POIs (v2.0.9):
- Fixed: ‘LANDMARK POI -’ prefixed in title of some search results.
- Fixed: Excessive lighting on Washington National Cathedral during night.
- Fixed: USS Alabama and some of the surroundings have placeholder textures.
- Fixed: Textures of POI are missing for LOD level 0 and 1.
- Fixed: POI is missing textures when viewing from close distance.
- Fixed: Mount Washington Hotel collision is misaligned.
- Fixed: Arlington Memorial Bridge collision is misaligned.
- Fixed: There are misplaced collision shapes on Grand Coulee Dam.
- Fixed: Top of the lighthouse and cliff around the POI lack the collision.
- Fixed: There are invisible textures on the rock located near the Royal Gorge Bridge.
- Fixed: POI is not listed in the search bar nor has the waypoint marker.
- Gaya fixed WU 09 – Italy & Malta POIs (v2.0.9):
- Fixed: Collision does not fully cover the POI – 2.0.8.
- Fixed: Collisions are partially missing on the east side of Parish Church of Mellieha.
- Fixed: Airport Marker visible at Duomo Di Siena POI.
- Fixed: Unexpected water placement due to misaligned footprint at Place Moulin Dam POI.
- Fixed: Vegetation clipping into west side of Place Moulin Dam POI.
- Fixed: Building that is not supposed to be there is placed outside the walls of Castello Di Graines.
- Fixed: Lighting too bright at the Fort Manoel POI.
- Fixed: Collision mesh allows users and aircraft to “float” on Fort Manoel POI.
- Fixed: Vegetation textures appear jagged on the north side of Rocca Calascio POI.
- Fixed: Collisions are bigger than Rocca Calascio POI model.
- Fixed: Lack of collisions on large rocks surrounding Rocca Calascio POI.
- Fixed: Missing ground textures on south side of Rocca Calascio POI.
- Fixed: Missing collision on Isola Bella allows user to get under POI.
- Fixed: Elevation is incorrect at Palazzo Pitti POI.
- Fixed: TIN buildings are flattened around Palazzo Pitti POI.
- Fixed: Assets are hovering/floating above terrain on the south back side of Palazzo Pitti PIO.
- Fixed: Visible seam Tre Cime Di Lavaredo E Rifugio Locatelli.
- Fixed: Collision missing for terrain under statue at Statua Del Redentore (Maratea).
- Fixed: Airport marker at the Civita Di Bagnoregio POI.
- Fixed: LOD issue with seats at San Siro Stadium.
- Fixed: Museo Archeologico Di Napoli – Sezione Egizia bell on top of building displays as flat image.
- Fixed: Castello Di Miramare is offset from its footprint.
- Fixed: POI is visibly offset from its footprint.
- Fixed: POI building is misaligned with 2d footprint.
- Fixed: POI is visibly offset from its footprint.
- Fixed: POI building is misaligned with 2d footprint.
- Fixed: POI building is misaligned with 2d footprint.
- Fixed: POI building is misaligned with 2d footprint at the East end.
- Fixed: POI is offset from its footprint.
- Fixed: POI is offset from its footprint.
- Fixed: POI is offset from its footprint.
- Fixed: POI is offset from its footprint.
- Fixed: Structure is not aligned with footprints and non-American flags are present.
- Fixed: Structure is not aligned with footprints.
- Fixed: Misplaced collision shapes at Citylife POI – 2.0.6.
- Fixed: Misplaced collision shapes at Allainz Stadium (Juventus) POI – 2.0.6.
- Fixed: Part of the Caserta Royal Palace collision is extended above the POI – 2.0.6.
- Fixed: Misplaced collision shapes at Basilica San Francesco POI – 2.0.6.
- Fixed: Misplaced collision shapes at Fausto Bisantis Bridge POI – 2.0.6.
- Fixed: Misplaced collision shapes at Bigo POI – 2.0.6.
- Fixed: Misplaced collision shapes at Castello Di Graines POI – 2.0.6.
- Fixed: Misplaced collision shapes at Castello Di Miramare POI – 2.0.6.
- Fixed: Misplaced collision shapes at Place Moulin Dam POI – 2.0.6.
- Fixed: Misplaced collision shapes at Fausto Bisantis Bridge POI – 2.0.6.
- Fixed: Misplaced collision shapes at Torri Di San Marino POI – 2.0.6.
- Fixed: Misplaced collision shapes at Stadio Renato Dall’ara POI – 2.0.6.
- Fixed: Misplaced collision shapes at The Dingli Cliffs POI – 2.0.6.
- Fixed: Misplaced collision shapes at Viadotto Sfalassa POI – 2.0.6.
- Fixed: Misplaced collision shapes at Isola Di Capo Rizzuto And The Aragonese Castle POI – 2.0.6.
- Fixed: Misplaced collision shapes at Modigliani Forum POI – 2.0.6.
- Fixed: Misplaced collision shapes at Monument to Vittorio Emanuele II POI – 2.0.6.
- Gaya fixed WU 08 – Iberia POIs (v2.0.9):
- Fixed: Lighting too bright at Pena Palace POI.
- Fixed: Lighting too bright on the Leziria Bridge POI.
- Fixed: Excessive lighting on LPPT during night.
- Fixed: Observatorio Roque de los Muchachos POI partially buried in terrain.
- Fixed: POI marker cut off for the Tenerife International Center for Fairs and Congresses POI.
- Fixed: Misaligned collision meshes at the 516 Arouca Portugal POI.
- Fixed: Collisions are misaligned at Guadiana International Bridge POI.
- Fixed: Terrain deformation at Puente Nuevo POI.
- Fixed: Floating roof asset, and generated buildings in cliffside present at Puente Nuevo POI.
- Fixed: – z-fighting. : LOD overlap on Mapfre Tower at Barcelona waterfront.
- Fixed: TIN Data does not blend into terrain data around the Pena Palace POI.
- Fixed: Collisions occur outside of collision meshes at the Leziria Bridge POI.
- Fixed: Misaligned collision meshes at the Leziria Bridge POI.
- Fixed: Helicopter can be seen floating above the ground when trying to land in the court of the “Pena Palace” castle.
- Fixed: Palacio de Deportes de Santander is unnaturally bright at night.
- Fixed: POI is visibly offset from its footprint.
- Fixed: POI has a building that does not match its footprint.
- Fixed: POI building is misaligned with 2d footprint.
- Fixed: POI is visibly offset from its footprint.
- Fixed: POI is offset from its footprint.
- Fixed: POI is offset from its footprint.
- Fixed: POI is offset from its footprint.
- Fixed: Structure is not aligned with footprints.
- Fixed: Structure is not aligned with footprints.
- Fixed: Ground around the “Pena Palace” castle look rough or not properly loaded.
- Fixed: POI is visibly offset from its footprint.
- Fixed: POI is visibly offset from the road.
- Gaya fixed WU 07 – Australia POIs (v2.0.10):
- Fixed: Cape Wickham Lighthouse is missing night lightning – 2.0.6.
- Fixed: Lighting inconsistent with surroundings at Melbourne POIs.
- Fixed: Collision Mesh misaligned at the Aurora Melbourne Central POI.
- Fixed: – Canberra Deep Space Communication Complex satellites rotate at different LODs.
- Fixed: – Canberra Deep Space Communication Complex satellite collision offset and missing.
- Fixed: Lighthouses in the World Update 7 are either missing collision or the collision is not the correct size.
- Fixed: Luna Park missing texture for pier poles.
- Fixed: Sydney Harbour Bridge missing collision, mesh collision box above POI.
- Fixed: Luna Park Ferris Wheel Collision box misaligned / rotates incorrectly.
- Fixed: Package version in the microsoft-australia-point-of-interest manifest is 2.0.5, should be 2.0.6.
- Fixed: LOD pop is present on small radomes – 2.0.6.
- Fixed: Split Point Lighthouse is missing night lightning – 2.0.6.
- Fixed: Canberra Deep Space Communication Complex POI is too bright at night – 2.0.6.
- Fixed: Bolte Bridge POI is too bright at night – 2.0.6.
- Fixed: POI is too dark at night – 2.0.6.
- Fixed: Many POIs in the Melbourne area do not have window lighting effects – 2.0.6.
- Fixed: POI appear too bright at night – 2.0.6.
- Fixed: Collision boxes rotated incorrectly.
- Fixed: POI building is misaligned with 2d footprint.
- Fixed: POI is offset from its footprint.
- Fixed: POI is offset from its footprint.
- Fixed: POI is offset from its footprint.
- Fixed: POI is offset from its footprint.
- Fixed: POI is offset from its footprint.
- Fixed: POI is offset from its footprint.
- Fixed: Structure is not aligned with footprints.
- Fixed: Structure is not aligned with footprints.
- Fixed: Structure is not aligned with footprints.
- Fixed: Structure is not aligned with footprints.
- Fixed: Structure is not aligned with footprints and presents with non-American flags.
- Fixed: Structure is not aligned with footprints.
- Fixed: Structure is not aligned with footprints.
- Fixed: Structure is not aligned with footprints.
- Fixed: Structure is not aligned with footprints.
- Fixed: Jetty is misaligned from 2D footprint.
- Fixed: 3D assets are misaligned from 2D footprint.
- Fixed: POI is visibly offset from its footprint.
- Fixed: Missing details on the Bay islands.
- Gaya fixed WU 06 – Dach POIs (v2.1.0):
- Fixed: Several ships around the EDXH Duene airport have LOD popping.
- Fixed: Two pillars are levitating – 2.0.8.
- Fixed: The POI is missing collision – 2.0.8.
- Fixed: Building footprints visible around POI – 2.0.7.
- Fixed: Building footprints visible around POI – 2.0.7.
- Fixed: POI is too bright at night – 2.0.7.
- Fixed: Night illumination is partially missing for the POI – 2.0.6.
- Fixed: Misplaced collision shapes at Festung Hohenwerfen POI – 2.0.7.
- Fixed: POI is too bright at night – 2.0.7.
- Fixed: Freiburger Minster POI is offset from its footprint – 2.0.7.
- Fixed: POI is too bright at night – 2.0.7.
- Fixed: POI partially lacks collision – 2.0.7.
- Fixed: Two additional markers are present around Olympiastadion Berlin POI – 2.0.7.
- Fixed: South Bridge POI partially lacks collision – 2.0.7.
- Fixed: POIs are too bright at night.
- Fixed: POI has a structure that is visibly offset in-sim.
- Fixed: Misaligned collision shape at ElbPhilharmonie POI – 2.0.4.
- Fixed: Collision boxes are misaligned – 2.0.4.
- Fixed: Misplaced collision shapes at Fehmarnsundbrucke POI – 2.0.4.
- Fixed: Misplaced collision shapes at Festung Kufstein POI – 2.0.4.
- Fixed: Part of the Stade de Geneve POI is too bright at night – 2.0.4.
- Fixed: Player’s aircraft may sink into the POI due to misaligned collision boxes- 2.0.4.
- Fixed: Misaligned collision shapes at Chapel Bridge, Lucerne POI – 2.0.4.
- Fixed: Collision is misaligned and floating for the POI – 2.0.4.
- Fixed: Misplaced collision shapes at Olympiastadion Munich POI – 2.0.4.
- Fixed: Misplaced collision shapes at Olympiastadium Berlin POI – 2.0.4.
- Fixed: Collision is missing for the POI – 2.0.4.
- Fixed: Misplaced collision shapes at Saar Polygon POI – 2.0.4.
- Fixed: Misplaced collision shapes at Schonbrunn Palace POI – 2.0.4.
- Fixed: Misplaced collision shapes at Schwerin Castle POI – 2.0.4.
- Fixed: Misplaced collision shapes at St. Bartholomew’s Church POI – 2.0.4.
- Fixed: One of the buildings of Autostadt POI is too bright at night – 2.0.4.
- Fixed: Some of the buildings of Autostadt POI lack collisions – 2.0.4.
- Fixed: Frauenkirche POI partially lacks collision – 2.0.4.
- Fixed: Misplaced and missing collisions at Tarasp Castle – 2.0.4.
- Fixed: Misplaced collision shapes at Veltins-Arena POI – 2.0.4.
- Fixed: Wernigerode Castle is unnaturally bright at night.
- Fixed: Alte Oper POI unnaturally bright at night in Frankfurt.
- Fixed: Frankfurt Cathedral POI unnaturally bright at night in Frankfurt.
- Fixed: Wernigerode Castle – Z fighting and missing texture on a southeast wall.
- Fixed: Footprint visible at Chillon Castle POI.
- Gaya fixed WU 05 – Nordic POIs (v2.0.8):
- Fixed: Flat buildings are being populated at Fredensborg Palace.
- Fixed: The POI is duplicated – 2.0.6.
- Fixed: The POI cannot be searched for – 2.0.6.
- Fixed: The POI has incorrect textures – 2.0.6.
- Fixed: The POI is too bright at night – 2.0.6.
- Fixed: Escessive night lightning at Kullen Lighthouse – 2.0.5.
- Fixed: The POI is too dim at night – 2.0.6.
- Fixed: POI is missing some of collisions – 2.0.6.
- Fixed: Misplaced collision shapes of stadium’s spot lights.
- Fixed: POI is too dark at night.
- Fixed: Buildings around the POI are flattened – 2.0.5.
- Fixed: POI is too dim at night – 2.0.5.
- Fixed: Oslo Opera House is missing collision on it’s western side.
- Fixed: Area around POI is flattened.
- Fixed: Water puddle is clipping with the bridge – 2.0.5.
- Fixed: Arctic Cathedral has inappropriate collision shapes.
- Fixed: Player is not able to cross the bridge because of missing collision boxes – 2.0.5.
- Fixed: Night illumination is missing – 2.0.5.
- Fixed: Helsinki Cathedral has no collision – 2.0.5.
- Fixed: POI is too bright at night – 2.0.5.
- Fixed: Parts of the Helsinki Olympic Stadium have no collision – 2.0.5.
- Fixed: Parts of the Intility Arena have no collision – 2.0.5.
- Fixed: There is duplicated marker for the Nasinneula POI – 2.0.5.
- Fixed: POI is too bright at night – 2.0.5.
- Fixed: The Stockholm Palace collision mesh does not match the shape of the POI model.
- Fixed: Collisions improperly placed on Tjörn Bridge POI.
- Fixed: Buildings are misshapen not aligned with footprint.
- Gaya fixed WU 04 – France & BeNelux POIs (v2.1.1):
- Fixed: The Hook Endorsement Certification drop area does not register the cargo.
- Fixed: Tour First building lighting too bright at night.
- Fixed: Stade de la Beaujoire TIN building generates overlapping POI, clipping into POI.
- Fixed: Texture corruption at night on roof windows at Grand Duke Jean Museum of Modern Art POI.
- Fixed: Palais de Justice Brussels missing collision for all POI building.
- Fixed: Mesh collisions are misaligned on King Baudouin Stadum POI.
- Fixed: Missing Collision mesh at the Chateau de Vaux le Vicomte POI.
- Fixed: Tour First 0 POI model displays missing texture at the top of the structure.
- Fixed: Sacre-Coeur Basillica displays vegetation clipping through the building.
- Fixed: Mesh collisions are placed above Stade de la Beaujoire POI building.
- Fixed: Stade de la Beaujoire – LOD pop on terrain within center of stadium.
- Fixed: Large gray box appears in the Stade de la Beaujoire POI.
- Fixed: Adolphe Bridge – LOD pop on terrain under bridge.
- Fixed: Drop area and scenery is levitating above ground.
- Fixed: TIN spike seen on a Southwest building at Les Invalid.
- Fixed: King Baudouin Stadum – One sided textures on ceiling.
- Fixed: Incorrect placement of collision meshes at the Etretat Chalk Complex POI.
- Fixed: Buildings are not aligned with footprint.
- Fixed: Terraforming issues at Dune du Pilat POI.
- Fixed: Afsluitdijk – Loading time exceeds 5 minutes on 10mbit connection.
- Fixed: Buildings are not aligned with footprint.
- Fixed: Building is misaligned from 2D footprint.
- Fixed: Château de Vaux le Vicomte footprints are visible in KH & SR.
- Fixed: Citadel of Lille has some buildings that are offset from their footprint.
- Fixed: Coeur Defense has footprint visible in SR.
- Fixed: Douaumont Ossuary footprints are visible in KH & SR.
- Fixed: Fort Napoléon des Saintes displays a non-US flag.
- Fixed: Buildings are not aligned with footprint.
- Fixed: Palais de Justice Brussels has some buildings that are offset from their footprint.
- Fixed: Parc Olympique Lyonnais footprints are visible in KH & SR.
- Fixed: Buildings are not aligned with footprint.
- Fixed: Building is misaligned from 2D footprint.
- Fixed: Buildings are not aligned with footprint.
- Fixed: Collision Issues in Rotorcraft Hook Certification (Pic du Midi Observatory).
- Gaya fixed WU 03 – UK POIs (v2.0.8):
- Fixed: Textures shifts at the bottom of the POI – 2.0.7.
- Fixed: LOD popping occurs on water beneath Vauxhall Bridge POI on the sides where the POI meets TIN data.
- Fixed: Rock of Cashel POI not searchable on World Map.
- Fixed: Bridge is misaligned from 2D footprint.
- Fixed: Lighting to bright at night on Clifton Suspension Bridge POI.
- Fixed: Lighting is unnaturaly bright at night at The Kelpies POI.
- Fixed: Lighting is unnaturaly bright at night at The National Wallace Monument POI.
- Fixed: Lighting very bright on the Spinnaker Tower POI.
- Fixed: London Eye animation does not behave as expected.
- Fixed: Inconsistent collision on St. James Park POI.
- Fixed: Rose Fitzgerald Kennedy Bridge POI collision boxes do not match visuals.
- Fixed: Missing texture at Dynamic Earth POI.
- Fixed: Blair Castle inconsistencies between KH and SR.
- Fixed: Humber Bridge POI footprint is visible in KH and SR.
- Fixed: Iron Bridge POI footprint is visible in KH and SR.
- Fixed: Bridge has duplicate model and Footprint is visible.
- Fixed: Royal Liver Building has footprint visible in SR.
- Fixed: Spinnaker Tower footprint is visible in KH & SR.
- Fixed: The Twentytwo footprint is visible in KH & SR.
- Fixed: Buildings are not aligned with footprint.
- Fixed: Old Trafford Collision misaligned with POI.
- Fixed: Collisions are larger than buildings at Villa Park POI.
- Fixed: Ground textures seen shifting between TIN data and footprints around the perimeter of the Villa Park POI.
- Fixed: Glenfinnan Viaduct has inconsistent collisions.
- Fixed: Misaligned collision mesh on the southwest corner of the Goodison Park POI.
- Fixed: Queensferry Crossing footprint visible under bridge.
- Fixed: Visible LOD Pops at End of Blackfriars Railway Bridge.
- Fixed: Missing textures at northern end of Blackfriars Bridge.
- Fixed: POI Scottish House of Parliament lacks collision.
- Fixed: St Paul’s Cathedral in London is bright during the day.
- Fixed: Stirling Castle POI is not illuminated at night – 2.0.4.
- Fixed: Tees Transporter Bridge lacks collisions – 2.0.4.
- Fixed: Tyne Bridge is illuminated inconsistently – 2.0.4.
- Fixed: Collision is missing from Edinburgh Castle POI – 2.0.4.
- Fixed: Rose Fitzgerald Kennedy Bridge POI is not illuminated at night – 2.0.4.
- Fixed: Additional building LOD popping inside of The Gherkin POI.
- Fixed: – Glenfinnan Viaduct missing Textures.
- Fixed: Glenfinnan Viaduct has no textures.
- Gaya fixed WU 02 – USA POIs (v2.3.1):
- Fixed: POI experiences LOD pop – 2.2.9.
- Fixed: Johnson Space Center LOD pop displays grey cube for Johnson_Space_Center_Shuttle asset.
- Fixed: The shuttle carrier aircraft has improper textures in some parts.
- Fixed: Footprint of the Lewis and Clark Bridge is present on the ground – 2.2.9.
- Fixed: Lowry Avenue Bridge POI is too bright at night – 2.2.9.
- Fixed: POI is missing some of collisions – 2.2.9.
- Fixed: Buildings are not aligned with footprint.
- Fixed: White House has a visibly misaligned 2D footprint.
- Fixed: Misplaced collision shapes at Lewis and Clark Bridge POI – 2.2.7.
- Fixed: Misplaced collision shapes at Lowry Avenue Bridge POI – 2.2.7.
- Fixed: Animals spawn near US Capitol POIs.
- Fixed: Misaligned collisions allow user to see underneath Yosemite El Capitan POI.
- Fixed: Regression on 2020 package terraforming.
- Fixed: Terraforming does not blend well with TIN at Monument Valley POI.
- Fixed: Crazy Horse Memorial POI is not illuminated at night – 2.2.7.
- Fixed: Mount Rushmore POI is not illuminated at night – 2.2.7.
- Fixed: Bridge textures appear underneath Chesapeake Bay Bridge POI.
- Fixed: Bridge has metal beams clipping through the ground.
- Fixed: Landscape Arch POI does not fit the nearby environment.
- Gaya fixed WU 01 – Japan POIs (v2.0.9):
- WU 01 – WU20 TIN adjustment.
- Fixed: Kanmon Bridge POI is too bright at night – 2.0.8.
- Fixed: The POI is too bright at night – 2.0.8.
- Fixed: The POI is too bright at night – 2.0.8.
- Fixed: Himeji Castle lighting looks unnatural at night.
- Fixed: Shimotsuisetoo Bridge POI experiences lighting issues at night.
- Fixed: Bisan Seto Bridge is unrealistically bright.
- Fixed: Chikugo River Lift Bridge is unrealistically bright.
- Fixed: Ikitsuki Bridge has bright lighting at night.
- Fixed: Chikugo River Lift Bridge POI is too dark at night – 2.0.4.
- Fixed: Himeji Castle POI is too dark at night – 2.0.4.
- Fixed: Night illumination of the bridge is missing – 2.0.4.
- Fixed: Night illumination of the bridge is missing – 2.0.4.
- Fixed: Kanmon Bridge POI is too dark at night – 2.0.4.
- Fixed: Hitsuishijima Bridge POI is too dark at night – 2.0.4.
- Fixed: Rainbow Bridge POI is too dark at night – 2.0.4.
- Fixed: Tokyo Gate Bridge POI is too dark at night – 2.0.7.
- Fixed: Kanmon Bridge POI marker not centered and sunken – 2.0.4.
- Fixed: Bridge is not illuminated at night – 2.0.6.
- Fixed: Missing textures on both ends of Shimotsuisetoo Bridge POI – 2.0.4.
- Fixed: Hashima-Island POI marker not centered and sunken.
- Fixed: Water is flooding Hashima Island POI.
- Fixed: Misplaced collision shapes at Chikugo River Lift Bridge POI – 2.0.4.
- Fixed: Wind-Tower POI marker not centered and sunken – 2.0.4.
- Fixed: The terrain at Himeji Castle POI is uneven – 2.0.4.
- Fixed: Kobe-Tower POI marker not centered and sunken – 2.0.4.
- Fixed: Few trees are blocking the bridge road – 2.0.4.
- Fixed: Tatara Bridge POI partially lacks collision – 2.0.4.
- Fixed: Shimotsuisetoo Bridge POI partially lacks collision – 2.0.4.
- Fixed: Bridge is floating slightly above the air – 2.0.4.
- Fixed: Misplaced collision shapes at Bisan-Seto Bridge POI – 2.0.4.
- Fixed: Missing textures on the pillars of Ikitsuki Bridge POI – 2.0.4.
- Fixed: Pink placeholder texture can be seen on Rainbow Bridge at LOD 0 – 0.1.0.
- Fixed: The Rainbow Bridge POI does not blend in with connecting TIN roads – 0.1.0.
- Gaya fixed World POIs (v2.1.7):
- Fixed: Las Vegas Sphere – remove Orbi animation.
- Fixed: Las Vegas Sphere lacks any hitbox.
- Fixed: base content All POIs unable to search for in free flight.
- Fixed: The Dubai Mall POI is too dark at night – 2.1.1.
- Fixed: POI have flickering textures – 2.1.1.
- Fixed: POI experiences LOD pop – 2.1.1.
- Fixed: Z-Fighting on Hong Kong Convention and Exhibition Centre POI – 2.1.1.
- Fixed: LOD pop on Tower of London POI – 2.1.1.
- Fixed: Tower of London POI partially lacks collision – 2.1.1.
- Fixed: Burj Al-Arab POI is duplicated in the game with two different packages.
- Fixed: 3 animations were added to the Vegas sphere – Sun, Earth and Moon.
- Fixed: Visible footprint of the POI – 2.1.1.
- Fixed: Night illumination is missing for H?ry?-ji Temple POI – 2.1.1.
- Fixed: POI have missing some of its collisions – 2.1.1.
- Fixed: Multiple building footprints around The Dubai Mall POI – 2.1.1.
- Fixed: Water discoloration at The Dubai Mall POI – 2.1.1.
- Fixed: The terrain under The Dubai Mall POI is visibly uneven – 2.1.1.
- Fixed: Lighting is too dim at the POI – 2.1.1.
- Fixed: Flattened buildings near the POI – 2.1.1.
- Fixed: Tower of London POI is too dark at night – 2.1.1.
- Fixed: POI have missing some of its collisions – 2.1.1.
- Fixed: Pont Chaban-Delmas POI is too bright at night – 2.1.1.
- Fixed: POI have missing some of its collisions – 2.1.1.
- Fixed: Sacre-Coeur Basilica is too bright at night – 2.1.1.
- Fixed: Palace of Versailles POI is offset from its footprint – 2.1.1.
- Fixed: POI have missing some of its collisions – 2.1.1.
- Fixed: Garden of the Gods not marked as a POI 38.878450 -104.878293.
- Fixed: POI have missing some of its collisions – 2.1.1.
- Fixed: POI have missing some of its collisions – 2.1.1.
- Fixed: POI have missing some of its collisions – 2.1.1.
- Fixed: Improper Collisions on Hong Kong Convention and Exhibition Centre POI – 2.1.1.
- Fixed: Hong Kong Convention & Exhibition center POI overlaps with other buildings.
- Fixed: create exclusion polygons to remove autogen buildings right next to Hagia Sophia.
- Fixed: A generated building clips into part of Chateau d’Amboise.
- Fixed: Vegetation grows through Busan Tower.
- Fixed: Ground texture clipping into floor at ‘Horyu Ji Temple’.
- Fixed: Vegetation sinks into Chateau d’Amboise.
- Fixed: POI footprint is visibly offset.
- Fixed: Lighting unrealistically bright at night at Canyon South Entrance POI.
- Fixed: Incorrect name for Grand Canyon Railway Depot listed on the world map and in flight.
- Fixed: Dubai Mall collision doesn’t match its appearance.
- Fixed: Fountain visual downgrade between 2.0.4 and 2.0.6 on Las Vegas Strip while observed during day.
- Fixed: Grand Canyon POI’s are not searchable on the world map.
- Fixed: Tower of London is not selectable as a POI on the world map.
- Fixed: Lighting LOD pop at night at El Tovar Hotel POI.
- Fixed: Buildings are not aligned with footprint and non-American flag is present.
- Fixed: POI footprint visible around buildings.
- Fixed: Buildings are not aligned with footprint.
- Fixed: Buildings are not aligned with footprint.
- Fixed: Buildings are not aligned with footprint.
- Fixed: Buildings are not aligned with footprint.
- Fixed: Buildings are not aligned with footprint.
- Fixed: Buildings are not aligned with footprint.
- Fixed: Buildings are not aligned with footprint.
- Fixed: Buildings are not aligned with footprint.
- Fixed: Flag seen at the top of Atomium POI.
- Fixed: Palace of Versailles – Collision issues.
- Fixed: Pont du Gard is not present in flight.
- Fixed: Minor LOD popping on Eiffel Tower POI.
- Fixed: One way texture is present at Pont Jacques Chaban-Delmas POI.
- Fixed: Incorrect Collision modeling on the Chateau d’Amboise POI, 10Mbit/s Limitation.
- Fixed: LOD pop at Sacre-Coeur Basillica POI.
- Fixed: The Brooklyn Bridge (and other surrounding bridges) have cars driving on the water surface, cause camera issues when flown under, and block boats passing through.
- Gaya fixed Countryside – POIs (v2.0.1):
- Fixed: Detection issue on snow mountains in Yanert Glacier challenge area.
- Fixed: Buildings are not aligned with footprint.
- Fixed: Terrain clipping through the Riffe Lake Dam POI.
- Fixed: POI footprint is visibly offset.
- Fixed: Lake Isabella Dam and Auxiliary Dam has a visible footprint because there is no 3D asset.
- Fixed: Riffe Lake Dam has footprint visible in SR.
- Gaya fixed microsoft-ships-vehicle-passenger-1 (v1.1.2):
- microsoft-ships-vehicle-passenger-1 – Fix ship bounding box.
- microsoft-ships-vehicle-passenger-1 – LOD control by dividing the ship model into independent sub-models.
- microsoft-ships-vehicle-passenger-1 – Overall performance was boosted through instance optimization and extensive asset reuse.
- microsoft-ships-vehicle-passenger-1 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
- microsoft-ships-vehicle-passenger-1 – Resolved ship facing the wrong way by rotating the model’s attachment point.
- Gaya fixed microsoft-ships-roll-on-roll-off-1 (v1.1.2):
- microsoft-ships-roll-on-roll-off-1 – Fix ship bounding box.
- microsoft-ships-roll-on-roll-off-1 – LOD control by dividing the ship model into independent sub-models.
- microsoft-ships-roll-on-roll-off-1 – Overall performance was boosted through instance optimization and extensive asset reuse.
- microsoft-ships-roll-on-roll-off-1 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
- microsoft-ships-roll-on-roll-off-1 – Resolved ship facing the wrong way by rotating the model’s attachment point.
- Gaya fixed microsoft-ships-roll-on-roll-off-2 (v1.1.2):
- microsoft-ships-roll-on-roll-off-2 – Fix ship bounding box.
- microsoft-ships-roll-on-roll-off-2 – LOD control by dividing the ship model into independent sub-models.
- microsoft-ships-roll-on-roll-off-2 – Overall performance was boosted through instance optimization and extensive asset reuse.
- microsoft-ships-roll-on-roll-off-2 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
- microsoft-ships-roll-on-roll-off-2 – Resolved ship facing the wrong way by rotating the model’s attachment point.
- microsoft-ships-roll-on-roll-off-2 – Removed “Gaya ships” text.
- Gaya fixed microsoft-ships-roll-on-roll-off-3 (v1.1.2):
- microsoft-ships-roll-on-roll-off-3 – Fix ship bounding box.
- microsoft-ships-roll-on-roll-off-3 – LOD control by dividing the ship model into independent sub-models.
- microsoft-ships-roll-on-roll-off-3 – Overall performance was boosted through instance optimization and extensive asset reuse.
- microsoft-ships-roll-on-roll-off-3 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
- microsoft-ships-roll-on-roll-off-3 – Resolved ship facing the wrong way by rotating the model’s attachment point.
- Fixed: microsoft_ships_hseawaysdfds ship variants in the microsoft-ships-roll-on-roll-off-3 package do not ebb and flow with waves during severe weather.
- Fixed: Flying near HSeawaysDFDS ships negatively impacts performance for MED defult graphics players.
- Gaya fixed microsoft-ships-roll-on-roll-off-4 (v1.1.1):
- microsoft-ships-roll-on-roll-off-4 – LOD control by dividing the ship model into independent sub-models.
- microsoft-ships-roll-on-roll-off-4 – Overall performance was boosted through instance optimization and extensive asset reuse.
- microsoft-ships-roll-on-roll-off-4 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
- microsoft-ships-roll-on-roll-off-4 – Resolved ship facing the wrong way by rotating the model’s attachment point.
- Fixed: Flying near MolSunflower ships negatively impacts performance for MED defult graphics players.
- Gaya fixed microsoft-ships-sailing-1 (v1.1.2):
- microsoft-ships-sailing-1 – Fix ship bounding box.
- microsoft-ships-sailing-1 – LOD control by dividing the ship model into independent sub-models.
- microsoft-ships-sailing-1 – Overall performance was boosted through instance optimization and extensive asset reuse.
- microsoft-ships-sailing-1 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
- microsoft-ships-sailing-1 – Resolved ship facing the wrong way by rotating the model’s attachment point.
- Gaya fixed microsoft-ships-sailing-2 (v1.1.2):
- microsoft-ships-sailing-2 – Fix ship bounding box.
- microsoft-ships-sailing-2 – LOD control by dividing the ship model into independent sub-models.
- microsoft-ships-sailing-2 – Overall performance was boosted through instance optimization and extensive asset reuse.
- microsoft-ships-sailing-2 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
- microsoft-ships-sailing-2 – Resolved ship facing the wrong way by rotating the model’s attachment point.
- Gaya fixed microsoft-ships-tanker-chemicals-1 (v1.1.2):
- microsoft-ships-tanker-chemicals-1 – Fix ship bounding box.
- microsoft-ships-tanker-chemicals-1 – LOD control by dividing the ship model into independent sub-models.
- microsoft-ships-tanker-chemicals-1 – Overall performance was boosted through instance optimization and extensive asset reuse.
- microsoft-ships-tanker-chemicals-1 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
- microsoft-ships-tanker-chemicals-1 – Resolved ship facing the wrong way by rotating the model’s attachment point.
- Fixed: Flying near GoldenState ships negatively impacts performance for MED default graphics players.
- Gaya fixed microsoft-ships-search-and-rescue-1 (v1.1.2):
- microsoft-ships-search-and-rescue-1 – Fix ship bounding box.
- microsoft-ships-search-and-rescue-1 – LOD control by dividing the ship model into independent sub-models.
- microsoft-ships-search-and-rescue-1 – Overall performance was boosted through instance optimization and extensive asset reuse.
- microsoft-ships-search-and-rescue-1 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
- microsoft-ships-search-and-rescue-1 – Resolved ship facing the wrong way by rotating the model’s attachment point.
- Gaya fixed microsoft-ships-tanker-chemicals-2 (v1.1.1):
- microsoft-ships-tanker-chemicals-2 – LOD control by dividing the ship model into independent sub-models.
- microsoft-ships-tanker-chemicals-2 – Overall performance was boosted through instance optimization and extensive asset reuse.
- microsoft-ships-tanker-chemicals-2 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
- microsoft-ships-tanker-chemicals-2 – Resolved ship facing the wrong way by rotating the model’s attachment point.
- Gaya fixed microsoft-ships-tanker-crude-1 (v1.1.2):
- microsoft-ships-tanker-crude-1 – Fix ship bounding box.
- microsoft-ships-tanker-crude-1 – LOD control by dividing the ship model into independent sub-models.
- microsoft-ships-tanker-crude-1 – Overall performance was boosted through instance optimization and extensive asset reuse.
- microsoft-ships-tanker-crude-1 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
- microsoft-ships-tanker-crude-1 – Resolved ship facing the wrong way by rotating the model’s attachment point.
- Gaya fixed microsoft-ships-tug-1 (v1.1.2):
- microsoft-ships-tug-1 – Fix ship bounding box.
- microsoft-ships-tug-1 – LOD control by dividing the ship model into independent sub-models.
- microsoft-ships-tug-1 – Overall performance was boosted through instance optimization and extensive asset reuse.
- microsoft-ships-tug-1 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
- microsoft-ships-tug-1 – Resolved ship facing the wrong way by rotating the model’s attachment point.
- Gaya fixed microsoft-ships-pilot-vessel-1 (v1.1.2):
- microsoft-ships-pilot-vessel-1 – Fix ship bounding box.
- microsoft-ships-pilot-vessel-1 – LOD control by dividing the ship model into independent sub-models.
- microsoft-ships-pilot-vessel-1 – Overall performance was boosted through instance optimization and extensive asset reuse.
- microsoft-ships-pilot-vessel-1 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
- microsoft-ships-pilot-vessel-1 – Resolved ship facing the wrong way by rotating the model’s attachment point.
- Gaya fixed microsoft-ships-passenger-4 (v1.1.1):
- microsoft-ships-passenger-4 – LOD control by dividing the ship model into independent sub-models.
- microsoft-ships-passenger-4 – Overall performance was boosted through instance optimization and extensive asset reuse.
- microsoft-ships-passenger-4 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
- microsoft-ships-passenger-4 – Resolved ship facing the wrong way by rotating the model’s attachment point.
- Fixed: Flying near OasisSeas ships negatively impacts performance for HIGH and MED defult graphics players.
- Gaya fixed microsoft-ships-passenger-2 (v1.1.2):
- microsoft-ships-passenger-2 – Fix ship bounding box.
- microsoft-ships-passenger-2 – LOD control by dividing the ship model into independent sub-models.
- microsoft-ships-passenger-2 – Overall performance was boosted through instance optimization and extensive asset reuse.
- microsoft-ships-passenger-2 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
- microsoft-ships-passenger-2 – Resolved ship facing the wrong way by rotating the model’s attachment point.
- Fixed: Flying near ships negatively impacts performance, resulting in reduced FPS to below 20 FPS.
- Gaya fixed microsoft-ships-passenger-3 (v1.1.2):
- microsoft-ships-passenger-3 – Fix ship bounding box.
- microsoft-ships-passenger-3 – LOD control by dividing the ship model into independent sub-models.
- microsoft-ships-passenger-3 – Overall performance was boosted through instance optimization and extensive asset reuse.
- microsoft-ships-passenger-3 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
- microsoft-ships-passenger-3 – Resolved ship facing the wrong way by rotating the model’s attachment point.
- Gaya fixed microsoft-ships-passenger-1 (v1.1.2):
- microsoft-ships-passenger-1 – Fix ship bounding box.
- microsoft-ships-passenger-1 – LOD control by dividing the ship model into independent sub-models.
- microsoft-ships-passenger-1 – Overall performance was boosted through instance optimization and extensive asset reuse.
- microsoft-ships-passenger-1 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
- microsoft-ships-passenger-1 – Resolved ship facing the wrong way by rotating the model’s attachment point.
- Gaya fixed microsoft-ships-other-3 (v1.1.1):
- microsoft-ships-other-3 – LOD control by dividing the ship model into independent sub-models.
- microsoft-ships-other-3 – Overall performance was boosted through instance optimization and extensive asset reuse.
- microsoft-ships-other-3 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
- microsoft-ships-other-3 – Resolved ship facing the wrong way by rotating the model’s attachment point.
- Fixed: Flying near ships negatively impacts performance, resulting in reduced FPS to below 30 FPS.
- Fixed: Variants in the Other 3 Package react poorly in extreme weather.
- Gaya fixed microsoft-ships-offshore-4 (v1.1.1):
- microsoft-ships-offshore-4 – LOD control by dividing the ship model into independent sub-models.
- microsoft-ships-offshore-4 – Overall performance was boosted through instance optimization and extensive asset reuse.
- microsoft-ships-offshore-4 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
- microsoft-ships-offshore-4 – Resolved ship facing the wrong way by rotating the model’s attachment point.
- Fixed: Flying near ships negatively impacts performance, resulting in reduced FPS to below 20 FPS.
- Gaya fixed microsoft-ships-other-2 (v1.1.2):
- microsoft-ships-other-2 – Fix ship bounding box.
- microsoft-ships-other-2 – LOD control by dividing the ship model into independent sub-models.
- microsoft-ships-other-2 – Overall performance was boosted through instance optimization and extensive asset reuse.
- microsoft-ships-other-2 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
- microsoft-ships-other-2 – Resolved ship facing the wrong way by rotating the model’s attachment point.
- Fixed: Flying near Hesperides ships cause FPS to drop to 30.
- Gaya fixed microsoft-ships-other-1 (v1.1.2):
- microsoft-ships-other-1 – Fix ship bounding box.
- microsoft-ships-other-1 – LOD control by dividing the ship model into independent sub-models.
- microsoft-ships-other-1 – Overall performance was boosted through instance optimization and extensive asset reuse.
- microsoft-ships-other-1 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
- microsoft-ships-other-1 – Resolved ship facing the wrong way by rotating the model’s attachment point.
- Gaya fixed microsoft-ships-offshore-3 (v1.1.2):
- microsoft-ships-offshore-3 – Fix ship bounding box.
- microsoft-ships-offshore-3 – LOD control by dividing the ship model into independent sub-models.
- microsoft-ships-offshore-3 – Overall performance was boosted through instance optimization and extensive asset reuse.
- microsoft-ships-offshore-3 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
- microsoft-ships-offshore-3 – Resolved ship facing the wrong way by rotating the model’s attachment point.
- Fixed: Flying near ships negatively impacts performance, resulting in reduced FPS to below 10 FPS.
- Gaya fixed microsoft-ships-offshore-2 (v1.1.1):
- microsoft-ships-offshore-2 – LOD control by dividing the ship model into independent sub-models.
- microsoft-ships-offshore-2 – Overall performance was boosted through instance optimization and extensive asset reuse.
- microsoft-ships-offshore-2 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
- microsoft-ships-offshore-2 – Resolved ship facing the wrong way by rotating the model’s attachment point.
- Fixed: Flying near ships negatively impacts performance, resulting in reduced FPS to below 10 FPS.
- Fixed: Offshore 2 ships do not properly react in extreme weather.
- Gaya fixed microsoft-ships-offshore-1 (v1.1.1):
- microsoft-ships-offshore-1 – LOD control by dividing the ship model into independent sub-models.
- microsoft-ships-offshore-1 – Overall performance was boosted through instance optimization and extensive asset reuse.
- microsoft-ships-offshore-1 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
- microsoft-ships-offshore-1 – Resolved ship facing the wrong way by rotating the model’s attachment point.
- Gaya fixed microsoft-ships-lng-carrier-1 (v1.1.1):
- microsoft-ships-lng-carrier-1 – LOD control by dividing the ship model into independent sub-models.
- microsoft-ships-lng-carrier-1 – Overall performance was boosted through instance optimization and extensive asset reuse.
- microsoft-ships-lng-carrier-1 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
- microsoft-ships-lng-carrier-1 – Resolved ship facing the wrong way by rotating the model’s attachment point.
- Fixed: Flying near ships negatively impacts performance, resulting in reduced FPS to below 10 FPS.
- Gaya fixed microsoft-ships-high-speed-craft-1 (v1.1.2):
- microsoft-ships-high-speed-craft-1 – Fix ship bounding box.
- microsoft-ships-high-speed-craft-1 – LOD control by dividing the ship model into independent sub-models.
- microsoft-ships-high-speed-craft-1 – Overall performance was boosted through instance optimization and extensive asset reuse.
- microsoft-ships-high-speed-craft-1 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
- microsoft-ships-high-speed-craft-1 – Resolved ship facing the wrong way by rotating the model’s attachment point.
- Gaya fixed microsoft-ships-container-2 (v1.1.2):
- microsoft-ships-container-2 – Fix ship bounding box.
- microsoft-ships-container-2 – LOD control by dividing the ship model into independent sub-models.
- microsoft-ships-container-2 – Overall performance was boosted through instance optimization and extensive asset reuse.
- microsoft-ships-container-2 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
- microsoft-ships-container-2 – Resolved ship facing the wrong way by rotating the model’s attachment point.
- Gaya fixed microsoft-ships-fishing-3 (v1.1.2):
- microsoft-ships-fishing-3 – Fix ship bounding box.
- microsoft-ships-fishing-3 – LOD control by dividing the ship model into independent sub-models.
- microsoft-ships-fishing-3 – Overall performance was boosted through instance optimization and extensive asset reuse.
- microsoft-ships-fishing-3 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
- microsoft-ships-fishing-3 – Resolved ship facing the wrong way by rotating the model’s attachment point.
- Fixed: All ‘Microsoft_Ships_SSF889’ variants do not ebb and flow with water in inclement weather.
- Gaya fixed microsoft-ships-general-cargo-1 (v1.1.2):
- microsoft-ships-general-cargo-1 – Fix ship bounding box.
- microsoft-ships-general-cargo-1 – LOD control by dividing the ship model into independent sub-models.
- microsoft-ships-general-cargo-1 – Overall performance was boosted through instance optimization and extensive asset reuse.
- microsoft-ships-general-cargo-1 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
- microsoft-ships-general-cargo-1 – Resolved ship facing the wrong way by rotating the model’s attachment point.
- Fixed: Fishing ships do not ebb and flow with waves.
- Gaya fixed microsoft-ships-general-cargo-1 (v1.1.2):
- microsoft-ships-general-cargo-1 – Fix ship bounding box.
- microsoft-ships-general-cargo-1 – LOD control by dividing the ship model into independent sub-models.
- microsoft-ships-general-cargo-1 – Overall performance was boosted through instance optimization and extensive asset reuse.
- microsoft-ships-general-cargo-1 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
- microsoft-ships-general-cargo-1 – Resolved ship facing the wrong way by rotating the model’s attachment point.
- Fixed: Flying near DzYantai ships negatively impacts performance, resulting in reduced FPS.
- Gaya fixed microsoft-ships-fishing-1 (v1.1.2):
- microsoft-ships-fishing-1 – Fix ship bounding box.
- microsoft-ships-fishing-1 – LOD control by dividing the ship model into independent sub-models.
- microsoft-ships-fishing-1 – Overall performance was boosted through instance optimization and extensive asset reuse.
- microsoft-ships-fishing-1 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
- microsoft-ships-fishing-1 – Resolved ship facing the wrong way by rotating the model’s attachment point.
- Fixed: Flying near fishing ships negatively impacts performance, resulting in reduced FPS to below 20 FPS.
- Fixed: Variants of the Fishing 1 package react poorly in extreme weather.
- Fixed: Fishing ships do not properly react in extreme weather.
- Gaya fixed microsoft-ships-dry-bulk-3 (v1.1.2):
- microsoft-ships-dry-bulk-3 – Fix ship bounding box.
- microsoft-ships-dry-bulk-3 – LOD control by dividing the ship model into independent sub-models.
- microsoft-ships-dry-bulk-3 – Overall performance was boosted through instance optimization and extensive asset reuse.
- microsoft-ships-dry-bulk-3 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
- microsoft-ships-dry-bulk-3 – Resolved ship facing the wrong way by rotating the model’s attachment point.
- Fixed: Flying near OreShenzhen ships negatively impacts performance, resulting in reduced FPS.
- Gaya fixed microsoft-ships-dry-bulk-2 (v1.1.2):
- microsoft-ships-dry-bulk-2 – Fix ship bounding box.
- microsoft-ships-dry-bulk-2 – LOD control by dividing the ship model into independent sub-models.
- microsoft-ships-dry-bulk-2 – Overall performance was boosted through instance optimization and extensive asset reuse.
- microsoft-ships-dry-bulk-2 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
- microsoft-ships-dry-bulk-2 – Resolved ship facing the wrong way by rotating the model’s attachment point.
- Fixed: Flying near Nikos ships negatively impacts performance, resulting in reduced FPS.
- Gaya fixed microsoft-ships-dry-bulk-1 (v1.1.2):
- microsoft-ships-dry-bulk-1 – Fix ship bounding box.
- microsoft-ships-dry-bulk-1 – LOD control by dividing the ship model into independent sub-models.
- microsoft-ships-dry-bulk-1 – Overall performance was boosted through instance optimization and extensive asset reuse.
- microsoft-ships-dry-bulk-1 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
- microsoft-ships-dry-bulk-1 – Resolved ship facing the wrong way by rotating the model’s attachment point.
- Fixed: Flying near BulkItaly ships negatively impacts performance, resulting in reduced FPS to below 10 FPS.
- Gaya fixed microsoft-ships-container-3 (v1.1.1):
- microsoft-ships-container-3 – LOD control by dividing the ship model into independent sub-models.
- microsoft-ships-container-3 – Overall performance was boosted through instance optimization and extensive asset reuse.
- microsoft-ships-container-3 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
- microsoft-ships-container-3 – Resolved ship facing the wrong way by rotating the model’s attachment point.
- Fixed: Flying near MscBremen ships negatively impacts performance, resulting in reduced FPS to below 10 FPS.
- Gaya fixed microsoft-ships-general-cargo-2 (v1.1.2):
- microsoft-ships-general-cargo-2 – Fix ship bounding box.
- microsoft-ships-general-cargo-2 – Overall performance was boosted through instance optimization and extensive asset reuse.
- microsoft-ships-general-cargo-2 – LOD control by dividing the ship model into independent sub-models.
- microsoft-ships-general-cargo-2 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
- microsoft-ships-general-cargo-2 – Resolved ship facing the wrong way by rotating the model’s attachment point.
- Fixed: General_Cargo_2 ships do not properly react in extreme weather.
- Gaya fixed microsoft-ships-container-1 (v1.1.2):
- microsoft-ships-container-1 – Fix ship bounding box.
- microsoft-ships-container-1 – LOD control by dividing the ship model into independent sub-models.
- microsoft-ships-container-1 – Overall performance was boosted through instance optimization and extensive asset reuse.
- microsoft-ships-container-1 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
- microsoft-ships-container-1 – Resolved ship facing the wrong way by rotating the model’s attachment point.
- Fixed: Flying near CMACGMExupery ships negatively impacts performance, resulting in reduced FPS to below 10 FPS.
- Fixed: Lenght & LOD issue with microsoft-ships-container-1.
- Gaya fixed microsoft-ships-car-carrier-1 (v1.1.2):
- microsoft-ships-car-carrier-1 – Fix ship bounding box.
- microsoft-ships-car-carrier-1 – LOD control by dividing the ship model into independent sub-models.
- microsoft-ships-car-carrier-1 – Overall performance was boosted through instance optimization and extensive asset reuse.
- microsoft-ships-car-carrier-1 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
- microsoft-ships-car-carrier-1 – Resolved ship facing the wrong way by rotating the model’s attachment point.
- Fixed: Flying near HoeghBangkokA ships negatively impacts performance, resulting in reduced FPS to below 10 FPS
- Gaya fixed WU 20 – Japan 2 POIs (v2.1.4):
-
- Fixed: There is noticeable LOD pop on assets around the statue – 2.0.5.
- Fixed: TIN spikes visible around Enoshima Sea Candle POI – 2.0.5.
- Fixed: Collision activation range is too short at Fukuoka Tower POI – 2.0.5.
- Fixed: Noticeable LOD pop on the walk.
- Fixed: There is noticeable LOD pop on parts of the rooftops – 2.0.5.
- Fixed: The POI is only partially lit up at night – 2.0.5.
- Fixed: There are floating assets near the main POI area – 2.0.5.
- Fixed: The POI partially lacks collision – 2.0.6.
- Fixed: Matsumoto Castle POI partially lacks collision – 2.0.6.
- Fixed: LOD pops on roofs at Matsumoto Castle POI – 2.0.6.
- Fixed: There is an underscore in the Umi-hotaru (Sea Firefly) POI name displayed in title – 2.0.6.
- Fixed: Parts of the POI have noticeable LOD pops – 2.0.6.
- Fixed: Visible tall TIN spikes on Osaka Castle POI – 2.0.5.
- Fixed: LOD pops on cliffs surrounding Cape Esan Lighthouse POI – 2.0.5.
- Fixed: Flags in Gifu Castle POI experience z-fighting issues – 2.0.0.
- Fixed: Missing collision on Kyotodagaku Hida Observatory POI – 2.0.0.
- Fixed: Onaruto Bridge POI lacks collisions – 2.0.0.
- Fixed: Missing collision at Takeda Castle Ruins POI – 2.0.0.
- Fixed: Floating assets in proximity of Anorisaki Lighthouse POI – 2.0.0.
- Fixed: Takeda Castle Ruins POI is too dim at night- 2.0.0.
- Fixed: Misplaced marker at Kurobe Dam POI – 2.0.0.
- Fixed: Cape Nosappu Lighthouse POI has no collision – 2.0.0.
- Fixed: Collision activation range is too short – 2.0.0.
- Fixed: Kurobe Dam POI incorrectly connects to nearby terrain – 2.0.0.
- Fixed: Lighthouse light is hardly visible from a distance – 2.0.7.
- Fixed: Collision activation range is too short – 2.0.7.
- Fixed: Lighthouse light is hardly visible from a distance – 2.0.7.
- Fixed: Collision activation range is too short – 2.0.7.
- Fixed: Major LOD pops on parts of the POI – 2.0.7.
- Fixed: Lighthouse light is hardly visible from a distance – 2.0.7.
- Fixed: The terrain around Ishizuchi Shrine Chojosha POI has visible LOD pops – 2.0.7.
- Fixed: Lighthouse light is hardly visible from a distance – 2.0.7.
- Fixed: Collision activation range is too short – 2.0.7.
- Fixed: Flickering texture is present on the dam – 2.0.7.
- Fixed: There is a hole in textures under the building – 2.0.7.
- Fixed: Player is not able to cross the ‘Sky Walk’ because of collision boxes – 2.0.7.
- Fixed: Lighthouse light is hardly visible from a distance – 2.0.7.
- Fixed: Sinking POI marker at Toyoshima Ohashi Bridge POI – 2.0.7.
- Fixed: Toyoshima Ohashi Bridge POI is too dark at night – 2.0.7.
- Fixed: Traffic moves on pedestrian only bridge – 2.0.7.
- Fixed: There is missing collision for Microsoft_Asset_Shed_03_1 – 2.0.7.
- Fixed: Name of the POI is misspelled – 2.0.7.
- Fixed: Terrain next to Osaka Castle POI is overly elevated and covered with water – 2.0.7.
- Fixed: Many details are lost with LOD removing it from a short distance – 2.0.0.
- Fixed: Collison Meshes only trigger from certain angles at Gifu Castle POI.
- Fixed: Umihotaru Bridge LOD change causes no collision at end of bridge.
- Fixed: Collision Meshes only trigger at specific angles and distances at the Izumo Taisha POI.
- Fixed: Collision Meshes only populate at specific angles/distances at the Kamiko Castle POI.
- Fixed: Mehoro Dam LOD change causes no collision for parts of POI.
- Fixed: Tagokura Dam LOD change causes no collision for parts of POI.
- Fixed: Tsunoshima Bridge LOD change causes no collision for parts of POI.
- Fixed: Takizawa Dam missing collision at base of dam.
- Fixed: Collison Meshes only trigger from certain angles at Osaka Castle POI.
- Fixed: Tagokura Dam z-fighting on brown building at LOD 1.
- Fixed: Major LOD pops on the POI – 2.0.8.
- Fixed: Collision Meshes only trigger from certain distances/angles at the Hakucho Bridge POI.
- Fixed: Collision Meshes only trigger from certain angles/distances at the Hamada Marine ?hashi Bridge POI.
- Fixed: Umihotaru Bridge all vehicles float above ground.
- Fixed: Todaiji Temple LOD change causes no collision for parts of POI.
- Fixed: Takizawa Dam LOD change causes no collision for parts of POI.
- Fixed: POI name is misspelled at multiple boards at the entrance – 2.1.0.
- Fixed: Flickering textures on the building – 2.1.0.
- Fixed: Collison Meshes only trigger from certain angles at Iwakuni Castle POI.
- Fixed: Matsue Castle LOD change causes no collision for parts of POI.
- Fixed: Maruyama Dam LOD change causes no collision for parts of POI.
- Fixed: Matsumoto Castle LOD change causes no collision for parts of POI.
- Fixed: Anorisaki Lighthouse POI is too bright at night – 2.0.
- Fixed: Collision activation range is too short – 2.0.8.
- Fixed: Izumo Taisha POI partially lacks collision – 2.0.8.
- Fixed: Nihon-ji Daibutsu POI partially lacks collision – 2.0.8.
- Fixed: Collision activation range is too short – 2.0.8.
- Fixed: Collision activation range is too short – 2.0.8.
- Fixed: Oshima Bridge POI is too dark at night – 2.0.8.
- Fixed: Sendai Daikannon POI is partially missing collisions.
- Fixed: Parts of Port of Tsutsu POI are too dark at night – 2.0.8.
- Fixed: Todaiji word in POI name is composed of capital letters – 2.0.8.
- Fixed: POI name is misspelled at multiple boards at the entrance – 2.1.0.
- Fixed: Lighthouse light is hardly visible from a distance – 2.1.0.
- Fixed: Collision boxes are missing for the top of the statue at the Sendai Daikannon POI.
- Fixed: Title freezes when loading into the POI or zooming at it on the World Map – 2.0.9.
-
- Gaya fixed Hokkaido Spaceport (v2.0.2):
- JP0052 – Order hint update.
- Fixed: Minimum game version in the manifest is 1.6.5.0, should be 1.5.27.0.
- Gaya fixed RJX7 – Satsuma I?jima Airport (v2.0.2):
- RJX7 – Order hint update.
- Fixed: Minimum game version in the manifest is 1.6.5.0, should be 1.5.27.0.
- Gaya fixed RJFR – Kitakyushu Airport (v2.0.3):
- RJFR – Order hint update.
- Fixed: Minimum game version in the manifest is 1.6.5.0, should be 1.5.27.0.
- Gaya fixed RJSD – Sado Airport (v2.0.5):
- RJSD – Order hint update.
- Fixed: RJSD Road_ManholeCover_08 flickering / z-fight.
- Fixed: Minimum game version updated to 1.5.27.0.
- Fixed: Minimum game version in the manifest is 1.6.5.0, should be 1.5.27.0.
- Fixed: Water terraform fix.
- Gaya fixed RJER – Rishiri Airport (v2.0.6):
- Fixed: Missing Bespoke marker on world map for RJER.
- Fixed: Minimum game version updated to 1.5.27.0.
- Fixed: Minimum game version in the manifest is 1.6.5.0, should be 1.5.27.0.
- Fixed: Wrong runway/apron surface type property used.
- Fixed: Updated package order hint”: “BESPOKE_AIRPORT”.
- Fixed: The fence surrounding RJER airport lacks collision – 2.0.0.
- Gaya fixed Helipads (v1.0.18):
- Helipads – WU20 TIN adjustment.
- Fixed: OEGCT -Building is spawned halfway inside helipad OEGCT.
- Fixed: The helipad marker appears off-center and clips through two different landing pads on the same POI (Burj Al Arab).
- Fixed: SDFZ1 – Objects clip through helipad – 1.0.16.
- Fixed: SNWN1 – Helipad SNWN1 is clipping with buildings around.
- Fixed: SJQO1 – Helipad is buried into building – 1.0.16.
- Fixed: SIUE – Helipad does not represent real life – 1.0.16.
- Fixed: Aircraft spawns on helipad for mission HSJ to ZGUA.
- Fixed: Joby S4 career flight wraps halfway around the world when viewing plan / participating in flight in Career mode.
- Fixed: RJJ2T – helipad is misplaced and clipped into RJPOQ.
- Fixed: LFNDI – helipad spot overlaps with a building.
- Fixed: SBDN – Helipad must be delete from database cause it’s part of the airport.
- Fixed: SNIJ – Helipad ident is incorrect must be SIUE.
- Fixed: SDSI – Helipad ident is incorrect must be SDZR.
- Fixed: SDFZ – Helipad ident is incorrect (it’s an airport ident) must be a created one.
- Fixed: SSXF – Helipad ident is incorrect must be SNWN.
- Fixed: SJQO – Helipad ident is incorrect (it’s an airport ident) must be a created one.
- Fixed: SJBA – Helipad ident is incorrect must be SWTF.
- Fixed: SDWF – Helipad ident is incorrect (it’s an airport ident) must be a created one.
- Fixed: SJUV – Helipad ident is incorrect (it’s an airport ident) must be a created one.
- Fixed: SSGD – Helipad ident is incorrect must be SNEO.
- Fixed: SJJQ – Helipad ident is incorrect (it’s an airport ident) must be a created one.
- Fixed: 21H Helipad ident is incorrect (it’s an seaplane ident) must be a created one.
- Fixed: HSJ – Helipad ident must change, HSJ is also an ident for airport (IATA).
- Fixed: OG49 – Helipad ident is incorrect (it’s an airport ident) must be a created one.
- Fixed: EGLW – London Heliport exhibits a missing building.
- Fixed: EDR6N – H01 helipad can only be selected by finding it on a map.
- Fixed: ED3SF – Helipad doesn’t reflect its real-life version – 1.0.13 / 1.0.0.
- Fixed: ED3SF – Departure points are not functional, missing or misplaced – 1.0.14 / 1.0.1.
- Fixed: KJRB – Lighting at KJRB heliport excessively birght.
- Fixed: RJ013 – helipad is misplaced – 0.1.0.
- Fixed: RJ0AE – helipad is misplaced – 0.1.0.
- Fixed: RJ0CR – helipad is misplaced – 0.1.0.
- Fixed: RJ0EB – helipad is misplaced – 0.1.0.
- Fixed: RJ0GT – helipad is misplaced – 0.1.0.
- Fixed: RJ0SG – helipad is misplaced – 0.1.0.
- Fixed: RJ0UX – helipad is misplaced – 0.1.0.
- Fixed: RJ0V5 – helipad is misplaced – 0.1.0.
- Fixed: RJ0VY – helipad is misplaced – 0.1.0.
- Fixed: RJ0YZ – helipad is misplaced – 0.1.0.
- Fixed: RJ0ZJ – helipad is misplaced – 0.1.0.
- Fixed: RJ106 – helipad is misplaced – 0.1.0.
- Fixed: RJ13P – helipad is misplaced – 0.1.0.
- Fixed: RJ18L – helipad is misplaced – 0.1.0.
- Fixed: RJ1HG – helipad is misplaced – 0.1.0.
- Fixed: RJ1JT – helipad is misplaced – 0.1.0.
- Fixed: RJ1M2 – helipad is misplaced – 0.1.0.
- Fixed: RJ1MJ – helipad is floating – 0.1.0.
- Fixed: RJ1R4 – helipad is misplaced – 0.1.0.
- Fixed: RJ1RZ – helipad is misplaced – 0.1.0.
- Fixed: RJ1TY – helipad is misplaced – 0.1.0.
- Fixed: RJ1YQ – helipad is misplaced – 0.1.0.
- Fixed: RJ1ZL – helipad is misplaced – 0.1.0.
- Fixed: RJ23Z – helipad is misplaced – 0.1.0.
- Fixed: RJ26P – helipad is misplaced – 0.1.0.
- Fixed: RJ26Y – helipad is misplaced – 0.1.0.
- Fixed: RJ27J – helipad is misplaced – 0.1.0.
- Fixed: RJ2GU – helipad is misplaced – 0.1.0.
- Fixed: RJ2IB – helipad is misplaced – 0.1.0.
- Fixed: RJ2JT – helipad is misplaced – 0.1.0.
- Fixed: RJ2KB – helipad is misplaced – 0.1.0.
- Fixed: RJ2LC – helipad is misplaced – 0.1.0.
- Fixed: RJ2NZ – helipad is misplaced – 0.1.0.
- Fixed: RJ2OG – helipad is misplaced – 0.1.0.
- Fixed: RJ2P4 – helipad is misplaced – 0.1.0.
- Fixed: RJ2U4 – helipad is misplaced – 0.1.0.
- Fixed: RJ2UN – helipad is misplaced – 0.1.0.
- Fixed: RJ2XJ – helipad is misplaced – 0.1.0.
- Fixed: RJ2XU – helipad is misplaced – 0.1.0.
- Fixed: RJ321 – helipad is misplaced – 0.1.0.
- Fixed: RJ32V – helipad is misplaced – 0.1.0.
- Fixed: RJ360 – helipad is misplaced – 0.1.0.
- Fixed: RJ3AU – helipad is misplaced – 0.1.0.
- Fixed: RJ3CE – helipad is misplaced – 0.1.0.
- Fixed: RJ3E0 – helipad is misplaced – 0.1.0.
- Fixed: RJ3H6 – helipad is misplaced – 0.1.0.
- Fixed: RJ3IY – helipad is misplaced – 0.1.0.
- Fixed: RJ3ND – helipad is misplaced – 0.1.0.
- Fixed: RJ3OD – helipad is misplaced – 0.1.0.
- Fixed: RJ46K – helipad is misplaced – 0.1.0.
- Fixed: RJ48F – helipad is misplaced – 0.1.0.
- Fixed: RJ48N – helipad is misplaced – 0.1.0.
- Fixed: RJ48V – helipad is misplaced – 0.1.0.
- Fixed: RJ4AE – helipad is misplaced – 0.1.0.
- Fixed: RJ4AK – helipad is misplaced – 0.1.0.
- Fixed: RJ4E8 – helipad is misplaced – 0.1.0.
- Fixed: RJ4FI – helipad is misplaced – 0.1.0.
- Fixed: RJ4JE – helipad is misplaced – 0.1.0.
- Fixed: RJ4NF – helipad is misplaced – 0.1.0.
- Fixed: RJ4P1 – helipad is misplaced – 0.1.0.
- Fixed: RJ4WO – helipad is misplaced – 0.1.0.
- Fixed: RJ4YI – helipad is misplaced – 0.1.0.
- Fixed: RJ548 – helipad is misplaced – 0.1.0.
- Fixed: RJ56K – helipad is misplaced – 0.1.0.
- Fixed: RJ5E4 – helipad is misplaced – 0.1.0.
- Fixed: RJ5G7 – helipad is misplaced – 0.1.0.
- Fixed: RJ5JW – helipad is misplaced – 0.1.0.
- Fixed: RJ5M8 – helipad is misplaced – 0.1.0.
- Fixed: RJ5MI – helipad is misplaced – 0.1.0.
- Fixed: RJ5P9 – helipad is misplaced – 0.1.0.
- Fixed: RJ5PV – helipad is misplaced – 0.1.0.
- Gaya fixed Gliders Airports (v1.2.4):
- Gliders Airports – WU20 TIN adjustment.
- Fixed: YCAB – Some of the parking spots are facing wrong direction.
- Fixed: EGSM – Runway too short for tow launch.
- Fixed: EDEK – Unable to Takeoff with glider runway 07 and 25.
- Fixed: LJNO – Unable to Takeoff with glider runway 07 and 25.
- Fixed: EDLO – One of the runways cannot be selected – 1.2.2.
- Fixed: E68 – Glider trailers are clipping with building – 1.2.2.
- Fixed: EGSM – Noticeable LOD pop on the roof of the building – 1.2.2.
- Fixed: CPG7 – Noticeable LOD pop on the roof of the building – 1.2.2.
- Fixed: LOGI – airport building texture LOD Pop-in.
- Fixed: LFNC – LOD pop on buildings.
- Fixed: FAWC – Aircraft are positioned in the wrong direction.
- Fixed: FAWC – Rocks are in the way of taxiways.
- Fixed: YCAB – Some of the parking spots are facing wrong direction.
- Fixed: CAA8 – LOD issues observed across all of CAA8.
- Fixed: CAA8 – Airport marker is clipping into the runway at CAA8.
- Fixed: LLMG – Metal sheds have an improper LOD distance on LLMG airport.
- Fixed: EPKN – remove EPKN airport from the package.
- Fixed: CAA8 – Structure is not aligned with footprints.
- Fixed: EDTQ – Spikes visible near EDTQ airport..
- Fixed: LSZG – Bespoke Airport has one structure that is offset from its footprint.
- Fixed: 2020 packages conflicting with 2024 1st party content.
- Fixed: SCVH – La Victoria de Chacabuco Airport has LOD popping.
- Fixed: EDLO – LOD Pop on main terminal and ATC.
- Fixed: UWUK – Vegetation issue in UWUK glider airport.
- Fixed: EDRA – Parking spots & taxiway issues.
- Gaya fixed YSSY – Sydney Kingsford Smith Airport (v2.1.1):
- YSSY – Order hint update.
- Fixed: Bespoke Airport roads are visibly offset from their 2D footprints in multiple locations.
- Gaya fixed YSHL – Shellharbour Airport (v2.1.1):
- Fixed: Runway number placements are swapped on World Map for YSHL airport.
- Gaya fixed YPBO – Paraburdoo Airport (v2.1.1):
- YPBO – Order hint update.
- Gaya fixed YMBT – Mount Beauty Airport (v2.1.1):
- YMBT – Package size optimization.
- Fixed: Some buildings have missing collisions.
- Building YMBT_residential_house_LOD0 LOD upgraded.
- Building YMBT_Shed_A LOD upgraded.
- Building YMBT_terminal_LOD0 LOD upgraded.
- Building YMBT_Terminal_Shed_B_LOD0 LOD upgraded.
- Building AU_YMBT_MAIN_HANGAR LOD upgraded.
- Building YLRE_TWOSTORYHOUSE LOD upgraded.
- Building YMBT_TRUCK_LOD0 LOD upgraded.
- Building YMBT_7 LOD upgraded.
- Building YMBT_MultiHangar02 LOD upgraded.
- Gaya fixed YLRE – Longreach Airport (v2.1.0):
- YLRE – Package size optimization.
- Fixed: Longreach Ground misspelled in ATC windows at YLRE.
- Building East_Hangar_Tier LOD upgraded.
- Building ELEC_TOWERS_LOD0 LOD upgraded.
- Building YLRE_AIRCRAFTMAINTENANCEHANGAR LOD upgraded.
- Building YLRE_BlueShed LOD upgraded.
- Building YLRE_BOEING_707 LOD upgraded.
- Building YLRE_BUILDING_03 LOD upgraded.
- Building YLRE_BUILDING_1 LOD upgraded.
- Building YLRE_Building_2 LOD upgraded.
- Building YLRE_BUILDING_5 LOD upgraded.
- Building YLRE_BUILDING_6 LOD upgraded.
- Building YLRE_BUILDING4 LOD upgraded.
- Building YLRE_Catalina_PBY_6A LOD upgraded.
- Building YLRE_Douglas_DC3 LOD upgraded.
- Building YLRE_FUEL_DEPOT LOD upgraded.
- Building YLRE_New_Terminal LOD upgraded.
- Building YLRE_OLD_BLUE_HANGAR LOD upgraded.
- Building YLRE_Old_Terminal LOD upgraded.
- Building YLRE_QANTAS_747_238B LOD upgraded.
- Building YLRE_Qantas_Founders_Museum LOD upgraded.
- Building YLRE_RadomeBOM_A LOD upgraded.
- Building YLRE_RADOMEBOM_B LOD upgraded.
- Building YLRE_SUPER_CONSTELLATION LOD upgraded.
- Building YLRE_TRANSMITTER_STATION LOD upgraded.
- Building YLRE_TWOSTORYHOUSE LOD upgraded.
- Building YLRE_WATER_TANK_HANGAR LOD upgraded.
- Building YRLE_Quantas_Hangar LOD upgraded.
- Building Microsoft_ASSET_KLAX_Tank_4 LOD upgraded.
- Gaya fixed WX53 – Bugalaga Airstrip (v2.1.0):
- WX53 – Package size optimization.
- Fixed: Bugalaga_Fence01 assets do not have collisions at WX53.
- Building Bugalaga_House02 LOD upgraded.
- Building Bugalaga_HouseC_01 LOD upgraded.
- Building Bugalaga_HouseC_02 LOD upgraded.
- Building Bugalaga_HouseLong01 LOD upgraded.
- Building Bugalaga_HouseLong02 LOD upgraded.
- Building Bugalaga_Hut01 LOD upgraded.
- Building Bugalaga_TinyHouse01 LOD upgraded.
- Building WX53_1 LOD upgraded.
- Building WX53_1_MetalRoof_01 LOD upgraded.
- Building WX53_1_MetalRoof_02 LOD upgraded.
- Building WX53_1_MetalRoof_05 LOD upgraded.
- Building WX53_1_MetalRoof_07 LOD upgraded.
- Building WX53_1_MetalRoof_08 LOD upgraded.
- Building WX53_1_MetalRoof_10 LOD upgraded.
- Building WX53_1_MetalRoof_11 LOD upgraded.
- Building WX53_1_RustyRoof_01 LOD upgraded.
- Building WX53_1_RustyRoof_02 LOD upgraded.
- Building WX53_1_WoodRoof_01 LOD upgraded.
- Building WX53_1_WoodRoof_02 LOD upgraded.
- Building WX53_1_WoodRoof_04 LOD upgraded.
- Building WX53_1_WoodRoof_06 LOD upgraded.
- Building WX53_1_WoodRoof_07 LOD upgraded.
- Building WX53_2 LOD upgraded.
- Building WX53_3 LOD upgraded.
- Building WX53_3_MetalRoof_01 LOD upgraded.
- Building WX53_3_MetalRoof_02 LOD upgraded.
- Building WX53_3_MetalRoof_03 LOD upgraded.
- Building WX53_3_MetalRoof_04 LOD upgraded.
- Building WX53_3_MetalRoof_06 LOD upgraded.
- Building WX53_3_MetalRoof_07 LOD upgraded.
- Building WX53_3_MetalRoof_08 LOD upgraded.
- Building WX53_3_MetalRoof_09 LOD upgraded.
- Building WX53_3_MetalRoof_11 LOD upgraded.
- Building WX53_3_MetalRoof_12 LOD upgraded.
- Building WX53_3_MetalRoof_13 LOD upgraded.
- Building WX53_3_MetalRoof_5 LOD upgraded.
- Building WX53_3_RustyRoof_01 LOD upgraded.
- Building WX53_3_RustyRoof_02 LOD upgraded.
- Building Bugalaga_TinyHouse02 LOD upgraded.
- Building WX53_3_RustyRoof_03 LOD upgraded.
- Building WX53_3_WoodRoof_09 LOD upgraded.
- Building Bugalaga_TinyHouse03 LOD upgraded.
- Gaya fixed WAHQ – Adisumarmo International Airport in Java (v2.1.1):
- Fixed: Jetway clips through building and through adjacent jetway to connect to aircraft at Gate A 2 at WAHQ airport.
- Fixed: Jetway goes above aircraft wing and connects to the back door of the aircraft at Parking 2 WAHQ.
- Fixed: LOD pops occur at WAHQ.
- Gaya fixed VQPR – Paro International Airport (v2.1.1):
- VQPR – Order hint update.
- Gaya fixed VNLK – Tenzing-Hillary Airport (v2.2.0):
- VNLK – Package size optimization.
- Building lukla_terrace_01 LOD upgraded.
- Building lukla_terrace_02 LOD upgraded.
- Building lukla_terrace_03 LOD upgraded.
- Building Lukla_Mast_01 LOD upgraded.
- Building Lukla_wall_02 LOD upgraded.
- Building Lukla_wall_03 LOD upgraded.
- Building Lukla_wall_Fence01 LOD upgraded.
- Building Lukla_Building_08 LOD upgraded.
- Building Lukla_Generic_4_Blue LOD upgraded.
- Building Lukla_Generic_4_Red LOD upgraded.
- Building Lukla_Generic_4_Green LOD upgraded.
- Building VNLK_10 LOD upgraded.
- Building VNLK_1 LOD upgraded.
- Gaya fixed VHHX – Hong Kong Kai Tak (v2.1.1):
- VHHX – Order hint update.
- Gaya fixed TTCP – Crown Point International Airport (v2.1.0):
- TTCP – Package size optimization.
- Building TTCP_8_9 LOD upgraded.
- Building GAYA_PropLib_CUB_Barier02 LOD upgraded.
- Building GAYA_PropLib_CUB_Antenna01 LOD upgraded.
- Building Fence LOD upgraded.
- Building TTCP_13_Fence LOD upgraded.
- Building GAYA_PropLib_CUB_Tashcan03 LOD upgraded.
- Building GAYA_PropLib_CUB_Tashcan04 LOD upgraded.
- Building GAYA_PropLib_CUB_Bollard01 LOD upgraded.
- Building GAYA_PropLib_CUB_Bollard01_BlackYellow LOD upgraded.
- Building GAYA_PropLib_CUB_Satellite01 LOD upgraded.
- Building GAYA_PropLib_CUB_Gate04 LOD upgraded.
- Building GAYA_PropLib_CUB_Gate06 LOD upgraded.
- Building TTCP_Big_Taxisign_Hold_Alpha_Left LOD upgraded.
- Building TTCP_Big_Taxisign_Hold_Alpha_Right LOD upgraded.
- Building TTCP_Big_Taxisign_Hold_Bravo_Left LOD upgraded.
- Building TTCP_Big_Taxisign_Hold_Bravo_Right LOD upgraded.
- Building TTCP_Big_Taxisign_Hold_Charlie_Left LOD upgraded.
- Building TTCP_Big_Taxisign_Hold_Charlie_Right LOD upgraded.
- Building TTCP_Big_Taxisign_Rwy_Alpha_Left LOD upgraded.
- Building TTCP_Big_Taxisign_Rwy_Alpha_Right LOD upgraded.
- Building TTCP_Big_Taxisign_Rwy_Bravo_Left LOD upgraded.
- Building TTCP_Big_Taxisign_Rwy_Bravo_Right LOD upgraded.
- Building TTCP_Big_Taxisign_Rwy_Charlie_Left LOD upgraded.
- Building TTCP_Big_Taxisign_Rwy_Charlie_Right LOD upgraded.
- Building TTCP_Medium_Taxi_Alpha_Right LOD upgraded.
- Building TTCP_Medium_Taxi_Bravo_Left LOD upgraded.
- Building TTCP_Medium_Taxi_Bravo_Right LOD upgraded.
- Building TTCP_Medium_Taxi_Charlie_Left LOD upgraded.
- Building TTCP_Medium_Taxi_Charlie_Right LOD upgraded.
- Gaya fixed TNCS – Juancho E. Yrauquin Airport (v2.2.0):
- TNCS – Package size optimization.
- Building Saba_Building_02 LOD upgraded.
- Building Saba_Building_03 LOD upgraded.
- Building Saba_Building_04 LOD upgraded.
- Building Saba_Building_05 LOD upgraded.
- Building Saba_Building_06 LOD upgraded.
- Building Saba_Building_07 LOD upgraded.
- Building Saba_Building_08 LOD upgraded.
- Building Saba_Building_09 LOD upgraded.
- Building Saba_Building_10 LOD upgraded.
- Building Saba_Building_11 LOD upgraded.
- Gaya fixed TNCM – Princess Juliana Intl (v2.1.0):
- TNCM – Package size optimization.
- Building TNCM_11 LOD upgraded.
- Building TNCM_Curbs LOD upgraded.
- Building TNCM_Prop_Fence_JetBlast LOD upgraded.
- Building TNCM_Fence_2 LOD upgraded.
- Building TNCM_Props_Circle_Curb_for_Windsock LOD upgraded.
- Building TNCM_Prop_Beach_Lounger LOD upgraded.
- Building TNCM_Prop_Welcome_to_St_Marteen LOD upgraded.
- Building TNCM_Prop_TNCM_Sign LOD upgraded.
- Building TNCM_28 LOD upgraded.
- Gaya fixed TFFS – Les Saintes Airport (v2.1.1):
- TFFS – Package size optimization.
- Fixed: Runway numbers do not match on the World Map and in game – 2.1.0.
- Gaya fixed TFFJ – Gustaf III Airport (v2.1.0):
- TFFJ – Package size optimization.
- Fixed: Rock_Saba01 scenery/Asobo/saba/tncs_modellib_legacy overlap multiple times with LOD popping near TFFJ.
- Fixed: There is visible LOD Pop on TFFJ Airport.
- Fixed: Bespoke Airport has multiple structures that are offset from their footprints.
- Fixed: Most building at Gustaf III Airport experiences LOD pop when moving closer too/away from them.
- Building Gustaf_3_Building04_E LOD upgraded.
- Building Gustaf_3_Building05 LOD upgraded.
- Building Gustaf_3_Building04_D LOD upgraded.
- Building Gustaf_3_Building05_B LOD upgraded.
- Building Gustaf_3_Building05_A LOD upgraded.
- Building Gustaf_3_Building05_C LOD upgraded.
- Building Gustaf_3_Building04 LOD upgraded.
- Building Gustaf_3_Building04_B LOD upgraded.
- Building Gustaf_3_Building04_A LOD upgraded.
- Building Gustaf_3_Building04_C LOD upgraded.
- Building Gustaf_3_Building06 LOD upgraded.
- Building TFFJ_3 LOD upgraded.
- Building TFFJ_1 LOD upgraded.
- Gaya fixed T004 – Quintin Lodge Airstrip (v2.1.0):
- T004 – Package size optimization.
- Building OCE_APT_T004_Quintin_Lodge2 LOD upgraded.
- Building OCE_APT_T004_Quintin_Lodge1 LOD upgraded.
- Building OCE_APT_T004_Quintin_Lodge3 LOD upgraded.
- Building OCE_APT_T004_Quintin_Lodge4 LOD upgraded.
- Building OCE_APT_T004_Quintin_Lodge6 LOD upgraded.
- Building OCE_APT_T004_Quintin_Lodge5 LOD upgraded.
- Building OCE_APT_T004_Quintin_Lodge3a LOD upgraded.
- Gaya fixed SYKA – Kaieteur International Airport (v2.0.4):
- Fixed: Runway numbers mismatch at the SYKA airport – 2.0.2.
- Fixed: Kaieteur International Airport has the ICAO code PKSA.
- Fixed: Kaieteur International Airport marker sinks into ground.
- Fixed: The Player is unable to select the SYKA airport in the Free Flight search bar – 2.0.3.
- Gaya fixed SPGL – Chagual Airport (v2.1.0):
- SPGL – Package size optimization.
- Fixed: LOD popping on vegetation along runway at SPGL airport.
- Gaya fixed SOOM – Saint Laurent du Maroni Airport (v2.0.1):
- Fixed: Incorrect runway labels at SOOM.
- Gaya fixed SMZO – Zorg en Hoop Airport (v2.0.1):
- Fixed: Incorrect world map labels for runways at SMZO.
- Fixed: Player Spawns on top of building at SMZO, Parking 4 –Dock GA.
- Gaya fixed SCIP – Easter Island’s Mataveri International Airport (v2.1.0):
- SCIP – Package size optimization.
- Building OCE_APT_SCIP_Bomberos LOD upgraded.
- Building OCE_APT_SCIP_COAST_GUARD_HANGAR LOD upgraded.
- Building OCE_APT_SCIP_Coast_Guard_Residential_Building LOD upgraded.
- Building OCE_APT_SCIP_COAST_GUARD_ROUND_HANGAR LOD upgraded.
- Building OCE_APT_SCIP_CoastGuardOffice1 LOD upgraded.
- Building OCE_APT_SCIP_CoastGuardOffice2 LOD upgraded.
- Building OCE_APT_SCIP_CoastGuardStorage LOD upgraded.
- Building OCE_APT_SCIP_Flight_Control_Office LOD upgraded.
- Building OCE_APT_SCIP_Ground_Service LOD upgraded.
- Building OCE_APT_SCIP_MET_OFFICE_SHACK_2 LOD upgraded.
- Building OCE_APT_SCIP_MetOffice LOD upgraded.
- Building OCE_APT_SCIP_Office LOD upgraded.
- Building OCE_APT_SCIP_Souvenir_Shop LOD upgraded.
- Building OCE_APT_SCIP_Terminal_Building LOD upgraded.
- Building OCE_APT_SCIP_Landside_statue_1 LOD upgraded.
- Building OCE_APT_SCIP_Apron_Statue_1 LOD upgraded.
- Building OCE_APT_SCIP_Apron_Statue_2 LOD upgraded.
- Building OCE_APT_SCIP_Apron_Statue_3 LOD upgraded.
- Building OCE_APT_SCIP_Apron_Statue_5 LOD upgraded.
- Gaya fixed SBRJ – Santos Dumont Airport (v2.0.2):
- SBRJ – Package size optimization.
- Fixed: Incorrect runway markers at SBRJ on Runway 02.
- Fixed: Missing collision on the terminal and ATCof SBRJ.
- Gaya fixed SBGL – Rio de Janeiro/Galeão International Airport (v2.1.1):
- SBGL – Package size optimization.
- Fixed: Collision disappears on the main terminal depending on distance from building.
- Gaya fixed SBFI – Foz do Iguaçu International Airport (v2.0.1):
- Fixed: Z-Fighting present on the floor inside of the SBFI Foz do Iguaçu/Cataratas International Airport.
- Fixed: Texture alignment and color discrepancies on the SBFI Cataratas International Airport.
- Fixed: Fences overlapping with environmental assets in several places on the SBFI Foz do Iguaçu/Cataratas International Airport area.
- Gaya fixed RORS – Shimojishima Airport (v2.1.1):
- RORS – Package size optimization.
- RORS – Order hint update.
- Building Building_Shimojishima_01 LOD upgraded.
- Building Building_Shimojishima_02 LOD upgraded.
- Building Building_Shimojishima_03 LOD upgraded.
- Building Building_Shimojishima_04 LOD upgraded.
- Building Building_Shimojishima_05 LOD upgraded.
- Building Building_Shimojishima_06 LOD upgraded.
- Building Building_Shimojishima_07 LOD upgraded.
- Building Building_Shimojishima_08 LOD upgraded.
- Building Building_Shimojishima_09 LOD upgraded.
- Building Building_Shimojishima_10 LOD upgraded.
- Building Building_Shimojishima_11 LOD upgraded.
- Building Building_Shimojishima_12 LOD upgraded.
- Building Building_Shimojishima_13 LOD upgraded.
- Building Building_Shimojishima_14 LOD upgraded.
- Building Building_Shimojishima_15 LOD upgraded.
- Building Building_Shimojishima_16 LOD upgraded.
- Building Building_Shimojishima_17 LOD upgraded.
- Building Building_Shimojishima_18 LOD upgraded.
- Building Building_Shimojishima_20 LOD upgraded.
- Building shimojishima_building_tower LOD upgraded.
- Building shimojishima_digue LOD upgraded.
- Gaya fixed ROKR – Kerama Airport (v2.1.0):
- ROKR – Package size optimization.
- Building Kerama_Building01 LOD upgraded.
- Building Kerama_Building02 LOD upgraded.
- Building Kerama_Building03 LOD upgraded.
- Building Kerama_Building04 LOD upgraded.
- Building Kerama_Dyke03 LOD upgraded.
- Building Kerama_POI LOD upgraded.
- Gaya fixed RJX8 – Suwanosejima Airport (v2.1.1):
- RJX8 – Package size optimization.
- Fixed: LOD pop was noticed at several assets – 2.1.0.
- Fixed: Major LOD pop on Northeast dock at RJX8 airport.
- Building Suwano_Ponton1 LOD upgraded.
- Building Suwano_Ponton2 LOD upgraded.
- Gaya fixed RJTT – Haneda Airport (v2.1.3):
- Fixed: Part of RJTT Airport’s Terminal is missing collision.
- Fixed: Multiple building footprints in RJTT.
- Gaya fixed RJTI – Tokyo Heliport (v2.1.1):
- RJTI – Package size optimization.
- RJTI – WU20 TIN adjustment.
- Fixed: LOD pops on all buildings and border.
- Fixed: Collision missing on border barrier.
- Fixed: Tokyo Heliport inconsistencies between KH and SR.
- Building Tokyo Heliport 1 LOD upgraded.
- Building Tokyo_Heliport_2 LOD upgraded.
- Building Tokyo_Heliport_5 LOD upgraded.
- Building Tokyo_Heliport_3 LOD upgraded.
- Building Tokyo_Heliport_4 LOD upgraded.
- Building Tokyo_Heliport_7 LOD upgraded.
- Building Tokyo_Heliport_8 LOD upgraded.
- Building Tokyo_Heliport_10 LOD upgraded.
- Building Tokyo_Heliport_6 LOD upgraded.
- Building Tokyo Heliport 11 LOD upgraded.
- Building Tokyo_Heliport-12 LOD upgraded.
- Building TokyoHeliport_13 LOD upgraded.
- Building Tokyo Heliport 17 LOD upgraded.
- Building TokyoHeliport_14 LOD upgraded.
- Building Tokyo_Heliport-19 LOD upgraded.
- Building Tokyo Heliport 16 LOD upgraded.
- Building Tokyo Heliport 18 LOD upgraded.
- Gaya fixed RJTH – Hachijojima Airport (v2.1.0):
- RJTH – Package size optimization.
- Building RJTH_white_fence LOD upgraded.
- Building RJTH_metal_fence LOD upgraded.
- Building RJTH_B_13 LOD upgraded.
- Building RJTH_B_14 LOD upgraded.
- Building RJTH_statue LOD upgraded.
- Building RJTH_10-11 LOD upgraded.
- Gaya fixed RJFU – Nagasaki Airport (v2.1.0):
- RJFU – Package size optimization.
- Fixed: There are no available runways to set as departure at RJFU airport.
- Fixed: User is placed on runway instead of default departure location when loading into RJFU.
- Fixed: RJFU runways not selectable from World Map Departure dropdown.
- Gaya fixed RJCK – Kushiro Airport (v2.1.1):
- RJCK – Order hint update.
- Gaya fixed PTPN – Pohnpei International Airport (v2.1.0):
- PTPN – Package size optimization.
- Fixed: LOD Pop OCE_APT_PTPN_FIRE_TRUCK in PTPN package.
- Building OCE_APT_PTPN_CHINA_STAR_HOTEL LOD upgraded.
- Building OCE_APT_PTPN_CIA_HANGAR_COMPLEX LOD upgraded.
- Building OCE_APT_PTPN_Fire_Station LOD upgraded.
- Building OCE_APT_PTPN_Fuel_Station LOD upgraded.
- Building OCE_APT_PTPN_Helicopter_Hangar LOD upgraded.
- Building OCE_APT_PTPN_POHNPEI_PORT_AUTHORITY LOD upgraded.
- Building OCE_APT_PTPN_PWOHMARIA_HOTEL_QUARANTINE_SITE LOD upgraded.
- Building OCE_APT_PTPN_S_INDUSTRIAL_AREA_BLDG_1 LOD upgraded.
- Building OCE_APT_PTPN_S_INDUSTRIAL_AREA_BLDG_10 LOD upgraded.
- Building OCE_APT_PTPN_S_INDUSTRIAL_AREA_BLDG_11 LOD upgraded.
- Building OCE_APT_PTPN_S_INDUSTRIAL_AREA_BLDG_12 LOD upgraded.
- Building OCE_APT_PTPN_S_INDUSTRIAL_AREA_BLDG_2 LOD upgraded.
- Building OCE_APT_PTPN_S_INDUSTRIAL_AREA_BLDG_3 LOD upgraded.
- Building OCE_APT_PTPN_S_INDUSTRIAL_AREA_BLDG_4 LOD upgraded.
- Building OCE_APT_PTPN_S_INDUSTRIAL_AREA_BLDG_5 LOD upgraded.
- Building OCE_APT_PTPN_S_INDUSTRIAL_AREA_BLDG_8 LOD upgraded.
- Building OCE_APT_PTPN_S_INDUSTRIAL_AREA_BLDG_9 LOD upgraded.
- Building OCE_APT_PTPN_S_INDUSTRIAL_AREA_WAREHOUSE_6 LOD upgraded.
- Building OCE_APT_PTPN_S_INDUSTRIAL_AREA_WAREHOUSE_7 LOD upgraded.
- Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_1 LOD upgraded.
- Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_10 LOD upgraded.
- Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_11 LOD upgraded.
- Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_12 LOD upgraded.
- Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_13 LOD upgraded.
- Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_14 LOD upgraded.
- Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_15 LOD upgraded.
- Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_16 LOD upgraded.
- Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_17 LOD upgraded.
- Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_18 LOD upgraded.
- Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_19 LOD upgraded.
- Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_2 LOD upgraded.
- Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_20 LOD upgraded.
- Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_21 LOD upgraded.
- Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_22 LOD upgraded.
- Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_23 LOD upgraded.
- Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_24 LOD upgraded.
- Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_3 LOD upgraded.
- Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_4 LOD upgraded.
- Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_5 LOD upgraded.
- Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_6 LOD upgraded.
- Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_7 LOD upgraded.
- Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_8 LOD upgraded.
- Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_9 LOD upgraded.
- Building OCE_APT_PTPN_TERMINAL_COMPLEX LOD upgraded.
- Building OCE_APT_PTPN_UNITED_CARGO_BLDG LOD upgraded.
- Gaya fixed PTPI – Pingelap Airport (v2.1.0):
- PTPI – Package size optimization.
- Building OCE_APT_PTPI_8_VARIOUS_OUTER_ISLAND_BUILDINGS_CHURCH LOD upgraded.
- Building OCE_APT_PTPI_8_VARIOUS_OUTER_ISLAND_BUILDINGS_SCHOOL LOD upgraded.
- Gaya fixed PTNG – Sapwuahfik Airport (v2.1.0):
- PTNG – Package size optimization.
- Building OCE_ART_PTNG_8_VARIOUS_OUTER_ISLAND_BUILDINGS_CHURCH LOD upgraded.
- Building OCE_ART_PTNG_8_VARIOUS_OUTER_ISLAND_BUILDINGS_SCHOOL LOD upgraded.
- Gaya fixed PTMO – Mokil Airport (v2.1.0):
- PTMO – Package size optimization.
- Building OCE_APT_PTMO_8_VARIOUS_OUTER_ISLAND_BUILDINGS_CHURCH LOD upgraded.
- Building OCE_APT_PTMO_8_VARIOUS_OUTER_ISLAND_BUILDINGS_SCHOOL LOD upgraded.
- Building OCE_APT_PTMO_MOKIL_TERMINAL LOD upgraded.
- Gaya fixed PHKO – Hawaii’s Kona International Airport (v2.1.1):
- PHKO – Order hint update.
- Gaya fixed PAVD – Valdez Airport (v2.1.0):
- PAVD – Package size optimization.
- Fixed: Some structures lack collision at PAVD.
- Building PAVD_Props02 LOD upgraded.
- Building PAVD_Props03 LOD upgraded.
- Building PAVD_Props05 LOD upgraded.
- Building PAVD_Props06 LOD upgraded.
- Building PAVD_Props08 LOD upgraded.
- Building PAVD_Props09 LOD upgraded.
- Gaya fixed OMDB – Dubai International Airport (v2.1.1):
- Fixed: Jetway does not connect to aircraft at Gate B1.
- Fixed: OMDB – several runway entrance ground markers have duplicates overlapping each other.
- Gaya fixed NZWS – Westport Airport (v2.1.1):
- NZWS – Order hint update.
- Gaya fixed NZWR – Whangarei Airport (v2.1.1):
- NZWR – Order hint update.
- Gaya fixed NZTL – Lake Tekapo Airport (v2.1.0):
- Fixed: Vegetation clipping through hangar at NZTL airport.
- Fixed: Lighting excessively bright at night at NZTL airport.
- Building NZTL_airport_hangar_3 LOD upgraded.
- Building NZTL_airport_hangar_3_roof LOD upgraded.
- Building NZTL_airport_hangar_4 LOD upgraded.
- Building NZTL_airport_hangar1-2 LOD upgraded.
- Building NZTL_airport_hangar1-2_roof LOD upgraded.
- Building NZTL_airport_main_building LOD upgraded.
- Building NZTL_airport_main_building_roof LOD upgraded.
- Building NZTL_airport_office LOD upgraded.
- Building Microsoft_ASSET_KLAX_Tank_2 LOD upgraded.
- Building Microsoft_ASSET_KLAX_Tank_3 LOD upgraded.
- Gaya fixed NZRO – Rotorua Airport (v2.1.1):
- NZRO – Order hint update.
- Gaya fixed NZQN – Queenstown Airport (v2.1.2):
- Fixed: Takeoff and landing flow is broken because helipad disappeared from airport.
- Fixed: NO taxi line leading to helipad (ending in no taxi ribbon).
- Gaya fixed NZQE – Gorge River Airstrip (v2.1.0):
- NZQE – Package size optimization.
- Fixed: Unexpected collision boxes are present around the Gorge River airstrip.
- Fixed: Numbers of NZQE Runways are invalid.
- Fixed: It is possible to depart from DOCK GA Parking Spaces of NZQE Airport with an aircraft that is not intended for such operations.
- Building nzqe_CB LOD upgraded.
- Building NZQE_longscabin LOD upgraded.
- Building NZQE_longscabin_hut LOD upgraded.
- Gaya fixed NZMJ – Martins Bay Aerodrome (v2.1.0):
- NZMJ – Package size optimization.
- Fixed: NZMJ – LOD issues on all buildings and bespoke trees.
- Building OCE_APT_NZMJ_house9 LOD upgraded.
- Building OCE_APT_NZMJ_Martins_Bay_Pavillion2 LOD upgraded.
- Building NZMJ_3 LOD upgraded.
- Gaya fixed NZMF – Milford Sound Airport (v2.1.0):
- NZMF – Package size optimization.
- Fixed: NZMF – LOD issues on all buildings and bespoke trees.
- Fixed: – Vegetation Trees Incorrectly Placed on Roads Despite Airport Vegetation Exclusion Zone.
- Building OCE_APT_NZMF_antenna LOD upgraded.
- Building OCE_APT_NZMF_chalet1 LOD upgraded.
- Building OCE_APT_NZMF_chalet2 LOD upgraded.
- Building OCE_APT_NZMF_chalet4 LOD upgraded.
- Building OCE_APT_NZMF_hangar_open LOD upgraded.
- Building OCE_APT_NZMF_heli_fuel_jet_a1 LOD upgraded.
- Building OCE_APT_NZMF_house1 LOD upgraded.
- Building OCE_APT_NZMF_house2 LOD upgraded.
- Building OCE_APT_NZMF_house2a LOD upgraded.
- Building OCE_APT_NZMF_house3 LOD upgraded.
- Building OCE_APT_NZMF_house3b LOD upgraded.
- Building OCE_APT_NZMF_house5 LOD upgraded.
- Building OCE_APT_NZMF_house6 LOD upgraded.
- Building OCE_APT_NZMF_house6b LOD upgraded.
- Building OCE_APT_NZMF_house7 LOD upgraded.
- Building OCE_APT_NZMF_house8 LOD upgraded.
- Building OCE_APT_NZMF_house9 LOD upgraded.
- Building OCE_APT_NZMF_house_blue LOD upgraded.
- Building OCE_APT_NZMF_house_green LOD upgraded.
- Building OCE_APT_NZMF_house_green_b LOD upgraded.
- Building OCE_APT_NZMF_house_white LOD upgraded.
- Building OCE_APT_NZMF_house_white_b LOD upgraded.
- Building OCE_APT_NZMF_Quintin_Lodge1 LOD upgraded.
- Building OCE_APT_NZMF_Quintin_Lodge2 LOD upgraded.
- Building OCE_APT_NZMF_Quintin_Lodge4 LOD upgraded.
- Building OCE_APT_NZMF_Quintin_Lodge6 LOD upgraded.
- Building OCE_APT_NZMF_tower LOD upgraded.
- Gaya fixed NZGS – Gisborne Airport (v2.1.1):
- NZGS – Order hint update.
- Gaya fixed NZFX – Phoenix Airfield (v2.1.0):
- NZFX – Scenery Update.
- Gaya fixed NTTM – Moorea Airport (v2.1.1):
- NTTM – Order hint update.
- Gaya fixed NTTB – Bora Bora Airport (v2.1.0):
- NTTB – Package size optimization.
- Building OCE_APT_NTTB_Fuel_Supply LOD upgraded.
- Building OCE_APT_NTTB_Firefighter_Buildings LOD upgraded.
- Building OCE_APT_NTTB_GENERATOR_SHACK LOD upgraded.
- Building OCE_APT_NTTB_Management_Building_RWR_Antenna LOD upgraded.
- Building OCE_APT_NTTB_Small_Garage LOD upgraded.
- Building OCE_APT_NTTB_Office_2 LOD upgraded.
- Building NTTB_3 LOD upgraded.
- Building NTTB_1 LOD upgraded.
- Building OCE_APT_NTTB_SIMPLE_REDWHITE_ANTENNA LOD upgraded.
- Gaya fixed NCAI – Aitutaki Airport (v2.1.0):
- NCAI – Package size optimization.
- Building OCE_APT_NCAI_Airport_Garage LOD upgraded.
- Building OCE_APT_NCAI_Airport_Raised_Water_Tanks LOD upgraded.
- Building OCE_APT_NCAI_Airport_Terminal LOD upgraded.
- Building OCE_APT_NCAI_Fuel_Station LOD upgraded.
- Building OCE_APT_NCAI_Generator_Building LOD upgraded.
- Building OCE_APT_NCAI_Kuru_Club_With_Pier LOD upgraded.
- Building OCE_APT_NCAI_Kuru_Club_With_Pier_Jetty LOD upgraded.
- Building OCE_APT_NCAI_MinistryofMarineResources LOD upgraded.
- Building OCE_APT_NCAI_NCAI_The_Boat_Shed_Pub LOD upgraded.
- Building OCE_APT_NCAI_Popoara_Oceen_Breeze_Villas LOD upgraded.
- Building OCE_APT_NCAI_Residence_III LOD upgraded.
- Building OCE_APT_NCAI_shed_I LOD upgraded.
- Building OCE_APT_NCAI_Tai_Roto_Bay_Beach_Villas LOD upgraded.
- Building oce_apt_ncai_gas_station LOD upgraded.
- Gaya fixed N15 – Kingston Airport (v2.1.1):
- N15 – Order hint update.
- Gaya fixed MYEH – North Eleuthera Airport (v2.1.0):
- MYEH – Package size optimization.
- Fixed: Small building without any collision found with Bespoke Airport.
- Gaya fixed MUCL – Aeropuerto Internacional Vilo Acuna (v2.1.0):
- MUCL – Package size optimization.
- Fixed: MUCL – Inconsistent collision in terminal.
- Fixed: Airport marker mialigned at MUCL airport.
- Building CRB_POI_MUCL1 LOD upgraded.
- Building MUCL_Curbs LOD upgraded.
- Building CRB_POI_MUCL1_Interior LOD upgraded.
- Building MUCL_03 LOD upgraded.
- Gaya fixed MTCA – Antoine-Simon Airport (v2.1.0):
- MTCA – Package size optimization.
- Fixed: Vegetation is protruding through MTCA Airport’s Runway surface.
- Gaya fixed MRSN – Sirena Aerodrome (v2.1.0):
- MRSN – Package size optimization.
- Fixed: Z-fighting on rooftops of MRSN.
- Fixed: Floating Windsock asset at MRSN.
- Building Sirena_Station_Building_04 LOD upgraded.
- Building MRSN_1_01 LOD upgraded.
- Gaya fixed MKJS – Sangster International Airport (v2.1.0):
- MKJS – Package size optimization.
- Fixed: Jetways disconnected from terminal at MKJS.
- Building Gaya_Prop_Wavebreaker_bend LOD upgraded.
- Gaya fixed MHTG – Toncontin International Airport (v2.1.1):
- MHTG – Order hint update.
- Gaya fixed MDPP – Puerto Plata (v2.1.0):
- MDPP – Package size optimization.
- Building MDPP_19 LOD upgraded.
- Building GAYA_PropLib_CUB_Lightmast03 LOD upgraded.
- Building MDPP_12 LOD upgraded.
- Building MDPP_13 LOD upgraded.
- Gaya fixed LZTT – Poprad-Tatry Airport (v2.1.0):
- LZTT – Package size optimization.
- Fixed: Vegetation has LOD pop at LZTT airport.
- Fixed: Frequently, Collision on Taxiway near Parking 5 – Ramp GA Medium at LZTT.
- Fixed: LOD Popping on LDRI_curb_brick asset at LZTT.
- Gaya fixed LXGB – Gibraltar International Airport (v2.1.1):
- Fixed: Remove bespoke rocks on Rock of Gibraltar.
- Gaya fixed LSZR – St. Gallen-Altenrhein Airport (v2.1.0):
- LSZR – Package size optimization.
- Fixed: Runways 10L and 28R at LSZR cannot be selected from the Departure Menu or Loaded into.
- Building Samson_and_Goliath_Small_Crane LOD upgraded.
- Gaya fixed LSZH – Zurich Airport (v2.1.0):
- LSZH – Package size optimization.
- Fixed: Asset Collisions when departing from Parking 602 – Unknown at LSZH.
- Fixed: Asset collision when departing from Gate E 52 – Ramp GA Medium.
- Building LSZH_01 LOD upgraded.
- Building lszh_roadssigns (all) LOD upgraded.
- Building LSZH_Lightpole_2 LOD upgraded.
- Building LSZH_Lightpole_4 LOD upgraded.
- Building LSZH_Lightpole_5 LOD upgraded.
- Gaya fixed LSZB – Bern Airport (v2.1.1):
- LSZB – Package size optimization.
- Fixed: There is an Approach Light Mast present on LSZB Airport’s 32-14 runway.
- Fixed: Multiple TIN issues can be observed in the LSZB airport area.
- Fixed: Asset Collisions when departing from Parking 0 – Unknown at LSZB.
- Gaya fixed LSZA – Lugano Airport (v2.1.1):
- Fixed: The localizer LOD pops at LSZA.
- Gaya fixed LQPD – Prijedor Urije Airport (v2.1.0):
- LQPD – Package size optimization.
- Fixed: Incorrect Runway Labels at LQPD.
- Building LQPD_06 LOD upgraded.
- Gaya fixed LPPI – Pico Airport (v2.1.1):
- LPPI – Package size optimization.
- Fixed: Runway markings are switched – 2.1.0.
- Fixed: Asset Collisions when departing from Parking 400 – Unknown at LPPI.
- Building lppi_round_walls LOD upgraded.
- Gaya fixed LPMA – Cristiano Ronaldo Madeira International Airport (v2.1.1):
- LPMA – Order hint update.
- Gaya fixed LPFR – Faro Airport (v2.1.0):
- LPFR – Package size optimization.
- Gaya fixed LOWS – Salzburg Airport (v2.1.0):
- LOWS – Package size optimization.
- Fixed: Missing holdshort at LOWS airport.
- Fixed: Unable to request passenger boarding at LOWS airport despite it being a passenger airport.
- Fixed: Excessive lighting on LOWS during night.
- Building LOWS_Curbs LOD upgraded.
- Building LOWS_Curbs_02 LOD upgraded.
- Building LOWS11_Tower LOD upgraded.
- Building LOWS_21 LOD upgraded.
- Building LOWS_10 LOD upgraded.
- Building LOWS_23 LOD upgraded.
- Building LOWS_28 LOD upgraded.
- Building LOWS_5 LOD upgraded.
- Gaya fixed LOWK – Klagenfurt Airport (v2.1.1):
- Fixed: LOWK airport displays duplicate runway markers at ‘28L’ and ‘10R’.
- Gaya fixed LOWI – Innsbruck Airport (v2.1.0):
- LOWI – Package size optimization.
- Building LOWI_01 LOD upgraded.
- Building LOWI_ParkingLot LOD upgraded.
- Building LOWI_28 LOD upgraded.
- Building LOWI_11 LOD upgraded.
- Gaya fixed LKKV – Karlovy Vary Airport (v2.1.1):
- LKKV – Package size optimization.
- Fixed: Invalid taxi signage on LKKV Airport – 2.1.0.
- Fixed: LKKV Airport appears too bright at night – 2.1.0.
- Fixed: Missing bespoke buildings at key areas of Bespoke Airport.
- Fixed: Terminal building is missing at LKKV airport.
- Gaya fixed LJZA – Zletiscezagorjeobsavi (v2.1.0):
- LJZA – Package size optimization.
- Gaya fixed LIRJ – Marina di Campo Airport (v2.1.0):
- LIRJ – Package size optimization.
- Gaya fixed LIPB – Bolzano Airport (v2.1.1):
- Fixed: One of the two runways cannot be selected as departure option – 2.1.0.
- Fixed: The taxiway line runs through the building – 2.1.0.
- Fixed: Taxiway signs are missing at L3 marker – 2.1.0.
- Gaya fixed LILO – Sondrio Airport (v2.1.0):
- LILO – Package size optimization.
- Fixed: Difficulty taxiing to runway from Parking 0 & 1 spots due to misplaced building on taxiway.
- Gaya fixed LICJ – Palermo Airport (v2.1.1):
- LICJ – Package size optimization.
- Fixed: Excessive lighting on Terminal and secondary building at LICJ.
- Gaya fixed LHPP – Pécs-Pogány Airport (v2.1.1):
- LHPP – Package size optimization.
- Fixed: LOD Popping on Gen_Airport_RedWhite_Buildings_01.
- Gaya fixed LFPG – Charles de Gaulle Airport (v2.2.2):
- Fixed: Bespoke buildings not lined up correctly with aerial footprints.
- Fixed: Jetway does not connect to aircraft at Gate K1.
- Fixed: collision problem blocks taxi at Charles-De-Gaulle.
- Gaya fixed LFPB – Paris–Le Bourget Airport (v2.1.1):
- LFPB – Package size optimization.
- Fixed: Incorrect taxiway signs at LFPB airport – 2.1.0.
- Fixed: Le Bourget Airport has some buildings that are offset from their footprint.
- Building INI LFPB SIGNATURE_01 LOD upgraded.
- Building INI_LFPB_Signature_02 LOD upgraded.
- Building INI LFPB_AIRFRANCE LOD upgraded.
- Building INI_LFPB_Advanced_Air_Support LOD upgraded.
- Building INI_LFPB_AeroStock LOD upgraded.
- Building INI_LFPB_AIRBUS_ENGINE_TESTING LOD upgraded.
- Building INI_LFPB_Airbus_Helicopters LOD upgraded.
- Building INI_LFPB_ASTONSKY_CLUSTER LOD upgraded.
- Building INI_LFPB_ATC LOD upgraded.
- Building INI_LFPB_BEA_01 LOD upgraded.
- Building INI_LFPB_Beechcraft LOD upgraded.
- Building INI_LFPB_Building_22 LOD upgraded.
- Building INI_LFPB_BUILDING_28 LOD upgraded.
- Building INI_LFPB_CARPARK01 LOD upgraded.
- Building INI_LFPB_DASSAULT_02_2 LOD upgraded.
- Building INI_LFPB_DASSAULT_03 LOD upgraded.
- Building INI_LFPB_DASSAULT_04 LOD upgraded.
- Building INI_LFPB_DOME_SHELTERS LOD upgraded.
- Building INI_LFPB_EMBRAER_01 LOD upgraded.
- Building INI_LFPB_EXPOHALL3 LOD upgraded.
- Building INI_LFPB_FIRESTATION LOD upgraded.
- Building INI_LFPB_HANGAR_CLUSTER_01 LOD upgraded.
- Building INI_LFPB_Hangar_Cluster_02 LOD upgraded.
- Building INI_LFPB_HANGAR_CLUSTER_03_01 LOD upgraded.
- Building INI_LFPB_HANGAR_CLUSTER_03_02 LOD upgraded.
- Building INI_LFPB_HANGAR_CLUSTER_03_03 LOD upgraded.
- Building INI_LFPB_HANGAR_CLUSTER_03_04 LOD upgraded.
- Building INI_LFPB_HANGAR_CLUSTER_03_05 LOD upgraded.
- Building INI_LFPB_HOUSE_01 LOD upgraded.
- Building INI_LFPB_JETEX LOD upgraded.
- Building INI_LFPB_MUSEUM_01 LOD upgraded.
- Building INI_LFPB_MUSEUM_02 LOD upgraded.
- Building INI_LFPB_MUSEUM_03 LOD upgraded.
- Building INI_LFPB_MUSEUM_PLANETARIUM LOD upgraded.
- Building INI_LFPB_OLD_MUSEUM_CLUSTER_2 LOD upgraded.
- Building INI_LFPB_OLD_MUSEUM_CLUSTER_3 LOD upgraded.
- Building INI_LFPB_PORTE_O LOD upgraded.
- Building INI_LFPB_SECURITY_ENTRANCE LOD upgraded.
- Building INI_LFPB_SERVICE_BUILDINGS_01 LOD upgraded.
- Building INI_LFPB_STANDARD_AERO_CLUSTER LOD upgraded.
- Building INI_LFPB_THALES_01 LOD upgraded.
- Building INI_LFPB_TriangleBuilding_Cluster LOD upgraded.
- Building LFPB_old_Museum_Cluster_04 LOD upgraded.
- Building LFPB_old_Museum_Cluster_05 LOD upgraded.
- Building LFPB_old_Museum_Cluster_07 LOD upgraded.
- Building LFPB_old_Museum_Cluster_08 LOD upgraded.
- Building LFPB_old_Museum_Cluster_1 LOD upgraded.
- Building LFPB_old_Museum_Cluster_6 LOD upgraded.
- Building THIS_LFPB_EXPOHALL_1AND2 LOD upgraded.
- Building THIS_LFPB_EXPOHALL_4AND5 LOD upgraded.
- Building astent01 LOD upgraded.
- Building CHALET_A LOD upgraded.
- Building CHALET_B LOD upgraded.
- Building CHALET_C LOD upgraded.
- Building lfpb_dometent LOD upgraded.
- Building ini_lfpb_bridge LOD upgraded.
- Building ini_a320_house LOD upgraded.
- Building ini_a350_house_01 LOD upgraded.
- Building ini_a380_house_01 LOD upgraded.
- Building ini_Static_DC3_PanAm LOD upgraded.
- Building ini_static_b789 LOD upgraded.
- Building LFPB_Static_FA18C LOD upgraded.
- Building ini_lfpb_carpark_entrance_sign LOD upgraded.
- Building ini_lfpb_greengate1 LOD upgraded.
- Building ini_lfpb_greengate2 LOD upgraded.
- Building ini_lfpb_jetfence1 LOD upgraded.
- Building ini_lfpb_jetfence2 LOD upgraded.
- Building ini_lfpb_jetfence3 LOD upgraded.
- Building ini_lfpb_monolith_m LOD upgraded.
- Building ini_lfpb_monolith_o LOD upgraded.
- Building ini_lfpb_greenfence3_2 LOD upgraded.
- Building ini_lfpb_greenfence4 LOD upgraded.
- Building ini_lfpb_bollardmossy LOD upgraded.
- Building ini_lfpb_museum01_statuemid LOD upgraded.
- Building ini_lfpb_parking_autobarrier LOD upgraded.
- Building LFPB_phonemast LOD upgraded.
- Building ini_lfpb_retainingwall LOD upgraded.
- Building lfpb_marriott_hotel LOD upgraded.
- Gaya fixed LFLJ – Courchevel Altiport (v2.1.0):
- LFLJ – Package size optimization.
- Building Courchevel_Building06_D LOD upgraded.
- Building Courchevel_Building15 LOD upgraded.
- Building Courchevel_Building06_A LOD upgraded.
- Building Courchevel_Building18 LOD upgraded.
- Building Courchevel_Building13 LOD upgraded.
- Building Courchevel_Building10 LOD upgraded.
- Building Courchevel_Building06_B LOD upgraded.
- Building Courchevel_Building09 LOD upgraded.
- Building Courchevel_Building19 LOD upgraded.
- Building Courchevel_Building06 LOD upgraded.
- Building Courchevel_Building08 LOD upgraded.
- Building Courchevel_Building06_C LOD upgraded.
- Building Courchevel_Building17 LOD upgraded.
- Building Courchevel_Building14 LOD upgraded.
- Building Courchevel_Building01 LOD upgraded.
- Building Courchevel_Building12 LOD upgraded.
- Building LFLJ_05 LOD upgraded.
- Gaya fixed LFHM – Megève Airport (v2.1.0):
- LFHM – Package size optimization.
- Fixed: The runway departure point for the aircraft is not aligned with the center of the runway at LFHM airport.
- Gaya fixed LESU – La Seu d’Urgell Airport (v2.1.1):
- LESU – Package size optimization.
- Fixed: Ground Lights of LESU Airport’s runway are moved slightly out of place.
- Building LESU_Prop_3 LOD upgraded.
- Building LESU_Prop_2 LOD upgraded.
- Building LESU_1 LOD upgraded.
- Building LESU_Prop_1 LOD upgraded.
- Building LESU_Prop_5 LOD upgraded.
- Building LESU_Prop_4 LOD upgraded.
- Gaya fixed LEMD – Adolfo Suárez Madrid-Barajas Airport (v2.1.1):
- Fixed: Parts of the main terminal lack collision at LEMD airport – 2.1.0.
- Fixed: Floating objects on LEMD airport.
- Fixed: Madrid Barajas Adolf Suarez Airport buildings appear misaligned in multiple locations.
- Fixed: Multiple parking slots are placed incorrectly.
- Gaya fixed LECO – A Coruna Airport (v2.2.2):
- Fixed: Building on apron is unrealistically bright at night at LECO airport.
- Fixed: Jetways do not fully connect to aircraft.
- Gaya fixed LDRI – Rijeka Airport (v2.1.0):
- LDRI – Package size optimization.
- Building LDRI_Props_small_lightpole LOD upgraded.
- Building LDRI_Props_lightpole_big LOD upgraded.
- Gaya fixed KTVL – Lake Tahoe Airport (v2.1.1):
- KTVL – Package size optimization.
- Fixed: Runway markings do not match – 2.1.0.
- Fixed: Terrain spikes occur next to Lake Tahoe Airport.
- Fixed: Parking spots seemingly missing from airport.
- Fixed: Helipad is not connected to a taxiway, leading player to the other side of the airport in front of the runway.
- Gaya fixed KTEX – Telluride Regional Airport (v2.1.1):
- KTEX – Package size optimization.
- KTEX – Order hint update.
- Building MICROSOFT_KTEX_10 LOD upgraded.
- Building Telluride_Bridge LOD upgraded.
- Building Telluride_Tank LOD upgraded.
- Building KTEX_3 LOD upgraded.
- Gaya fixed KSWF – New York Stewart International Airport (v2.1.2):
- Fixed: Z-fighting on one of the hangars.
- Gaya fixed KSFO – San Francisco International Airport (v2.1.2):
- Fixed: Snow is visible on taxiways.
- Fixed: Textures flashing on main terminal of KSFO.
- Gaya fixed KSEZ – Sedona Airport (v2.1.0):
- KSEZ – Package size optimization.
- Building Sedona_PlotLight LOD upgraded.
- Building KSEZ_01 LOD upgraded.
- Building KSEZ_02 LOD upgraded.
- Building KSEZ_03 LOD upgraded.
- Building KSEZ_04 LOD upgraded.
- Building KSEZ_05 LOD upgraded.
- Building KSEZ_08 LOD upgraded.
- Building KSEZ_09 LOD upgraded.
- Building KSEZ_11 LOD upgraded.
- Building KSEZ_12 LOD upgraded.
- Building KSEZ_13 LOD upgraded.
- Building KSEZ_14 LOD upgraded.
- Building KSEZ_15 LOD upgraded.
- Building KSEZ_17 LOD upgraded.
- Building KSEZ_25 LOD upgraded.
- Building Sedona_WoodCross LOD upgraded.
- Building Sedona_SmallLamp LOD upgraded.
- Building Sedona_BigLamp LOD upgraded.
- Gaya fixed KSEA – Seattle-Tacoma International Airport (v2.1.2):
- Fixed: Ridge in runway 34R/16L at KSEA Seattle-Tacoma International Airport.
- Fixed: Terrain on and around runway at Seattle-Tacoma International Airport experiences deformation.
- Gaya fixed KRTS – Reno Stead (v2.1.1):
- KRTS – Order hint update.
- Gaya fixed KROW – Roswell (v2.1.1):
- KROW – Order hint update.
- Gaya fixed KORD – O’Hare International Airport (v2.1.1):
- KORD – Order hint update.
- Gaya fixed KNKX – Marine Corps Air Station Miramar (v2.1.1):
- KNKX – Order hint update.
- Gaya fixed KNFL – Nas Fallon (v2.1.1):
- KNFL – Order hint update.
- Gaya fixed KMCO – Orlando International Airport (v2.1.1):
- KMCO – Order hint update.
- Gaya fixed KLAX – Los Angeles International Airport (v2.1.1):
- KLAX – Order hint update.
- Gaya fixed KJFK – John F. Kennedy International Airport (v2.3.1):
- Fixed: Multiple footprints are noticeable across the airport when CU11 TIN is sideloaded.
- Gaya fixed KGCN – Grand Canyon (v2.1.0):
- KGCN – Package size optimization.
- Building INI_KGCN_BUILDING_67 LOD upgraded.
- Building INI_KGCN_GRAND_CANYON_HELICOPTERS LOD upgraded.
- Building INI_KGCN_GRAND_CANYON_HELICOPTERS_Clutter LOD upgraded.
- Building INI_KGCN_HANGAR_04 LOD upgraded.
- Building INI_KGCN_HANGAR_04_Clutter LOD upgraded.
- Building INI_KGCN_HELICOPTER_TERMINAL_Clutter LOD upgraded.
- Building INI_KGCN_HELICOPTER_TERMINAL_PART1 LOD upgraded.
- Building INI_KGCN_HELICOPTER_TERMINAL_PART2 LOD upgraded.
- Building KDTW_VOR_LOD0 LOD upgraded.
- Building KGCN_Airport_Operations LOD upgraded.
- Building KGCN_Airport_Operations_Clutter LOD upgraded.
- Building KGCN_ATC LOD upgraded.
- Building KGCN_Aux_Building_01 LOD upgraded.
- Building KGCN_Aux_Building_02 LOD upgraded.
- Building KGCN_Building_761 LOD upgraded.
- Building KGCN_Fire_Trainin LOD upgraded.
- Building KGCN_Fire_Training_CLUTER LOD upgraded.
- Building KGCN_Footprints LOD upgraded.
- Building KGCN_Fuel_Area LOD upgraded.
- Building KGCN_Grand_Canyon_Scenic_Airlines LOD upgraded.
- Building KGCN_Grand_Canyon_Scenic_Airlines_Clutter_LOD0 LOD upgraded.
- Building KGCN_Grand_Canyon_Scenic_Airlines_LOD0 LOD upgraded.
- Building KGCN_Grand_Canyon_Scenic_Airlines_Split_LOD0 LOD upgraded.
- Building KGCN_Hangar_01_NPS LOD upgraded.
- Building KGCN_Hangar_02 LOD upgraded.
- Building KGCN_Hangar_02_Clutter LOD upgraded.
- Building KGCN_Hangar_03 LOD upgraded.
- Building KGCN_Hangar_03_Clutter LOD upgraded.
- Building KGCN_Main_Terminal LOD upgraded.
- Building KGCN_Maintenance_Buildings_01_LOD0 LOD upgraded.
- Building KGCN_Maintenance_Buildings_03_LOD0 LOD upgraded.
- Building KGCN_Maintenance_Buildings_04_LOD0 LOD upgraded.
- Building KGCN_Small_Fuel_Tank_and_Pipe LOD upgraded.
- Building KGCN_Tus_Cabin_Type_01_02 LOD upgraded.
- Building KGCN_Tus_Cabin_Type_01_02_02 LOD upgraded.
- Building KGCN_Tusayan_Town_Hall LOD upgraded.
- Building KGCN_Tusayan_Town_Hall_Clutter LOD upgraded.
- Building INI_Drain_Rectangle LOD upgraded.
- Building KGCN_ATC_Bollard_Orange LOD upgraded.
- Building CGN001 LOD upgraded.
- Building CGN002 LOD upgraded.
- Building CGN003 LOD upgraded.
- Building CGN004 LOD upgraded.
- Building CGN005 LOD upgraded.
- Building CGN007 LOD upgraded.
- Building CGN008 LOD upgraded.
- Building CGN009 LOD upgraded.
- Building CGN010 LOD upgraded.
- Building CGN011 LOD upgraded.
- Building CGN012 LOD upgraded.
- Building CGN013 LOD upgraded.
- Building CGN014 LOD upgraded.
- Building CGN015 LOD upgraded.
- Building CGN016 LOD upgraded.
- Building CGN017 LOD upgraded.
- Building CGN018 LOD upgraded.
- Building CGN019 LOD upgraded.
- Building CGN020 LOD upgraded.
- Building CGN021 LOD upgraded.
- Building CGN022 LOD upgraded.
- Building CGN023 LOD upgraded.
- Building CGN024 LOD upgraded.
- Building CGN026 LOD upgraded.
- Building CGN033 LOD upgraded.
- Gaya fixed KFHR – Friday Harbor Airport (v2.1.0):
- KFHR – Package size optimization.
- Building KFHR_02 LOD upgraded.
- Building KFHR_15 LOD upgraded.
- Building KFHR_17 LOD upgraded.
- Building KFHR-03 LOD upgraded.
- Building KFHR_16 LOD upgraded.
- Building KFHR-05 LOD upgraded.
- Building KFHR-06 LOD upgraded.
- Building KFHR-07 LOD upgraded.
- Building KFHR-09 LOD upgraded.
- Building KFHR-11 LOD upgraded.
- Building KFHR-12 LOD upgraded.
- Building KFHR-13 LOD upgraded.
- Building KFHR-14 LOD upgraded.
- Building KFHR-19 LOD upgraded.
- Building KFHR-20 LOD upgraded.
- Building KFHR-27 LOD upgraded.
- Building KFHR-29 LOD upgraded.
- Building KFHR-30 LOD upgraded.
- Building KFHR-31 LOD upgraded.
- Building KFHR-16 LOD upgraded.
- Building KFHR_9 LOD upgraded.
- Building KFHR_27 LOD upgraded.
- Building KFHR_7 LOD upgraded.
- Building KFHR-windsock-barrier-red LOD upgraded.
- Building KFHR-windsock-barrier-white LOD upgraded.
- Building KFHR-27 LOD upgraded.
- Gaya fixed KFFA – First Flight Airport, Kitty Hawk (v2.1.0):
- KFFA – Package size optimization.
- Building USA_POI_Wright_Brothers_Camp LOD upgraded.
- Building USA_POI_Wright_Brothers_Visitor_Center LOD upgraded.
- Building Wright_Brothers_National_Memorial LOD upgraded.
- Building KFFA_Props_2 LOD upgraded.
- Building KFFA_Props_3 LOD upgraded.
- Building KFFA_Props_5 LOD upgraded.
- Building KFFA_Props_6 LOD upgraded.
- Building KFFA_Props_7 LOD upgraded.
- Building KFFA_Props_8 LOD upgraded.
- Building KFFA_Props_9 LOD upgraded.
- Building KFFA_Props_10 LOD upgraded.
- Building KFFA_GroundFix LOD upgraded.
- Building USA_POI_Century_Of_Flight_LODs LOD upgraded.
- Building Wright Brothers Memorial Statues LOD upgraded.
- Building USA_POI_Wright_Brothers_Algeco LOD upgraded.
- Building USA_POI_Wright_Brothers_Plate1 LOD upgraded.
- Building USA_POI_Wright_Brothers_Plate2 LOD upgraded.
- Building USA_POI_Wright_Brothers_Plate3 LOD upgraded.
- Building USA_POI_Wright_Brothers_Plate4 LOD upgraded.
- Building USA_POI_Wright_Brothers_Plate5 LOD upgraded.
- Building USA_POI_Wright_Brothers_Portrait LOD upgraded.
- Building KAVX_Prop_FlagPole LOD upgraded.
- Building USA_POI_Wright_Brothers_Stone1 LOD upgraded.
- Building USA_POI_Wright_Brothers_Stone2 LOD upgraded.
- Building USA_POI_Wright_Brothers_Stone3 LOD upgraded.
- Building USA_POI_Wright_Brothers_Stone4 LOD upgraded.
- Building KFFA_Props_4 LOD upgraded.
- Building USA_POI_Wright_Brothers_Police_Department LOD upgraded.
- Gaya fixed KEB – Nanwalek Airport (v2.1.1):
- KEB – Package size optimization.
- Fixed: Elevation issues on water near KEB Airport.
- Fixed: Vegetation appears where none should near the Nanwalek Airport.
- Fixed: Ditch surrounding small island near KEB runway.
- Building KEB_1 LOD upgraded.
- Gaya fixed KDFW – Dallas / Fort Worth International Airport (DFW) (v2.1.1):
- KDFW – Order hint update.
- Gaya fixed KDEN – Denver International Airport (v2.1.1):
- Fixed: Flattened buildings seen along KDEN TIN exclusion border in Denver, US.
- Fixed: KDEN – ground markers duplicated on runway 25 taxiway.
- Gaya fixed KCOF – Patrick Space Force Base (v2.1.1):
- Fixed: Deformed terrain appears in a river that cuts through Patrick Space Force Base Airport.
- Gaya fixed KCGX – Chicago Meigs Field (v2.1.0):
- KCGX – Package size optimization.
- Fixed: Misaligned collisions along apron at KCGX airport.
- Gaya fixed KBID – Block Island Airport (v2.1.0):
- KBID – Package size optimization.
- Building KBID_Houses_01 LOD upgraded.
- Building KBID_Houses_02 LOD upgraded.
- Building KBID_Houses_03 LOD upgraded.
- Building KBID_Houses_04 LOD upgraded.
- Building KBID_Houses_05 LOD upgraded.
- Building KBID_Houses_06 LOD upgraded.
- Building KBID_Houses_07 LOD upgraded.
- Building KBID_Houses_08 LOD upgraded.
- Building KBID_VOR LOD upgraded.
- Building KBID_Lightpole_1 LOD upgraded.
- Building KBID_Lightpole_2 LOD upgraded.
- Building KBID_WoodFence_1 LOD upgraded.
- Building KBID_WoodFence_2 LOD upgraded.
- Building KBID_Sign_Bethanys LOD upgraded.
- Building KBID_Parking LOD upgraded.
- Building KBID_Sign_Stop LOD upgraded.
- Building KBID_Sign_BlockIsland_Main LOD upgraded.
- Gaya fixed KAVX – Catalina Airport (v2.1.0):
- KAVX – Package size optimization.
- Fixed: {World] [Airport] [KAVX] Players can spawn on top of a tree when setting Parking spot 11 for departure at Catalina Airport.
- Fixed: Runway markings at KAVX are incorrect.
- Fixed: Runway markings at KAVX Catalina Airport are broken.
- Building KAVX_1 LOD upgraded.
- Gaya fixed KATL – Atlanta International Airport (v2.1.1):
- Fixed: All taxiway signs, as well as North FedEx hangar and Delta Cargo building, are missing at KATL airport.
- Gaya fixed KASE – Aspen-Pitkin County Airport (v2.1.0):
- KASE – Package size optimization.
- Fixed: Bespoke]Cars parked over parking lot footprint.
- Building KASE_02_03_04 LOD upgraded.
- Gaya fixed HUEN – Entebbe International Airport (v2.1.1):
- HUEN – Order hint update.
- Gaya fixed HECA – Cairo International Airport (v2.1.2):
- Fixed: Parts of the main terminal lack collision at HECA airport – 2.1.0.
- Fixed: Parking Spots 11/12/13 missing connections toRunways.
- Fixed: Jetways at HECA do not connect to Passenger Jets.
- Gaya fixed FXME – Maketane (v2.1.0):
- FXME – Package size optimization.
- Gaya fixed FACT – Cape Town International Airport (v2.1.1):
- Fixed: Grass visible on asphalt in FACT airport perimeter.
- Fixed: Windsock incorrectly placed on building 2D footprint at FACT airport.
- Fixed: Windsocks are doubled at FACT airport.
- Gaya fixed ESSA – Stockholm Arlanda Airport (v2.1.0):
- ESSA – Package size optimization.
- Fixed: Missing Tunnel Assests at ESSA.
- Fixed: Partially missing collisions on portion of terminal at ESSA airport.
- Building ESSA_Bridge_Generic_M LOD upgraded.
- Building ESSA_terminal_01 LOD upgraded.
- Building ESSA_Tunnel_single LOD upgraded.
- Gaya fixed ESNQ – Kiruna Airport (v2.1.1):
- ESNQ – Order hint update.
- Gaya fixed ENSB – Svalbard Airport (v2.1.1):
- ENSB – Package size optimization.
- Fixed: Position of runway markers on the world map is reversed – 2.1.0.
- Fixed: Taxi signs are misplaced on the taxiway – 2.1.0.
- Building ENSB_4 LOD upgraded.
- Gaya fixed ENRA – Mo I Rana Airport (v2.1.0):
- ENRA – Package size optimization.
- Fixed: Occasional LOD flashing on main terminal and ATC tower of ENRA.
- Building ENRA_7 LOD upgraded.
- Building ENRA_Small_Taxi_Charlie LOD upgraded.
- Building ENRA_Big_Taxisign_Rwy_Charlie_Left LOD upgraded.
- Building ENRA_Big_Taxisign_Rwy_Charlie_Right LOD upgraded.
- Building GAYA_Proplib_TrafficSign_Type026 LOD upgraded.
- Building GAYA_Proplib_TrafficSign_Type030 LOD upgraded.
- Building GAYA_Proplib_TrafficSign_Type031 LOD upgraded.
- Building GAYA_Proplib_TrafficSign_Type033 LOD upgraded.
- Building GAYA_Proplib_TrafficSign_Type023 LOD upgraded.
- Building GAYA_Proplib_TrafficSign_Type024 LOD upgraded.
- Building GAYA_Proplib_TrafficSign_Type025 LOD upgraded.
- Building GAYA_Proplib_TrafficSign_Type027 LOD upgraded.
- Building GAYA_Proplib_TrafficSign_Type028 LOD upgraded.
- Building GAYA_Proplib_TrafficSign_Type029 LOD upgraded.
- Building GAYA_Proplib_TrafficSign_Type032 LOD upgraded.
- Building GAYA_Props_1_Antenna LOD upgraded.
- Building GAYA_Props_1_AntennaBig LOD upgraded.
- Building GAYA_PropLib_LightMast_Type002 LOD upgraded.
- Building GAYA_PropLib_LightPole_Type005 LOD upgraded.
- Building GAYA_PropLib_BaggageTrolley_Type001 LOD upgraded.
- Gaya fixed ENLK – Leknes Airport (v2.1.0):
- ENLK – scenery update.
- Fixed: LOD pop on the main building at ENLK airport.
- Building wENLK_asset_firetraining LOD upgraded.
- Building wENLK_LOC LOD upgraded.
- Building wENLK_model_FKhangar LOD upgraded.
- Building wENLK_northinstruments LOD upgraded.
- Building wENLK_remotetower LOD upgraded.
- Building wENLK_Term_sec2 LOD upgraded.
- Building wENLK_Terminal LOD upgraded.
- Building wENLK_asset_concreteblockA LOD upgraded.
- Building wENLK_asset_entrysign LOD upgraded.
- Building wENLK_Boundaryfence LOD upgraded.
- Building wENLK_car_LC LOD upgraded.
- Building wENLK_mast_appch_8mcirclingFLG LOD upgraded.
- Building wENLK_mast_appch_8mFLG LOD upgraded.
- Building wENLK_mast_appch_leadin LOD upgraded.
- Building wENLK_mast_apron_3m LOD upgraded.
- Building wENLK_mast_apron_5m LOD upgraded.
- Building wENLK_mast_wind LOD upgraded.
- Building wENLK_signs_ILS LOD upgraded.
- Building wENLK_windsock_base LOD upgraded.
- Building wENLK_signs_STOPP LOD upgraded.
- Building wENLK_mast_appch_top_FLG LOD upgraded.
- Building wENLK_mast_appch_top LOD upgraded.
- Building wENLK_asset_parkingentrylamp LOD upgraded.
- Building wENLK_mast_appch_base LOD upgraded.
- Building wENLK_mast_appch_circlingFLG LOD upgraded.
- Building wENLK_mast_apron_2m LOD upgraded.
- Building wENLK_mast_apron_2msingle LOD upgraded.
- Building wENLK_PLASI2 LOD upgraded.
- Building wENLK_sign_parkingA LOD upgraded.
- Building wENLK_sign_parkingA LOD upgraded.
- Building wENLK_signs_A1 LOD upgraded.
- Building wENLK_signs_A2 LOD upgraded.
- Building wENLK_signs_B1 LOD upgraded.
- Building wENLK_signs_B2 LOD upgraded.
- Building wENLK_signs_C1 LOD upgraded.
- Building wENLK_signs_C2 LOD upgraded.
- Building wENLK_signs_SCAT-I LOD upgraded.
- Gaya fixed EKRN – Bornholm Airport (v2.1.0):
- EKRN – Package size optimization.
- Fixed: There are two inactive runway points visible in free flight at EKRN airport.
- Building EKRN_1 LOD upgraded.
- Gaya fixed EIDL – Donegal Airport (v2.2.0):
- EIDL – Package size optimization.
- Fixed: Building experiences LOD pop at Donegal Airport.
- Fixed: Donegal Airport has non-american flags present.
- Building EIDL_Gas_Tank_1 LOD upgraded.
- Building EIDL_Gas_Tank_Complex_1 LOD upgraded.
- Building EIDL_H1 LOD upgraded.
- Building EIDL_Small_Building_1 LOD upgraded.
- Building EIDL_Water_Tank_1 LOD upgraded.
- Building EIDL_Tower_Lamp_1 LOD upgraded.
- Building EIDL_H1_Wall_Lamp_1 LOD upgraded.
- Building eidl_h1_black_plastic_door_1 LOD upgraded.
- Building eidl_h1_plastic_door_1 LOD upgraded.
- Building eidl_roof_square_window_1 LOD upgraded.
- Building eidl_roof_window_1 LOD upgraded.
- Building eidl_roof_window_2 LOD upgraded.
- Building eidl_white_opaque_window_1 LOD upgraded.
- Building eidl_small_building_2 LOD upgraded.
- Building eidl_old_container_1 LOD upgraded.
- Building eidl_props_sign_2 LOD upgraded.
- Building eidl_props_sign_4 LOD upgraded.
- Building eidl_donegal_memorial_1 LOD upgraded.
- Building eidl_table_umbrella_1 LOD upgraded.
- Building eidl_roof_square_window_2 LOD upgraded.
- Building eidl_wall_huge_vent_1 LOD upgraded.
- Building eidl_hangar_2_garage_door LOD upgraded.
- Building eidl_h1_red_garage_door_1 LOD upgraded.
- Building eidl_window_blend_10 LOD upgraded.
- Building eidl_plant_1 LOD upgraded.
- Building eidl_wall_lamp_1 LOD upgraded.
- Building eidl_wall_lamp_2 LOD upgraded.
- Building eidl_wall_lamp_3 LOD upgraded.
- Building eidl_wall_lightpole_1 LOD upgraded.
- Gaya fixed EHRD – Rotterdam The Hague Airport (v2.1.0):
- EHRD – Package size optimization.
- Building EHRD_Bus_station_big LOD upgraded.
- Building ehrd_bus_station_small LOD upgraded.
- Building EHRD_statue LOD upgraded.
- Gaya fixed EHAM – Amsterdam Airport Schiphol (v2.1.2):
- Fixed: EHAM – LOD pops on all buildings.
- Fixed: Amsterdam Airport Schiphol has some buildings that are offset from their footprint.
- Fixed: Terminals have inconsistent collision at Schiphol Airport.
- Fixed: Duplicated ground markings at Bespoke Airports.
- Gaya fixed EGSS – London Stansted Airport (v2.1.0):
- EGSS – Package size optimization.
- Gaya fixed EGPR – Barra Airport (v2.1.0):
- EGPR – Package size optimization.
- Fixed: Barra Airport has some buildings that are offset from their footprint.
- Building EGPR_Tower 1 LOD upgraded.
- Building EGPR_Tower 2 LOD upgraded.
- Gaya fixed EGPB – Sumburgh Airport (v2.1.0):
- EGPB – Package size optimization.
- Fixed: Buildings experiences LOD pop at Sumburgh Airport.
- Building KAVX_Fence_L LOD upgraded.
- Building Gaya_EGPB_PropLib_Fences_01_1 LOD upgraded.
- Building Gaya_EGPB_PropLib_Fences_01_2 LOD upgraded.
- Building Gaya_EGPB_PropLib_Fences_02 LOD upgraded.
- Building Gaya_EGPB_PropLib_Fences_03 LOD upgraded.
- Building Gaya_EGPB_PropLib_Object_01 LOD upgraded.
- Building Gaya_EGPB_PropLib_Object_02 LOD upgraded.
- Building Gaya_EGPB_PropLib_Object_03 LOD upgraded.
- Building Gaya_EGPB_PropLib_Objects_05 LOD upgraded.
- Building Gaya_EGPB_PropLib_Objects_08 LOD upgraded.
- Building GAYA_PropLib_CUB_Bench01 LOD upgraded.
- Building Gaya_EGPB_PropLib_Signs_01 LOD upgraded.
- Building Gaya_EGPB_PropLib_Signs_02 LOD upgraded.
- Building Gaya_EGPB_PropLib_Signs_03 LOD upgraded.
- Building Gaya_EGPB_PropLib_Signs_07 LOD upgraded.
- Building Gaya_EGPB_PropLib_Signs_08 LOD upgraded.
- Building Gaya_EGPB_PropLib_Signs_20 LOD upgraded.
- Building Gaya_EGPB_PropLib_Signs_24 LOD upgraded.
- Building Gaya_EGPB_PropLib_Signs_09 LOD upgraded.
- Building Gaya_EGPB_PropLib_Signs_10 LOD upgraded.
- Building Gaya_EGPB_PropLib_Signs_11 LOD upgraded.
- Building Gaya_EGPB_PropLib_Signs_12 LOD upgraded.
- Building Gaya_EGPB_PropLib_Signs_13 LOD upgraded.
- Building Gaya_EGPB_PropLib_Signs_14 LOD upgraded.
- Building Gaya_EGPB_PropLib_Signs_15 LOD upgraded.
- Building Gaya_EGPB_PropLib_Signs_16 LOD upgraded.
- Building Gaya_EGPB_PropLib_Signs_23 LOD upgraded.
- Gaya fixed EGLL – Heathrow Airport (v2.2.2):
- EGLL – Order hint update.
- Fixed: LOD Issues with SE buildings causing no collision when near buildings.
- Fixed: There is very low lighting around several buildings at EGLL airport.
- Fixed: Duplicated ground markings at Bespoke Airports.
- Gaya fixed EGHC – Land’s End Airport (v2.1.0):
- EGHC – Package size optimization.
- Building MICROSOFT_EGHC_4 LOD upgraded.
- Building UC_EGHC_6 LOD upgraded.
- Building UC_EGHC_7 LOD upgraded.
- Building UC_EGHC_airport_buildings_1 LOD upgraded.
- Building UC_EGHC-8 LOD upgraded.
- Building EGHC_02_03 LOD upgraded.
- Building EGHC_red_pole LOD upgraded.
- Building EGHC_sign_2 LOD upgraded.
- Building EGHC_sign_3 LOD upgraded.
- Building EGHC_sign_4 LOD upgraded.
- Building FS_block_grass_rwy LOD upgraded.
- Gaya fixed EGGP – Liverpool Airport (v2.1.1):
- Fixed: taxiway signage missing / incorrect.
- Gaya fixed EGFF – Cardiff Airport (v2.1.0):
- EGFF – Package size optimization.
- Fixed: Fence section at Cardiff Airport experiences LOD pop.
- Fixed: Terrain at Cardiff Airport experiences deformation LOD pop.
- Fixed: Unknown parking space appears at Cardiff Airport.
- Building EGFF_13 LOD upgraded.
- Building EGFF_15 LOD upgraded.
- Gaya fixed EGCB – Manchester-Barton Airport (v2.1.0):
- EGCB – Package size optimization.
- Fixed: Some windows have incorrect textures on a building at Manchester Barton Aerodrome.
- Building EGCB_yards_circles LOD upgraded.
- Building MICROSOFT_EGCB_4 LOD upgraded.
- Building MICROSOFT_EGCB_5 LOD upgraded.
- Building UK_EGCB_3 LOD upgraded.
- Building EGCB-18 LOD upgraded.
- Building EGCB_2 LOD upgraded.
- Gaya fixed EG78 – Out Skerries (v2.1.0):
- EG78 – Package size optimization.
- Fixed: Collision bump at end of runway at EG78.
- Building Out_Skerries_Dock LOD upgraded.
- Building Out_Skerries_FishFarm LOD upgraded.
- Building Out_Skerries_Lighthouse LOD upgraded.
- Building Out_Skerries_Station LOD upgraded.
- Building Out_Skerries_Rock05 LOD upgraded.
- Building Out_Skerries_Rock01 LOD upgraded.
- Building Out_Skerries_Rock02 LOD upgraded.
- Building Out_Skerries_Rock03 LOD upgraded.
- Building Out_Skerries_Rock04 LOD upgraded.
- Building Ship_FishBarge LOD upgraded.
- Building Out_Skerries_Bridge LOD upgraded.
- Gaya fixed EFVA – Vaasa Airport (v2.1.0):
- EFVA – Package size optimization.
- Building EFVA_Vor LOD upgraded.
- Building MICROSOFT_EFVA_5 LOD upgraded.
- Building EFVA_1 LOD upgraded.
- Building EFVA_7 LOD upgraded.
- Building EFVA_9 LOD upgraded.
- Building EFVA_lightpole LOD upgraded.
- Gaya fixed EFIV – Ivalo Airport (v2.1.0):
- EFIV – Package size optimization.
- Gaya fixed EDXH – Heligoland Airport (v2.1.0):
- EDXH – Package size optimization.
- Fixed: Several sections of terrain around the EDXH Duene airport have LOD popping.
- Building EDXH_04_01 LOD upgraded.
- Building GAYA_Prop_wavebreakers_end LOD upgraded.
- Building GAYA_Prop_wavebreakers_Very_Small LOD upgraded.
- Building GAYA_Prop_wavebreakers_bend LOD upgraded.
- Gaya fixed EDVK – Kassel Airport (v2.1.0):
- EDVK – Package size optimization.
- Fixed: Kassel Airport has two ridges in its runway.
- Fixed: Terrain elevation issues occur on the runway and edges of Kassel Airport.
- Fixed: Calden Airport has severe terrain issues.
- Building EDVK_Antennas_Hangar LOD upgraded.
- Building EDVK_Aviation LOD upgraded.
- Building EDVK_Hangar LOD upgraded.
- Building EDVK_Hangar234 LOD upgraded.
- Building EDVK_Hangar5 LOD upgraded.
- Building EDVK_Hangar6 LOD upgraded.
- Building EDVK_Hangar6_A LOD upgraded.
- Building EDVK_Hangar234_A LOD upgraded.
- Building EDVK_Hangar234_B LOD upgraded.
- Building EDVK_MainApron_2 LOD upgraded.
- Building EDVK_MainApron_3 LOD upgraded.
- Building EDVK_MainApron_3_A LOD upgraded.
- Building EDVK_MainApron_4 LOD upgraded.
- Building EDVK_Piper LOD upgraded.
- Building EDVK_Terminal LOD upgraded.
- Building EDVK_Tower LOD upgraded.
- Building EDVK_Antennas LOD upgraded.
- Building ILS_Antenna_02 LOD upgraded.
- Gaya fixed EDNY – Friedrichshafen Airport (v2.1.1):
- EDNY – Package size optimization.
- Fixed: Signage on taxiways is missing on EDNY airport – 2.1.0.
- Fixed: User is unable to receive pushback when departing from three unlisted Parking spots via the World Map at EDNY.
- Fixed: Building footprint appears at Friedrichshafen Airport.
- Fixed: Friedrichsafen Airport has some buildings that are offset from their footprint.
- Building EDNY_Airbus_Maintenance LOD upgraded.
- Building EDNY_Airport_Arena LOD upgraded.
- Building EDNY_ATC LOD upgraded.
- Building EDNY_Aux_Building_02 LOD upgraded.
- Building EDNY_Aux_Building_03 LOD upgraded.
- Building EDNY_Bank LOD upgraded.
- Building EDNY_BKK LOD upgraded.
- Building EDNY_BMW_Mini LOD upgraded.
- Building EDNY_Carbovation LOD upgraded.
- Building EDNY_Carpark_Shelter LOD upgraded.
- Building EDNY_Coffee_House LOD upgraded.
- Building EDNY_Credo_Restaurant LOD upgraded.
- Building EDNY_Doubleslash_Net LOD upgraded.
- Building EDNY_Elite_Jet_Service_misc LOD upgraded.
- Building EDNY_Events_Complex LOD upgraded.
- Building EDNY_Events_Complex-01 LOD upgraded.
- Building EDNY_Events_Complex-02 LOD upgraded.
- Building EDNY_Events_Complex-03 LOD upgraded.
- Building EDNY_Ferchau LOD upgraded.
- Building EDNY_Flight_School LOD upgraded.
- Building EDNY_Hangar_01 LOD upgraded.
- Building EDNY_Hangar_02 LOD upgraded.
- Building EDNY_HORMANN LOD upgraded.
- Building EDNY_Ibis_Hotel LOD upgraded.
- Building EDNY_KS_Engineers LOD upgraded.
- Building EDNY_Office_Building LOD upgraded.
- Building EDNY_Office_Complex LOD upgraded.
- Building EDNY_ParkingBuilding LOD upgraded.
- Building EDNY_Post_Office LOD upgraded.
- Building EDNY_Runoff LOD upgraded.
- Building EDNY_TRAPP LOD upgraded.
- Building EDNY_Vehicle_Storage LOD upgraded.
- Building EDNY_Zeppelin_Restaurant LOD upgraded.
- Building INI_EDNY_AUX_BUILDING_01 LOD upgraded.
- Building INI_EDNY_DORNIER_MUSEUM LOD upgraded.
- Building iniscene_EDNY_Elite_Jet_Service LOD upgraded.
- Building iniscene_EDNY_Round_Hangars LOD upgraded.
- Building iniscene_EDNY_Terminal LOD upgraded.
- Building iniscene_EDNY_Zeppelin_Hangar LOD upgraded.
- Building EDNY_Security_Gate_02 LOD upgraded.
- Building DME_Antenna LOD upgraded.
- Building EDNY_Security_Gate_03 LOD upgraded.
- Gaya fixed EDHL – Lübeck Airport (v2.1.0):
- EDHL – Package size optimization.
- Fixed: EDHL airport missing connecting paths between parking spots and taxiway.
- Fixed: A specific building type on EDHL lack collision.
- Fixed: EDHL airport has the holdshort for runway 25 placed at the end of the runway instead of at the end of the taxiway.
- Building Microsoft_ASSET_OMDB_Tank_2 LOD upgraded.
- Gaya fixed EDDS – Stuttgart Airport (v2.1.1):
- EDDS – Order hint update.
- Gaya fixed EDDP – Leipzig/Halle Airport (v2.1.1):
- EDDP – Order hint update.
- Gaya fixed EDDM – Munich Airport (v2.1.0):
- EDDM – Package size optimization.
- Fixed: Parts of taxiways at EDDM airport are unnaturally elevated.
- Fixed: Multiple unknown parking space appears at Munich Airport.
- Building EDDM_93 LOD upgraded.
- Gaya fixed EDDK – Cologne Bonn Airport (v2.1.1):
- EDDK – Order hint update.
- Gaya fixed EDDF – Frankfurt Airport (v2.1.1):
- Fixed: Multiple Buildings Are Missing Collision.
- Gaya fixed CZST – Stewart Aerodrome (v2.1.1):
- CZST – Package size optimization.
- Fixed: LOD pops on fences and roofs in CZST Airport.
- Fixed: Roof textures experience Z-fighting with building textures at Stewart Aerodome.
- Fixed: Some buildings are missing – 2.1.0.
- Building CZST_5 LOD upgraded.
- Gaya fixed CYTZ – Billy Bishop Toronto City Airport (v2.1.1):
- CYTZ – Package size optimization.
- Fixed: Runway incursion during jet rating exam.
- Gaya fixed CYFB – Iqaluit International Airport (v2.1.0):
- CYFB – Package size optimization.
- Fixed: LOD light pop at CYFB airport at night.
- Gaya fixed CYDF – Deer Lake Airport (v2.1.2):
- Fixed: Parts of the terminal are missing collision – 2.1.0.
- Gaya fixed CYDA – Dawson City Airport (v2.1.0):
- CYDA – Package size optimization.
- Gaya fixed CYCG – Castlegar Airport (v2.1.0):
- CYCG – Package size optimization.
- Fixed: Missing runway starts on CYCG airport.
- Fixed: West Kootenay Regional Airport is missing departure/arrival markers in Free Flight with WU 11 streaming.
- Gaya fixed CYBD – Bella Coola Airport (v2.1.0):
- CYBD – Package size optimization.
- Fixed: CYBD – compass ground marking is partially buried.
- Gaya fixed C53 – Lowerloon (v2.1.0):
- C53 – Package size optimization.
- Fixed: Exclusion rectangle from C53 Lowerloon package excludes terraforming at POI Broch of Mousa.
- Building LowerLoon_Building01 LOD upgraded.
- Building LowerLoon_Building05 LOD upgraded.
- Building LowerLoon_Building06 LOD upgraded.
- Building LowerLoon_Building08 LOD upgraded.
- Gaya fixed BIIS – Ísafjörður Airport (v2.1.1):
- BIIS – Package size optimization.
- Fixed: Minor LOD pops on the BIIS airport – 2.1.0.
- Gaya fixed BIAR – Akureyri Airport (v2.1.0):
- BIAR – Package size optimization.
- Fixed: Airport not properly blended into the terrain at Akureyri Airport terrain deformation.
- Fixed: Runway number markers are missing at BIAR airport.
- Gaya fixed AYTI – Tapini Airport (v2.1.0):
- AYTI – Package size optimization.
- Fixed: Vegetation LOD pop at end of runway at AYTI Airstrip.
- Building ayti-c1a LOD upgraded.
- Building ayti-c1b LOD upgraded.
- Building ayti-c1c LOD upgraded.
- Building ayti-c1d LOD upgraded.
- Building ayti-c1e LOD upgraded.
- Building ayti-c1f LOD upgraded.
- Building ayti-c2a LOD upgraded.
- Building ayti-c2b LOD upgraded.
- Building ayti-church LOD upgraded.
- Building ayti-churchtower LOD upgraded.
- Building ayti-policestation LOD upgraded.
- Building ayti-ushapebuilding LOD upgraded.
- Building c2c LOD upgraded.
- Building c2d LOD upgraded.
- Building diamondhut LOD upgraded.
- Building gh1 LOD upgraded.
- Building green2t LOD upgraded.
- Building H1 LOD upgraded.
- Building H10 LOD upgraded.
- Building H2 LOD upgraded.
- Building H3 LOD upgraded.
- Building H4 LOD upgraded.
- Building H5 LOD upgraded.
- Building H6 LOD upgraded.
- Building H7 LOD upgraded.
- Building H8 LOD upgraded.
- Building H9 LOD upgraded.
- Gaya fixed AYLK – Kokoda Airport (v2.1.0):
- AYLK – Package size optimization.
- Building orohaven LOD upgraded.
- Building thatch-2 LOD upgraded.
- Building thatch-3 LOD upgraded.
- Gaya fixed AYGF – Guari Airport (v2.1.0):
- AYGF – Package size optimization.
- Fixed: Bespoke building roof texture experiences LOD pop when moving closer too/farther away from it near Guari Airport.
- Building AYGF_1_House_1 LOD upgraded.
- Building AYGF_1_House_2 LOD upgraded.
- Building AYGF_1_House_3 LOD upgraded.
- Building AYGF_1_House_4 LOD upgraded.
- Building halftankA LOD upgraded.
- Building halftankB LOD upgraded.
- Building halftankC LOD upgraded.
- Building halftankD LOD upgraded.
- Gaya fixed AT07 – Davis Plateau Skiway (v2.1.0):
- AT07 – Scenery Update.
- Gaya fixed AGGN – Nusatupe Airport on the (v2.1.0):
- AGGN – Package size optimization.
- Building OCE_APT_AGGN_3_NEW_RESIDENTAL_BUILDING_ALONG_RWY LOD upgraded.
- Building OCE_APT_AGGN_3_NEW_RESIDENTAL_BUILDINGS LOD upgraded.
- Building OCE_APT_AGGN_Accomodations LOD upgraded.
- Building OCE_APT_AGGN_Ferry_Dock LOD upgraded.
- Building OCE_APT_AGGN_LARGE_HOUSE_I LOD upgraded.
- Building OCE_APT_AGGN_LARGE_HOUSE_II LOD upgraded.
- Building OCE_APT_AGGN_Shed1 LOD upgraded.
- Building OCE_APT_AGGN_Terminal LOD upgraded.
- Building OCE_APT_AGGN_Water_Tanks_Covered LOD upgraded.
- Building OCE_APT_AGGN_Wordfish_Jetty LOD upgraded.
- Building OCE_APT_AGGN_WORDFISH_VACATION_RENTALS_1 LOD upgraded.
- Building OCE_APT_AGGN_WORDFISH_VACATION_RENTALS_2 LOD upgraded.
- Building OCE_APT_AGGN_WORDFISH_VACATION_RENTALS_3 LOD upgraded.
- Building OCE_APT_AGGN_WORDFISH_VACATION_RENTALS_4 LOD upgraded.
- Building OCE_APT_AGGN_Solomon_Dugout_Boat_Var1 LOD upgraded.
- Building OCE_APT_AGGN_Solomon_Dugout_Boat_Var2 LOD upgraded.
- Building OCE_APT_AGGN_Solomon_Dugout_Boat_Var3 LOD upgraded.
- Building oce_apt_aggn_boat_wreck_lod0 LOD upgraded.
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